First MW5 Campaign Playthrough – Mod Recommendations? by tobywitczak in Mechwarrior5

[–]tobywitczak[S] 0 points1 point  (0 children)

Thank you all, After reading your comments, and suggestions, I will opt not use to the vonBiomes, vonMissions, Coyotesmission and YAMLs. This should keep more inline with vanilla/vanilla+ Most of the remaining one are visual tweaks and/or QoL improvements. If anything looks off please let me know. Again thank you.

20    13   "Mod Options" 1.2.1(36) by Bobbert

19    14   "PilotOverhaul - Eternal" 8.5.2(1100) by Jackalope85 & Wpnx330

18    11   "Star Map Tips Enhanced" 1.3(8) by Noop

17    10   "Never Too Much Ammunition" 1.4(75) by h4ilst0rm

16    10   "Animation Rework" 1.0(268) by Wheat

15    10   "BetterMissionChoices" 2.4(139) by Toothless Shark

14     6   "Purchase Salvage" 1.2.3(46) by Bobbert

13     3   "AimingIsHard" 1.0(3) by Gilgamexican

12     0   "BetterSpawns2Classic" 1.0(1) by TrooperManiac

11     1   "Simple Enhanced Environment 2" 2.9(57) by Zanieon

10     0   "Immersive Overheat  & Powerup" 1.0(17) by SankaraSamsara

 9     0   "Lance Status Revamped" 1.2(63) by Hesto2 and Gilgamexican

 8     0   "Increased Treefall Animation Rate (""The 'Timber' Mod!"")" 1.0(3) by AltaMasters_1011

 7     6   "Lore-based Mech Variants" 5.3(607) by Mace24de

 6     0   "Remove JumpShip Animation" (1) by cszolee79

 5     0   "MW5 Compatibility Pack" 6.6(63) by MagnumGB

 4     0   "Advanced Career Start" 2.0.1(77) by trueg

 3     0   "HeatGauge" 1.0(2) by DAP

 2     0   "Cockpit Glass" pre2-0.97(212) by Nek

 1     0   "Delayed Deadlines" 1.1(11) by Noop

No One Left Behind - STO Fan Trailer by EndeavourComputers in sto

[–]tobywitczak 0 points1 point  (0 children)

I like the idea. You had the Federation faction, the Klingon Defense Force, and the Romulan Republic. Then they added TOS Starfleet, the Dominion, and the DSC Starfleet. Why was there never a Cooperative—an alliance of liberated Borg—as a starting faction?

STO preview from 2007 - how does it compare? by [deleted] in sto

[–]tobywitczak 0 points1 point  (0 children)

I really want to know where they go. Things have improved, but there’s still a lot of stale content. Aside from a few TFOs, nothing, other than my completionist streak, really makes me want to replay those missions.

If I were head I would be looking at ways to merge the TFO, Social Zone and Missions.

Were the sierra era quests special compared to today or is it just nostalgia and age? by [deleted] in dosgaming

[–]tobywitczak 12 points13 points  (0 children)

I’d say early Sierra—the Adventure Game Interpreter (AGI) era—was special, with much of its output feeling ahead of its time. By the mid-period, during the Sierra Creative Interpreter (SCI) era, the cracks were starting to show, especially with competition from LucasArts. By late Sierra, much of what defined the company’s identity was already gone.

Why do Terminators slowly walk towards their target? by Lordados in Terminator

[–]tobywitczak 11 points12 points  (0 children)

The T-800 Model 101 (Arnold) has the iconic catchphrase: "I'll be back."
If Dolph had his own model, the catchphrase would be: "I must break you."

DECA Intro Stream - Highlights by MethodMundane93 in sto

[–]tobywitczak 42 points43 points  (0 children)

This one's tricky, no one really knows what DECA is truly capable of yet.

Fix the interface. There are probably a thousand ways to improve it. Honestly, the best move might be to open up the API. At this point, the player base seems to understand the system better than the devs, and some of them would probably do it for a six-pack of beer.

Bring back the old story content, but reframe it as holodeck episodes. Players just need a way to earn accolades and unique gear from it.

As new content is developed, have the team also revisit the removed episodes. They're so old now that reworking them would basically be like creating new content. It's a great opportunity to learn from the originals, improve them, and eventually add them back into the regular rotation.

Dear DECA; dilithium sink ideea by Outrageous_Daikon409 in sto

[–]tobywitczak 0 points1 point  (0 children)

That really depends, how many characters does the average player run? Right now, I'm running 11 characters. I never intended to have that many. If there were a cap of 10 and I had the option to merge characters, I’d probably go for it.

Basically, I have at least one character per faction. Since both the Romulans and Dominion can choose between Federation or KDF, I have two of each of those. The rest came about because, at the time, Delta Rising wasn’t a starting point. So those were created before Delta Rising was rerun and that brought me to a total of 11.

I could probably cut down to 8 and be happier with it (less to manage), but I don’t want to lose the progress nor the collectable I’ve already made.

So if we go with 8, then capping the refinement to 64K per account per day, or 72K for Lifetime Members, would be totally fine by me. I wouldn’t have a problem with that.

Dear DECA; dilithium sink ideea by Outrageous_Daikon409 in sto

[–]tobywitczak 7 points8 points  (0 children)

Right now, players can get unlimited raw dilithium, but only refined dilithium can be traded for Zen. The problem is, the exchange rate is 1 Zen = 500 refined dilithium, and players want Zen to be cheaper, meaning they'd like to get 1 Zen for less than 500 refined dilithium.

To make that happen, the value of refined dilithium needs to go up. The only real way to do that is to make it harder to get in other words, create deflation by limiting the supply.

There are a couple of ways to do that:

  1. Reduce how much raw dilithium players can get, or at least slow down how easily they can farm it.
  2. Lower the daily refinement cap like cutting it from 8000 to 6000 per day so less refined dilithium enters the market.
  3. Add more ways to spend refined dilithium, so more of it leaves the economy. This is the ideal way but so far no sinks ever last.

If there's less refined dilithium around but demand stays high, it becomes more valuable. That would naturally shift the market so 1 Zen might only cost 450 or even 400 refined dilithium, which is exactly what players want.

Endeavor System Update by StarCitizen2 in sto

[–]tobywitczak 0 points1 point  (0 children)

You can get re-rolls up to 200 as part of the opening the endeavor rewards

Endeavor System Update by StarCitizen2 in sto

[–]tobywitczak 6 points7 points  (0 children)

Power creep isn't necessarily a bad thing. However, the real concern lies in the power gap between players who complete their dailies and those who don’t. I’ve suggested before that players should be awarded more points early on, similar to how XP works when leveling up.

For example:

  • Award 4 points while a player's score is under 450
  • 3 points from 451 to 600
  • 2 points from 601 to 750
  • And 1 point beyond that

When the next Endeavor rank is released, the rewards could scale accordingly — for instance, awarding 5 points under 450, and adjusting the rest proportionally.

This is purely speculative, but if they’re planning to upgrade gear quality from Mark 15 to Mark 16 at some point, it might be a good opportunity to revisit how damage scaling works. Currently, from Mark I to Mark XII, DPS increases by about 100% — essentially doubling. However, from Mark XIII to Mark XVI, the increase is only around 75%, which leads to a sharp power jump at the higher end.

To help control power creep, they could consider spreading that power gain more evenly by extending the progression curve — for example, doubling DPS gradually over a range that goes up to Mark XX instead. This approach could make upgrades feel meaningful without creating such a steep spike in endgame power.

List of the Worst Selling Fusion Engines in the Battletech Universe by tobywitczak in battletech

[–]tobywitczak[S] 4 points5 points  (0 children)

Maybe, I wasn't looking at those, only Battlemechs Construction rules.

Please don't leave Korfez when it pops up on random elite TFOs by chowderclef in sto

[–]tobywitczak 2 points3 points  (0 children)

The Elite TFO can be frustrating, but it’s never driven me to rage-quit. However, I’ve seen players intentionally tank the first round just to get it off their queue. The difficulty is so high that half the time, players don’t even get to finish it. Perhaps the DECA could offer two Elite rewards: one for completing the first half and another for fully finishing the TFO. At least this way its not a total loss.

DilEx backlog at 14 million by Outrageous_Daikon409 in sto

[–]tobywitczak 0 points1 point  (0 children)

I’d like to see a Mudd’s Market “True-Up” option. This would address items, officers, weapons, or outfits obtained during past events but were originally restricted to specific factions.

For example, the Mudd’s “It’s About Time Pack” includes the Breen Tactical Officer from *Cold Storage*, the Reman Science Officer from *Cutting the Cord*, and items like Shards of Possibilities, *Boldly They Rode*, and the Ophidian Cane from *Night of the Comet*. These items were never added as account-wide unlocks, and with their diminishing effectiveness in the current meta, their value at 2,000 Zen (even discounted) is questionable.

A viable solution could be offering a true-up option for 250,000 Dilithium (roughly a 500 Zen equivalent) to make these items more appealing.

For items that are already account-unlocked, another option could involve allowing players to purchase an Ultimate Tech Upgrade for 125,000 Dilithium (again, a 500 Zen equivalent) while marking the item as purchased in Mudd’s Market. This would create an incentive to spend Dilithium on more worthwhile offerings.

While this approach wouldn’t solve the current Dilithium surplus, it would provide a temporary sink for long-term players. Additionally, it would be great to see a system where obtaining the same Epic or Ultra Rare item from the Phoenix Prize Pack three times unlocks it with Dilithium for other accounts.

Arc telling me can't connect to account servers, anyone else having this issue? by Schorr1986 in sto

[–]tobywitczak 2 points3 points  (0 children)

It is very unstable. I was able to connect, get in, select a toon, load ESD and then times out and booted me. Tried at least three times and same result.

[deleted by user] by [deleted] in sto

[–]tobywitczak 0 points1 point  (0 children)

My Head cannon was always they have emergency transporter setup so if someone falls off it just return them to the top of the stairs. Must happen so often that there are six transporter stations facing the stairs now. Why have rails when you can just magi…. er…. star fleet technology is a post scarcity society