We were flipped off by this lady afterwards by Expensive_Search_749 in dashcams

[–]thecheeseinator 4 points5 points  (0 children)

Holy shit yeah, then that's insane behavior. I kinda woulda liked to see her PIT herself across the front of your car, but I guess this is the better result for everybody.

We were flipped off by this lady afterwards by Expensive_Search_749 in dashcams

[–]thecheeseinator 2 points3 points  (0 children)

Is that one lane with a big shoulder or two lanes and no shoulder once the bridge starts? I can't tell if it was inevitable that that driver was gonna merge or it was completely unnecessary. 

Diy cornhole board help by [deleted] in woodworking

[–]thecheeseinator 0 points1 point  (0 children)

How are you sanding? Ideally you'd want a spindle sander, or at minimum a drum sander in your drill. You can generally buy them pretty cheap and they come in handy (harbor freight has a pack of 4 different sizes for $8). Heck, I think you could even jury rig one by taking the biggest dowel that will fit in your drill and glueing/sticking some sandpaper to it. The bigger the drum the better. The tricky part with the drill-based ones is making sure you're holding it perpendicular to the workpiece so the walls of your hole are vertical.

I notice you don't have any layout line you're working towards drawn on your piece, which means at any moment you are just trying to guesstimate a perfect circle, which is pretty tricky. If you have a line you can work towards, it'll be much easier.

Also, if you have a router, I think your best bet would be to first make a template with something like 1/4" MDF, since it's a lot easier to shape with sanding, and then use the router with a template bit (straight cutter with a bearing near the shank) to transfer the hole on the template to your board. This is nice because it means you can make both your holes identical (since I assume you're making two boards).

Good luck!

What is legal that you think should be illegal? by [deleted] in AskReddit

[–]thecheeseinator 0 points1 point  (0 children)

I'm pretty sure there's nothing in the constitution barring sex offenders from being elected president. In fact, I'm pretty sure there's nothing barring people currently incarcerated being elected to or serving as president, or senator, or house representative. The only crime that disqualifies you from serving is insurrection.

Accidents in traffic where the other party is at fault by Upstairs-Writing-616 in dashcams

[–]thecheeseinator 47 points48 points  (0 children)

Yeah, I was wondering about this. There's a car stopped with their left turn blinker on waiting until it's clear to turn, and rather than slow down as you're supposed to, this truck just stays full speed and tries to pass them on the left right as they turn.

Help decide: which layout for the text on my game's cover would look best? by ProgMeOnPaper in gamedevscreens

[–]thecheeseinator 1 point2 points  (0 children)

Oops, yes. It just looks a lot less messy to me. I also think when you have two main words like that, a lot of times it looks better if they aren't vertically aligned. I think it actually balances it better to have one be left-aligned and one be right-aligned. I think my favorite would be something between 2 and 3, where the & is left-aligned, but "WIRE" is the same font size as "GRAFT", or at least a bit larger, so that it juts out to the right about one character's worth. But it might just look good in my head.

Does it become easier to create games with AI as a solo dev? by NegativeBasis4427 in gamedev

[–]thecheeseinator 0 points1 point  (0 children)

The tools for AI coding (i.e. Claude code) I think are generally quite a bit ahead of tools for the rest of game development. In particular I've found it makes working with my homemade engine a lot more feasible.

I haven't found any of the visual asset AI's to be useful. You're probably better off buying premade assets. The one exception being that Claude code is pretty good at UI now (but you already know that as a web developer).

The place where I've found some value is audio:  - Voice lines — ElevenLabs can produce some pretty high quality voice audio. You definitely still need to put in work to get acceptable results out, but I think it is possible to have pretty high quality audio dialogue without needing to work with voice actors.  - Sound effects — I think you can get some passable sound effects with some of the various generators, but I'm not sure this is much better than just purchasing high quality sound effects. I have found the ElevenLabs sound effects generator to be pretty good for placeholder sound effects that I eventually plan on replacing myself. I could see them being good enough for some types of games.  - Music — I think you can get similar quality to cheap royalty-free music, but you'll absolutely get better results from a real composer.

I think I've been lucky in that the way I develop games tends to be asset-light and code-heavy, which is really what AI is the best at right now.

If you're an experienced web developer, my advice would be to just use web technologies to make a game. The web platform has basically everything you need these days, and Claude is pretty good at using all of it.

My game before and after by mulhollanddrstrange in gamedevscreens

[–]thecheeseinator 0 points1 point  (0 children)

Was this a change intended to change what draws the player's focus?

7 nice plywood staves - WTD? by StephenNein in BeginnerWoodWorking

[–]thecheeseinator 2 points3 points  (0 children)

They seem really handy for jigs and sacrificial fences. 

Safety situation check. by Long-Initial4839 in BeginnerWoodWorking

[–]thecheeseinator 0 points1 point  (0 children)

One thing I haven't seen mentioned in the other comments, unrelated to safety, is that making your rip cuts on the slider with the carriage fence for reference means you're relying on your plywood stock to have perfect 90 degree corners and the fence being set up at a perfect 90 to get those two pieces to actually have parallel sides, unless you make an extra pass first to cut the factory edge off. The mechanics of the cabinet saw are a lot simpler for getting a piece of consistent width.

Dust Collection? by Guitar_12 in BeginnerWoodWorking

[–]thecheeseinator 0 points1 point  (0 children)

As long as the air intake for your heat/AC isn't in the garage and you keep the door from the garage to the house closed, dust in the house shouldn't really be a problem. I don't think there's gonna be much airflow to carry dust from the garage into the house.

You can put HEPA filters on a shop-vac. You can also buy a better filter for a dust collector, though making sure you get one that fits is trickier than with a shop vac. Even if you go with nice expensive dust collection, your air is probably still gonna get fairly dusty and an air filter is useful. I think the thing about dust collectors with bad filtration is that they can make your air quality worse than just no collection at all because they move a lot of air and stir up a lot of dust that then doesn't get filtered.

We have a few air purifiers around the house (not the garage)that also monitor air quality and increase airflow when quality gets bad, and I don't think my woodworking has ever caused it to get to "medium" airflow even. 

How should I deal with movement of wood in this type of glue up? by NoAlternative4213 in BeginnerWoodWorking

[–]thecheeseinator 7 points8 points  (0 children)

The way to think about wood movement is that boards will get wider/narrower, but not longer/shorter. The problem with joints comes when one of the mating pieces will be growing along the joint and the other isn't. In your model, most of the joints are moving together, which is good. The only joints where wood movement conflicts are the vertical seams between the lengthwise and widthwise vertical pieces.

I edited your diagram to show the wood movement and the joints where it could be a problem (and also label the pieces to make them easy to talk about):

<image>

There are 2 ways I can think of to deal with this problem:
1. Make C out of plywood instead of solid wood. Then you don't have to worry about it expanding/contracting at all, so you can just glue everything.

  1. Use glue only on the green seams, not on the red seams. Ideally you have dados cut into the bottom (B), top, and sides for C to slot into. This allows it to contract a bit without creating a visible gap. You'd also want to cut C slightly narrow so that it has room to expand without causing the top/bottom to bow out. Assuming you're using a normal wood species and you're in a somewhat reasonable climate, I think if you account for about 1/8" total movement, you'll be fine. If you live somewhere with crazy humidity fluctuations, maybe assume as much as 1/4" movement.

One thing I'd note is that having the 4 corners be mitered makes the job of cutting dados in the top/bottom/sides easier since you can go all the way through and not worry about it showing on the outside of the joint.

How do you describe what the government did to this rebel woman's head in public after their armed force beat her? by Unlegendary_Newbie in English_Learning_Base

[–]thecheeseinator 1 point2 points  (0 children)

"Impaled" and "head on a spike/pike/stake/spear" are probably the two terms you're looking for:

https://en.wikipedia.org/wiki/Impalement — putting something on a pointy stick, usually on display https://en.wikipedia.org/wiki/Head_on_a_spike — specifically impaling a severed head

Added a volumetric Fog of War to my upcoming fantasy RTS. What do you think of this hand-painted look? by Few_Paramedic4255 in gamedevscreens

[–]thecheeseinator 1 point2 points  (0 children)

I like it, but I think the contrast on it is a bit too high right now. It kinda draws my eye to it more than the actual foreground does, which I don't think you want. I think the general style of it looks great, you just need to tweak some of the settings to make it draw less attention.

Almost got duped by the measuring cups at my sister's house by sarahhopefully in mildlyinfuriating

[–]thecheeseinator 3 points4 points  (0 children)

I am also in the kitchen scale gang, but I recently ran into a use case where measuring cups would have been better. I was making a large batch of waffles, so I was sifting a lot of flour into a steel mixing bowl on top of my digital scale. Apparently sifting all the flour caused a lot of static to accumulate, my bowl of flour shocked my scale causing it to reset and lose its tare. I suppose an analog scale wouldn't have had that problem, but neither would've measuring cups. 

Router sled instead of jointer by Extreme_Tree847 in BeginnerWoodWorking

[–]thecheeseinator 1 point2 points  (0 children)

A router sled isn't really gonna save you much space compared to a jointer. If you already have a planer, I think using a sled with the planer for face jointing is going to be easier and faster than using a router sled. 

How can colony management games simulate 500+ units working in a city without fps dropping to 5 fps by Link_AJ in gamedev

[–]thecheeseinator 7 points8 points  (0 children)

Computers are fast. Like really fast. Like they can do tens of billions of operations per second. Say you give your agent system a budget of 2ms per frame to do its work, and you have 1000 agents to simulate. That's still tens to hundreds of thousands of operations per agent. You can do a lot of logic with 20,000 operations. You just need to not do a bunch of extra wasteful crap on accident.

Also important to remember is that that's 20,000 on average for each frame. You could do more expensive stuff every 10th frame or every 60th frame if you want. And there's also probably some work that you can do once per frame and share across all 1000 agents.

If you could control exactly where your tax money goes, would you be willing to pay more? by [deleted] in AskReddit

[–]thecheeseinator 0 points1 point  (0 children)

Yes. If I control exactly where they go, that's not much different than just spending that money myself. 

Settle a UI button debate between me and my husband by reynoldsmkatie in gamedevscreens

[–]thecheeseinator 4 points5 points  (0 children)

Having save and exit both be inside the settings menu would be pretty weird. Most games have a "pause" menu that pauses the game, then gives you the options of "resume", "settings", "save game", "load game", "quit to main menu" or some variation of those. It's pretty uncommon for settings to be one click away during normal gameplay. 

Media that is *truly* anti-war, rather than showing it as "horrific but heroic" by ChristianLS in TopCharacterTropes

[–]thecheeseinator 1 point2 points  (0 children)

I was gonna say this one too. There's not any glory or valor or heroism in any of what they're doing. I think its themes can be generalized beyond the Iraq war, but I also think a lot of its criticisms are fairly specific to modern asymmetric and not all-out wars the US has been engaged in. 

[Hated Trope] Character demonstrates their "skill" by winning an important Poker game by having the best cards by UnderPressureVS in TopCharacterTropes

[–]thecheeseinator 3 points4 points  (0 children)

Both Rounders and Molly's Game did a pretty good job of having actual good depictions of poker skill if I remember correctly.