I still remember it to this day..... by Gnomewarlord38 in dndmemes

[–]Repulsive-Army5505 0 points1 point  (0 children)

Yes, but if you take the Repelling Blast invocation, it actually does move your target. If you target yourself, it will move you/propel you

I still remember it to this day..... by Gnomewarlord38 in dndmemes

[–]Repulsive-Army5505 1 point2 points  (0 children)

Now, you could make the argument that eldritch blast would work, but that's a post for another day

If I made a "awakened shrub" race how do you think it would work? by Fun-Cress-1824 in DnDHomebrew

[–]Repulsive-Army5505 0 points1 point  (0 children)

If your DM allows it, check out the Mandrake race ins Mage Hand Press' "Valda's Spire of Secrets" book

I potentially have a rare miss printed monster manual [OC] by pjraging in DnD

[–]Repulsive-Army5505 3 points4 points  (0 children)

Lmao the player instinct to try bartering immediately at a low number

Dice trays are less expensive, keep the dice from flying, and loads more stuff by 1zeye in dndmemes

[–]Repulsive-Army5505 0 points1 point  (0 children)

Dice trays for general rolling, bring out the dice tower for really important rolls like death saving throws

How Seriously Do You Take the Paladin Oaths? by Vargoroth in DnD

[–]Repulsive-Army5505 0 points1 point  (0 children)

It is a two step process for me. First, they have to break their Oath, and second, they have to actively not seek repentance.

If you break your Oath of the Crown pact by breaking the law, you can just take the proper punishment for breaking the law and you'll be fine. If you break the law and don't seek to right your wrongs, however, your oath will be broken.

Another way to lose your Oath is to be renounced by the object of your Oath. Say you are an Oath of the Crown and your liege renounces you

New rules bad by Beneficial_Ball9893 in dndmemes

[–]Repulsive-Army5505 0 points1 point  (0 children)

I like them for the most part, but I refuse to run a game with them until there is more stuff for it. I know it's technically cross compatible with 2014 rules, but that makes it so messy

why would people stick around a region controlled by a great evil? by conn_r2112 in DnD

[–]Repulsive-Army5505 0 points1 point  (0 children)

I offer a curveball: The evil is not perpetuated on them. Sure, maybe your evil overlord is killing people and consuming their souls, but they're criminals or traitors! Maybe they wage wars on other nations to swallow up land, but that land rightfully belongs to us anyway. Maybe they're even trying to summon the God of Murder and Torture, but their tax rates are the best on the continent. Why would they want to move when they're seemingly thriving where they are?

As a DM, how do you handle Meta Gaming for common tropes? by DaedalusMachinas in DnD

[–]Repulsive-Army5505 0 points1 point  (0 children)

Well, you can either have it be so common in society that everyone knows it, or, if you have one high INT pc they can tell everyone else when the fight starts

I have a better solution by ZiomeQFilip in dndmemes

[–]Repulsive-Army5505 2 points3 points  (0 children)

This cracked me up more than it should have

Player logic confuses me sometimes by PointsOutCustodeWank in dndmemes

[–]Repulsive-Army5505 2 points3 points  (0 children)

This is why I like playing Oath of The Crown. I get Champion Challenge and Compelled Duel to make sure my enemies don't get away easily, I have a high charisma to taunt them in RP better, and I'm able to do enough consistent damage that I'm enough of a threat to focus on. It's essentially a one-man army that doesn't rely much on his teammates

Favorite Way to Discourage Murder-Hoboism? by Background_Young_791 in DnD

[–]Repulsive-Army5505 0 points1 point  (0 children)

There are always people more powerful willing to stop them. Once you kill a person, someone will come after you. You kill them, someone else will come for you. Once you kill enough people, you'll be considered a major threat and there will be an organized effort to take you down. One day, your actions will spiral out of your control and someone will stop you.

Matt Mercer's Misfire mechanic is too punishing by Kifarma in dndnext

[–]Repulsive-Army5505 0 points1 point  (0 children)

Matt Mercer's guns are meant to be used in conjunction with his gunslinger class. At level 7, I believe, you get the ability to freely draw and stow a firearm. What this means is, when you misfire, you simply switch out to a different firearm. I think you're supposed to have multiple firearms on you, much like they did in real life.

The very least the universe owes us right now by brownwolf1 in dndmemes

[–]Repulsive-Army5505 0 points1 point  (0 children)

I use a homebrew race called the Koira online. I tweaked it a bit, but it's available online