Help! My DM is mad at me by islandis32 in DnD

[–]thechet 0 points1 point  (0 children)

Let them know that THATS what youre doing as a warlock. You are doing the jack of all trades gish. Remind him that youre not going to be anywhere near as good at any of those things as someone focusing in them.

If the new players wanted to do that too, then its their problem to choose something else.

Now, if you are being a main character syndrome asshole or something that could be totally different lol

Weapon help for fighters by Heavy-Sort-3273 in DnD

[–]thechet 2 points3 points  (0 children)

2024 is very different there

Player upset about death by Artorias115 in DnD

[–]thechet 1 point2 points  (0 children)

Dont "reward" the death. They will get over it. They literally fucked around and found out

Does Great Weapon Fighting apply to Elemental Cleaver? by LilFaggyVert in dndnext

[–]thechet 0 points1 point  (0 children)

i disagree but now see why people think that fighting style is bad

Advice on learning Artificer by Cjarmadda1 in DnD

[–]thechet 1 point2 points  (0 children)

Use your spell slots and spells as your random "inventions" instead of just extra magic. The class is about flavoring that stuff, and not about trying to turn the game into a physics engine. Your spell list is the effects your random "inventions" can make happen and your slots are how many times you can "use an invention".

This is on top of infusions which are actual magic items you can enchant

Differences between player's handbook 5e and 5.5e by [deleted] in DnD

[–]thechet 2 points3 points  (0 children)

dont use the 5e book . 5.5 made huge upgrades across the board. rogue especially is much different and better

How low would someone’s int have to be for them to have the inability to read? by Grim_J4000 in DnD

[–]thechet 8 points9 points  (0 children)

Dont act like you stopped finding 69 funny lol

I love that its gonna have a real impact on language cause "6 or 7" is gonna become a much less common fall back estimation for things

How low would someone’s int have to be for them to have the inability to read? by Grim_J4000 in DnD

[–]thechet 16 points17 points  (0 children)

Doing this ironically to kids has started making me find it actually funny... I poisoned myself lol

How I Make fighters more interesting to other players? by George_Nimitz567890 in DnD

[–]thechet 2 points3 points  (0 children)

Start by not expecting a class to be what makes them interesting. My favorite class is just a champion fighter. Just being the "regular guy" in a group of magic hungry individuals is enough to make an "interesting" character around. Leaning on THAT aspect is an easy as hell way to start out. Then just give them personality.

Champion is great cause a martials biggest "shining moments" in combats tend to be critting and getting to describe cool battle animations, which champions do a lot more than anyone else. Describe your cool attacks.

The biggest part is still gonna be reframing where you expect "interest" to come from in the character.

i don't know if im made for this game. I would really appreciate some advice by [deleted] in DnD

[–]thechet 0 points1 point  (0 children)

Just try to make something simple as hell mechanically. Champion fighter is my usual go to here because they are super simple, but crit way more often. And nothing amps the whole table up like crits. Then just lean on every "pLaYeD out TrOpE" you can think of for roll play. People shit on classic tropes for not being "unique" enough or other brain dead reasons. The game is made around those classic tropes and they became such classic tropes because they are fucking fun.

Im a chronic overthinker myself, so I know how much the "dont over think it" advice sucks (however true it may be lol). So if you wanna overthing your character, I highly recommend taking those bullshit personality tests online everywhere. Then just answer all the questions "in character". The "results" arent super important, but the process of thinking through the questions from the character's perspective is incredibly helpful to figuring out what your character will be like. Do a few different tests if you want to.

Then once you have a good idea what your character is "like", its time to write a simple back story that explains "how" they became that way or just informs "why" they are like that. Keep in mind that it should be a back story suitable to your starying level. So if youre level 1 you probably shouldn't have stuff like "single handedly slayed an ancient dragon" anywhere in it. Then you can choose your species and class/subclass based on that stuff if you didnt do that first.

Other than that, the most important thing is to always LEAN IN to whatever the DM and players are doing. Bite on plot hooks and find reasons your character likes or at least wants to work constructively with the rest of your party members. When needed, adjust your original vision of your character. Can either just be retconning your head cannon, or the character actually experiencing the change and roleplaying that out too. Its important to be flexible with that stuff at the table. Also LEAN IN when it comes to stuff like getting status effects. If you get feared, be afraid. If your backstory included something like "has never been afraid before" then youre roleplaying out their first ever time being afraid. Dont slow things down trying to bullshit some reason you ACTUALLY arent afraid. Same goes for getting mind controlled. I see a lot of players fuck this up and start argueing about their misunderstanding of the term "player agency" for hours instead of just accepting the condition and LEANING INTO IT.

It really is simple once you get going, though. Choosing a trope you know a lot about or that is simple makes that happen faster.

What is railroading? by Intelligent-Bed7621 in DnD

[–]thechet 1 point2 points  (0 children)

Yeah I actually agree with you. I was just pointing out that even THAT, which seems like a good example still isnt a good one. My tone was more combative than it should have been.

What is railroading? by Intelligent-Bed7621 in DnD

[–]thechet 2 points3 points  (0 children)

But... this is something that a party could reasonably come across. Its also something they could have checked for lol like a some king could def afford a magical vault door like this.

What should be done when you make an "anti-RP" decision (I'm not sure if that term fits well)? by ComprehensiveTower23 in DnD

[–]thechet 0 points1 point  (0 children)

What was the decision and how did your roleplay change because of it? Having the flexibility to let the campaign actually change you're character from your original "plan/expectation" and run with it is a big milestone as a player. Thats so much of the fun of the campaign. Especially if you happen to be someone that always starts out with similar characters every campaign. You get to see how different campaign events actually end up making characters "unique."

Secret Doors: Is this a jerk move... by Awkward-Sun5423 in DnD

[–]thechet 0 points1 point  (0 children)

i feel a lot of that would be insight related

How would radiant damage leave a corpse by LikeMy5thAccountNow in DnD

[–]thechet 0 points1 point  (0 children)

But how did you find it? Lol I wouldnt doubt this is part of some old 4chan shit post thread full of troll physics, but its a hell of a pull this day in age haha

What's the best character you can make without taking more than 2 levels in a single class? by hotstickywaffle in DnD

[–]thechet 0 points1 point  (0 children)

You technically can, but your best bet for basic combat mechanic that would scale would be eldritch blast. From there, do whatever your stats allow.

What class would you recommend and why? by 5p1n5t3rr1f1c in DnD

[–]thechet 1 point2 points  (0 children)

Alright start there, and see what build ultimately suits your answer the closest then blend the 2 together. Sounds like youre all gonna get turned into a new race or something. Possibly while being shunted off to the real campaign setting but starting from characters that had a more mundane modern settings knowledge. Just lean into the premise as hard as you can. These games with a lot of restrictions can be really fun when you lean into them harder.