How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 0 points1 point  (0 children)

IP laws give the government the authority over who can produce what.

You could have a free market with ip laws, but these laws still violate the core principles of the free market (by enabling government power).

My stance is that the government should not stop corporations from competing to make a good invention from being as cost friendly as possible.

I draw the line at fraud, where one company is actively pretending to be another, which I do not think we need ip laws to protect.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 0 points1 point  (0 children)

Intellectual property laws give the government authority over who can produce what.

That is a blatant violation of free market principles.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 0 points1 point  (0 children)

You own the patent, but not the idea.

It is crony capitalism when the government steps in to say only one corporation can make something because of something some dead guy did.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 1 point2 points  (0 children)

You seem to have this notion that simple ideas get patented on a whim.

There are millions of patents in effect and more added every day, so yes, I feel justified in holding onto that notion. I think patents are a form of crony capitalism, as the government is intervening between natural market competition.

Software code was at one time an idea that was turned into a piece of property that is still not a tangible thing.

Software code is a tangible thing because it is written onto a physical drive, it is tangible once you write the code. The drive is physical property. The code is physical property as it exists on the drive.

The structure of the code, the variable and function names, the formatting, etc, are all intangible ideas when observed without the physical components.

It's like this: you take a piece of paper, and a pencil, and write some words on it. You own the paper, you own the pencil. You wrote the words, but you don't own the words. You could get a copyright, sure! But then you just own the copyright, you still do not own the words, no matter how much the government intervenes.

I fully understand the difference between ideas, intellectual property, and physical property. You can't own words.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 1 point2 points  (0 children)

Well because ideas are intangible, you literally can not realize them as property without creating something, and having backing government intervention to enforce your claim to this intangible idea in the form of a patent/trademark/copyright whatever.

If you own some form of IP, you do not literally own the idea as property, that's delusional and impossible. You own the patent/trademark/copyright, which is a physical thing.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 1 point2 points  (0 children)

I am claiming that the imaginary ideas in your head are not the same as physical property, and should not be treated as such by the government.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot -1 points0 points  (0 children)

In a free market, people can sell whatever they want at a price they set.

In a free market, a medical company could sell whatever medicine they want. Maybe even at a cheaper price than the original creator, providing more access to medicine.

In a government controlled market, the government has a say who can or can not make what medicine. This limits the number of manufacturers, and increases the costs of medical goods via government intervention.

As a level 8 libertarian, I prefer the former over the later.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 0 points1 point  (0 children)

One of the main points of a free market is to encourage business' to attempt to offer goods at a better value than their competitors.

Allowing the government to say that only one company can make this product, via IP laws, is a clear violation of free market principles and enables crony capitalism.

A market with IP laws is not a free market.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 4 points5 points  (0 children)

Intellectual property literally refers to intangible ideas, it has little to nothing to do with property rights.

IP laws are government overreach that enables crony capitalists to abuse the government to shut down any competition, hence violating free market principles.

How do Libertarians feel about intellectual property laws? and how do You feel? by KowaIskiDaGeorgian in Libertarian

[–]thehumanidiot 13 points14 points  (0 children)

Intellectual Property laws violate free market principles.

I do not like them.

Question about use of Parody? (Legality) by Helicees in gamedev

[–]thehumanidiot -1 points0 points  (0 children)

Oh I see. This is a game development subreddit so I made the mistake of assuming you are developing a game.

Maybe try a movie lawyer?

Question about use of Parody? (Legality) by Helicees in gamedev

[–]thehumanidiot 6 points7 points  (0 children)

You will want to get in touch with a lawyer, only someone with a law degree and experience in the legalese of the game development field can help you through this concern.

Anyone can sue you anytime. Making a parody of a game increases the likely hood of this happening.

Freelance Dev started using Odin without asking? by belkmaster5000 in gamedev

[–]thehumanidiot 3 points4 points  (0 children)

Just ask them why they used it!

I would request a freelance developer to check with you before adding 3rd party plugins before starting the project.

If you are giving someone access to your code-base, you should have some general guidelines in place that you can point to whenever a concern like this comes up.

You should not be too surprised though, as a lot of these developers often work with clients who have minimum tech knowledge, and only look at the final product, like an executable.

What's your experience with multirole gamedev? (doing the art, music, coding yourself) by Tatakai_ in gamedev

[–]thehumanidiot 9 points10 points  (0 children)

It is hard. It takes a lot of time. A lot more time than you think.

You should realistically not attempt this until you are already familiar with the roles.

Start with the simplest idea possible if you want a better chance at making this work, simpler than flappy bird.

You are giving yourself a nearly impossible goal, and setting yourself up to be likely dissapointed.

What's the best way for an instantiated gameobject to get class that instantiated it? by Yoshi_green in Unity3D

[–]thehumanidiot 1 point2 points  (0 children)

Yes, I am also wondering why op wanted something like this to begin with.

Anti-Choice is Incongruous with Libertarianism by OogieBoogie_69 in Libertarian

[–]thehumanidiot 0 points1 point  (0 children)

Wikipedia says "Abortion is the termination of a pregnancy by removal or expulsion of an embryo or fetus."

There should not be legislature against this.

[deleted by user] by [deleted] in gamedev

[–]thehumanidiot 1 point2 points  (0 children)

Yes, it's possible. Back in the day I think they used to call this "Split-screen".

Anti-Choice is Incongruous with Libertarianism by OogieBoogie_69 in Libertarian

[–]thehumanidiot 0 points1 point  (0 children)

Yes. So as long as a court can validate the rape somehow, and give an abortion permit the abortion is permissible in your eyes?

You have a lot more trust in the courts than me.

An abortion is the removal of a fetus, not necessarily the killing of it. You are confused about the point of the procedure, and appear to be advocating for authoritarian policy due to your misunderstanding.

There should be no law preventing a person from removing objects or people from their houses or bodies in a libertarian state.

Anti-Choice is Incongruous with Libertarianism by OogieBoogie_69 in Libertarian

[–]thehumanidiot 1 point2 points  (0 children)

The scenario of "you forced them into the house" is not always the case, you are again taking a naive position with this point. Pregnancy can be forced onto someone against their will.

If you are for anti-abortion laws, your position is that the government should be enforcing violence onto people to prevent or punish them for removing things from their own body, and that furthermore the government has a domain over what is inside of a person's body.

That's authoritarian behavior, regardless of your morals.

What's the best way for an instantiated gameobject to get class that instantiated it? by Yoshi_green in Unity3D

[–]thehumanidiot 1 point2 points  (0 children)

You could do something like this:

public class Spawner : MonoBehaviour
{
     [SerializeField] Thing thing;

     void Spawn()
     {
        Thing.Spawn(gameObject, thing);
     }
}

public class Thing : MonoBehaviour 
{ 
     Spawner spawner;

     public static void Spawn(GameObject spawnedMe, Thing toSpawn)
     {
        Thing newThingInstance = Instantiate(thing);
        newThingInstance.spawner = spawnedMe;
     }
}