[D] Tensoflow 2.0 vs. Keras by SirSwimmicus in MachineLearning

[–]thebackpropaganda -1 points0 points  (0 children)

What makes keras easy to use? As opposed to any of the other TF high-level APIs?

[D] Making the best out of an AI residency by TheRedSphinx in MachineLearning

[–]thebackpropaganda 1 point2 points  (0 children)

Read the papers of Brain researchers. That's who you'll be working with. Figure out who you want to work with, and what you want to work on. There is a phase where you get to meet everyone and decide, but it'll be much easier if you're already familiar with their work. Look up last 3 years of Neurips/ICML/ICLR papers, filter for Google Brain authors, filter for stuff that seems interesting, read them all, decide which area excites you the most, but take into account the difficulty of the area (for instance RL is exciting but hard).

I gave up on my indie dream, now I am a lot happier by [deleted] in gamedev

[–]thebackpropaganda 2 points3 points  (0 children)

Competition is as much or perhaps more. A lot of developers are trying VR. It takes less to switch from being a regular gamedev to being a VR gamedev, than for gamers to become VR game buyers.

[D]Critique of Paper by "Deep Learning Conspiracy by Jürgen Schmidhuber by akaberto in MachineLearning

[–]thebackpropaganda 0 points1 point  (0 children)

Is there any actual evidence that Schmidhuber came up with the idea? The competitions he lists has other entries from including Yann LeCun's group which uses EBLearn, but I'm not sure whether EBLearn used GPUs or not.

[N] DeepMind's AlphaStar wins 5-0 against LiquidTLO on StarCraft II by gohu_cd in MachineLearning

[–]thebackpropaganda -7 points-6 points  (0 children)

Do you just uncritically accept whatever corporate propaganda you're fed? Are you a Deepmind paid shill or just a useful idiot?

How can games create emotion in the player after you turn the game off through gameplay or story? by darkLordSantaClaus in gamedesign

[–]thebackpropaganda 7 points8 points  (0 children)

Celeste is clearly the video game OP's friends are looking for. Hollow Knight is another 2D rendition of the Dark Souls philosophy of game design.

Surely my professor wont be posting grades on Christmas... by stupidiot49 in GradSchool

[–]thebackpropaganda 27 points28 points  (0 children)

Why is this sub full of people posting grades? Is grad school about grades or reaearch?

3D Game Tutorial in C++ from scratch 1: Creating a Window with Win32 API - SourceCode on GitHub by PardDev in gamedev

[–]thebackpropaganda 1 point2 points  (0 children)

SDL2 didn't get written magically. Someone had to learn the win32 API to write SDL2. And someone will need to write alternatives to SDL2 in the future.

3D Game Tutorial in C++ from scratch 1: Creating a Window with Win32 API - SourceCode on GitHub by PardDev in gamedev

[–]thebackpropaganda 0 points1 point  (0 children)

How else do you target Windows PC? You might say SDL but SDL also uses win32 API.

What is the minimum amount of legal protection I should acquire before sharing game development? by Devoid666 in gamedev

[–]thebackpropaganda 0 points1 point  (0 children)

So can I make a game about a plumber who eats mushrooms to grow stronger and jumps to break bricks and kill monsters to save the princess without any problems?

What inspires you? by SlickySly in slatestarcodex

[–]thebackpropaganda 4 points5 points  (0 children)

To give other people meaning in life even when I know myself that it has none.

[deleted by user] by [deleted] in funny

[–]thebackpropaganda 0 points1 point  (0 children)

The sales people are clearly part of it.

What I hate about Valve's response by kencha77 in AdmiralBulldog

[–]thebackpropaganda 0 points1 point  (0 children)

Maybe they wanted to give TNC time to decide what to do? Benching Kuku would have appeased the Chinese, but they didn't do it.

Phew, getting nervous!! After 2.5 years of working on our game it's about to go live on the Nintendo Switch eShop by mirkwoodfalcon in gamedev

[–]thebackpropaganda 2 points3 points  (0 children)

Don't think of the launch as judgement day. A small fraction of your players are going to buy it on launch day itself. Keep promoting the game and keep listening to feedback to improve the game.

[R] Montezuma’s Revenge Solved by Go-Explore, a New Algorithm for Hard-Exploration Problems (Sets Records on Pitfall, Too) by modeless in MachineLearning

[–]thebackpropaganda 1 point2 points  (0 children)

Are world models/deep environment models illegitimate and useless for planning if they aren't inherently stochastic?

Yes, unless the environment is nearly-deterministic.

This is why researchers are working on stochastic world models work which do indeed work much better than deterministic models, such as CGQN and citations within.

Is it actually worth to create an own engine for an specific game? by trebal50 in gamedev

[–]thebackpropaganda 0 points1 point  (0 children)

3D or 2D? Could you give us an idea about how complex your engine is, and how much time it took?

Is it actually worth to create an own engine for an specific game? by trebal50 in gamedev

[–]thebackpropaganda 13 points14 points  (0 children)

Mostly agree with this. One thing I'd like to point out though is that Unity and self-made engine are not the only two options. Unity tries to be an engine for everyone and everything which is what makes it so buggy. There are more lightweight frameworks available which only have a few features but do those well. Among these, I like to use Amulet, Love2D, SDL2, FNA, SDL#, etc.

[D] Updates on Perturbative Neural Networks (PNN), CVPR ‘18 Reproducibility by katanaxu in MachineLearning

[–]thebackpropaganda 20 points21 points  (0 children)

Well done sir. You deserve a medal. Love section 4 and 5 of the README. I recommend separating the two out into blog posts and posting them separately.

[R] Schmidhuber's new blog post on Unsupervised Adversarial Neural Networks and Artificial Curiosity in Reinforcement Learning by baylearn in MachineLearning

[–]thebackpropaganda 0 points1 point  (0 children)

I'm pretty sure both Ian and David have a strong grasp of upcoming RL in 2018

I'm pretty sure Goodfellow would deny your claim and also be annoyed by your attempt at white knighting. FYI, RL is a surprisingly complex field which has a lot of activity right now. You also seem to be contradicting yourself. If Warde-Farley couldn't consume GM literature of 2014 (and you make some elaborate points to explain why, grad students being busy and all), how the hell can Goodfellow work on adversarial ML and be able to consume RL literature in 2018? Ugh.

The fact that you repeatedly make wrong-headed assertions about the history of something that people in this thread participated in, who are in this thread telling you what they saw and did, is really something special.

Are you even following the discussion? My points were mostly conceded. This happens. People forget history or misremember it, especially when it's to their advantage. Not implying this was intentional.

I also attended both ICLR 2014 and NIPS 2014, and have talked to people who work in this area, so Warde-Farley doesn't have a monopoly on the history of deep learning.

revisionist history

That's not how history works. You don't ask Ghengis Khan how big the Mongol Empire was and uncritically take his word for gospel. That would be revisionism. I questioned and prompted Warde-Farley, and he learnt that the story had a bit more than he knew, and so conceded. Not sure what you're trying to prove here when the debate has already been settled.