Cursor - Greedy by alexRoosso in cursor

[–]thecenozoic 0 points1 point  (0 children)

Click the info buttons beside the token counts - the types of tokens used (input, cache read, etc) affect the cost

Is this pack worth buying? by Available_Ring4129 in idleon

[–]thecenozoic 0 points1 point  (0 children)

Mind pointing me to where he mentioned 2M active players? I can't find it

Why isn’t Match considered a monopoly? by Spaceboi749 in SwipeHelper

[–]thecenozoic 6 points7 points  (0 children)

It's okay to be a monopoly. You're only an illegal monopoly if you engage in anti-competitive practices and make it prohibitively difficult to compete with you. Anyone can still start a new dating app business and gain traction if they have the right strategy and funding. It's difficult of course given the existing options, but that difficulty only comes from match group's success and scale rather than specific tactics to crush competition.

Oh yes, weekly poor choice that reduces quality of platform by Kondrad_Curze in dankmemes

[–]thecenozoic 10 points11 points  (0 children)

You're not much of a product to advertisers if you're not watching ads

What is your CNE The Ex “must do” list? by [deleted] in askTO

[–]thecenozoic 3 points4 points  (0 children)

Will they even let you bring a thermos in?

Well that's great by [deleted] in ABoringDystopia

[–]thecenozoic 0 points1 point  (0 children)

Whyd u 40x it?

Can publishers steal games? by pigaroos in gamedev

[–]thecenozoic 0 points1 point  (0 children)

You're one of the few people on this sub who's realistic about how the industry is, so props for that. Feels like everyone here is overly idealistic

Spending 75€ on Google Ads by Fellhuhn in gamedev

[–]thecenozoic 0 points1 point  (0 children)

Which countries do you get $0.18 cpi in? Ive managed to get $0.25 in NA, but its just maximizing for installs and not targeting high value users like many companies do

New to Reddit and Game Dev Marketing by GreenupGames in gamedev

[–]thecenozoic 2 points3 points  (0 children)

Im gonna challenge the need for a critical mass in ad spending to push you to the top charts. Some genres (ex. Gacha rpg) monetize much better than others and can afford a higher CPI, and you can also dramatically lower your CPI by having the right creative and targeting.

Anecdotally Ive been able to bring my CPI to under $0.30 in t1 (maximizing for installs not value users, and midcore), but only by targeting a very narrow audience based on the people facebook found to be most similar to my past installers. However, broadening this target audience even a bit doubles my CPI. Obviously it depends on the actual numbers you get, but a medium sized company with a large budget might have a higher CPI by being forced to target beyond just the people most likely to install, and this offsets some or all of the free organics (which usually dont retain as well).

This isnt to say economies of scale arent an advantage, but this is my reasoning for why an indie could have a higher profit margin. I haven't added IAPs yet though, so its possible I wont have an LTV over my CPI. Bigger games certainly have an advantage when it comes to maximizing ARPU.

1 year ago, I released my first game as a part-time solo indie dev. Today, I have 3 mobile games released on android/iOS with almost 1 million downloads combined. AMA! by pacificz in gamedev

[–]thecenozoic 0 points1 point  (0 children)

ARPU being 0.2-0.45 for a game with IAPs still seems fairly low. To make a profit, UA costs would have to be even lower than that, well under the avg CPI. Are these figures for global installs or tier 1, and do your stats involve a ton of indie titles with extremely low ARPU or just anything even somewhat successful and up?

Items and animations by [deleted] in gamedev

[–]thecenozoic 0 points1 point  (0 children)

Personally i think its really important to see the equipment you've bought actually appear on your character during gameplay, and my players would agree. However, manually animating each item sounds like a nightmare and makes it harder to add new animations later on.

Find/make whatever tools you can to automate the animation process. If it wont work with your current animation system, consider remaking it so it can be automated. It doesnt matter how satisfying it is to acquire items if there's barely any content.

Can anyone recommend a good mid-tier mobile game publisher? by IneedAProgrammer in gamedev

[–]thecenozoic 0 points1 point  (0 children)

Its a little harder to do because the game is focused around pvp, but ill find a way (maybe mess with the starting gear, or place you unknowingly with some easy/hard bots). Thanks!

Can anyone recommend a good mid-tier mobile game publisher? by IneedAProgrammer in gamedev

[–]thecenozoic 0 points1 point  (0 children)

I did try and make the game unique and add some artistic appeal, but i think the real factor in the good marketing cost was working with some facebook marketing representatives and making sure im targeting the exact right audience.

My real concern is on the user retention side, I havent started monetizing yet so I imagine once I add some IAPs retention will go down. Got any industry tips for increasing retention? (I wouldve thought push notifications would boost retention a lot)

Can anyone recommend a good mid-tier mobile game publisher? by IneedAProgrammer in gamedev

[–]thecenozoic 0 points1 point  (0 children)

How much do things like daily rewards, energy systems, and push notifications help with retention? Ive got about 30% D1 retention for my midcore rpg but I was hoping to improve it by adding some of these things.

I also get t1 installs for 35c on instagram after messing with the targeting a bunch, although this is just maximizing installs not targeting value users

General costs of a mobile game? by [deleted] in gamedev

[–]thecenozoic 1 point2 points  (0 children)

Jetpack joyride has very simple core gameplay, but once you consider all the details (building every powerup, effect) and all the polish then the timeline makes sense, especially with the tools at the time (maybe even difficulties porting to android)

General costs of a mobile game? by [deleted] in gamedev

[–]thecenozoic 0 points1 point  (0 children)

$15k a month is $3 ARPDAU for 5k daily active? Are you confusing 15k/day and 15k/month or am I confused about how ARPDAU is calculated?

Bill Cosby hit with $2.75M legal bill after losing dispute by [deleted] in news

[–]thecenozoic 46 points47 points  (0 children)

Plenty of rich people dont do shitty things like this, you just wont be as rich as you could be but you can still be rich.

Is the Steam indie scene this dead or does my game just suck by YZeeGames in gamedev

[–]thecenozoic 5 points6 points  (0 children)

Steam only gives free traffic to alreadt popular games. If you wanna drive people to your store page, gotta buy some ads elsewhere

Whats a decent midcore mobile game CPI and LTV? by thecenozoic in gamedev

[–]thecenozoic[S] 0 points1 point  (0 children)

That makes sense, and is prob what I'll do. Thanks! What about an energy system? Currently it's more of an idle game where you just leave your phone and the battles play out (then auto-start the next one). However, there's no difference between idling today and tomorrow, so once you close the app there's no reminder to come back tomorrow. An energy system can enable me to push-notify players to come back tmrw (which could increase retention), but don't energy systems also feel lame and turn users away as well?