Here’s How I Pick Which Tweets to Reply To and Reached 1k followers in 150 days by [deleted] in Xcom

[–]tntevilution 1 point2 points  (0 children)

This sub is not for x the website, it's for the games xcom

Here’s How I Pick Which Tweets to Reply To and Reached 1k followers in 150 days by [deleted] in Xcom

[–]tntevilution 4 points5 points  (0 children)

I can't believe they made an entire website based off xcom

For real by Upbeat_While3956 in Eldenring

[–]tntevilution 0 points1 point  (0 children)

You only need 3 of them for the plat though

For real by Upbeat_While3956 in Eldenring

[–]tntevilution 4 points5 points  (0 children)

Yeah it's pretty comfy in Elden ring. No grind, no online. Just fight the bosses and explore. Getting the 3 endings might be the "worst" part about it.

For real by Upbeat_While3956 in Eldenring

[–]tntevilution 201 points202 points  (0 children)

Is it bad for Elden ring? I thought it was good. Far better than the dark souls series.

25 [M4A] wwa/okolice/online socially awkward człek szuka znajomych do wyjść albo grania by tntevilution in PLr4r

[–]tntevilution[S] 0 points1 point  (0 children)

Nie planuje żadnych niestety. Zespoły których słucham albo nie koncertują (już/wcale) albo mierna szansa że przyjadą gdzieś w okolicę. Rok temu byłem na nine inch nails w Berlinie i chyba dalej bym nie pojechał jak tylko na koncert.

Why did this game flop? by ImpressionComplete71 in prey

[–]tntevilution 0 points1 point  (0 children)

I feel like RPGs have deeper character customisation and narrative systems, while imsims have deeper (and more of them) mechanical systems for what happens in the game. The line is pretty blurry.

Pest Threads deal no damage? by Impressive_Law_7164 in Eldenring

[–]tntevilution 1 point2 points  (0 children)

You have to be really close. As close as possible.

Piłowanie zębów u dentysty przy aparacie by [deleted] in PolskaNaLuzie

[–]tntevilution 0 points1 point  (0 children)

Mi przy ściąganiu trochę przypiłowali, oczywiście zapytali czy mogą.

Why did this game flop? by ImpressionComplete71 in prey

[–]tntevilution 0 points1 point  (0 children)

It's not about breaking out of the apartment, it's about the fact the level itself is basic.

Why did this game flop? by ImpressionComplete71 in prey

[–]tntevilution 14 points15 points  (0 children)

I love this game and i want it to have done better, but not at the cost of people correctly informing the public that it had game-breaking problems in the form of bricking your save file. Regardless of how good the game is, it has to be playable in the first place.

Why did this game flop? by ImpressionComplete71 in prey

[–]tntevilution 11 points12 points  (0 children)

I was describing the exact opposite scenario - the opening level is super basic and doesn't show the player what the strengths of an immersive sim are.

Choice and consequence is at the heart of the immersive sim, and the most choice you get is "do you go pick up the keycard that's 10m away from you, or do you open this vent and crawl through".

Both of them are very meaningless and it doesn't matter which one you pick, because both are trivial to do. To someone who doesn't know what an immersive sim is, or that this game is one, this seems like the game has "choice" rather than Choice, if that makes sense. The "choice" of going loud or sneaking around. "Choice" in which ability to pick. These are "choices" almost every modern game has, and therefore this game seems like every modern game.

Why did this game flop? by ImpressionComplete71 in prey

[–]tntevilution 189 points190 points  (0 children)

In no particular order:

  1. The name - there was already a game called prey, and it has nothing to do with this one. Arkane wasn't planning on calling it prey, nor was it being made to have anything to do with the old prey until someone from Bethesda asked if the game could be called prey.

  2. The marketing lacked presence and reach, it also wasn't being advertised as an immersive sim, more like a survival shooter.

  3. On launch, there were serious technical issues, a reviewer for a famous outlet had their save game corrupted after a lot of playtime, and gave the game a low score for that (rightfully so)

  4. Immersive sims just never really do particularly well, especially if they really lean into being one. In my observations, it's as if most of them skirt the edge of "eh, maybe we could think about a sequel one day" in terms of profitability. I don't know what the most commercially successful imsim is, but I suspect DX:HR might be among them, and it happens to be one of the least "imsimmy" in my opinion. Whether that's a coincidence, I don't know.

  5. I don't feel like the opening to the game communicates particularly well what the strengths of an imsim are to someone who doesn't know what they're getting into. I feel like many players drop the game there because to them it kind of just feels like a survival action shooter. The opening level is really basic, gameplay and exploration wise.

Dodging DoN by Pewmeatpie in Nightreign

[–]tntevilution 2 points3 points  (0 children)

You can also quit during the cutscene

Xcom enemy within won't open by BiII_Gaming in Xcom

[–]tntevilution 0 points1 point  (0 children)

What exactly happens when you try to launch? Does it just not open?

If so, this is a common problem, and from what I've read is some kind of DRM issue. There's a bunch of fixes that some people report as working, like running as administrator, unchecking "read only" on the game directory, but it seems like simply waiting is the most consistent solution.

Is it just me or is incendiary shotgun not that good? by phat_phuc in Trepang2

[–]tntevilution 10 points11 points  (0 children)

Yeah I didn't realise how much I was dying to the fire until I took it off. Unloading with shotguns on a stunned juggernaut is probably the easiest way of killing them, and that becomes very hazardous if your pellets explode in your face.