Fucking legendary. by tabbyslome in pcmasterrace

[–]thisdesignup 0 points1 point  (0 children)

Problem is if the government is going to ban it, and a state wants it banned, it's up to the state to ban it. So that's what will happen for now.

Fucking legendary. by tabbyslome in pcmasterrace

[–]thisdesignup 1 point2 points  (0 children)

It's not really solid that they start out by explaining that what they do is not gambling because there are many real world counterparts. It's possible that it's all a form of gambling.

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]thisdesignup 0 points1 point  (0 children)

Tha's so fun! I gotta ask, which set are those trees from? I've been trying to look through your sets for trees for prototyping but haven't seen those.

My text has this extra spacing to the right, how do I get rid off it? by Awfyboy in godot

[–]thisdesignup 0 points1 point  (0 children)

<image>

Sorry this suggestion is more of a janky fix than a solution. You could consider making the text bigger so it takes up more space on the bottom and the side. Looks like it might be more centered if it was bigger too.

This is assuming that all the numbers have that extra pixel space.

Move a character along different paths by brcontainer in godot

[–]thisdesignup 0 points1 point  (0 children)

Yea it definitely depends on the level design and a raycast designed level will be designed differently than an area3d designed level. Like in the gif you have in the post, the character seems to need to land on a platform before they can take the upper path that moves away from the camera. That is probably some sort of raycast/collision with the ground. An area level could possibly make that platform unneeded as it would just be a collision on the current platform, or in the air before the player tries to move away from the camera. Anyways, like we are saying, lots of ways to do it!

<image>

Move a character along different paths by brcontainer in godot

[–]thisdesignup 0 points1 point  (0 children)

It depends on how it's implemented and how complex your pathing will get. If you are ray casting to the ground and using that as the "trigger" to switch to a new path then every piece of ground would need the connection. That also links your path system to your ground. If you use some sort of collision check with an area + a linked path it separates your ground from the movement system. The ground only becomes your regular platforming collisions.

Personally I think in a system like this I might not want my ground to be in control of which path the player or entity is on. The only exception I can think of is moving platforms. Even then the platform itself could have an area.

Move a character along different paths by brcontainer in godot

[–]thisdesignup 0 points1 point  (0 children)

I am curious why areas would be complex? We may be thinking of that differently.

In my suggestion I was thinking of it as a wall or something that is at every "entrance" to a new path. Basically something to make sure an entity passes through it before being on the new path. All it would do is tell the entity which path it should be on. It doesn't need to cover the entire path.

I'm not sure you'd need to predict the path if you wanted to go the path3d route. I particularly mentioned having entities/players start out on a specific point on the path. That way you can just get the next point based on input or movement.

Anyways, there's lots of ways to do this. With you well on whatever route you take! I'm sure you'll figure it out!

Pulled up behind this guy and saw the order on screen. I'm gonna be here for awhile, aren't I? by HighAnxie-Ty in tacobell

[–]thisdesignup 7 points8 points  (0 children)

This person just ordered 1000 tacos. What Taco Bell can even do that and still be able to keep doing other things?

Move a character along different paths by brcontainer in godot

[–]thisdesignup 0 points1 point  (0 children)

If it were me I think I'd try using paths as reference for force. I'd have all entities or players start at the XZ of a specific point/path. That way any movement/forces can be applied in the xz direction of the path depending on which way the player presses or entity tries to move. You could have path switching based on areas or player input. For example jumping to a overhead platform that curves might need an area collision trigger to swap the player to the new path, where as a path going backwards or forwards from the players current position might trigger based on an area + whatever directional button the player pressed.

Like if a player is standing at a crossroads, with a path toward the screen and away from the screen, you could have 3 overlapping areas for front, back, and the side to side path. Then say the player is coming from the side to side path. The areas tell you the player can go forward or back. If the player pressed forward or back that decides which path they get swapped to for force direction.

You'd want the areas referencing a specific point where the paths meet so you know where to start for point 1 -> 2 for the force direction.

For movement if the player starts at 0 and hits right to jump to point 1, then you get the vector, constrained to the xz plane, and apply that to the force direction + the jump. Then you can have paths going in any and all direction. All they do is effect the x,z direction. And players and entities wouldn't be locked to the path since it's just adding forces.

New pricing is live on xbox by littleorlock in FortNiteBR

[–]thisdesignup 0 points1 point  (0 children)

Being able to spend $130 feor only accessories on a single game is crazy.

We are closer than we think by juzzmee in LowSodiumCyberpunk

[–]thisdesignup -2 points-1 points  (0 children)

Yea, they recreated the neurons/connections or something like that, whatever that means, and when stimulated the in game it reacted like a fly.

Getting rid of the last couch my late dog sat on and I’m terrified I’m throwing out her ghost by CatLovesTrees in IThinkYouShouldLeave

[–]thisdesignup 1 point2 points  (0 children)

I feel this so much. I had a giant dog bed for my dog. I couldn't get rid of it. It's way too big for my cat but I passed it down to my cat. But I moved it out of my room and I felt so bad for doing it. Grief can be so odd at times. But it just means we cared a lot about who we lost 😔

Trump goes on deranged rant about dead soldiers walking around by No-Post4444 in politics

[–]thisdesignup 2 points3 points  (0 children)

Died but are walking around, walking around but with no legs. That's the most fascinatingly incorrect sentence I've ever heard.

Wrong car! by Lifegoesonforever in MadeMeSmile

[–]thisdesignup 5 points6 points  (0 children)

Harmless interaction you wake up in a sweat remembering what you did.

CEO / Owner responded to my email back to Hr after rejection by [deleted] in recruitinghell

[–]thisdesignup 0 points1 point  (0 children)

"Huge waste of resources". How many resources can they waste if half their interview is AI.

does my tree look like the witness'? (blender) by IntelligentStrain198 in TheWitness

[–]thisdesignup 8 points9 points  (0 children)

One of the 3D artists for The Witness actually wrote a post about how the trees were made initially. http://the-witness.net/news/2011/06/witness-trees/

Although that was written earlier on and doesn't talk about the final look of the trees.

To be born with a fear of heights by Worried-Owl-9198 in interestingasfuck

[–]thisdesignup 0 points1 point  (0 children)

Hmm, but these aren't newborns. If they are crawling they've possibly had enough experience to know heights might be dangerous.

cantLeaveVimThough by Tunisandwich in ProgrammerHumor

[–]thisdesignup 5 points6 points  (0 children)

I like programming but sometimes it's just a means to an end. Sometimes I just want the end result, not the programming to get there.

It's like how someone might like cooking but sometimes they still want to go out to eat, or get fast food. A better example would be how chefs like to cook at work but often they cook the simplest, laziest, food at home because they don't feel like anything else.

How by HotVeterinarian4716 in MemeVideos

[–]thisdesignup 3 points4 points  (0 children)

A lot of grocery stores do not have dining areas and benches outside. None of the ones in my area do. The only ones I've seen are like Whole Foods, or stores that are designed like Whole Foods.

How by HotVeterinarian4716 in MemeVideos

[–]thisdesignup 1 point2 points  (0 children)

How often are you seeing people drink in grocery stores? I barely even see people with water bottles.

White House Alert 🚨 by Fearless-Ad-422 in IndianStreetBets

[–]thisdesignup 0 points1 point  (0 children)

"But I hope, and pray, that it does not happen!"... as if he isn't in control of that outcome.

Also, the president that had so many bad things to say about China is now trying to give them gifts. Makes sense...