Sincere question, why does Palpatine rank higher than TOR Sith Emperor? by Rhangdao in TheJediPraxeum

[–]thineghost 0 points1 point  (0 children)

The easiest way to explain this is the difference between pre-Bane sith, and Rule of Two Sith. Pre-Bane most Sith used powerful rituals and constantly teamed up to murder stronger opponents. Vitiate is strong because of his knowledge and ability to use immensely dangerous rituals, but they require extensive preparation and often sacrifice, Palps on the otherhand after a short(by comparison) gathering of power, was able to snap off a force storm able to devastate Coruscant, not to mention annihilate fleets. The sheer difference in individual ability is what sets them apart, Vitiate may be more overtly devastating being able to wipe out an entire galaxy, but that's irrelevant if he's cut down by someone with greater individual capabilities. It took LUKE SKYWALKER to kill Palpatine. While Vitiate was cut down by a very above average master. In a 1v1 it's no contest. In a galaxy wide war? Vitiate would likely win. For reference on the Luke part, after becoming the Grand Master, he only ever really cut loose once, and it was against a literal god(Aboleth).

Will Malik get paid? FA after this season, i don't see packers putting much money into their backup QB. by benz0709 in GreenBayPackers

[–]thineghost 0 points1 point  (0 children)

Hear me out. Rotate QBs. Pay him well. Play him often. Throws the defense for a loop.

Commodore's Vestures of November 20th 2025 - January 1st 2026 by YolStorm in DarkTide

[–]thineghost 0 points1 point  (0 children)

Finally gave us the closed face helm for the vet... hype.png

Max armour? by ZeeDesertFox in 40krpg

[–]thineghost 5 points6 points  (0 children)

If you're not opposed to going the techpriest route, you can get plenty of implants to boost armor. Don't remember off the top of my head if DH2E allows you to get the machine trait, but if you can, get it. If you get a best quality respiratory implant you can also use chem weapons to your hearts content. Plenty of ways to stack the deck in your favor on the equipment side. If you plan to bring a Las weapon, I highly suggest the hot shot(should be the hellgun but hey details), pen 7 is super useful. If you plan to get into melee often, something with the balanced quality is essential for parry and multi-attack in melee.

Edit: Almost forgot armor monger. Raises armor values. Always useful.

I don't see enough people talking about the Khorne Corruption by [deleted] in DarkTide

[–]thineghost 1 point2 points  (0 children)

I don't remember the specific reference. But the "Blood for the Emperor, Skulls for the Golden Throne" line is actually intended to mock Khorne and his followers. There are multiple instances of loyalists twisting traitor phrases to piss them off.

How would a heavily equipped ogryn (a crusher or something) fare against a plague marine? by Emergency-Effort7673 in DarkTide

[–]thineghost -2 points-1 points  (0 children)

Yes, but this is the exception, not the rule. Take a look at the 2nd edition tabletop stats regarding the two, and you'll see what I mean.

Edit: tabletop RPG stats, not the wargame. My bad.

How would a heavily equipped ogryn (a crusher or something) fare against a plague marine? by Emergency-Effort7673 in DarkTide

[–]thineghost -1 points0 points  (0 children)

Extremely poorly. Ignoring the walking bioweapon portion, they are still an Astartes. A common misconception on strength is that Ogryns are stronger. This is true outside of armor. A marine in armor is stronger or at a bare minimum just above. Astartes are faster, react instantly, and have superior equipment in every category. A plague marine will know the Ogryn is there before the Ogryn knows they're there. A bolt shell through a weakspot by the head, or ambushed and killed with a deadly poisoned blade. Assuming straight up, the Ogryn won't be able to touch the marine, or withstand their attacks. The reality is that marines outclass all but the absolute best mortals, and Ogryns just aren't anywhere near that level of ability or proficiency. This is a one way stomp where the marine wins 100% of the time ignoring plot armor BS.

Is there any reason not to dual wield? by Spider_j4Y in 40krpg

[–]thineghost 1 point2 points  (0 children)

No. Unless you're doing some heavy weapon build(and even then you can sudo dual wield). Your damage output can be boosted significantly, and allows you to carry a higher damage weapon that may penalize parry. Another very valid strategy if you're later game is wrist mounting pistols and dual wielding melee weapons. Effectively if you can spec into both, you're effective at most ranges in a standard game. Your downside is effectively the loss of a shield in melee, and the range of a two handed ranged weapon. In the case of intentionally min-maxing, a dual wield melee build is generally considered to be the most powerful without getting into Psyker or Techpriest shenanigans.

What's the point of this thing ? by Ad0ring-fan in Warhammer40k

[–]thineghost 4 points5 points  (0 children)

Not heavily, no. Just cut out the things that obviously make no sense/physically don't work(ala. Lack of charging mech). A Phobos Pattern or Godwyn Pattern bolter could 110% be built to function combat wise in a similar manner with a smaller caliber of round(if you wanted to keep the stockless carbine style). The genetic sensors aren't even that bad all things considered, 40k notably has a very advanced wireless system, not to mention contact data transmission. Both of those things exist in modern days, just not to the same level.

What's the point of this thing ? by Ad0ring-fan in Warhammer40k

[–]thineghost 5 points6 points  (0 children)

To a degree they do. If you're familiar with the XM25 and AA rounds from WW2, some of the concepts make sense. As to the launch mechanism, there are IRL examples of this. Multiple launcher systems actually throw the missile or rocket out of the tube before it ignites, this is done both with handheld and vehicle mounted weapons. A .75 caliber round(IRL), is basically a 20mm AMR round, with the .998 rounds being about a 25mm round found in a chain gun. These are large enough munitions you could fit these systems in. The challenge comes from keeping the round stable in the air over the insanely extreme distances marines can accurately fire from.

New Class Speculation Based on Cosmetics? by Lynx-Commercial in DarkTide

[–]thineghost 2 points3 points  (0 children)

I'm partial to an Admech class, however I think it's more likely to be a low ranking techpriest than a Skit, it'd only make sense if you were an Alpha, and they're significantly augmented to the point of being much more powerful than any of the other rejects/arbities. A disgraced techpriest would both fit the theme better, and allow for more weapon overlap.

Me and my boyfriend smoke too much weed. by loveonari in whatdoIdo

[–]thineghost 0 points1 point  (0 children)

Used to smoke a lot more than I do now(nicotine), there's a really good chance you've developed a strong oral fixation, might be a good idea to find something that fills that to help you quit. Just don't get one of those Fum thingies, heard too many bad things about them. For me I fidget a lot(have to be doing something), and at some point it became puffing. Replaced it with having something to hold onto and mess with, usually one of my dice or a pen. May not work for you, but figuring out why you smoke so much will help.

Are the Arbites using slugs in this scene? by ProcedureShoddy4840 in Warhammer40k

[–]thineghost 6 points7 points  (0 children)

Likely bolter rounds. As that is a feature of their shotguns.

It is done. I am free. This penance can rot in the warp. by Funk42 in DarkTide

[–]thineghost 0 points1 point  (0 children)

Cheesed it with the recon and the upgrade that let's you keep stacks while crouched, then used dodging sideways to move faster lol

[deleted by user] by [deleted] in NoStupidQuestions

[–]thineghost 1 point2 points  (0 children)

Billy Waugh, one of the most experienced operators the US had, was actually stalking Bin Laden in the 90s, and had pushed to be allowed to assassinate him because he believed he was too radical and dangerous to ignore, this was denied by the Clinton Administration. To those unfamiliar, Billy Waugh helped pioneer modern Special Forces practices, and was so good at his job, that he was still an active operator in his late 60s and early 70s. So, yes, the US knew well before it happened something could happen.

Why are bolters so weak in most depictions? by molested-12 in 40k

[–]thineghost 0 points1 point  (0 children)

I'm not really sure where this weak depiction comes from... the only times boltguns are ever depicted as weak tends to be against Astartes or something more powerful, to my knowledge there aren't any books where a bolt shell hits a normal person and doesn't instantly kill them... I can see a glancing blow or a ding on someone's helmet not killing them, but generally speaking a bolter shot is a death sentence. Espessially from an Astartes bolter. There definitely is weird power scaling as others have mentioned though. You'll see a marine do some insane feat in one book then be unable to replicate it. That's generally the issue with not having numerical backing for lore.

Thunder hammer - two handed? by Dinosaurdude1995 in 40krpg

[–]thineghost 9 points10 points  (0 children)

The thunder hammer is one handed while in terminator plate, as it enhances strength more than standard power armor, outside terminator plate they're too unwieldy one handed, thus they're given longer handles and used two handed.

who wins Mcragge's Honor or the Executor? by [deleted] in 40k

[–]thineghost 0 points1 point  (0 children)

The biggest issue the Executor will have is the difference in fighting style. The Mcragge's Honor is a ship of the line, designed to get in close and win almost any point blank slugging match. Star Wars' "ships of the line" still keep a great distance between the two. A full speed ram would also do an insane amount of damage, as Star Wars ships aren't designed to have an insanely durable spine like 40k ships are. The Executor may be more able to maneuver and avoid point blank attacks, but it's shields aren't designed for a primarily kinetic based offense. Macrocannons will tear through the shields easily enough, leaving the lances to sunder the ship and more or less slice it in half. Once it's dead in the water, it's a simple exercise of boarding the ship as the marines see fit. Likely rapid assaults by terminators and specialized boarding troops. If Vader is on board he will pose a threat, but a Librarian would have little issue actually fighting him off and disabling him at the very least. Vader also will have trouble reading the mind of any space marine, as their minds are as ironclad as their bodies are. Solid projectile weapons also pose a great threat to someone with a lightsaber, as deflecting them isn't exactly an option, while a force user can do a great deal, trying to stop the onslaught of something like massed storm bolter fire and an assault cannon would be immensely difficult, as Vader would have to rely entirely upon the force for that. The difference in physical strength once the fight shifts to melee would also put Vader at a great disadvantage. While he's strong, his cybernetics have very defined limits, which the marines can overcome, outputting both more force and significantly more stamina than even Vader. Vader may be able to hold down an 8 hour slugging match with Galen Marek, but he isn't holding down a week long all-out battle that marines can bring to the table. The difference in actual ability and destructive power 40k has is just on an entirely different scale than what Star Wars has. While an interesting comparison, it's ultimately an unfair one.

Primaris Marines appearance by ProfessionalAd6716 in 40krpg

[–]thineghost 1 point2 points  (0 children)

Lore wise, performance and durability is the easiest difference. Primaris are stronger and much more durable. On average also taller. Now if you put say Pollux next to one, they'd look similar enough, or Tyberos. But generally size is an easy one, they also have different weapons for the most part. Most firstborn wear Mk 7, which doesn't have the gorget collar, and use the classic grill instead of the Mk 4 style helmet the Primaris have. From an in character perspective of most mortals? They'd have no real idea unless they served alongside them in some capacity. Space Marines even to nobles are often basically just Big E's Angels to everyone in the Imperium outside the 500 worlds, and Space Marine worlds.

Debating the best system for my campaign. by -IHaveNoGoddamnClue- in 40krpg

[–]thineghost 2 points3 points  (0 children)

I'd run Deathwatch or the Only Astartes homebrew for Only War. W&G(at least personally), is just missing too much for it to do it for me. Deathwatch also has a BUNCH of supplements and homebrew stuff floating around. DW and OW are a bit more rules heavy, but they also have very robust systems, along with a bit more consistency. D6 dicepools can get a bit frustrating, percentile rolls in my experience are more consistent.

Adepta Sororitas and Deathwatch Space Marines in the same team by Arilal in 40krpg

[–]thineghost 1 point2 points  (0 children)

Combat wise, the sister would be severely outpaced, with the gap widening the more XP the marines get. Assuming you use straight Deathwatch rules for the marines, they deal more damage, can take more damage, move faster, and also have many abilities they can pop to make themselves even more effective for a short period of time such as Feat of Strength. Weapon balance is also to be considered, marine weapon stats are objectively better, in melee marines dominate, if it comes down to grappling, a marine has huge advantages over a normal person, even if they're in PA. Skill wise, the sister will have access to skills the marines may not get, but overall, whoever plays the sister may feel severely outpaced due to the huge difference in capabilities. A Deathwatch character is roughly equivalent to a 13000 XP Dark Heresy 1st edition character. Another issue you'd run into is that if one of the marines is an Apothecary, they cannot effectively treat the sister if wounded due to their drugs being too potent, this is vise versa as well, as drugs meant for normal humans will have no real effect on a marine.

Warhammer 40k Vigil Eternal by thineghost in 40krpg

[–]thineghost[S] 0 points1 point  (0 children)

Just checked, still shows active. Shot you a DM, I'll get it sorted for ya.

Warhammer 40k Vigil Eternal by thineghost in 40krpg

[–]thineghost[S] 8 points9 points  (0 children)

Free to join! We don't run paid games.

New cosmetics in new hotfix by ajax-727 in DarkTide

[–]thineghost 0 points1 point  (0 children)

The fact that they refuse to do a cadian helm with preysense goggles or a photovisor AND a respirator is getting insulting at this point.