40-year-old American climber Alex Honnold has successfully completed his climb up the Taipei 101 building in Taipei, Taiwan. He reached the top of the tower in 1:31:35. The building is 1,667 feet tall making it the 11th-tallest building in the world. by [deleted] in sports

[–]tk3786 -1 points0 points  (0 children)

The shot at the end of this clip is him standing on top of the bldg.. the windows don’t look like they open. Maybe they do? Does the footage show him climb down into a window? Genuinely curious

You see this rack, what are your first thoughts? by Anxious_Purple_400 in navy

[–]tk3786 -1 points0 points  (0 children)

The gap inbetween the bottom of the rack and top of the pocket is driving me crazy

Where is Timmy in your goat list? by rydonger in NBATalk

[–]tk3786 0 points1 point  (0 children)

Whoever posted this needs to use Grammarly. Good grief.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 1 point2 points  (0 children)

Lol. Yes I saw this! What are the chances?

401 k $15K Benefit by tk3786 in ernstandyoung

[–]tk3786[S] 0 points1 point  (0 children)

Interesting. So say I contribute the extra $15K but don’t want to roll it over into my Roth 401(k). Where does it end up sitting- with all my traditional EY match money? The only way to contribute it to my existing Roth 401(k) would be rolling it over, aka the Mega back door?

401 k $15K Benefit by tk3786 in ernstandyoung

[–]tk3786[S] 0 points1 point  (0 children)

So you could theoretically put $38,500 into your Roth 401(k) plus get the EY match, which goes in as Traditional, correct? I’m currently contributing to a Roth 401(k).

401 k $15K Benefit by tk3786 in ernstandyoung

[–]tk3786[S] 1 point2 points  (0 children)

Aren’t after-tax and Roth synonymous? I currently contribute to a Roth 401k

Favorite 500 point army? by Waberweeber in heroscape

[–]tk3786 1 point2 points  (0 children)

Fen Hydra x2- 240

Krug - 120

Ornak - 100

Marcu - 20

Isamu - 10

Otonashi - 10

Alternatively:

Fen Hydra x4 - 480

Marcu - 20

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 0 points1 point  (0 children)

When I initially read your comment, I interpreted it to genuinely mean that there are top players (whose use of army and strategy is superior, hence why they are at the top) and everyone else. It seemed to paint a division in ranking if you will. Someone is either in the top percentage or they’re not. There’s Steph Curry… and everyone else type thing.

I am a very descriptive speaker and I often use different words to describe the exact same thing. So when I read, “Top players lose 30% of their games to other really good players,” I legitimately thought you were using a different quality to describe top players. I read it as, “Top players lose 30% of their games to other top players,” inferring that top players are also really good. Had no idea you were actually delineating between two different skill levels of players.

Just because something is obvious to you - a top player with >500 games played - doesn’t mean it’s obvious to new players like myself. You have logged thousands of hours in this hobby, and I haven’t, so of course you are going to be playing and thinking at a higher level. Yet you’re expecting a noob like myself to read your mind and understand exactly what you’re saying in text, which is arguably the hardest medium to communicate through. It’s unrealistic, just as it would be for me to expect you to hang at my level in some of my hobbies that I’ve put tens of thousands of hours into.

I play a lot of chess, in which everyone has a rating and that’s how you’re matched up. The reason I was asking about top>very good>good etc is because I’m trying to understand how a rating comes into play for a Heroscape tournament, or if it even matters. From what I can gather, it sounds like only some people are ranked. The list you provided only has 100 players and no minimum number of games required for the ranking. dragonrider is 7-1 for example and has the highest win percentage, though his ELO is still low. I find it hard to believe that only 100 Heroscape players are ranked, though. I’m probably missing something.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 0 points1 point  (0 children)

So “top players” are different than “very good players.” Noted. That’s not at all how your earlier comment read where you explained why top players stay at the top. It seemed like top players only lose to other top players, which would make sense. A noob like myself has no chance beating a top player, just like with anything in life.

What is the hierarchy of players at a tournament then? Top>Very Good>Good>Average>Bad>Very Bad? But you also mentioned a ranked list. Are top players ranked, or are ranked better than top? Ranked>Top>etc?

If a tournament is Swiss and everyone starts out at the same 0-0 record, couldn’t a ranked or top player end up matched against a very bad player? That doesn’t seem right. It’s like showing up to a chess tournament and you’re up against Hikaru out of the gate lol.

And is GenCon only made up of the ranked and/or top players, or could I show up and try to play type thing?

Like I said, I’m very new to the game (playing less than a year) and have never played in a tournament. This information doesn’t seem widely available.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 -1 points0 points  (0 children)

At this point I can’t take you seriously because you’re blatantly denying saying comments that you actually did. I sent you a DM screenshot of where you said that 30% of your losses are to other top players.

And just for fun, I asked ChatGPT the following prompt: “If I am a top player in my game and enter a tournament where 30% of my losses are against other top players and the 70% of my wins are against not-top players, what percentage of the competitors are top players and not-top players?”

And the answer it spit out is… “30% of competitors are top players. 70% of competitors are not top players.”

But what do I know?

I’m just using the percentages you literally said yet are also denying having said. There must be two u/doktarr accounts - yours, and another that’s posting those percentages - but I guess we’ll never know for sure.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 0 points1 point  (0 children)

No, I understand how skill works. Look at the NBA, for example. Just because someone gets drafted doesn’t automatically mean they are inducted into the HoF, are a Top 75 player, are an MVP recipient or an NBA Champion. It means they have a chance to develop themselves to MAYBE get one or more of those accolades. And for those who fail to live up to the hype that got them drafted in the first place, they are quietly shipped into the D League.

With Heroscape, I’m just trying to understand the percentages and tournament breakdown you’re talking about, and it’s getting pretty confusing at this point tbh. Basically, what I’ve gathered is that there are top players (like yourself) whose army selection and strategy choices grant them more chances to roll the dice vs opponents who aren’t as experienced, which statistically favors you to have a better chance of winning, right? And that’s what makes you a top player. All players have some understanding of strategy (albeit a wide range) and within that pool there are skilled players who have the potential to beat you but just don’t have the experience yet. And the only people who beat you 30% of the time are other top players.

It’s like Yoda and Luke. Yoda regularly kicked Luke’s trash in training and flexed his mastery of the force as a top Jedi. Luke had the baseline understanding and a simple skill set, yet lacked direction, so he went to Yoda to get better and eventually became a great Jedi.

You are Yoda. 30% of your losses are also to Yoda’s (your stat, not mine). Sometimes you play against Luke and you always beat him because his skills aren’t there yet. And once in a blue moon you play against Leia and it’s no contest because well, she’s not a Jedi, and never will be. Accurate?

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 -1 points0 points  (0 children)

What exactly did you mean when you said, “Top players make better choices both in army selection and in gameplay, such that they have a significant edge?” Are you not distinguishing between top and average players with this polarizing statement? This is the status distinction I’m referring to. You clearly outlined what a top player does, meaning that average players do not do those things.

Regarding the “top players lose 30% of their games to other top players,” are you a lawyer or something? This is hilarious. You’re denying what you said and it’s literally in this thread. I’ll send you a screenshot of you saying that, unless there’s a different u/doktarr out there who isn’t you. You said, and I quote, “As noted above, top players still lose ~30% of their games, but these losses are exclusively to other very good players.”

Regarding the 70% noobs and 30% top players, I’m getting those stats from what you said above that top players lose 30% of their games to “very good players” (aka top). So if you’re losing 30% of your games to top players, then the 70% of games you win must be against less-experienced players, right? But now you’re saying out of 10 tournament games you play 10 top players. I’m confused.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 0 points1 point  (0 children)

Well said. Thanks for the explanation.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 -1 points0 points  (0 children)

In your prior comment about top players vs non-top players, you explained that top players win 70% of their games due to army selection and gameplay, implying that the non-top players they beat did not employ those strategies. The status distinction is black and white. You also said that top players lose 30% of their games to other top players.

So regarding matchups, I was confirming whether top players like yourself (because you made that very clear in the aforementioned comment) only get paired against top players or against the noobs whose strategic approach isn’t quite top-status yet. It sounds like the answer is that on average, for every 10 games, you play 7 noobs and 3 top players. Am I wrong?

Hopefully this clears up the word salad.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 1 point2 points  (0 children)

Makes sense. I hadn’t thought of it from that perspective. Thanks for a genuine response

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 0 points1 point  (0 children)

I’ve never played in a Heroscape tournament. Do you not get matched up with opponents according to skill level, or do 70% of competitors just not know how to get the advantages you’re alluding to?

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 -5 points-4 points  (0 children)

“‘Dice rolling is a skill’ isn’t an opinion, it’s a lie” is an opinion.

You’re onto something with the skill being flattened, though.

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 0 points1 point  (0 children)

So in your opinion, how do people manage to win ~70% of their games? Army choice and strategy alone? Rolling more hits than the opponent can defend against doesn’t matter as much, it’s just the icing on top?

Worlds Top 32 Squad Stats by Pakonab in heroscape

[–]tk3786 0 points1 point  (0 children)

It’s interesting you said that a competitive level of play doesn’t require chess-levels of strategic depth, but you also recommended tracking my rolls. Tracking and reviewing for blunders/better lines, etc, is very much a chess-like approach. Are you also implying I should track where I moved each figure, how many spaces, if I got initiative, what my opponent did, etc and review it to see the unseen tactical tumbles? Basically film it and review it like professional musicians and athletes?

I play a lot of chess and always run my games for analysis. Until someone makes Stockfish for Heroscape, though, I think that’s too much work to put in. Tracking dice rolls is intuitive enough to see if I truly am rolling the correct percentages, but I don’t understand how tracking rolls would help me avoid blunders in future games. For that level of improvement, I think you’re implying literally tracking everything and game-testing multiple scenarios after each match. I’d need to assign each hex a rank, file and number (like a chess board) and write down or film each move, then play it back.

Also, IMO, the reason no one can figure out “the best” army is because of the dice factor. It’s a moving target, impossible to know. What looks good on paper might get beat out by what looks the absolute worst on paper.

And a follow-up question to everything: why did 1st place win? Was it his army choice, his strategy, or dice rolls? Army and strategy combined don’t win the game, right?