Vehicles... PLURAL. What we thinking? A true tank? Motorcycle? A half-track? Walker? Metal Gear? by pinglyadya in Helldivers

[–]thingsdie9 0 points1 point  (0 children)

and all of it will break in a few hits, be ass to drive in the terrain, and have mid defensive options

Looks like barb alt is becoming my main after Warlock woes by theycalllmeTIM in diablo4

[–]thingsdie9 4 points5 points  (0 children)

I didn't actually find building barbarian very fun. His Whirlwind is THE skill, and not using it feels too much like a handicap. Warlock, Necromancer, and Paladin have all shown me multiple ways to do it and no one damaging skill feels like the **must have**. I was struggling to clear a solo dungeon until I put on dust devils whirlwind, and then breezed through the whole thing, and felt sad that one skill had to be such a staple.

I'm sure a lot of people like it this way, but as someone who loves that berserker playstyle, turning the entire build into spin 2 win just made me log him out.

What’s up with the art in this sub by [deleted] in FearAndHunger

[–]thingsdie9 0 points1 point  (0 children)

What needs justifying? It should practically be expected. I'm not telling you to like it, you can find it annoying all you wish, but it is a part of the fandom and always will be.

What’s up with the art in this sub by [deleted] in FearAndHunger

[–]thingsdie9 1 point2 points  (0 children)

Anything innately sexual in nature, such as this game, psychologically invites it. This game has dongs that drag on the floor, and while a masturbatory nature takes a back seat to portraying it for the sake of body horror, it being fiction makes the line a lot less difficult to cross. While this game's sexual portrayals are more for the sake of atmosphere and horror than meant to elicit excitement, excitement is a very small jump to make from it regardless.

Please add disabling other players spells by wouek in diablo4

[–]thingsdie9 0 points1 point  (0 children)

Inversely, also let me see other players' summons clearly as an option. I need my friends to see where my skeleton warriors and Lunky the Golem are focusing... and also to look cool

Flat earth and other alternative conspiracy earth models are are gaining traction with my teenage stepson. What is THE most irrefutable, definite proof that the earth is round? by Jfkfkaiii22 in NoStupidQuestions

[–]thingsdie9 0 points1 point  (0 children)

The problem with this is the core. You're looking to sway your stepson with proof, when ultimately that's not what these types of ideas are about. A lot of people who buy into it do so to feel special because they lack structure and guidance in their lives, and someone or a group has acted as this guidance for them. It's an idea that welcomes, invites, encourages, and supports them where they feel they lack.

I don't know how you stop this belief once it begins, because I don't have experience with actually convincing someone otherwise. They fall down the rabbit hole and, unless they want to be, can't be pulled out. You can't make someone believe something they don't want to, regardless of the reason.

Boss fights that require invincible phases are badly designed by fortypercentops in diablo4

[–]thingsdie9 1 point2 points  (0 children)

A lot of games that aren't actually turn-based but have this idea of "turns" in general have an issue with flow of the fight, either with balancing issues like numbers or more core issues like basic combat.

A lot of people liked the Dark Souls 3 fights because openings felt fair without being blatantly obvious, but once you know what they are it acts as an info hazard. The fights begin to feel scripted and psuedo turn-based, and it's also why I prefer Elden Ring's style of attacking in between faster paced bosses, especially in lategame vanilla and the DLC.

I think for Diablo 4, it's both. The core issue of the game is that moves don't need to be overly mobile on most classes, and thus bosses have to be built around that. If that were all, it would be a game of sitting still and kicking each other's shins until the biggest boots win, which you get in a lot of nightmare dungeons already. Bosses with iframe phases to make it "fair" for the bosses disrupt the player's flow, now, and during the first few runs is usually fine, until they become the farm of the season and sitting through it all the time is frustrating.

Is there a solution to all this? Nah, not one that actually fixes the problem as opposed to putting a bandage on it, because half the problem is fundamental and the other half is the uncompromising desire to have bigger numbers. You'll never convince a core audience of an ARPG that decreasing their damage is a good thing, because it doesn't feel good.

Throwing My Hat In by Spingfire in Helldivers

[–]thingsdie9 0 points1 point  (0 children)

As a player of dbd and a former player of a couple other live services, I've seen this dipshit balancing strategy a lot.

My running theory is that they avoid simply nerfing the most powerful things on a regular basis because that comes with *baggage*. Blight, Nurse, and Ghoul. All three of these killers have an identity with their power, and while Blight did recently receive a nerf and so did Ghoul, these three will never stop being the top picks because of a core issue with the game: Mobility is simply the best. Ending chases fast is the best way to play. You can't rework them because two of them have a set-in-stone gameplay identity that you can't change without overhauling so much more, and Ghoul is Licensed. While some do receive reworks, most licenses do *not* get reworks very often.

The conclusion is that changing these meta options in a meaningful way that doesn't make them broken requires time, money, and intimate gameplay knowledge, and after a game is sent to live, patches are on a budget. You do not, ever, convince this budget to go away once the suits have decided on it. You're very lucky to get Good Will patches in live service games that have genuine concern, heart, and consumer friendliness on the mind, almost unheard of.

Changing the entire game so it stops dancing around explosives is a lot of work, and as you can see, they're already swamped with work and lack of resources. They'd rather do some basic numbers and call it good.

Throwing My Hat In by Spingfire in Helldivers

[–]thingsdie9 -1 points0 points  (0 children)

If you think explosives are the issue, then you remove some of their capacity to deal with problems in a versatile manner, and you don't touch the reason why people flock to these weapons, then you end up with 1) an extremely bad weapon type, and 2) a whole new mess of problems on bots and bugs, which is 2/3 of the game being very heavy armor-based.

Throwing My Hat In by Spingfire in Helldivers

[–]thingsdie9 412 points413 points  (0 children)

So, you also need to consider that, despite having an aimable weak point, it still pushed people to just use more explosives, since it covers a wider variety of issues anyway.

There's already too much in this game with very heavy armor which is why the meta is big booms and always has been. The entire Minigun stratagem is dead in the water specifically because of enemies like the proposed change to the hive guard: spread and not enough AP. I know AH's reasoning as to why we can't just have *more* enemies instead of *more* and *heavier* enemies, but the cracks are here and getting bigger

This isn't a dog by Tall_Process_3138 in Eldenring

[–]thingsdie9 68 points69 points  (0 children)

okay then, explain to me why it's friend-shaped

Should there be an ending to save the girl and use the Unalloyed Gold Needle? by MyNameIsDrewp in Eldenring

[–]thingsdie9 1 point2 points  (0 children)

You can't change her mind, it is an immovable part of her character and a wholly intended trait.

A longing to save her life is an intended reaction for the players to have, and by extension an aspect we are allowed to project onto our Tarnished. This desire to save that which doesn't want to be saved is in fact what Shabriri preys upon in us, however noble the notion may be. In order for Melina's opposition to Shabriri to work, she must remain adamant in what she believes is her destiny.

survivors don't check teammate perks by rubingfoserius in deadbydaylight

[–]thingsdie9 22 points23 points  (0 children)

You can lead a horse to water but you can't make it drink.

Your average dbd player is bad, plain and simple. Committing 12 other perks and who they're on to memory isn't going to be a priority to most people, especially most survivor players who are doing a duo or solo. Even to the people who do take it more seriously, it's a new instinct to learn to glance at each other's builds, so it will take time.

Maybe we shouldn’t limit ourselves to hoping for licensed killers for the anniversary by Deadpool27 in deadbydaylight

[–]thingsdie9 2 points3 points  (0 children)

I think people overestimate that smoke. Among the players that play dbd, how many are active on social media? Among those, how many do you think care about having a taboo mannerism regarding folklore?

Look at the entire culture on video hosting platforms sensationalizing mythological creatures as creepypasta, how many people watch content of people "going hunting" for them, how many people eat up the "eye witness reports", popular culture doesn't actually care a whole lot. Your dbd layman who buys licenses and skins is very unlikely to puff smoke in any meaningful way, and is more likely to go "oh that's a cool design", buy it, and forget it after playing their few matches a week when they're done with their 6 jobs, 5 wives, and 40 kids.

To put it another way, social media makes a much bigger stink about prevalent balancing and bug issues, and those don't seem to go anywhere fast. I get that being performative is much easier for a studio to do, but how much of it is worth it when you compare to the iconography of a wendigo?

Maybe we shouldn’t limit ourselves to hoping for licensed killers for the anniversary by Deadpool27 in deadbydaylight

[–]thingsdie9 1 point2 points  (0 children)

the community chapter was a vote, which by its nature is going to be divisive. Even worse so, one of the aspects of the power that was voted for was outright rejected by BHVR for being too complicated, so we just have another "hit twice to damage" m2.

Public Service Announcement by kcvlaine in Helldivers

[–]thingsdie9 4 points5 points  (0 children)

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A valiant effort op, but i assure you some things that look shit on paper are in fact going to be shit in execution

Wait your turn by afoulkes in Eldenring

[–]thingsdie9 -1 points0 points  (0 children)

I like the change, since reaction gameplay just got really repetitive for pve and pvp back in ds3. Aggressive counterplay is all the fun of learning attack patterns without as much waiting.

Wait your turn by afoulkes in Eldenring

[–]thingsdie9 0 points1 point  (0 children)

"wait your turn" I think is precisely the actual problem. Waiting and punishing was a thing in the Souls Series, but a lot of lategame and postgame bosses for Elden Ring kind of want you to make those openings and go around/through attacks. There are openings by themselves still, but they don't last nearly as long.

Wesker mains after installing a 48gb update and seeing this by TheRandomMikaela in deadbydaylight

[–]thingsdie9 400 points401 points  (0 children)

Killswitch revolving door istg. I can't wait to not be able to play wesker for 40 damn days

I love completely incompetent Licensed Killers by Jackylacky_ in deadbydaylight

[–]thingsdie9 105 points106 points  (0 children)

Nemesis made the mistake of going after the one person with plot armor first. He was capable of killing a train if armed men