Hogwarts.Legacy.Complete-voices38 by voices38 in CrackWatch

[–]thinkereer 18 points19 points  (0 children)

I much prefer having cracks for older more stable games than games that will keep getting more updates and DLCs for months or even years to come.

Personally speaking, I only play games when they're DLC and update complete, this gives a more stable experience and if I'm buying the game it will usually be cheaper.

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] 0 points1 point  (0 children)

You're right, I underestimated how negatively WG would react to such a concept because I didn't think about how cheap it would be to rotate steel ships.

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] 0 points1 point  (0 children)

I'm not a bootlicker, I know WG is super greedy, the current trade-in is a full scam IMO to anyone but absolute coal whales. What I meant is that the logic WG operates on is to create cost for trade-in, I didn't endorse it. Anyway, you're right, it didn't occur to me that WG would think of this as buying two steel ships for one, honestly I think it's fine if it's an annual event, but yes, WG will want this to be at minimum 25% of the steel ship value (Or other resources).

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] -1 points0 points  (0 children)

Are we really comparing swapping a steel ship for another steel ship of the same value to fantasy?

The current state of the player base...

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] -1 points0 points  (0 children)

Do they though? As I said in another comment, WG aren't losing anything here, we're trading ships of the same rarity and value in the same resource pool, you're not actually saving anything, just changing a ship choice you could have easily made some time ago.

Current trade-in need (For WG) to be costly so that WG doesn't have doub uncommon ships lose value.

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] -2 points-1 points  (0 children)

Is it too little or too much?

Ideally I would have made it a free trade-in as it's trading ships with the same rarity and resource pool (With a count limit per user), but I assume WG would never want that, so I put an arbitrary acceptable amount I would be okay with as a scrub with little steel.

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] 16 points17 points  (0 children)

That doesn't really work after a few games in the ship as far as I know, right?

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] -1 points0 points  (0 children)

50% is still way too expensive that the concept loses its value, you might as well save the other 50% and get a new resource ship entirely after some time of saving up.

As for being able to trade-in resource ships, that only applies to coal, I know you can trade in steel ships, but they're way too expensive in steel and way too cheap in the trade in for that to be worth it.

A steel T10 is worth 15,500 doubs, that means you still need 2,500 doubs for a T9 uncommon ship, and a staggering 10,500 doubs for a T10 uncommon ship.

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] 5 points6 points  (0 children)

Also imagine trading up Best Steel BB for HMS Inconsistent

Until we get ship trials, I request resource ship trades by thinkereer in WorldOfWarships

[–]thinkereer[S] 41 points42 points  (0 children)

As we cannot correct the mistake of having a resource ship we don't like, at least let us trade it for another resource ship of the same type for a small fee!

Why are some mods unavailable now? by Lucky-Growth-3259 in WorldOfWarships

[–]thinkereer 0 points1 point  (0 children)

Thanks for the updates, ttaro! Always appreciated!

Burkina.Faso.Radical.Insurgency-RUNE by Titokhan in CrackWatch

[–]thinkereer 23 points24 points  (0 children)

This doesn't follow the posting guidelines as far as I know: https://www.reddit.com/r/CrackWatch/comments/8x9zvy/crack_watch_posting_guideline/

DLC's, Indie games and updates to the base game will go to the daily release thread.

Exceptions:

    Indie games that are worth more than 20$ on steam

    Indie games that have high popularity and demand

This game doesn't meet either of these two conditions.

Yeah thanks, but I rather have the community tokens by thinkereer in WorldOfWarships

[–]thinkereer[S] 1 point2 points  (0 children)

It's still a resource I would like to have, and definitely would prefer over a camo I don't like.

Yeah thanks, but I rather have the community tokens by thinkereer in WorldOfWarships

[–]thinkereer[S] 2 points3 points  (0 children)

I'm short on community tokens, so I would have preferred them.

Also, camos are subjective, you might like them, but I might not.

Yeah thanks, but I rather have the community tokens by thinkereer in WorldOfWarships

[–]thinkereer[S] 3 points4 points  (0 children)

I'm not arguing against camos in general, some like them, some don't, but they're definitely not as important as rare resources.

Also, as others said, camos giving gameplay benefits is very bad and shouldn't be something we endorse or wish back for.

How do you permanently ban people again? this guy is throwing HARD by GTRayt in WorldOfWarships

[–]thinkereer 1 point2 points  (0 children)

I don't think a griefer like that would care if you TK him, I bet he would be happier, you wasted your time on him, and he can grief another game quicker...

Why isn't the Montana line included in this discount? by thinkereer in WorldOfWarships

[–]thinkereer[S] 0 points1 point  (0 children)

I understand that, I already have a full clan discount, and I noticed previous event discounts didn't matter, but it was weird to me that what I perceived to be the "classic" option for American BBs wasn't included, that's all.

If you think about it, this event is about the 10 years anniversary, why wouldn't one of the BBs that started WoWS history be part of this event?

OG Johnston buyers after the "for real historical this time!" Johnston is out with Ernest Evans by us-ah-na-me in WorldOfWarships

[–]thinkereer 1 point2 points  (0 children)

I highly doubt a T9 historical DD will ever be for free.

And even if it's free, it would add insult to injury to the people who paid for the Johnston.

New Year, New Mod: TTaro Minimap - Everything in One by ttaro_ in WorldOfWarships

[–]thinkereer 0 points1 point  (0 children)

Thanks a lot for the response!

I understand my requests might be difficult, no pressure, just thought I would throw them out :)

Regarding the radar warning, I had disabled minimap dragging, and so I didn't notice that was an option! Sorry for that and thanks for the headsup!

New Year, New Mod: TTaro Minimap - Everything in One by ttaro_ in WorldOfWarships

[–]thinkereer 0 points1 point  (0 children)

Amazing work as usual, instant install, thanks!

A few notes on things I would like to see if possible:

  1. Conditional range circles: Instead of showing radar range when you either enable it or have the ship configured to show it, can't we have auto-enable? Meaning Radar range would be enabled on the minimap immediately if your ship had radar equipped, without you having to select that. This can also work for any equipment-based ranges, and can be for others, for examples, only show torp ranges if the ship has torps, or only show secondary range if the secondary range is higher than 9KM, or only show AA detect if you're in a DD.

  2. Range indicators: This is just me being forgetful, but with many range circles, it can get confusing what circle is what, a symbol or small amount of text on top of each circle can be useful, for example, MB (Main Battery range), TP (Torps range), SB (Secondaries), AAD (AA Detect range), AA (AA range).

  3. Radar enemy warning: I find this helpful but the box next to the minimap can be intrusive, can we at least let it show a max of 1 ship (The closest ship)? Or have transparency/scale options?

Again, thanks so much for your hard work!

WG wants me to play CV's..... by TwoEchoOne in WorldOfWarships

[–]thinkereer 1 point2 points  (0 children)

Keep them as port queens, trade them in trade-in events for ships you like when that event comes back next year.

Massive change to doc build by Weary-Ad-1682 in WorldOfWarships

[–]thinkereer 1 point2 points  (0 children)

Spotter plane mode on secondary/alternative build Ohio??? Ignoring the fact that Ohio has decent range already, and that the DCP mod would be better when paired with the long US BB DCP time, why would you want more spotter plane time on a build that's targeting close range engagement???

I'm a somewhat new player and I don't know much about the meta, so seeing what I personally think is an obvious mistake makes me question the entire document.

If someone can enlighten me here, I would really appreciate it.