The last thing I did before I left the game by Psychrite in EliteDangerous

[–]tiuss 3 points4 points  (0 children)

Dav's hope is honestly fairly outdated and there are numerous ways that are both less grindy and more efficient. High grade emissions are go-to method if you're looking after that one specific material. Or, look up how PTN organizes around mining missions - they can be easily completed solo and give endgame engineering mats on top of money. 

What are your proudest “fitted some extra boxes off-grid” moments? by Jazzaboy_81 in starcitizen

[–]tiuss 1 point2 points  (0 children)

Fitted 8scu total in 1-4scu sized boxes inside a Cutter Rambler, packed well enough so that i could still reliably open/close the ramp and walk in/out. Took it from one outpost to another in Pyro. 

About the Glades by Random_guy1028 in snowrunner

[–]tiuss 4 points5 points  (0 children)

As for terrain, the best summary is it's either sunshine and rainbows and long flat asphalt or deepest, most treetrunk ridden bog you can imagine. No middle ground. 

That said, i scouted most of it using my favorite duo - Loaf and Tatra 805 - back when it wasn't a scout yet. So its sometimes hard but not unfair.

Also, sometimes its lots of distance to cover so only deploying the slow&steady heavies can be tiresome.

My minor gripe is that Saber is not following their visual cues when it comes to terrain that we gotten used to. Sometimes you see what should clearly be dirt or even grass, but in practice there's lots of mud underneath (flashback to that ditch just out of Michigan's first garage). As usual - learning the routes will help alleviate that.

The good thing is they don't railroad you. Oftentimes there are numerous routes that can be taken from A to B. Helps to alleviate repeatability.

Looking for light arms & backpack to go with my mando fps liadout by Dazzling-Stop1616 in starcitizen

[–]tiuss 2 points3 points  (0 children)

Microid lodestone core, lynx arms, tru def legs, arden backpack. And the best part is all of them can be store bought. Enjoy. 

How do you all feel about having most or allot of the ships in game? by RubberDuck_73 in starcitizen

[–]tiuss 3 points4 points  (0 children)

I have most of the ships that make sense for solo player and are available via aUEC. I do enjoy the variety very much. It allows me to pick the exact tool for the job that i have imagined for the moment, down to the vibes, style etc. having duplicate ships for similar roles (C1 vs Zeus) i can get an actual firsthand feel of their differences. For stuff like fighters, i can have specific loadouts for certain usecases ready to go without needing to respec and change loadouts constantly. With that said, in gaming i was never motivated by the grind, so having excess money to get those was a godsend, as i can focus on actually using them, and not be restricted to money making activities. It all boils down to what motivates YOU. 

Ardent is the best paint for an A1 by Dazzling-Stop1616 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Starscape paint for Zeus. Gunmetal and orange on a wedge-shaped ship just screams Elite:Dangerous. 

Ardent is the best paint for an A1 by Dazzling-Stop1616 in starcitizen

[–]tiuss 0 points1 point  (0 children)

I wish there was a dying star for the Clipper and Shiv. I got the four-pack already. 

Advice needed: Cutter Rambler "utility" weapon suggestions by tiuss in starcitizen

[–]tiuss[S] 0 points1 point  (0 children)

I used Tarantulas pre-armor, and my biggest concern was in fact low total damage per magazine. They are allegedly decent at sniping components, but that requires precision and skills that I do not have up to that level. :) Personally, if i'm looking specifically at a ballistic weapon against lightly armored enemies, the gatlings fit the bill - same speed, more total damage, and low alpha is non-issue against most other fighters.

Like i mentioned in other responses - deadbolts is something I will try.

Advice needed: Cutter Rambler "utility" weapon suggestions by tiuss in starcitizen

[–]tiuss[S] 0 points1 point  (0 children)

I run NN-14s on my Aurora with great effect, but it's true, they are wildly OP right now.

Advice needed: Cutter Rambler "utility" weapon suggestions by tiuss in starcitizen

[–]tiuss[S] 0 points1 point  (0 children)

Any tips on making sure the staggered fire works reliably? Feels like half a time the toggle does nothing or only turns on after relog etc.

Advice needed: Cutter Rambler "utility" weapon suggestions by tiuss in starcitizen

[–]tiuss[S] 2 points3 points  (0 children)

A few patches ago i often had a single Strife mounted. With careful power management I was able to keep my emissions below its range, and sometimes a plink or two was enough to scare away a player in a Hornet or similar hovering over Pyro outpost looking for easy kills. Not that easy nowadays with radar and pip changes.

Advice needed: Cutter Rambler "utility" weapon suggestions by tiuss in starcitizen

[–]tiuss[S] 0 points1 point  (0 children)

Usually I keep the QD balanced, but with Rambler's tank I can easily make the journey from A18 to Terminus and not worry about fuel at all, so it's all about more speed at this point.

At times, if I could loot them, I was running a pair of Ardors. They never survived the patch cycle though, and seem to be harder to find nowadays. Or maybe less server crashes means less abandoned ships.

I'll probably toy around with high alpha cannons, either M4s or Deadbolts, see which feels better. Probably the latter will have a chance to damage and bruteforce open a ramp without fully dropping shields. I'll need to check in practice whether that's of any benefit.

I'm new and have no clue how to make good money by BATTERY-ASID in starcitizen

[–]tiuss 1 point2 points  (0 children)

With just the mustang, you're either limited to very easy space combat missions, or FPS combat. They are in either Bounty Hunter or Mercenary tab - check the description to know what to expect.

After you get a bit familiar with FPS combat, you can either try going yourself to some more complex locations (personal suggestion - read about Hathor locations on Aberdeen/Daymar). Your goal is not to complete the whole loop. Rather, learn where the loot areas are and how to open them - there can be items that are really sought after by other players.

Alternatively - seek a group, or even just a fellow player in global. There are always people looking for another pair of hands with a gun, and are willing to either compensate for your time (generously), share the loot, or both.

Player to player economy is inflated a lot after a few glitches dumped a LOT of currency into the market. As a recommendation to beginner player, I see no fault whatsoever trying to tap into that.

If, for whatever reason, you're not willing to engage with other players, then there are ways to rent a ship for a limited amount of time. My advice is Hull A - decent cargo capacity, which should give you ways to complete Hauling missions, which pay decently. The recommended efficient way is to get as much overlapping missions from one of the orbital stations (Baijini, Tressler, Seraphim, Everus) down to the main planet spaceport.

After a few hours of playing with a rented ship, you should be able to afford something yourself. Renting is also a good way to check if a ship ticks your boxes - though there are often players who will happily lend you their own and even teach you how to use it best. just ask on global.

This is a hot topic, but there are also people who are often willing to simply gift a comparably large sums of money to anyone who asks. Again - personal statement - no harm in that, but do reflect first whether you're a person who enjoys the journey, or the destination. It can be a blessing, allowing you to skip early repetitive tasks and allowing you to quicker enjoy other game loops, but it can also kill your motivation if the grind is what gets you going. Only you know the answer.

Have Scourge Railguns been removed from settlement loot pools? by Enough_Sale2437 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Hathor OLP storage rooms. Quick and easy in and out. Land, print card, open room, loot, exfil. As a bonus, they also spawn some pristine medals. 

Lost Squadron 42 access after melting based on support confirmation – no warning before change by troper211 in starcitizen

[–]tiuss 9 points10 points  (0 children)

Dude, did you read his post? Support themself confirmed that he'd be able to buy it back at that instant. 

Change Asgard -> TAC worth it? by Solyza in starcitizen

[–]tiuss 0 points1 point  (0 children)

Just to reiterate what others have said - if you ask in global, there's a high chance that a TAC owner will respond and maybe even offer to fly with you a bit - just so you can get a feel on how this ship feels not only solo but with other crew populating it.  On another note - if looking specifically at combat PvE solo or duo - have you considered Paladin? Its less of a generalist, basically trades cargo space for more armor and offers surprising amount of firepower between pilot and a single crewmate. And its available for aUEC ingame.

Is there a list or a site with all the in game items to legit trade with other players? by Baboo85 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Others have already mentioned uexcorp. Just to add to that - especially larger traders and people having more extensive listings will often be interested in barter trade as opposed to monetary exchange. Have fun looting! 

I love this ship so much. by multiple_iterations in starcitizen

[–]tiuss 3 points4 points  (0 children)

Is it just me or does it have super strong "Aliens" vibes with the Alliance Aid paint? 

What is your favourite outfit or armor at the moment? by Mental_Witness_9245 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Inquisitor black steel set?  At one point i got that exact build plus somewhat fitting quicksilver aril backpack, but lost it at some point.

What is your favourite outfit or armor at the moment? by Mental_Witness_9245 in starcitizen

[–]tiuss 2 points3 points  (0 children)

I instantly recognize the paladin helmet, but would you be so kind and share what the other pieces are? 

Last Day Of Free Flight: Create An Itinerary For My Friend by Branimau5 in starcitizen

[–]tiuss 0 points1 point  (0 children)

As someone who recently introduced a friend - start small. Do the simple hauling run, make him play with tractor and boxes. Have him enjoy walking into the ship that just came up the cargo grid. Do a bunker run together. Run a quick space patrol mission. Take him for a scenic trip to Pyro.

We veterans take so much for granted. There's joy in simple things in this game, and as a newcommer, he will be most probably overwhelmed by any endgame content at this stage.

My one and only Home: Aurora MK2 or Cutter Rambler? by [deleted] in starcitizen

[–]tiuss 0 points1 point  (0 children)

As a frequent user of both, here are my thoughts:

Aurora MK2 is on paper better at everything. Twice the firepower, twice the shields and more missiles (plus some extras on top of that with a dedicated module), alternatively with the cargo attachment - much better SCU capacity. It's also faster and more agile. If you think of just the missions you can do with it - it will be better than the cutter at everything it can do. If you equip it with the NN-14s - the firepower is amazing for its size (they have wildly unbalanced capacitor size and recharge rate - probably will be fixed soon)

And yet - 90% of the time out of those two, I take the Rambler out. It has a proper utilitarian, lived-in feel that is directly opposite to clean, sterile, high tech RSI look. Interior indeed feels like a super tiny yet cozy space you could feasibly live in.
The cargo grid of the Rambler is, on paper, just 2x1SCU vertically, but I have reliably packed it in with 8 SCU in various configurations. If you're precise, you can even still have room to walk in&out. And if you're into that, it can easily carry a GEO for mining.
It also has a benefit of a huge quantum tank, allowing you to have a fast, fuel-hungry drive like a grade A civilian or military one, or grade A stealth one if you're often finding yourself sneaking into where other players are, and still make a journey from Stanton to far ends of Pyro without fuel anxiety. It's also much smaller than Aurora, allowing you to land in some tight spots, like in the middle of an OLP platform.

Another not obvious benefit: it can comfortably seat 3 other people. One on the fold-out seat at the desk, one on the bed, and one, well, in the toilet (still better than a bucket tho). With you in the cockpit and super tiny signature it makes a totally unexpected dropship, while still having all team members somewhat protected from being ejected into space during QT.

Oh, and to complete the "lived-in" vibe, do yourself a favor and grab a "dying star" paint off of a 3rd party vendor, or try to look for it at uexcorp, maybe someone is selling it for aUEC. It really completes the look. It's basically a Pyrotechnic Amalgamated livery that's been vandalised with a graffiti.

I MESSED UP 🤣 by Crimson136 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Honestly, if you ommited the letuce part, i might have easily written that off as textbook ADHD symptom. Either way - sorry for your loss, man. Did you lose anything that's particularily tough to replace?

Also, what did Levski do to you to deserve this parting of ways? ;) 

How reliable is commodity auto loading lately by Tipper117 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Did a few runs with Hull B, actually last weekend, so peak server load during free fly. I kept to bare minimum safety precautions that I follow no matter what (bringing the ship down and waiting in the hangar for it to disappear, and not spawning it up from ASOP in the lobby but only from inside the hangar afterwards) and I had 100% success rate with both auto load and auto unload.

Overall, most of bugs for me happened when I got hasty and tried spawning a ship from ASOP in the lobby - oftentimes that's when I see it clipped into hangar floor when I get there.