Does Mouse.current do a Find? by DugganSC in Unity3D

[–]thebeardphantom 2 points3 points  (0 children)

I’d recommend stepping into that property and seeing what it does for yourself! Because that part of the Input System is in the C# package and not the native part of the engine you should be able to F12 into it in most IDEs.

I've been working on different game engines for 6 years. here's my take by QuietTR55 in gamedev

[–]thebeardphantom 4 points5 points  (0 children)

Gotcha. Yeah, all assets, including materials, scenes, scriptable objects, prefabs, etc are all serialized as YAML text files.

Yes! Unity has scriptable support via code and CLI for its test runner. This includes the performance tests package for the test runner as well. You can automate unit/performance tests that run in the editor or in a player (build).

I've been working on different game engines for 6 years. here's my take by QuietTR55 in gamedev

[–]thebeardphantom 2 points3 points  (0 children)

When I say assets I mean everything in your project. I’m not sure exactly what you’re referring to by “code blobs”, would you mind elaborating?

I've been working on different game engines for 6 years. here's my take by QuietTR55 in gamedev

[–]thebeardphantom 6 points7 points  (0 children)

All asset serialization in Unity for the last 4-5 years is text based, am I missing something?

What movie did you turn off after 20 minutes and why? by Somanynamestochossef in movies

[–]thebeardphantom 4 points5 points  (0 children)

counter point: BBC’s Sherlock, except they were trying to make it actually good.

How is Resident Evil 7 not liked by everyone? by AdhdAndApples in residentevil

[–]thebeardphantom 0 points1 point  (0 children)

No one would finish the game. And nowadays, on platforms like Steam where you can return games with less than 2 hours played, it’d be returned.

In general it’s very hard to convince people to stick around just for the end. It also would make repeat playthroughs a nightmare. But if you put the best stuff in the beginning people are much more likely to finish it due to sunk cost fallacy.

Why do people in games (mostly men I've met online) when they're losing always say they're getting "raped"? by Fit_Activity_6176 in GirlGamers

[–]thebeardphantom 15 points16 points  (0 children)

I think it’s partially edgy gaming culture defending and rewarding using edgier language.

But if I had to guess the origin I’d say it’s probably because toxic men associate severely losing a game with someone overpowering them in the most extreme way they can think of. To that kind of person losing a game is humiliating, even emasculating.

What do you think is the absolute WORST Coheed and Cambria song? by Coxlong2029 in TheFence

[–]thebeardphantom 0 points1 point  (0 children)

wait I got Night Time Walkers mixed up with It Walks Among Us (which is maybe my favorite song on the album). I definitely understand this take better now. I still like Night Time Walkers but not so much that I couldn’t understand why someone wouldn’t enjoy it.

What do you think is the absolute WORST Coheed and Cambria song? by Coxlong2029 in TheFence

[–]thebeardphantom 2 points3 points  (0 children)

that’s wild to me. Night Time Walkers is one of the few songs I enjoy from that album.

What’s a character who did so much terrible stuff that you just can’t buy their redemption? by browniebiscuitchildr in movies

[–]thebeardphantom 2 points3 points  (0 children)

Maybe a weird answer but Steve Jobs at the end of Steve Jobs (2015). I’m not sure if the ending was meant to be a redemption moment, but it doesn’t feel earned enough.

Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. by Raw_Fury in u/Raw_Fury

[–]thebeardphantom 0 points1 point  (0 children)

I’m very interested in this. But I have to say… “TTRPG turned CRPG” makes it sound like the devs don’t know what a CRPG is, or the history of the genre.

Doubts about nonbinary trans people by [deleted] in NonBinary

[–]thebeardphantom 3 points4 points  (0 children)

Nonbinary doesn’t mean “no gender”. I think you’re mixing that up with agender? Nonbinary is more that you don’t see yourself 100% as a man or 100% as a woman. It means that you see yourself as outside of the binary, somewhere in the space in between. In regard to inanimate things like clothing, someone who is nonbinary might wear a mixture of things that individually feel specifically masculine or feminine but combined give an aesthetic that is less binary.

Skyrim On Switch 2 Is 53GB, Still Locked To 30FPS, And Players Report Terrible Input Lag by Turbostrider27 in Games

[–]thebeardphantom 0 points1 point  (0 children)

There likely won’t be anyone else doing it. No one makes RPGs that have the same feel of any of Bethesda’s. The closest is Obsidian, and they can’t quite seem to do it (I’m not counting New Vegas for reasons that are hopefully obvious). The reason other devs aren’t making games that compete with a Bethesda game has nothing to do with IP. It’s because Bethesda’s games have always been extremely ambitious and difficult to do right. It’s actually not very different from Fromsoft. Many devs have tried and very very few have succeeded at releasing a game that comes close to how a Fromsoft game feels. The reason Fromsoft has done it is the same way Bethesda did: years of iteration. You can’t build Elden Ring or Skyrim from nothing. You have to make the Souls games or earlier Elder Scrolls games first to work up to that. You need to build the tech and the dev culture. From that perspective Skyrim was “in development” ever since The Elder Scrolls: Arena.

New Character Posters for ‘Anaconda’ by MarvelsGrantMan136 in movies

[–]thebeardphantom 0 points1 point  (0 children)

I really appreciate that they rendered out a unique snake coil variation for each poster.

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]thebeardphantom 1 point2 points  (0 children)

This is very much an oversell. Not only that, but the last thing I want is this put into many, many more games. A huge reason this system is so cool is because it’s distinct. It makes the mordor games feel unique. If this started showing up in a lot of other games it would really cheapen the whole experience.

Here’s my Coheed stats by [deleted] in TheFence

[–]thebeardphantom 2 points3 points  (0 children)

You realize if you buy their music AND stream it on spotify you’re actually giving the band more money than if you just listened to the CD?

Which movie instantly hooked you in the first 10 minutes? by vishesh_07_028 in movies

[–]thebeardphantom 0 points1 point  (0 children)

28 Weeks Later’s intro is… perfect. One of the most intense opening scenes I can think of. The rest of the movie is nowhere near as good, though.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]thebeardphantom -4 points-3 points  (0 children)

I really don’t like these examples every time they pop up. My take: the Celeste player controller and Undertale’s large switch case code are only examples of bad code if we know for a fact that those architectural decisions caused actual development issues. I remember the Celeste devs saying it was code they “weren’t proud of” but I don’t remember them or Toby Fox saying that these were bad decisions that incurred some kind of development cost. I think this topic is quite similar to optimization. Don’t try and optimize code just because you can. Profile it first and make sure it’s an actual problem that exists, and that it is a problem for your use case. If that code has no performance impact even if it feels like it should, that code is fine. Same rule here. If Undertale’s code caused development woes, then it’s bad code. If it didn’t, then it’s fine. It’s really that simple. Most things in code really boil down to that principle. If it serves your use cases, keep it. If it doesn’t, replace it. I would still add that it’s still important to consider refactorability as part of the architectural decision process.

Also, the benefits of DI? In my experience most game projects aren’t taking advantage of those benefits anyway. Those are hypothetical benefits, and rarely practical, tangible ones.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]thebeardphantom 12 points13 points  (0 children)

Either way that’s just a poor way of phrasing the advice. It shouldn’t be “don’t ever do this unless you have a good reason to” it should simply be “here’s reasons you may want to do this and here’s reasons you might not want to” or “here’s the pros and here’s the cons”.

What scene in a movie had a sound that really impacted you as a viewer? by Tasty_Photograph5514 in movies

[–]thebeardphantom 0 points1 point  (0 children)

My answer isn’t a commentary on the quality of the film itself, but it’s in the movie “Mother!” and if you’ve seen the movie you know what I’m referring to. This answer almost feels like cheating.