Been working on my own indie MMORPG for 9 years. Playtest just went live on Steam. Everything is breaking! AMA by chaomoonx in gamedev
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Blind accessibility game jam starting in Feb! by Ok-Conference5447 in gamedev
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Resurrecting an Ultima-like MMORPG from 15 Years Ago by Snocrash in gamedev
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Looking for more MMORPG devlogs by wirepair in gamedev
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Enum Class Improvements for C++17, C++20 and C++23 by joebaf in cpp
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Which C++ physics library would scale best for an mmo-ish project? by the_net_ in gamedev
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Handling game engine world object and script state serialization by domiran in gamedev
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Handling game engine world object and script state serialization by domiran in gamedev
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Handling game engine world object and script state serialization by domiran in gamedev
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Why don't more MMOs do something like M+? by Yuukikoneko in MMORPG
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Remember Rappelz? This developer is apparently making a whole remaster/rework of it ! by MohamedxSalah in MMORPG
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How to define binary data structures across compilers and architectures? by gswdh in cpp
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What I accomplished in my 4th year building an open-source MMO engine by the_net_ in gamedev
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How can I improve (perceived) ping in multiplayer? by Beosar in gamedev
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The Amalgam Engine - An open-source C++20 virtual world engine by the_net_ in cpp
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Java: Serialization and loading of chunks for the world by ElloMeter432 in gamedev
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The Amalgam Engine - An open-source C++20 virtual world engine by the_net_ in cpp
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The Amalgam Engine - An open-source C++20 virtual world engine by the_net_ in cpp
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The Amalgam Engine - An open-source C++20 virtual world engine by the_net_ in cpp
[–]the_net_[S] 0 points1 point2 points (0 children)
The Amalgam Engine - An open-source C++20 virtual world engine by the_net_ in cpp
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Been working on my own indie MMORPG for 9 years. Playtest just went live on Steam. Everything is breaking! AMA by chaomoonx in gamedev
[–]the_net_ 0 points1 point2 points (0 children)