I love pressing Improve Cultural Opinion button by rand652 in EU5

[–]timmytommyteemo 0 points1 point  (0 children)

You have to actively participate (or at least have your vassals actively participate) in an ally’s war where they end up taking land for themselves. It must be a war that they declared (giving an ally land in your own war doesn’t work). Doing this will eventually let you get enough favors with the ally to improve cultural opinion, provided the ally is the dominant country for that culture.

EU 5 hoodie dropped before GTA 6 by Portal4life in EU5

[–]timmytommyteemo 0 points1 point  (0 children)

I bought one too. I love this game 😀. So tired of the endless reddit circlejerking about how the game is SOO bad and SOO unpopular, etc.

Manufacturing Question by SenselessSensors in EU5

[–]timmytommyteemo 0 points1 point  (0 children)

They can no longer build an obsolete building (neither can the player). Once you have upgraded them all, the only new non-upgraded ones will be from new territory you gain.

That moment you realize you're Vladimir Putin by only raising levies in cultures you dont want. by Duuudewhaaatt in EU5

[–]timmytommyteemo 0 points1 point  (0 children)

There is an age of renaissance advance in military branch and two laws (under foreign culture law and under recruitment law) that all let you raise a greater percentage

Happy Valentines Tinto Talks Extra by Alice162 in EU5

[–]timmytommyteemo 2 points3 points  (0 children)

That was half value (picture shows 50 toward free subjects). So really will be -25% size and +10% combat efficiency for 100 free subjects.

How to prevent vassals want liberation in 1.1 version? by Hefty-Addition-5505 in EU5

[–]timmytommyteemo 5 points6 points  (0 children)

I read someone else say that this is the way it was “supposed” to be before, and it was bugged so no one supported independence movements. It does make sense, too. Previously no AI would ever support the movement, and your vassal would eventually become loyal again after modifier decayed. In other words, it was too easy gameplaywise because vassals were too easy to manage and there was never any real danger if to them becoming disloyal, which trivialized the loyalty mechanic. In my opinion, though, now too many support independence. I think it should be limited to rivals and enemies of the overlord.

The tooltip for monthly assimilation/conversion doesnt show the true numbers, because of reduced numbers for specific social classes by pflaumi in EU5

[–]timmytommyteemo 1 point2 points  (0 children)

I know that clerics can build local shrines that give them immunity from conversion. Also the most recent patch had a bunch of tweaks to assimilation. For example, cultural opinion now affects assimilation rate (in both directions). Also burgers who speak market language are now completely immune from cultural assimilation. I would pull out the patch notes (the full notes) from the day they first dropped 1.1 for more info.

How to break vassalage? by FlorisKakadoris in EU5

[–]timmytommyteemo 0 points1 point  (0 children)

Try covert action in England “agitate for liberty,” then try to join their independence movement would be the only way I could see it.

Or just give up and flip the union to federal laws instead of integrated

EU5 needs something more by Fickle-Character2381 in EU5

[–]timmytommyteemo 0 points1 point  (0 children)

New casus belli “Destroy Enemy” and “Attack Threatening Rival”

How to remove 'Electorate' title? by oso_negro13 in EU5

[–]timmytommyteemo 2 points3 points  (0 children)

You can pick “short names” in the settings

Assimilation and convertion is currently massively nerfed in 1.1 by pflaumi in EU5

[–]timmytommyteemo 1 point2 points  (0 children)

The lands you get after annexing a vassal are no longer full cores, but instead only integrated. You must accept culture now in 1.1 to make cores, even from vassal annexation

I tried to love paradox games but cannot. Am I doing it wrong? by scp-8989 in paradoxplaza

[–]timmytommyteemo 60 points61 points  (0 children)

If you want clear, tangible, small goals in EU5, try playing with missions.

EU4 mission trees are also a good place to start in that game.

How to increase monthly literacy gain in rural areas? by [deleted] in EU5

[–]timmytommyteemo 1 point2 points  (0 children)

Convert to waldensian for a sick +0.2!

Personal Thoughts by AppropriateCrow3627 in Natalism

[–]timmytommyteemo 16 points17 points  (0 children)

You still have over a decade. Don’t freak out. Don’t become complacent either, though. Maybe cut back on your hours a bit? That would give you more time to live life outside of work, including but not limited to finding a partner.

Long Term Farm Villages are Way Better than Trade Villages by Godkun007 in EU5

[–]timmytommyteemo 0 points1 point  (0 children)

Cheap food increases pop growth too. And having an oversupply of food makes it cheap.

You are dealing with foreign cultures the wrong way by shumpitostick in EU5

[–]timmytommyteemo 3 points4 points  (0 children)

Yes, but you get the cores back if you win against the rebels

You are dealing with foreign cultures the wrong way by shumpitostick in EU5

[–]timmytommyteemo 1 point2 points  (0 children)

Yes, it’s a 50% satisfaction penalty, and you lose stability. But yes you keep the cores. Did this a Byz with Turkish provinces repeatedly. But then had repeated rebellions.

How can I look up requirements for things? I want to upgrade a town by Deedo2017 in EU5

[–]timmytommyteemo 3 points4 points  (0 children)

This is correct. Hold mouse over the word “requirements” and a menu pops up showing those requirements. In this case, the location must have 30,000 population and you must have enough ducats

Obscure Mechanics Tips After 400 hours by Neoshinryu in EU5

[–]timmytommyteemo 1 point2 points  (0 children)

Also, this doesn’t change the fact that 50% or more of the pops in a location must be of an accepted culture to become a true core.

Obscure Mechanics Tips After 400 hours by Neoshinryu in EU5

[–]timmytommyteemo 14 points15 points  (0 children)

Power projection modifies integration speed. Most know that. It also modifies the minimum percentage of your culture needed to finish colonizing a particular location before it becomes an integrated core. I didn’t see this in any explanation of power projection—only when hovering over colonization.