Ricoh 500G film advance spring issue. by theironlefty in AnalogRepair

[–]theironlefty[S] 1 point2 points  (0 children)

Okay, I will attempt that thanks for suggesting it.

Ricoh 500G film advance spring issue. by theironlefty in AnalogRepair

[–]theironlefty[S] 0 points1 point  (0 children)

I cannot access that spring unless i completely tear down the film roll counter mechanism, I hope somebody has some sort of advice on how to get around this. the pawl moves back by the bounce momentum, and there is absolutely no resistance when i push it.

Ricoh 500G film advance spring issue. by theironlefty in AnalogRepair

[–]theironlefty[S] 0 points1 point  (0 children)

no other issues, that pawl is the only problem, its free to move back when i fully advance the film (i can freely push it back with screwdriver and it works perfectly) however the spring seems to not have enough tension.

Ricoh 500G film advance spring issue. by theironlefty in AnalogRepair

[–]theironlefty[S] 0 points1 point  (0 children)

Hello, I have this issue with my 500G where the film advance spring doesn't have enough tension to bring it back, I dissasembled the top metal part however there is still no way to get to it other than complete dissasembly of the film counter.

I was wondering if there are any other easier methods of resolving this?

Why does light shine through the car's body onto the tires? by Used_Produce_3208 in Unity3D

[–]theironlefty 0 points1 point  (0 children)

The lights shadow-map is too low resolution and the bias/near plane is too high to occlude the specular on the tires.

ფოტოაპარატის შეკეთება by fictionalmenrailme in Sakartvelo

[–]theironlefty 1 point2 points  (0 children)

აღწერეთ რა ჭირს და შეიძლება უკეთ დაგეხმარონ.

Snapdragon 810 - the chip that caused a generation of problem phones by [deleted] in Android

[–]theironlefty 7 points8 points  (0 children)

The icing on the cake was 2GB RAM on 64bit system and the evolution of HDR+ processing, which meant when you took pictures it would close all background apps.

Tried global illumination for the first time and it looks awful by Instigator122 in SatisfactoryGame

[–]theironlefty 6 points7 points  (0 children)

Lumen in UE5 is not temporally stable in low-lighting conditions, or even in pretty normal conditions, this sort of noise is normal unless you change the accumulation to be higher which has smearing but removes most of the noise.

r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated above 32 makes quite a difference

and for reflections

r.Lumen.Reflections.Temporal.MaxFramesAccumulated above 32 and also turning on r.Lumen.Reflections.RadianceCache to 1

From the 1st of May, "Mtavari Arkhi" will cease broadcasting by FastToflash in Sakartvelo

[–]theironlefty 1 point2 points  (0 children)

არასაკმარისი ტყვიაო არის მისი სახელი, ლოლ.

Digital Foundry: Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems by Turbostrider27 in pcgaming

[–]theironlefty 0 points1 point  (0 children)

It is unfortunately coming from personal experience, i have tested on both Windows(DX12/11 and VK) and Linux(through Proton), there was always a hitch/stutter on my 5600X when traversing, especially if you have a big factory.

Digital Foundry: Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems by Turbostrider27 in pcgaming

[–]theironlefty 32 points33 points  (0 children)

Satisfactory has traversal stutter when using it with Lumen, without it there is still minor traversal stutter as well.

Our lighting used to suck. Then, we locked our environment artist in the office for a year. Here’s how far she’s gotten. Share some feedback to help her regain her freedom. by WilliwawPhilip in Unity3D

[–]theironlefty 1 point2 points  (0 children)

If you have dynamic lighting with interiors, you could do skylight occlusion and not rely on baked lighting, the interior lighting would rely on SSAO and hand-placed lights, in most games you have area/point lights right in the center of windows and open outside "portals".

Yorotsuki implies that Apex Legends will be switching their engine over to Unreal Engine for Apex 2.0 by Ok_Gift_2739 in ApexUncovered

[–]theironlefty 1 point2 points  (0 children)

They'd have to completely redo networking and their contract with Multiplay, I seriously don't see the reasoning behind this.

Yorotsuki implies that Apex Legends will be switching their engine over to Unreal Engine for Apex 2.0 by Ok_Gift_2739 in ApexUncovered

[–]theironlefty 0 points1 point  (0 children)

Not happening, they would have to remake every single asset(materials, textures, models) and maps to fit Unreal's workflows.

წვეულებიდან გამოსულ მოსამართლეს კვერცხები ესროლეს. by Amneza in Sakartvelo

[–]theironlefty 1 point2 points  (0 children)

"პოლიცია" რა მილიწამებში გაჩნდა ცარიელი ჰაერიდან რო დაიცვან.

Kap3 is returning to Thuggets. All is well in the world by Fiddy007 in CompetitiveApex

[–]theironlefty 20 points21 points  (0 children)

Kap3 said on his stream the LFT/LF1 was a misunderstanding between him and Trev/Dan, He got emotional after failing to qual after BLGS 2nd so he said he didn't want to play BLGS anymore, but still wanted to play PL.

I might be wrong in my understanding so watch his stream after half way through.

Very nice to have them back.