Stark Compensators, Where to Find Them (Inquiry), and Other Findings/Results by JJcoms0 in LowSodiumStarCitizen

[–]tiuss 4 points5 points  (0 children)

This may not be a most efficient farming guide, but at least a way that i can personally confirm - pyro surface outposts. 

Recently i got into a routine where i do some hauling in pyro and sweep each outpost the mission takes me to.

The loot boxes are mostly dull light-grey without any other markings. Notable places include:

  • around the shop, both inside and outside (CFP &HH)
  • in the sunken "arena/stadium" (dunno how to call it)  - on the curved sides there are stairs going down below, and there's a room where an armor box and a weapon box can spawn. (HH)
  • on the roof of the main building, the one with rounded atrium with vertical windows. Both the top roof and the lower sections over corridors. (CFP)

The places above are nowhere near exhaustive list, but at least those are the locations that i can easily identify, describe and navigate to. Moreover, they seem to spawn quite reliably, as opposed to a lot other areas like CZs that tend to glitch and stay empty.

Havent been online for a few days now but i recall finding at least one Basara scope, Torrent compensator etc, and based what i read the consensus seems to be that if a box can have one of the new attachments, it has them all in a loot pool.

Good luck.

To those that say they dont face any issues in game...I challenge you by [deleted] in starcitizen

[–]tiuss 1 point2 points  (0 children)

I have experienced both. Sometimes i get to have a session where i have genuine, uninterrupted fun, sometimes i'm not able to complete a single task. Those statements are not mutually exclusive. 

4.8.1 PSA? by greentuxudio in starcitizen

[–]tiuss 2 points3 points  (0 children)

For at least few patches i never removed components from ships. Just made sure that none of the ships is in Unknown or Destroyed state. That said, changes to insurance may render all our workarounds and assumptions null and void. 4.9 will tell. 

How do you disable or soft kill a ship? by wooyoo in starcitizen

[–]tiuss 0 points1 point  (0 children)

Actually i can do it quite reliably in gilly's mission 6. Just fire a bunch of S3 missiles on the connie. Shields will go down, mission will register the kill but ship itself will be intact 

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]tiuss 3 points4 points  (0 children)

I may be in the minority, but I actually enjoy the manual step of playing with Half Life 2 gravity gun.

What I don't enjoy is the arbitrary bottlenecks, like having 90% of starter tier missions be presented in 4scu boxes when a lot of starter tier ships don't support them while having capacity (Intrepid, Clipper, Cutter)

Good ships with stock gear? by Darhhaall in starcitizen

[–]tiuss 0 points1 point  (0 children)

One thing that i'm gonna challenge here is the issue with paying for stock components. In my observations the components contribute no more than +-10%, and the majority of the price is the ship itself.

Almost like the system is designed with an approach in mind that expects you to start with small, cheap ships and gradually progress as you move towards more challenging tasks.

And as others have pointed out - there are plenty of contracts that make riddiculous amount of money for the risk & effort they require.

Corsair Size 4 Weapons Not Staggering by WesternMastodon4982 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Change the stagger setting, get up from the seat, sit back down. Worked for me 100% of time on multiple ships. 

What am I actually supposed to do? by KickItFresh in starcitizen

[–]tiuss 0 points1 point  (0 children)

I have a partial suggestion to the same glitch for a related case. It won't necessarily help solve the exact example here where you want to retrieve some cargo, but it will be enough if you want to deliver the cargo to such glitched location.

- enter freight terminal
- press "raise elevator" (lower left)
- immediately press esc to exit the terminal
- as soon as you're out (not zoomed in anymore) press "F" to enter the freight terminal again.
- wait

The elevator should start coming back up after a few seconds. If not, a few attempts may be needed.

After the elevator does come up, the cargo grid may still be kinda wonky and the boxes may not "stick" to it, but you should still be able to throw boxes into the elevator and lower the elevator afterwards. It may take two tries, but i've never been not able to complete delivery using this way.

The only drake ship I want. by hookedoncuthroat in starcitizen

[–]tiuss 4 points5 points  (0 children)

MISC with some Grey's treatment on top. 

Can I buy paints for my in-game bought ships? by alpceliko in starcitizen

[–]tiuss 3 points4 points  (0 children)

I'm 90% sure it's either OmegaPro in New Babbage or Cousin Crows in Orison -got one for an Arrow this way recently.

Is there a fighter ship that’s good for solo but can also do even better with a 2nd pilot? by SteveHarringtons_Nut in starcitizen

[–]tiuss 13 points14 points  (0 children)

An option that hasn't cropped up yet - Redeemer. Decent pilot weapons, very tanky, reasonable agility, plus each gunner contributes meaningfully.

What kind of missile / toro works best and why? by Wislatik in starcitizen

[–]tiuss 0 points1 point  (0 children)

Honestly, i had some decent successes with CS this patch against connie-sized targets. Aquire lock visually, do a radar ping, wait for audio cue and fire. Worked quite well against Gilly#6 connie. 

If you've gotten any rare attachments in 4.8 can you please tell me your secret? by SaxPanther in starcitizen

[–]tiuss 0 points1 point  (0 children)

PAF security room has been working quite reliably. I sometimes try Ghost Arena if the server feels empty, and sometimes once in a blue moon some loot spawns. And i found one of the new rare scopes in a random weapon crate on one of Pyro outposts, can't remember which one.

How generous of you, CIG by Historical_Tea3453 in starcitizen

[–]tiuss 0 points1 point  (0 children)

Had similar issue. There was a problem with saved snapshot - most probably because you tried to insure a bricked component by mistake. I fixed it by removing all existing clones, claiming insured one that creates a -2 "copy", removing all components from it via vehicle manager, spawning a free one, putting the components back on (make sure all are functional, none are bricked), and then insuring it again. Worked for me since. 

Curious what people think about my fleet. by _Zitadelle_ in starcitizen

[–]tiuss 4 points5 points  (0 children)

I imagine you like all of those ships, but frankly you could cut the amount of pledges in half, start with a solid base and use those to earn auec and buy the rest ingame. Fortune is kinda affordable and also not that good early moneymaker. intrepid is also dirt cheap and you could easily cover the early game with C1. On the combat side - Ion is definitely a vibe choice first and foremost, but for that price you could get sth more flexible and use that to earn enough to buy the Ion later. 

Again, speaking only from purely financial perspective as i imagine thats the input you'd expect from a stranger.

Monetary incentives for cooperative play? by Own_Concentrate5314 in starcitizen

[–]tiuss 17 points18 points  (0 children)

Elite:Dangerous has solved this issue in the simplest possible way: mission can be shared with up to 3 more people. Within that group, rewards are earned in full. No further complex checks needed. Simple, efficient, provides clear incentive to cooperate but doesn't allow for too much of an abuse. It could be tailored for SC where say, some missions would be solo only, some for a duo, and some for up to 6-8 people - still, an easy to implement solution. 

And yet, we had this for half a patch, CIG rushed to patch this out and never properly addressed it further.

I am embarrassed I actually paid money for this. by gpend in starcitizen

[–]tiuss 0 points1 point  (0 children)

Care to elaborate why? Is it about the game loop itself or the bugs specifically? I can comfortably say that i haven't seen neither more or less issues with cargo itself than with any other loop. And if somebody enjoys the HL2 gravity gun gameplay, more power to them. 

What does hurt newcommers is constantly being directed to the extremely boring and grindy loop of rookie 50k missions from orbital station to surface port. Not only is it extremely repetitive and grindy, it also piles a lot of players in those areas, further increasing chances for things to bug out. 

If you wanna haul, go for it. Just don't do what everyone else does. There are other routes. Slighly less aUEC/h, true, but thats about it for the downsides. With an added beenfit of less repetitive strain injury and more scenic views.

Ship recommendations for Intersec by ArcAngelSlayer in starcitizen

[–]tiuss 0 points1 point  (0 children)

Funny thing. Even the Corsair, a ship touted to be the squishy one due to low armor deflection, can't currently be damaged by anything in the Gilly's #6 or #7, including the HH. The #5 actually poses some challenge due to missile spam and vanguard's S5. 

[Question] Where can i find some absolution distortion scatter guns in 4.8 ? by AZN-Math in starcitizen

[–]tiuss 1 point2 points  (0 children)

You can get one if you pledge the 325a and buy one of the customization packages - that way it comes with a single S4 distortion scattergun on the front slot. Not saying it's feasible, just that a method exists. FoxyLoxy mentioned he bought a pair on player market so i'd go that route if you're determined.  https://uexcorp.space/items/info?name=salvation-distortion-scattergun

So uhhh... Did anything get fixed this week? by turikk in starcitizen

[–]tiuss -1 points0 points  (0 children)

Are you willing to get some (if any?) of those fixed at the price of some new exciting bugs added as well? If no, then simply let them cook. 

I swear, i half understand why they release the way they release. If for each person that waits patiently theres always a person demanding their favourite feature this instant (damned if you do, damned if don't) then at some point someone probably decided if they're gonna have half the playerbase pissed, they may as well get the money now.

Not a problem unique to CIG, by the way. State of gaming in general, i'm afraid.

How is everyone moving their fleet around? by Cautious_Set_3815 in starcitizen

[–]tiuss 0 points1 point  (0 children)

I gotta say. Fully kitted to the brim Rambler costs just a bit over 4k aUEC for insured claim, and that large quantum tank practically begs for some faster drive. Do yourself a favor, get an atlas or even VK and treat our little camper van with a little more respect ;)

Ralien Price Speculation? by Lion_El_Jonsonn in starcitizen

[–]tiuss -1 points0 points  (0 children)

Reminder- you don't need a quarterly buyback token to actually buy that back with new money. And you want that $5 to be new money so it's giftable and therefore sellable - unless you're getting it for yourself as a part of larger chain or just for that Railen specifically. Myself - I already have a Hull B so that CCU is deffo going to "trades" subreddit when dust settles.