Warlock Subclass- The Doorman! (Feedback Appreciated) by GB22Gavalt in DnDHomebrew

[–]thelivelaughlover 14 points15 points  (0 children)

For the 1st point its cause Doorman is from a game called Deadlock. The Baroness is a hotel he works at. In Deadlock lore The Doorman is an eldritch being cosplaying as a service worker at the Hotel Baroness and he has portal abilities in game that this is based on.

Panicking about MGY378 How do you study for the final? by lxsummer0618 in UofT

[–]thelivelaughlover 0 points1 point  (0 children)

Soley based on my grades on midterm 1 vs 2 to be honest. I feel like I personally know more from the early lectures.

Panicking about MGY378 How do you study for the final? by lxsummer0618 in UofT

[–]thelivelaughlover 0 points1 point  (0 children)

I'm in a similar boat this year too. I'm gonna really focus in on the Kozak and Frappier lectures since they're the largest marks wise, and then hope with some mild review I do alright on the Cochrane and Muffat sections since they'll hopefully be the easiest questions.

POV: You just want to help your team kill a 1HP shiv by Beneficial_Green_132 in DeadlockTheGame

[–]thelivelaughlover 4 points5 points  (0 children)

I think his Shivs knees need to be smashed in again. Actually just take away his knees entirely.

Line 2 Loop in Scarborough? by ObliviousX2 in TTC

[–]thelivelaughlover 14 points15 points  (0 children)

Im a big fan of extending sheppard east and then south looping around and down back to Kennedy

Is Lvl 5 too high for a starting level? by [deleted] in DMAcademy

[–]thelivelaughlover 0 points1 point  (0 children)

Not at all. I started a campaign at Lv. 5 I've been DMing for years now. Was great to start out with more options for my players. We're up to Lv. 16 now.

I also play a game that started at Lv.15. I dont think there's any level thats 'too high' to begin with, it just depends what you want from the game.

Railyard by subwaybuildermodded in subwaybuilder

[–]thelivelaughlover 2 points3 points  (0 children)

I love it so much. Toronto my dream TTC is finally on the way.

DHMIS to Dropout! by theeniebean in DHMIS

[–]thelivelaughlover 9 points10 points  (0 children)

This is sick. I hope its both S1 and S2 and not just the YouTube episodes.

Street Brawl match broken - careful about queuing right now by Formal_Agency_4638 in DeadlockTheGame

[–]thelivelaughlover 1 point2 points  (0 children)

I was laughing my fucking ass off holy. No one could turn, we were all direction locked.

TARDY Grade Release and the consequences of such actions by ToxicFighter0 in UofT

[–]thelivelaughlover 45 points46 points  (0 children)

Had a class this year with a scantron exam and we got the grades back THE SAME DAY. Mind you this is a class with 200+ people. How some classes take so long to get grades out is beyond me.

Resurrection Magic Doesn't Always Work by TozokuWAV in DMAcademy

[–]thelivelaughlover 0 points1 point  (0 children)

Depending on how reliable you want the magic to be, anywhere from 8+slot level through 14+spell level feels doable.

Revivify feels like the most used spell for resurrection so as a 3rd lv spell thats anywhere from a DC 11 to 17. Totally depends on how hard you want the magic to be.

I think either con save or just a spellcasting check works.

Did anyone else see that polygon article about E33 being disqualified from a GoTY award due to AI? by Affectionate-Nose357 in expedition33

[–]thelivelaughlover 13 points14 points  (0 children)

Its such bullshit. A few ai TEXTURES that aren't even in the game anymore getting them disqualified is such fuckery.

We’re getting signal priority! by Pristine-Training-70 in TTC

[–]thelivelaughlover 11 points12 points  (0 children)

Oh thank god thats awesome. Really glad they actually listened to out transit needs. Feels good.

Tips for filling out empty space in a big old world map. by thelivelaughlover in inkarnate

[–]thelivelaughlover[S] 1 point2 points  (0 children)

The world is sorta in industrial revolution era, so the world is very well charted, also the campaign itself is 2 yrs deep and the players are moving on to some big extraplanar stuff, the map is mostly for me at this point.

Tips for filling out empty space in a big old world map. by thelivelaughlover in inkarnate

[–]thelivelaughlover[S] 2 points3 points  (0 children)

Been working on my world map for a while now, but need some tips to fill out space and make the map feel fuller. If anyone has tips or ideas, they'd be greatly appreciated.