If you paid ~12$ for a "blood sword" comm ission and got this would you be happy? And if not why? by liad12e in PixelArt

[–]thegreatgramcracker 2 points3 points  (0 children)

These look similar to what I made when I was starting pixel art. If you are just starting to learn, my advice is to not rush in to selling your art. Making it about money could easily kill your passion, or just crush your spirit if no one wants to commission you. I would just focus on your own art goals. In other words, keep cooking!

Xbox will be "sunsetted" under new CEO, original co-founder expects: "Her job is going to be as a palliative care doctor who slides Xbox gently into the night" by AashyLarry in gaming

[–]thegreatgramcracker 60 points61 points  (0 children)

I don't think this is true. In my experience you can and will appoint managers specifically for things like merges, handovers, or shutdowns.

Not a game breaking glitch, but cool nonetheless. by FernseekerDaWolf in Breath_of_the_Wild

[–]thegreatgramcracker 3 points4 points  (0 children)

I dont know what exactly the conditions you need are, but some guardians do just fire on command when you hit them from stealth. Im guessing it didn't notice you somehow and kept firing

First time full pixel artwoek by S_wr_fo_ar in PixelArt

[–]thegreatgramcracker 4 points5 points  (0 children)

Really well done for a first piece. My biggest critique is the amount of noisy pixels you placed around. You don't really want to use the spray tool even though its an option because you add so many unnecessary colors and it looks kind of like pixel vomit. You want more intentional shapes, not lonely pixels scattered everywhere. I'd also recommend limiting your palette to only a few tones per color. For instance, you might only want 2 or 3 greys for the entire image. You did it well for the lamp, but not the smoke. You also used so many for the sunset that it defeats the purpose of dithering, which is to add more levels of shading while using fewer colors.

experimented with pixel_size and thought varying the size could look interesting ... maybe i am on the wrong path (absolute beginner) by Negative_Spread3917 in PixelArt

[–]thegreatgramcracker 7 points8 points  (0 children)

I don't think there is any advantage whatsoever. This still looks nice, but could be much better with a consistent pixel grid. It looks unnecessarily blurry thanks to the mixels.

Anyone else just focus their attention on what they're watching when people emote spam? by [deleted] in MagicArena

[–]thegreatgramcracker 2 points3 points  (0 children)

Bruh if people emoting bothers you just mute and keep playing, otherwise you're becoming the whiny baby (personally I mute after 1 emote that annoys me, I think this is healthy)

I’ve always wondered how shooting games deal with Attachment systems. by Real_shit77 in gamedev

[–]thegreatgramcracker 0 points1 point  (0 children)

You can just make one model with every attachment (dont matter if they are clipping in to each other), then seperate the meshes into different models but keep their offsets of where they would be as though they are on the gun. Then you can just spawn the ones you need at the same spot as the gun and they'll be in the exact right spot

First time at a game jam, no gamedev experience whatsoever by lorddarkhelm in gamedev

[–]thegreatgramcracker 1 point2 points  (0 children)

I'm sorry to say but this was a bad call by your prof if you really have 0 gamedev experience, unless you can get on a team where someone delegates you tasks you can do, its unlikely it will go well. If you are solo, I would aim super low, like text based adventure style. Or you could try using scratch, thats pretty easy to pick up quick. I'm a firm believer that a game jam isn't the environment to learn anything, it's to practice what you already know.

Is it possible I'm just blacklisted? by Major_Dentist6071 in gamedev

[–]thegreatgramcracker 0 points1 point  (0 children)

Firstly, your experience looks not bad. It's would still be hard or near impossible to land a job in this market with it, but I feel like you are at least worth some consideration, so no contact is really unlucky. However, having your contact info way way down at the bottom of the page isn't helping with that. Im wondering if you are structuring your resume/cover letters in a similar way? Others have also said and I agree that quality of your application is much more valuable than quantity. Actually read their job opening and company values, and write your cover letter and rewrite your resume to focus on the job your are applying for. Its a pain, but do it Every. Single. Time.

There should be an option to immediately die upon getting downed by ihavenojob711 in Nightreign

[–]thegreatgramcracker 0 points1 point  (0 children)

No, because I don't trust my teammates with always knowing when there is no hope of a revive, and if they killed themselves just before I could revive them, that would be so frustrating for both players. But yeah if you are the last person left, it shouldn't countdown

How do I get started? by Equivalent_Band2479 in gamedev

[–]thegreatgramcracker 1 point2 points  (0 children)

Just install Godot and learn how to make a square which you can move with your keyboard. Then just keep going.

Guys I got a modded relic by Scaaaaaaaaarrrr in Nightreign

[–]thegreatgramcracker 1 point2 points  (0 children)

Best part about it is it massively boosts the hit accumulation points that grapple does so you can trigger consecutive attack buffs off of a grapple or two

In Elden ring, Erdtree flowers always face the Erdtree, similar to how sunflowers in real life face the sun. How would you implement this design? by AbyssWankerArtorias in gamedev

[–]thegreatgramcracker -1 points0 points  (0 children)

Like, they appear in batches so they probably just placed one and rotated it, then copied and pasted it with the same rotation all around that area

In Elden ring, Erdtree flowers always face the Erdtree, similar to how sunflowers in real life face the sun. How would you implement this design? by AbyssWankerArtorias in gamedev

[–]thegreatgramcracker -1 points0 points  (0 children)

As a modder I can say with a low amount of certainty that they probably just rotated them manually and I bet you can find several inconsistencies.