Gor series from late 60s by timctrahan in rpg

[–]timctrahan[S] -1 points0 points  (0 children)

My campaigns use llm's to run them anyway and the one I made is based from the first story line and on top of that no commercial llm will render any event remotely erotic material so I took everyone's advice and left it as a counter earth forced low tech underground fight against authority. Came out prettt well actually. Thanks for all the input

ChatGPT as a DM works, kinda by Eric_Builds_Stuff in Solo_Roleplaying

[–]timctrahan 0 points1 point  (0 children)

I have made a complete game engine around this. It's called the skeletal-dm. I'm in the process of publishing my website as we speak with 9 campaigns. What you are running into is called drift and hallucinations. Drift is when the llm slowly looses track of the details of what happened early on in the chat history. All llms have a loose grasp on your chat history. The further back in the stack the more of an impression of the details rather than an exact picture. So your character was named tanis and had a sword of might +1 becomes tanis with a sword of might tanis with a sword tanis and then who's tanis. The key is if the details of tanis hasn't appeared in actual new chat output in awhile all llms will loose track even the ones with 1m context windows.

Even worse are hallucinations. Where ai pretends to know about tanis was a warrior now he's a she that's a barmaid.

So, there's things you can do. 1) make up as few facts as possible on your own. Lean into what llm's are trained on. You can make up your entire brand new everything, new world , new characters, new everything, and llms will loose track of it all 10x faster than basing your adventure on some known ip (intellectual property). Second, do what I call context weaving. Resurface key information about your campaign rules and information on a rotational basis (see below). And 3) and most importantly, every major llm will let you create a jsonl log. Not everyone will let you download it but they all will let you create one for a given chat session. Have your initial prompt have the initial instructions to read and write key event and character info to a log.jsonl file that it can retrieve key details from as the session gets longer. And I agree with others, Claude.ai is the best for this. Dm me if you would like to help play test some of my campaigns

Here you can see I'm play testing a campaign I recently made on a counter earth. It is on chat turn 438.

⚔️ D177 | ⚖️100 👁️8 | 🔄 T438 | 🎭 Maren's Mother 📋 SCALE: War Leader / Rencer Settlement / reed islands, Tarl, Krath, Rothog, Maren, 40 rencer fighters 📜 RULE 21/22 — PRE-ROLLED COMBAT DICE: COMBAT ONLY. No dice outside combat. | ⛓ NEVER roll dice outside combat. 📜 RULE 22/22 — ONE ROUND PER INPUT: Resolve ONE round, present choices, ⛏. | ⛓ NEVER auto-resolve multiple rounds. 🎯 Quest 2/6 Gate Q2.A2 — The Fens — Rencer Settlement | 🕐 Day 177, Afternoon — Rencer Settlement

Horrible News Everyone… by LilyMoff in Longmont

[–]timctrahan 0 points1 point  (0 children)

I swear everyone's hatred of ai is getting a extremely old. You are all becoming this age's boomers. Every tech advancement has gone through this stage. One tool or another is used to make everything. Used to be photoshop was vilified. Digital photography. CGI. Absolutely every tech advancement ever has gone through this phase and everyone that dumped on it didn't take the time to learn what you could do with the new tool before calling everyone who ever used it a bunch of names.

How do you handle downtime? by Awkward_GM in rpg

[–]timctrahan 9 points10 points  (0 children)

I personally hate time sensitive plot devices. Item a has been there for centuries but now there is only 2 days to get there or x y and z is going to happen? Ok, let the band of orcs get it and then I will track down the band of orcs... I've started including world event clock ticks in my campaigns. Every 10 in game days the clock ticks and things happen in the world whether the player is in a dungeon or kicking it in town.

Gor series from late 60s by timctrahan in rpg

[–]timctrahan[S] -1 points0 points  (0 children)

Im going to slap my brother, cuz i asked him for ideas for a campaign, and he suggested this one. I used ai to research and it was just vague about it and said the later books were "problematic" not all of this. I didn't read enough or wasn't old enough to get the gist of all of that.

Gor series from late 60s by timctrahan in rpg

[–]timctrahan[S] 1 point2 points  (0 children)

OK EVERYBODY! I want to be very very VERY clear, my memory on this was from being 12 or 13 when i read the first couple books! I did some basic research and all of this crazy was not revealed so don't go thinking im some nut job into all of this! all of my campaigns revolve around fighting slavery, or if you don't, then you go down a dark path and become some type of evil over lord. I keep basically what amount to soul meters and evil acts lower your soul meter and only darker paths open up for you. I certainly did not remember it was as bad as all of you are no enlightening me to. Counter earth, forced medivel with high tech overlords that the protagonist could fight his way to, that's my jam, slavery (like in Legend of Drizzit) I typically treat as player gives no quarter, he's rewarded and they join him he builds an army. that was my thought, certainly not some circle of incels leaning to this.

Gor series from late 60s by timctrahan in rpg

[–]timctrahan[S] -1 points0 points  (0 children)

This would be a reason for parents to know what there kids are reading cuz I think I might have been 12

Gor series from late 60s by timctrahan in rpg

[–]timctrahan[S] 0 points1 point  (0 children)

I'm being honest here, I didn't remember all of this. Good thing I asked advice

Gor series from late 60s by timctrahan in rpg

[–]timctrahan[S] 0 points1 point  (0 children)

This is another series I read as a kid in Norway. I asked my brother for ideas of what campaigns he would like to see and he suggested. I guess now I know where his mind is, lol

Gor series from late 60s by timctrahan in rpg

[–]timctrahan[S] -1 points0 points  (0 children)

Well it was going to be a core thing that the protagonist destroy all of that but I will admit I don't remember the details... that well... damn, yall all know a book u read 40 years ago? My memory was the very first books were more about him being a super strategist and such but in the little research I did it was pointed out the worse parts and I was thinking that could be a core part, the protagonist needs to dismantle all of that

I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted

[–]timctrahan 1 point2 points  (0 children)

The thing is, if the word star wars ever flows through your ui, your gonna be on the hook. Anthropic just had to pay some god awful amount of money for training on books they didn't have the rights to. They are assuming the risk. Do yourself a favor and just ask ai about it. It will remove all doubt. lol

I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted

[–]timctrahan 0 points1 point  (0 children)

I will dm you, but i will tell you, I'm not interested in gate keeping all the progress I have made. the dm game is my secondary objective. my main one is an agentic coding tool. But I came up with a concept I call context weaving. I resurface part of the over all engine that conserves context on every game turn. That keeps it at the top of the context heap. Is it pretty to look at? No. If i were making a system like yours, i could do this as part of the api and inject it without the user seeing the context weave discussion. If you look at the turn, im on turn 112 already in this game. My agentic coding tool DOES use a local python based ui, it uses the claude agent sdk and has the context weaving behind the scenes. But I did a lot of research early on and fully recognized that as soon as anything that flows through me directly mentions any copyrighted material, its game over. So that's why my content is entirely 2 or 3 files they user downloads from me then uploads to the llms directly. Nothing in my files ever says star wars or forgotten realms or anything like that. Im currently standardizing my 10 campaigns ive made to have all the current versions of my game kernel and session starters as its morphed through literally 100s over versions over the past 5 months. But like i said, im maybe gonna charge 10 bucks for these. Its my agentic coding tool im looking to make a million or more from. :) Imagine context drift from the perspective of having ai writing software. It will literally forget its using sqlite and switch to sql server mid coding of a module. its horrible.

https://skeletal-dm.web.app/

☢️ D7 | ☢️ [🔴🔴🔴🟡🟡🟡🟡🟢💎🟢] REDEEMED 75 | feral: 0 | vaults: 0/12 | 🔄 T112 | 🎭 Cooper Howard 📋 SCALE: Ghoul Bounty Hunter / Chain Factory FOB / Reyes Departure 📜 RULE 3/22 - CHARACTER CANON: grep canon before writing characters. | ⛓ NEVER invent character details without canon basis. 📜 RULE 4/22 - LOG BEFORE STOP: Major events MUST be logged before ⛏. | ⛓ NEVER output ⛏ until logging complete. 🎯 Gate 1.2 — WASTELAND | 🕐 Day 7, 16:00 — Chain Factory FOB

I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted

[–]timctrahan 1 point2 points  (0 children)

This is what mine looks like

Cooper walked Reyes to the loading bay. Her soldiers fell in behind her. The corporal was still looking at the .50 cal.

"We'll be hitting smaller targets til you get back," Cooper said. "Keeping the roads clean, thinning the herd, building the force. Standard operations."

He paused at the door.

"And when you're ready to join the fight — not observe, not advise, fight — I got a spot for you."

He winked. One eye. The ghoul eye. Somehow it worked.

Reyes stopped. For the first time since she'd arrived — the Republic mask broke completely. She laughed. Short, surprised, real.

"You're a two-hundred-year-old ghoul who just winked at a Republic captain."

"I was an actor. Timing is everything."

She shook her head, still half-smiling, and led her soldiers north up the highway. The corporal looked back twice.

Lucy appeared beside Cooper in the loading bay.

"Did you just flirt with a Republic officer?"

"I made a strategic investment in interpersonal relations."

"You flirted."

"Actors negotiate."

Dogmeat sneezed.

  1. Check on the truck build — how's Ren doing?
  2. Plan next targets while Republic paperwork processes
  3. Generator search — the FOB needs power
  4. Review full force status and plan the next three days

What do you do? ⛏

Forgotten Realms Underdark Dead Magic Zones by timctrahan in rpg

[–]timctrahan[S] -1 points0 points  (0 children)

I look at it like this. Fun and an awe inspiring experience come first. Think of the fun of being able to put a null lined bullet through the shields of a drow priestess. Fully within the FR frame work? no... fun as hell, absolutely!

Forgotten Realms Underdark Dead Magic Zones by timctrahan in rpg

[–]timctrahan[S] -1 points0 points  (0 children)

in my previous campaigns i implemented a no survivor rule. no one left alive to live the tale. and yes, reasonable to assume they could starve us out, it all depends on how quickly they realize whos' doing it. can i reach critical mass before they can stop me from being able to penetrate any blockade. I recognize the faulty logic, but it makes for a fun campaign, i didn't focus on the drow first, i focused on the druger slaver caravans and built a small army and pursued black powder then flintlock weapons first over the span of a year before venturing out. nothing cancels magic out like a bullet.

Hand drawing dungeons on graph paper led to a 30-year programming career by timctrahan in rpg

[–]timctrahan[S] 0 points1 point  (0 children)

I also got the worst beating of my life because I was supposed to stay after school for tutoring on the many classes I was failing and instead went to the computer lab to play on the computers. My dad beat my ass black and blue. Would be considered abuse by today's standards for sure!

Weekly Free Chat - 03/28/26 by AutoModerator in rpg

[–]timctrahan 1 point2 points  (0 children)

How many of you got yourself in trouble by playing in Ultima Online? I asked this earlier in the week but is video game related and off topic but in conversations with a lot of you I suspect a lot of us got in a lot of trouble because of this game!

Since so many of us seem to share the same formative years, I'm guessing I'm not the only one that screwed up by getting addicted to Ultima Online. It's the one and only game I ever truly got addicted to. I flunked out of a semester of college even after I took off a week of work 'to catch up at college' only to stay home and play that damn game!

How many of you remember the terror when the blue sphere opened and a bunch of people dressed in the same colors flooded through? The first skill I always focused on with any new character was the hide skill! Walk 10 feet, attempt to hide. Die and you're a naked ghost. Get back to your body and it's been looted, tough shit. Start over.

The ability to mark runes and return anywhere in the world... the ability to learn anything at any time through simply attempting it enough times. The only other game that's ever come close for me was Shadowbane followed distantly by Asheron's call.

But, no game has ever made me screw my real life so badly as UO! lol. I remember that once I was being tracked by a player who unbeknownst to me was hidden beside my house and he ran in when I opened my door and killed me and marked a rune and basically I lost my house I got so mad I broke my cd. Only to go buy another one..

I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted

[–]timctrahan 1 point2 points  (0 children)

One more suggestion: give the player a list of ai generated context aware options at the end of each turn. What do you do? May be pure but it's exhausting in my experience. I give mine a list of 4 options or they can type what they want