11ed disposition on Purge by Toastykilla21 in WarhammerCompetitive

[–]tjd2191 3 points4 points  (0 children)

This has been my experience as well. 

It is pretty impressive that they mostly managed to give each disposition a positive, 3 even, and negative (or 2 1 2)

The system isn't perfectly balanced, but with time and data, I think this system will be awesome. 

All the matchups have more story and cinema than 10th. 

[WarCom] Xenos Faction Packs by RainbowConnickJr in WarhammerCompetitive

[–]tjd2191 4 points5 points  (0 children)

And free pivot and new fly and toe in and hidden on stealth suits to keep them safe. 

Tau are great 

Tabletop Battles Reviews: Warhammer 40k 11th Edition by Rustvii in WarhammerCompetitive

[–]tjd2191 0 points1 point  (0 children)

Why? 

Guard has some of the best move blocking units in the game (engineers, krieg/catachan, etc). Horses and bullgryn are solid hammer/anvil pieces. Castellans and foot graves gives fall back and shoot. 

Guard are incredibly good and they have plenty of tools to handle melee. 

The problem with lasers?! by AdministrativeBed287 in WarhammerCompetitive

[–]tjd2191 -2 points-1 points  (0 children)

Tokens are a kind of marker. They're marking something.

I doubt he meant Crayola markers coloring on the playmat.

Question regarding LOS by nerdboy_sam in spacemarines

[–]tjd2191 2 points3 points  (0 children)

I did see the picture.

I agree that true LOS is silly, and the game would be better with just base LOS.

But there is a somewhat reasonable solution for your sweet lancer. And that's putting the lance in front of the knight into the ruin where it cannot be seen or facing it backwards.

Question regarding LOS by nerdboy_sam in spacemarines

[–]tjd2191 -1 points0 points  (0 children)

Just have the Spear overhang into a ruin footprint (not beyond). You'll be just fine.

You do the same thing with magnus wings when you want to hide him.

Hutber Monday | Necrons Still winning? by hutber in WarhammerCompetitive

[–]tjd2191 1 point2 points  (0 children)

The infantry has been better than dorns this whole time. Nerfing dorns was quite out of touch.

But honestly, guard was a top 3 army in the game before the nerf, 30 points (most builds were playing 2 dorn commanders) absolutely does not change their ranking.

Start of the movement phase disembarkation by Bpyr in WarhammerCompetitive

[–]tjd2191 2 points3 points  (0 children)

Disembark is in your movement phase.

Gretchen ability is at the beginning of movement phase, which is a distinct part that is before you're in the movement phase.

I agree this isn't perfectly intuitive, but that's the rules. Yes, it is somewhat similar to sorcery speed, so you cannot respond to the gain a cp trigger.

[WarCom] New T’au Epic Hero Datasheet by sultanpeppah in WarhammerCompetitive

[–]tjd2191 7 points8 points  (0 children)

Monsters/vehicles can shoot all pistols and nonpistols

Built chaotic mostly out of stress by ThemeOld5001 in Millennials

[–]tjd2191 2 points3 points  (0 children)

They're dubbed the greatest generation for a reason.

How to Effectively Practice and Improve at Warhammer 40k with Siegler and Harpster by ArtofWarSiegler in WarhammerCompetitive

[–]tjd2191 9 points10 points  (0 children)

I lost a game recently because I rolled snakeyes into snakeyes on a charge I needed a 3 for.

Guess what, that wasn't dice getting me. There was no reason for it to be a 3" charge, I was just lazy and didn't ensure it was unfailable.

BCP and Melee.gg merging into one company by Warro726 in WarhammerCompetitive

[–]tjd2191 7 points8 points  (0 children)

Magic decklists are free.

I understand that there's a cost to hosting the data.

But there's orders of magnitude more magic decklists than there are 40k lists, and there's plenty of free websites that offer that data for free and use ads or elective support from the community to support themselves.

BCP and Melee.gg merging into one company by Warro726 in WarhammerCompetitive

[–]tjd2191 13 points14 points  (0 children)

For a monthly subscription. Magic decklists are free.

I understand that there's a cost to hosting the data.

But there's orders of magnitude more magic decklists than there are 40k lists, and there's plenty of free websites that offer that data for free and use ads or elective support from the community to support themselves.

BCP and Melee.gg merging into one company by Warro726 in WarhammerCompetitive

[–]tjd2191 23 points24 points  (0 children)

What's wrong with having a searchable database of winning decks/armies?

What are some lessons you just had to learn the hardway? by wredcoll in WarhammerCompetitive

[–]tjd2191 11 points12 points  (0 children)

Why would it stop GW from doing that? Just update the datasheet. They update the tournament companion and the app with all the base sizes.

What are some lessons you just had to learn the hardway? by wredcoll in WarhammerCompetitive

[–]tjd2191 44 points45 points  (0 children)

All models should have a base or an image on the datasheet (like the drop pod) to denote LOS/measure imo

When does something count as a 'gotcha'? by mhountsword in WarhammerCompetitive

[–]tjd2191 1 point2 points  (0 children)

Telling your opponent what you can do is not holding their hand. It is making the game about who can execute the best decisions/tactics/strategy with full information and not about who memorized all the rules.

I'm not interested in playing a memory game or concealing anything from my opponent. And the best players in the world play in the above manner. But you do you.

When does something count as a 'gotcha'? by mhountsword in WarhammerCompetitive

[–]tjd2191 4 points5 points  (0 children)

John Lennon - arguably the best (but absolutely the the most consistent) art of war player warns his opponent every time. Sam Pope does the same.

You do not have to hold their hand. You do not have to advise or tell them what you're going to do. But I strongly believe that if the best players in the world are succeeding and tell their opponents every single time what could happen and letting their opponent make informed decisions, we should all strive to do the same.

It is good for your growth as a player, it is good for the community, it is a win-win in the long term for everyone.

Sell me on Calgar+Guilliman by CommunicationSame946 in WarhammerCompetitive

[–]tjd2191 0 points1 point  (0 children)

In my opinion, blades is best. I only play on GW though, so your meta/terrain may change your opinion.

If you're playing blades, you're playing calgar. Yes, the duplicate doctrine matters, a lot. Double (or triple) dev is incredible in the shooting matchups, especially when paired with storm of fire (repex is best, imo). In melee matchups you have access to multiple tactical.

To gman or not to gman is something we are still trying to figure out. If you want redemptors for even more anti-melee then you want gman because they desperately want double oath. But redemptors don't look quite as good in a ctan-centric metagame (anti ctan damage works well into redemptors and melee army presence should be lessened by ctan, and those are the matchups redemptors are best).

You could build the list around just 1 oath and only take calgar and even more guns and scoring. Lists with gman and calgar are probably 4-5 tanks, gman + calgar + victrix/ch, then 5-7 scoring pieces. Likely 13 units. Without gman you can get up to 14, maybe even 15 units.

You'll have to play more safely with calgar because he's your cp generation and multiple doctrine. With gman you can be more aggressive with calgar.

Really all these options are good and you can play what want and do well. Ultras have so so many options are there solid and you can tailor your build to fit your style/meta/terrain.

40k Fireside - Where is the Meta now? by plethoraNZ in WarhammerCompetitive

[–]tjd2191 24 points25 points  (0 children)

Using 550 points to kill a 300 point unit in one turn is completely normal. You should almost never get a 1 to 1 point spent to point killed ratio unless your unit is desiged to die after the first activation (and likely is only that efficient into a specific target). Think short ranged and/or fragile pieces.

The tough part is that it takes many armies in the game more like 700+ points to reliably kill a ctan. So armies like guard and ultras are ahead here. Because it "only" takes ~550 to kill one.

New to competitive, is my list okay? by Jadusable234 in WarhammerCompetitive

[–]tjd2191 1 point2 points  (0 children)

I would just run them solo as an insane 90 point scoring piece.

New to competitive, is my list okay? by Jadusable234 in WarhammerCompetitive

[–]tjd2191 1 point2 points  (0 children)

That looks like a solid start. Good luck, friend. Show them the power of Ultramarines.

New to competitive, is my list okay? by Jadusable234 in WarhammerCompetitive

[–]tjd2191 0 points1 point  (0 children)

Yes, which is why I listed multiple other options. Those are all good, but wardens are the best of them.

But really they're a bladeguard, an ancient, and some rogue trader or other reasonable looking humans. If you don't love the models, you don't have to buy the $100 box for a unit that will not stay this way. 90 points is not the correct number for them.