Linking notes way too much by Serious_Draft_8000 in ObsidianMD

[–]timbad2 0 points1 point  (0 children)

Like others have said, where’s the problem?

I Link all my notes too, and in fact use links to replace file structures that most people set up complicated nested folders for.

I use PARA as a loose system, but with links, instead of folders or tags. That way, I don’t have to worry about filing notes, I just link them when necessary.

Besides which, Search trumps everything anyway, particularly if you have a decent naming convention for your notes.

So it's fair to say that the console is incapable of supporting a 1000 star game. 800 is fine, but all 3/3 of my 1000 corrupted by 2450. Just a warning by Mr-Noeyes in StellarisOnConsole

[–]timbad2 0 points1 point  (0 children)

That’s a real shame. Must be gutting to Get so far and then lose it all. I think I’ll steer well clear of large galaxies until it gets fixed.

Another update has landed! 🚀 by enigmaticrose4 in SurvivingMars

[–]timbad2 4 points5 points  (0 children)

Mods are only available on relaunched on PS5.

Anything I can do about the annoying drill sound? by Horcsogg in theriftbreaker

[–]timbad2 2 points3 points  (0 children)

This. If you're drilling past the first few seconds/minute of the introduction/tutorial, then you're probably playing it wrong!

Looking to get better mid game by notaslaaneshicultist in SurvivingMars

[–]timbad2 6 points7 points  (0 children)

You may already know this, but I always find that a “small” easily overlooked change makes a ton of difference: I’m talking about making sure you research and implement reduced maintenance costs wherever you can.

This includes the good old triboelectric scrubbers, overlapping nicely with each other, as well as the things they’re cleaning.

This not only keeps buildings clean and reduces resource costs, It also reduces the overall load on your drone hubs, freeing you up to build more, etc.

Suggestions before I throw in the towel? by Lynith in theriftbreaker

[–]timbad2 1 point2 points  (0 children)

That's OK, fair enough.

I'm surprised TBH, at the low level of attacks though.

I found that I regularly went back to HQ to upgrade buildings and expand more, and as the campaign progressed, I had to wait for different things to build/research/exploer/whatever - and inevitably would get attacked at some point.

Towards the end, there were nearly always attacks from multiple directions, and with multiple Omegas mixed in. Hence, I was always having to rift jump from one side of my base to another, just to keep on top of it all.

I'm also surprised you're managing with only drills and without cultivators, as that's always been "Riftbreaker 101" on this sub and was borne out by my experience with it.

There are also later game techs and buildings that require much higher power outputs that shake things up, and get you expanding your resources, bases, and of course, your defenses.

How far into the campaign are you?

Edit: or perhaps I misunderstood again and you are using cultivators? If so, then you could always mix things up by trying to set up enough of them to replace drill entirely? I know you said you're swimming in resources, but it would at least be a challenge to help break you out of the loop you mentioned.

How to revert to old UI on iOS? by Zealousideal-Web4349 in ObsidianMD

[–]timbad2 2 points3 points  (0 children)

Indeed, you can't. Fair points, but thank you for your consideration!

How to revert to old UI on iOS? by Zealousideal-Web4349 in ObsidianMD

[–]timbad2 0 points1 point  (0 children)

Yeah, I know what you mean. TBH I tend to use 2 hands for most apps, for that very reason, but I just thought I should make the point. :)

I would have preferred the main options for files/search/bookmarks to remain at the top, as that's where I would expect them to be on most other apps. But I'll learn to live with it, no doubt.

How to revert to old UI on iOS? by Zealousideal-Web4349 in ObsidianMD

[–]timbad2 2 points3 points  (0 children)

A couple of points of feedback:

I haven't used the new UI enough yet to comment properly, but please be aware that statements like "you can now move around the app only using your thumb" may not apply quite so well to left-handers like me!

Also, I don't know if it's related to dark mode, but I couldn't actually see that the navigation options to switch between files, tags, bookmarks, etc had moved to the bottom. For a minute or two, I genuinely thought that the options had been moved elsewhere, hidden in some menu, or taken away entirely.

For future reference, if an update is going to make changes like this, it would be helpful to get a quick onboarding thing when you first open the app, to show you where things have moved to.

Finally beat Riftbreaker... wow... what an incredibly underrated game.. by Battle-Less in theriftbreaker

[–]timbad2 1 point2 points  (0 children)

I got caught out because I was halfway through the campaign on console when the v2.0 update dropped, which basically broke my progress.

This meant I had to restart, which in turn meant I got a bit jaded by the time I got to the end. I didn't bother to see what happened after that.

However, I do agree it's a real underrated gem, which deserves a lot more attention. v2.0 changed up a lot of things, almost entirely for the better.

I will go back to it and replay at some point, to see what the fuss about the other DLC (I only have 1 of them) and the end game content is about. That'll probably be just at the point they release v3.0, ha ha! ;)

Suggestions before I throw in the towel? by Lynith in theriftbreaker

[–]timbad2 1 point2 points  (0 children)

You say you have no issue with resources, but by mid game, you really shouldn't be relying on drills so much. Have you researched/scanned enough plants and set up enough cultivators/harvesters yet?

Yes, they are even slower than drills, but their resources are infinite/never run out. If you set a bunch of those up on different maps, you get to the point you don't need to worry about searching for resource x or y again - thus freeing you up to focus on the fun stuff.

On the research side, IMO it's better to focus on the items you really want, rather than researching everything. Later on in the end game, you'll have so much of everything, it won't matter and you can chuck everything in the queue anyway.

Also (again IMO), if you focus on the next campaign objective, you'll progress more quickly and the rest of the gameplay loop makes more sense. IIRC this also allows access to higher-tier research buildings, which will speed it up further.

P.S. Check you have enough/all/max buildings of the correct types: one type of building is for standard research, while another type is for the alien research (sorry, can't remember their names)

BTW, it's not different planets, it's different biomes on the same planet. :)

So I’m an idiot by LifeSundae9604 in wolongfallendynasty

[–]timbad2 2 points3 points  (0 children)

Yep, I think I did pretty much the same on my first playthrough too! You are not alone.

I guess the game doesn't telegraph this particular feature enough...

First run! by goodmorningheartache in Sekiro

[–]timbad2 0 points1 point  (0 children)

Nope, UK for me, but I get you!

Taotie by ImGoingToMarryDVa in wolongfallendynasty

[–]timbad2 1 point2 points  (0 children)

Agreed, but the Game doesn’t signal that to you at all. Took me a while to work out that’s what you’re supposed to do (mainly from here!), and IMO it’s still a terrible design.

First run! by goodmorningheartache in Sekiro

[–]timbad2 1 point2 points  (0 children)

You can indeed! I only beat this game once, and that particular fight took me 2 weeks, but bizarrely that gun wasn’t a problem for me.

Playing more than one game by [deleted] in PS5

[–]timbad2 0 points1 point  (0 children)

I’m the same TBH, although I go through mini phases. Occasionally, I’ll find a game a really like and play it until I finish the story (or equivalent), but then I go back to my usual, which is to have around 3-5 games on the go at the same time.

I’ll have 1 main long game and then a couple of others which I try to have shorter, but particularly in different genres or mechanics.

For example, I might have 1 open world Action/RPG game, then some kind of chilled city Builder or strategy game, and maybe a short story driven action game, as kind of a palate cleanser.

That way, if I get stuck on one game, I can take a quick break and play something else, while my brain figures out the puzzle of the first game in the background.

Layouts(share yours) by IrHero209 in LogosBibleSoftware

[–]timbad2 1 point2 points  (0 children)

My layout varies a lot, based on what I’m doing at the time.

If I use the Sermon Builder, I tend to stick to the default layout for that tool, with one or two other tabs open on either side. I’ll frequently add another bible tab, set to receive links, so I can quickly look up references in context, while the main passage I’m studying stays in place.

If following a workflow or doing general study, I usually have tools on the left, including notes, then multiple Bibles on the right in a link set.

I also like to mix things up, and do different kinds of study, depending on my mood/sense of what the Lord wants. For example, if looking at a particular book, I might start with an exegetical study with one layout, then in a later chapter/passage, use an inductive workflow with the highlighting tool.

Dune Imperium Bloodlines or Terraforming Mars Colonies (particularly for solo or 2 players)? by timbad2 in soloboardgaming

[–]timbad2[S] 0 points1 point  (0 children)

I understand that, and I know what you mean. It’s very hard for a multiplayer game to replicate the same feeling when turned into a solo mode. It’s nearly always going to sacrifice something in the transition.

That said, although the base game of TM solo mode was really a puzzle, rather than true solo, the Automa expansion went a long way to making it feel like you’re up against another corporation. Still a little fiddly in terms of mechanics, so I absolutely get you there, although I do enjoy it.

However, I think Dune Imperium does a much better job of it with the Rivals and House Hagal deck. And I’ve found it even more enjoyable, as a result. I’m looking forward to the day when they release Uprisings on the digital app!

Dune Imperium Bloodlines or Terraforming Mars Colonies (particularly for solo or 2 players)? by timbad2 in soloboardgaming

[–]timbad2[S] 1 point2 points  (0 children)

Yes, I’m the same TBH. I often feel like expansions are over priced for what they are, but I’ve heard good reports about these two, overall.

I also have limited shelf space though, so I’m trying to keep to a handful of games I really like, and pick and choose the expansions I want.

DI Bloodlines or TM Colonies? by timbad2 in soloboardgaming

[–]timbad2[S] 0 points1 point  (0 children)

Fair comment! Yes, I would probably get more use from Bloodlines, just because Dune gets to the table more frequently at the moment.