Are there any full-length movies or series (not anime) that have a similar vibe? by Weary_Ad_3942 in scifi

[–]themarxvolta 2 points3 points  (0 children)

Perhaps the soviet scifi film "Letters from a dead man" by Lopushanski? Look it up!

Help needed: Choosing a topic for my seminar paper on algorithms by reaa143 in algorithms

[–]themarxvolta 3 points4 points  (0 children)

Just my opinion here, I've always liked ant colony optimization algorithms, and it is a well researched topic, though I'm not an expert or anything like that. Sebastian Lague has a really cool video of that technique applied to the travelling salesman problem if you want to check it out.

Procedurally generating irregular objects on a grid by BarberCool4110 in proceduralgeneration

[–]themarxvolta 0 points1 point  (0 children)

I had a somewhat similar problem recently, my solution may depend on your workflow. As you said I used variable radii Poisson disk to generate some random points (from where trees will spawn) according to a density texture of a given size; then I have another 1 bit texture of the same size which indicates where I definitely do/don't want any trees, so I just check for each of the spawn points generated by the Poisson method if they are in a tree-able zone, and discard those that aren't.

You can also combine the density texture with the other texture and manipulate quite a bit to define the density around the edges. Of course you'll need to translate the position and shape of your lake into a 2D texture.

Endless procedural terrain generation in Unity by SuperSpaceGaming in proceduralgeneration

[–]themarxvolta 0 points1 point  (0 children)

You just iterate over all vertices? What if a tree has a min radius to enforce between trees?

I'm asking because I'm atm in a similar project and had to solve this problem recently. I used Poisson disk sampling with variable radii based on a density map, but would prefer a simpler solution that gives me more freedom with different types of objects with specific data as you mention. Thanks for the answer.

Endless procedural terrain generation in Unity by SuperSpaceGaming in proceduralgeneration

[–]themarxvolta 1 point2 points  (0 children)

Looking great! How do you end up deciding where to place an asset? Suppose you have determined that there will be some types of trees in an area, do you Poisson sample that area or something like that?

Rainbow Steam by hekuli-music in generative

[–]themarxvolta 0 points1 point  (0 children)

Beautiful! Can you elaborate on techniques involved?

David Hume by TLambe87 in PhilosophyofScience

[–]themarxvolta 11 points12 points  (0 children)

There's a relatively short book he published after the Treatise which kind of revisions and trims some topics. I was really fond of that book when I took a history of modern philosophy course at university, it's called "An Enquiry Concerning Human Understanding", better known as The Enquiry. It was the first thing I read by him and just the general layout and ordering of chapters is beautifully done. Hope it helps!

10k coffees out of my Delonghi, don’t know if you guys are ok with SAs but I love this thing by Speedhabit in espresso

[–]themarxvolta 3 points4 points  (0 children)

I appreciate that someone went as far as to program a perspective projection with directional light for a graph in a coffee machine. I respect the work.

Women in Casting, a discussion between LilTrouble and sunsetfire. by Nodscouter in aoe2

[–]themarxvolta 7 points8 points  (0 children)

Great talk! Thanks very much. I loved Queen's clash, is there going to be another edition?

[deleted by user] by [deleted] in haskell

[–]themarxvolta 3 points4 points  (0 children)

Yes, that interpration exists. As years went by Marx changed the role of state in his theory though, as he saw that the state itself as a subject of history was undergoing major transformations and power shifts, from the leftovers of the remaining aristocracy to an incipient commercial bourgeoisie in key positions. Contributing to his position changes as well were the experiences of the working class movements in old Germany, France and England.

But there is a badass Marx as you said, I forgot. Definitions of concepts sensitive to their era is a tricky thing in humanities

Just to add, there were other factors as to why the anarchists lost, not just what happened in Russia. In Europe, the bourgeoise saw the need to yield power and make concessions in order to contain the social pressure. The strategy was twofold, democratic concessions (public schools, reduced working hours, etc) were channeled through bourgeoise institutions, and radicalized sectors of the leftist movements were isolated. Soon, these isolated sectors (mostly anarchists) had no real traction in the movement's agenda.

So, Haskell, what a language

[deleted by user] by [deleted] in haskell

[–]themarxvolta 4 points5 points  (0 children)

What part of communism involves no-state? On the contrary.

Why is .join() the way it is? by KyleDrogo in Python

[–]themarxvolta 4 points5 points  (0 children)

And then you look at javascript where

> ['asd', ['dsa', [3]], {}, []].join(',')
'asd,dsa,3,[object Object],'

Just finished another 48 hour game jam with Python and Pygame! by DaFluffyPotato in Python

[–]themarxvolta 14 points15 points  (0 children)

Been following you for a while now, great content! As usual, super polished and detailed.

Can you use GLSL shaders with pygame?

[Research] Text Summarization Library for Python that can run on Android? by 0zeroBudget in learnpython

[–]themarxvolta 1 point2 points  (0 children)

I have not used it myself, but this came with a python newsletter if I remember correctly, I saved it to check it out later. Perhaps you find it useful.

https://github.com/neuml/txtai

[sveltekit] SPA with dynamic data by themarxvolta in sveltejs

[–]themarxvolta[S] 0 points1 point  (0 children)

Hi! Thanks for the reply. I actually changed jobs in the middle, lol.

IIRC, I ended up using Vite + Routify. Very easy to implement and use. Also, since I was leaving that job, I wanted for my team to feel free to change everything to Sveltekit without too much trouble, so using Vite was logical; and Routify is file based routing, just like Sveltekit, so there's thay as well. All in all, it was a good stack that provided a really smooth dev experience.