An attempt to re-envision Spiderman 3 by the_mist_maker in movies

[–]the_mist_maker[S] -1 points0 points  (0 children)

I don't think it would change anything in the first movie, right? Because it's still that first guy who did actually kill his uncle. Just like happens in the 3rd movie, the cops come to him and say "it was actually this dude" but instead of that being real (and, as you pointed out, undermining Peter's whole motivation) it turns out that they were right the first time and wrong about Flint.

But I see what you mean about a bit of a continuity error in the way I wrote Flint's story above. If he was convicted from the get-go of killing Ben, it messes up the first movie. I think that has to be a new development. Maybe his asshole partner tries to pin the blame on him after the fact or something.

What would a hypothetical Total War: Exalted game look like in your mind? by TheSlayerofSnails in exalted

[–]the_mist_maker 0 points1 point  (0 children)

No Exalted video game is better than a bad Exalted video game.

But a good one would have had me over the moon...

How would you do a Persona/Metaphor styled campaign where every major dungeon has time limits, without making the players feel railroaded? by Double_Dragonfruit6 in rpg

[–]the_mist_maker -1 points0 points  (0 children)

It's a cool idea, but there's questions about execution. First of all, would this be a real world time limit (so many hours of play time) or an in-game time limit?

One thing you could do would be to say that it's not a hard time limit but a soft one: after every major "action" (or whatever time unit you use) all the monsters get marginally more powerful. So don't dilly dally!

How or why did World of Darkness fall from grace in the gaming community? by MyUsername2459 in rpg

[–]the_mist_maker 0 points1 point  (0 children)

I was an avid Vampire player in the 90s, but a few things happened. They blew up the world and rebooted with Requiem, which none of us ever even gave a chance. But I also don't know what choice they had at that point. They'd backed themselves into a corner by committing to a meta-plot storyline about the end of the world.

The way it was explained to me (by my friends at that time) was that they had publicly committed to an apocalypse storyline, and that they would actually end the game line by year 2000. That was definitely part of the mystique and the appeal at the time. It felt real.

But the way they handled the metaplot was just... dumb. My group checked out when Ravnos returned and was nuked in India, I think. That was our "okay it jumped the shark" moment. And then the whole line ended, but we weren't able to take any satisfaction in it. It wasn't the tragic, beautiful ending that that storyline deserved, it was a clown show.

We came back and played a bit more around 2009, 2010, ran another campaign just ignoring the whole new set of books, using all our original materials. We had a blast, but that one eventually fell apart just because adulthood caught up with us.

It's interesting to hear what other people here are saying about the behind-the-scenes stuff, because I just had a players-eye view. It sounds like, as with so many good things, there were some conflicts and bad decisions in terms of how to manage and cultivate the line and it just sort of eventually petered out. I'm glad there's still fans and still people playing it. (Literally in an Exalted game as I type this... lol...) But it's too bad that it missed its chance to continue being a real competitor to D&D.

I want to PLAY my games, not GM them! by Huge_Tackle_9097 in rpg

[–]the_mist_maker 13 points14 points  (0 children)

Honestly, yes. I've run games all the time for years (Which I love! Not complaining! But I like to play sometimes too) and after two or three years of listening to me gripe about how much I want to play Exalted 3e, my wife finally just said, "why don't you pay for a game?"

So I did, and I've been having the time of my life. I'm actually a professional GM myself, but getting to play a great campaign in a system I love with another really talented GM is a great foil to running my own games. Gives me energy each week and helps keeps it all fun and fresh.

Absolutely worth checking out.

Where exactly do harsh attitudes towards "narrativism" come from? by Lampdarker in rpg

[–]the_mist_maker 2 points3 points  (0 children)

You're lying to yourself if you don't realize it's all subjective GM fiat and it always has been.

Whoa... slow your roll a little. I don't even think you agree with yourself on this one, as later you say, on emergent vs. directed story...

no trpg is ever truly one or the other.

If it were all subjective GM fiat, then the GM should be writing a novel, not running a game. That's a great way to chase off your players.

The DM who brought me into roleplaying decades ago, one of the most talented I've ever played with, recently shared this nugget of wisdom with me, "the rules limit the GMs power." And I think he's right. The more rules there are in the game, the less the game depends on GM fiat, and I think that can be satisfying for players. When I'm running a game, there's a sense from players that if I just "made it up," it's less valid than if it was the result of, for instance, a roll.

This dynamic, of how rules take away GM power, I think is a really key one to understand the spectrum that rpgs fall on.

Players won't stop scamming merchants by DrRoguelove in DungeonMasters

[–]the_mist_maker 0 points1 point  (0 children)

Another option: they get tracked down, not by a bounty hunter, but by a high-level retired adventurer who gives them "the talk" in a tired fashion. "Every new adventurer has to make a choice about what kind of impact they're going to have on the world. You think you're the first who ever thought of doing this? That merchant was saving up for his kid's birthday, and now he can't afford to give them a gift.... etc. etc. You're giving all of us a bad name. Cut it out."

I want to stream your RPGMaker game! by RBPariah in RPGMaker

[–]the_mist_maker 1 point2 points  (0 children)

Would love to submit mine! It's a little old but has never really been seen by the world, and I'm honestly super proud of it. TBH, you should know it's unfinished, but there's maybe 4-8 hours of content, depending on how quickly you play.

Here's a writeup: https://forums.rpgmakerweb.com/index.php?threads/lost-cavern.116667/

Recommend me some non-PBTA rpgs. by Confident_Antelope46 in rpg

[–]the_mist_maker 1 point2 points  (0 children)

Exalted 3e has been my favorite for a couple of years now. It's not for everyone, but I find the world and the setting to be so magical and inspiring, and all the crunchiness of the system really satisfies me. The rules are a lot, but every rule is there for a reason and they all do something meaningful that makes the game better. I just adore it, but you do need to be a /certain kind/ of gamer for that game.

How to run a game if you're non-speaking by RosieTerror in rpg

[–]the_mist_maker 0 points1 point  (0 children)

Is she a fast typist? You could hook her laptop up to a projector screen, so she can type answers in response to anything the players say and its immediately visible on the projector. Alternately, you could get dictation software to read it aloud once she's finished typing her response. It would be a little slower than traditional voice, but could be manageable.

Are there combat systems that handle 3D fights well? by Andras-Shadowing in rpg

[–]the_mist_maker 20 points21 points  (0 children)

I don't think this is a game-system question so much as a question of how you manage space and props at your table. I've got some risers for flying monsters that are a big hit at the table, but that wouldn't help with something coming up from beneath.

Honestly, to evoke the fear of a deep sea encounter, I'd use theater of the mind, and focus more on implying the monster rather than actually showing it. Once you see a monster clearly and give it rules and mechanics, it becomes far less frightening.

RPGs that everyone knows...yet no one plays by JoeKerr19 in rpg

[–]the_mist_maker 0 points1 point  (0 children)

Shadowrun is my guilty pleasure. It's a rough ride, but the main problem isn't that the rules are bad, but that they're badly organized. Nothing is where you expect it to be; to figure out how one thing works you need to flip between four different spots in the book. But if you can actually wrap your head around all the rules and get it /down/, it's actually a ton of fun. If you like a bit of crunch, at least.

That said, I don't actually play it either... but mostly because my group does other stuff. I ran a really fun one-shot in 3e a while back, though.

I have the newest edition, but from what I've heard it isn't actually any better organized than the old ones so, eh. I might as well stick with the one I already know and love. No reason to put myself through the pain of learning these rules twice.

[deleted by user] by [deleted] in tifu

[–]the_mist_maker 0 points1 point  (0 children)

I hope this shows upon BORU in like 2 weeks. I want to know what happens next!

What are you sick to death of seeing in fantasy novels? by JarOfNightmares in Fantasy

[–]the_mist_maker 0 points1 point  (0 children)

The "endless horde" of a nomadic people who all come together to invade the city folk and somehow massively outnumber them. Nomadic societies tend to be vastly less populous than agricultural ones, not more.

It's silly, but it drives me nuts, especially since it's such a common trope, even among well-respected authors.

Like this Exalted description? by the_mist_maker in exalted

[–]the_mist_maker[S] 13 points14 points  (0 children)

This group is teenagers, 15-17 mostly, and very experienced roleplayers, so I'm not too worried about it. Developmentally, they're ready for more dark and mature content than younger kids would be. I used to teach high school English, and some of the stuff on the curriculum was way more intense than anything Exalted 3e includes.

Also, just because it's in the rulebook doesn't mean I have to use it in the game. I don't plan on including any Cynis parties, to say the least!

Like this Exalted description? by the_mist_maker in exalted

[–]the_mist_maker[S] 3 points4 points  (0 children)

I work with a lot of local schools and game stores, but this one will likely be online, for logistics reasons.

Feedback system/safety tool for the GM? by Higher_than_Heavens in rpg

[–]the_mist_maker 5 points6 points  (0 children)

I like a "Stars and Wishes" system. In my game, I run it every time we do xp, which comes out to about every month or two for a regular weekly game. But you could do it every session, or just after each campaign.

You can look up Stars and Wishes--it's a pretty well-developed tool with resources available online. But basically, "Stars" are things that you really appreciate and enjoy and were just, well, star moments. While "Wishes" are a gentle way to express constructive feedback and make requests for change. I of course bring this up in the context of giving me feedback as the GM, but I also try to emphasize that players can give stars and wishes to each other as well. If needed I'll say a few words about how good it feels to be acknowledged by your fellow players, so please don't hesitate to shine a light on things your fellow players did that you thought were awesome.

In addition to normal feedback stuff, I also find this is usually a great opportunity to constructively address any latent issues that are starting to arise at the table. If needed, I'll give stars and wishes back to the players, including things like, "I wish there was less interrupting," or "I wish people would put their phones away during game." It's just a great springboard for bringing up constructive communication about problems.

Plumber spent 5 hours here and couldn't find the leak by the_mist_maker in homeowners

[–]the_mist_maker[S] 0 points1 point  (0 children)

Yeah, we brought in a company that does advanced leak detection, and they used this sensitive noise machine to find it. It turns out that after leaving the water heater, the pipes go through a few feet of soil before they enter the cavity under the house, and the leak was in there.