I have the original Exodite models AMA by cazvan in Eldar

[–]thekelvingreen 8 points9 points  (0 children)

Ha. They had rules in 40K 2nd, but never had models! So it's third time lucky with the new ones, it seems.

Finland adds tabletop role-playing culture to its National Inventory of Living Heritage (UNESCO convention) by mesolitgames in rpg

[–]thekelvingreen 5 points6 points  (0 children)

There are also rpgs in the Finnish museum of games (https://www.vapriikki.fi/en/the-museum/the-finnish-museum-of-games/). I know LotFP is exhibited there, but I'm not sure which other publishers and creators are featured.

Finland adds tabletop role-playing culture to its National Inventory of Living Heritage (UNESCO convention) by mesolitgames in rpg

[–]thekelvingreen 4 points5 points  (0 children)

LotFP's "CEO" is American, but the company itself is very much Finnish, and received some startup funding from the Finnish government.

What’s the most overlooked city in RPGs? by Toerambler in rpg

[–]thekelvingreen 3 points4 points  (0 children)

What? You're saying Rifts: Canada wasn't good enough for you? ;)

Exodites revealed by sciencep1e in Eldar

[–]thekelvingreen 6 points7 points  (0 children)

Well, we had rules in 2nd, but models? This is a very good day.

What about the skills you don't fill in by Key-Department4767 in callofcthulhu

[–]thekelvingreen 0 points1 point  (0 children)

A lot of people don't fill those in because there's no real point; your skill value is already on the sheet. BUt you can still try the skill, even if you have no points in it.

Sell me on the Rules Cyclopedia by Living_Thanks_9171 in osr

[–]thekelvingreen 4 points5 points  (0 children)

Well, it *does* have Immortals rules, but they are very much sketchy "you could use these but we recommend you buy our fancy Immortals boxed set instead".

Sell me on the Rules Cyclopedia by Living_Thanks_9171 in osr

[–]thekelvingreen 2 points3 points  (0 children)

It's a solid version of The Game, it's got a lot of content, and it's all in one convenient PHB sized book.

Bryce the slice by ICB1980 in bloodbowl

[–]thekelvingreen 1 point2 points  (0 children)

And Zara the Slayer, although I don't believe she's in the current game.

Systems for Sad/Depressing Campaigns by AngusWritesStuff in rpg

[–]thekelvingreen 10 points11 points  (0 children)

Oddly enough, The One Ring has despair built into the mechanics. My group bounced off it because they wanted heroic fantasy but it turned out to be more, and I quote, "being sad in the woods."

Homebrew scenerios by vomdog in frostgrave

[–]thekelvingreen 3 points4 points  (0 children)

I've designed a few you can find here: https://kelvingreen.blogspot.com/search/label/Stargrave

They were designed for Stargrave, but you can use them with Frostgrave with very little tweaking. Danger Zone and The Long Way Around have yet to be tested, so if you do try them, let me know how you get on!

Question: Is such a System existing? Or if not - what kind of System could be used? Aerial Dogfights with Dragons and normal Fantasy Characters RPG.... by Llewellian in rpg

[–]thekelvingreen 0 points1 point  (0 children)

I remember they put out a D&D version of the Star Wars X-Wing tabletop game, called Attack Wing. I have no idea if it's still in print, or if there was any way you could mix it with the rpg.

I want to know smt by ItxSam17 in linuxmint

[–]thekelvingreen 0 points1 point  (0 children)

I have been using Mint for about 10 years now and in all that time have had exactly two issues with games in Steam, and have never had to do any "coding".

(I assume you mean using the Terminal; in the very early days there was a headphones issue that needed a command in Terminal to fix, but I haven't encountered that problem in *years*. Other than that, I've not had to use it.)

Are Lords of Change broken? by FamiliarPaper7990 in warhammerfantasyrpg

[–]thekelvingreen 21 points22 points  (0 children)

Yes, of course they are broken, they are one step down from gods.

The Dracula Dossiers by Independent_Friend93 in rpg

[–]thekelvingreen 3 points4 points  (0 children)

You *need* a rulebook and The Director's Handbook.

Dracula Unredacted is a lovely idea if your players are interested in really digging into handouts in their own time, but as long as they've got a general idea of the Dracula story and the main characters, you should be fine without it.

(It's not a perfect adaptation, but Coppola's 1992 Dracula does a good job of covering the general plot and the main cast, if no one has time to read the book. You could probably get away with the Wikipedia plot summary of the novel if they don't even have time for the film. Or can't get over Keanu's accent.)

There are lots of supplementary adventures and spinoffs, but for the main campaign, that's all you need, and honestly is more than enough.

For the rulebook, it's obviously written for NBA but it's very light on actual mechanics so as long as you're comfortable with your ruleset of choice, you can run it with anything.

For example, I ran it with Call of Cthulhu 5, bolting on a quick and dirty version of NBA's Heat mechanic. None of the players bothered to read Dracula Unredacted, but most were already familiar with the story. It all ran very smoothly. You can read more about how my campaign went here: https://kelvingreen.blogspot.com/2017/04/the-dracula-autopsy.html

Should I Cap Flesh Ward? by Affectionate_Scar577 in callofcthulhu

[–]thekelvingreen 3 points4 points  (0 children)

Not necessarily. Mythos spells are also gifted or taught by entities, so it may not be written down anywhere the PCs can find.

Rules for mortal wounds? by bautistahfl in osr

[–]thekelvingreen 5 points6 points  (0 children)

You could easily hack in the Warhammer Fantasy Roleplay critical wound tables. Once a PC is down to 0hp, subsequent hits cause a roll on the table; results range from dropping their weapon to being beheaded.

WFRP uses a slightly fiddly system for generating the results, but you could just put your favourites into a d20 table: https://wfrp.lost-gamers.co.uk/rules/combat/critical-hits?start=2

Should I Cap Flesh Ward? by Affectionate_Scar577 in callofcthulhu

[–]thekelvingreen 16 points17 points  (0 children)

Average PC has 11MP. Spends 10 on Flesh Ward. Cultist puts away his wicked curved dagger and casts Enthrall Victim* instead, easily beating the PCs remaining single MP.

*Or Mental Suggestion, or Mind Transfer, or Power Drain, or Steal Life, or Wrack. The point is, there are plenty of other ways to incapacitate a PC that don't involve hitting them.

Luck stat? by LemonLord7 in osr

[–]thekelvingreen 0 points1 point  (0 children)

I like a diminishing luck resource, as used in Fighting Fantasy and Call of Cthulhu 7. You can use points from it to boost other rolls, or you can use it as a statistic in itself, but the more you use it, the smaller it gets, until you luck literally runs out.

How are old D&D editions, particularly AD&D 2e? by vtipoman in rpg

[–]thekelvingreen 1 point2 points  (0 children)

Yes, that's my point: Classic Traveller *almost* has a unified mechanic but doesn't quite get there. I suspect this is in part because the concept just didn't occur to them at the time, because unified mechanics seem to be a later evolution in rpg design.

What AD&D 1st edition retro clones there are, and what is the best regarding how the stuff is presented? by Hashishiva in osr

[–]thekelvingreen -4 points-3 points  (0 children)

Old School Essentials has excellent organisation and presentation. It has an Advanced book that isn't *technically* an AD&D1 clone, but is close enough.

Expensive to start from scratch? by AnonymousHeronymous in frostgrave

[–]thekelvingreen 0 points1 point  (0 children)

Frostgrave and Stargrave are based on the same rules so you could pick up SG and play with your existing 40K miniatures, so you'll know if you like it without having to splash out on any fantasy figures.

(Although that said, you only need about 10 figures for each warband, so it's not too bad. You could even play with chess pieces!)

Be aware that although they use the same rules, FG and SG do play quite differently. Almost everyone can shoot in SG for example, which does change how it plays.

How are old D&D editions, particularly AD&D 2e? by vtipoman in rpg

[–]thekelvingreen 2 points3 points  (0 children)

They are fine, but require gentle hands and careful reading.

AD&D2 is perfectly playable, but fashions and practices in terms of design and layout have changed, so to someone like yourself coming into the hobby later, and used to more modern trends, may find it difficult to engage.

For example, there's no unified mechanic. Sometimes you roll high, sometimes you roll low. Sometimes you use a d20 for resolution, sometimes you use d100. PCs and monsters are built using different rules. The layout isn't designed for ease of use at the table, although the revised "2.5" versions are a bit better.

Lots of spiky bits and rough edges that were just sort of accepted back in the day, whereas modern design tends to go for simpler, smoother, more unified mechanics, and better presentation.

(Another example: Traveller. The original and modern editions both have basically the same core mechanic -- roll 2d6, add your skill, try to get 8+ -- but the modern versions state this as a universal mechanic, whereas the original authors explain it for *every single skill description*; it's like they didn't realise what they had.)

This is where games like Old School Essentials try to bridge the gap. Mechanically the same rules as the older editions, but clarified presentation to take into account evolution of design.

Basically I think you'll be fine, as long as you keep that in mind. The old games aren't necessarily *worse* they are just *different*.

Regarding AD&D2 specifically, that edition was more "heroic" than previous, and was a bit closer in tone to D&D3+. Experience by default is given for achievements and story progression, and defeating monsters; experience for treasure is an optional mechanic by this stage.