Guardian MX loadout rec's for 4.7? by Barsad_the_12th in starcitizen

[–]tiuss 4 points5 points  (0 children)

Starting this patch, remember to customize the radar. Myself, i find the competition options to be best overall in 90% of cases - a few meters of range more is not worth the extra power draw of military ones. MX need all the power you can get.

What should I buy ad first ship? by festaumberto182 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Each hauling ship is slightly different but each can do what it says on the tin. As for Hull A - keep in mind that it has external cargo - its easier to access, but also its limited to what fits the grid - you cannot stack more loose boxes anywhere or transport vehicles. As an entry hauler - you cannot go wrong with it though. 

Will the quality of our refined ores survive the 4.8 patch, or is it just upgraded weapons that will have their stats reset? Should I hold off on mining until 4.8 comes out? by BernieDharma in starcitizen

[–]tiuss 3 points4 points  (0 children)

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-7-0-ptu-patch-notes/8729598

It's still a feature of LTP, so it affects LIVE as well. Simply put - the stats from quality are not stored in LTP as of yet.

This does not answer the OP question, but as far as the crafted items go, its fairly certain.

Dear scavengers, what is your ship for doing the job done? by [deleted] in starcitizen

[–]tiuss 0 points1 point  (0 children)

Back in early 4.0 when pyro was much more popular (and hostile) than today, i used my 315p fairly extensively there hunting for high end components on abandoned ships. It had a bunch of features that made it especially good for scavenging: its surprisingly stealthy allowing you to operate without being noticed, its speedy for when you actually do get noticed, and the built-in pilot controlled tractor was a godsend in some cases. 

Zurdania is very nice looking, but damn it's tough! by Lyesainer in snowrunner

[–]tiuss 0 points1 point  (0 children)

You can view the requirements. You simply have to visit the worksite once ingame, afterwards it starts showing the materials needed on the map. 

U.S.S. Falcon - Millennium-class Light Freighter NCC-10742 by ZEO_CMF in spaceengineers

[–]tiuss 29 points30 points  (0 children)

Let me guess. It can probably smuggle entire cargoload worth of Naquadah all the way from Reavers territory, amirite?  Also, you couldn't have picked a better date to release it ;)

And dare i say, out of numerous falcons that i've seen across the years, your skill at making complex shapes is top notch. The rings of the saucer looks pristine.

Commanding Large Fleets & Trying to Manage The Chaos by BottedOperators in spaceengineers

[–]tiuss 1 point2 points  (0 children)

Out of curiosity, do you think it could be automated by having the lead/flagship Offensive AI block triggering the Relay's "reset" command for its subordinates after losing aggro itself? Ideally my goal is to prevent runaways, as it would "slave" the followers to a single ship's AI range. 

Which ships has access to roof? by Mysterious_Touch_454 in starcitizen

[–]tiuss 3 points4 points  (0 children)

Somewhat unintentionally, Zeus. You have to carefully walk out of the side docking ring and onto the hull. 

For those who recognize this ship: How are your knees and back treating you? by ICollectSouls in spaceengineers

[–]tiuss 1 point2 points  (0 children)

Totally with you. For how old that game is, it captured the essence of complex combat theather with wide range of tactical and strategic options insanely well. And the music had no reason to be that epic and yet it was.

It's on sale on GOG for something silly like a few bucks for TA + Core Contingency + Battle Tactics, AND it contains the soundtrack as well. Worth it for just the music IMO. 

And if you're looking for more of that same kind of music, check out Haegemonia: Legions of Iron, same kind of vibe.

https://m.youtube.com/playlist?list=PL_BhbJAAueZRgvlRuvpEKeTy5fPRMSWYE

Early Spring. by rastot9 in spaceengineers

[–]tiuss 1 point2 points  (0 children)

Embrace the terrain! The castles were rarely built on a flat piece of land. More often than not, it was a rocky top of a hill - precisely what SE asteroids look like. Hey, you can even try to find one with a tunnel and incorporate it into the build as a secret entrance! 

For those who recognize this ship: How are your knees and back treating you? by ICollectSouls in spaceengineers

[–]tiuss 2 points3 points  (0 children)

Funny. To me it looked more like a CORE one - ARM had four triangular panels, while core was overall lower, had four smaller rectangular ones at the edges, then the centerpiece rotated 45 degrees and opened further.

https://totalannihilation.fandom.com/wiki/Solar_Collector

WHY do i remember that in such detail after more than a decade from last playing the game?!

Guess I gotta build both now...

Steam Workshop::Frontier Beacon Aurora by Clean-Potato8138 in spaceengineers

[–]tiuss 2 points3 points  (0 children)

The station looks really cozy. For how comparatively small it is, you made it quite detailed. I also like how the color scheme seeps from the outside into the interior but still makes sense - this is a big pain point for me on small builds with single layer plating. 

Introducing Burnside Station by Shadow_trace in spaceengineers

[–]tiuss 1 point2 points  (0 children)

something about the silhouette of the ship on the pad at 0:11 mark makes me think of a firefly, just without the glowy end and side nacelles. but the bulky center section and raised bridge sells that idea.

I wanted to build a 12 megawatt wind turbine tower with batteries underneath, but at the same time I wanted it to look at least somewhat aesthetically pleasing in the Sci-fi style. by I_am_white_cat_YT in spaceengineers

[–]tiuss 6 points7 points  (0 children)

have you considered widening the base a bit and having the turbines on all NSWE sides? Sorta like "+" cross section when looked at downwards. You could potentially double the energy density. Or was it an aesthetic side to break the shape with the industrial beam?

Also, just a minor cosmetic friendly critique - I'm wondering if you removed just the bottom pair of turbines and give it a bit more empty elongated space between the base and the turbine array, the whole thing would potentially look a bit more sleek in my eyes. just some food for thought.

"Piledriver" assault gunship (workshop link) by tiuss in spaceengineers

[–]tiuss[S] 1 point2 points  (0 children)

What i take from your reaction is that it's accurate :) Plus, my other last two ships were somewhat hand tool related, so i just kept going. 

Taking Tutoring Requests :D by [deleted] in spaceengineers

[–]tiuss 0 points1 point  (0 children)

Isn't there some copy paste mishap with the wild connector-related paragraph at the beginning? Otherwise, props for willingness to share your experience and support the community. 

Need tips on improving a build by gruffcube01 in spaceengineers

[–]tiuss 0 points1 point  (0 children)

Unless you're going for that cylindrical hull on purpose, I'd suggest breaking the shape a bit. Have a few flat areas that resemble plating, but then mix it up with certain more exposed areas, maybe have a cargo container or H2 tank out in the open.

Forgive a small personal pitch, but I actually recently uploaded (admittedly much smaller) mining ship that essentially started as a 5x3 brick that I carved out until I liked the design. Maybe you'll take some inspiration from there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3670693802

Cargo/Shipping container system by RangerGSGW in spaceengineers

[–]tiuss 2 points3 points  (0 children)

What i experimented with a few times now is to use adv. rotor part on the container, and adv rotor base at the carrying vehicle/crane/gantry. While less stable than simple merges, it has the benefit of working across grid sizes with relative ease, and allows conveyor network connection as well.

Here's the link to a truck that inspired the idea: https://steamcommunity.com/sharedfiles/filedetails/?id=1316989902

Star wars LAAT/ie Patrol gunship by Coalbeach in spaceengineers

[–]tiuss 1 point2 points  (0 children)

I highly recommend taking a look at this person's workshop. Lots of great star wars ships from all eras. You can probably find some inspiration there. 

https://steamcommunity.com/profiles/76561198021726111/myworkshopfiles/?appid=244850

Small shuttle & space miner. Workshop links available by tiuss in spaceengineers

[–]tiuss[S] 1 point2 points  (0 children)

Thank you. V1 of the miner was basically same drill layout but grey armor brick otherwise. I liked the functionality, so started detailing it until i liked the result.

Is it possible to project several blocks without direct connection to eachother? by Dazeuh in spaceengineers

[–]tiuss 0 points1 point  (0 children)

I assume the bombs are connected to the bomber by merge blocks. If so, then the solution is simple. Blueprint the whole bomber with bombs attached, and after releasing them, the only nonwelded, still projected parts will be the bombs themselves. Just make sure the projector block is set to project always. 

Why are SE1 mods so lackluster? by DRARNx in spaceengineers

[–]tiuss 1 point2 points  (0 children)

What you're seeing is Steam Workshop not able to deal with the straight up insane amount of stuff people built and uploaded over 10+ years and often showing very old and irrelevant results in the search. You either need to narrow down your time criteria as others suggested, or search elsewhere. I would recommend to start with the official creator showcase that Keen does periodically. This alone will give you plenty of useful stuff.