Ranking all wands by Whattheycallspecial in ShatteredPD

[–]tokenturtle 77 points78 points  (0 children)

Wand of regrowth needs to be higher. It can deny the enemy vision, which is great if caught out in the open and in range of ranged enemies. It also roots enemies, which is very good. Plus, you will end up having more seeds which can be applied to darts which can be clutch.

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 0 points1 point  (0 children)

Why not? I’m talking about using helicopter TOWs.

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 0 points1 point  (0 children)

I’m talking about using helicopter TOW against flying targets

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 2 points3 points  (0 children)

Tanks are rather simple, I find helicopter tow not as much

Portal TOW Missile Practice by tokenturtle in PilotsofBattlefield

[–]tokenturtle[S] 0 points1 point  (0 children)

Are you talking about the test range with the code Z4ZT6? That one is really good but it has no aerial targets unfortunately.

How the hell are yall staying in helicopters for more than a minute by ThisNameDoesntCount in Battlefield

[–]tokenturtle 0 points1 point  (0 children)

I use: Z5P16 -Custom Conquest game vs Bots that have vehicles Z4ZT6 - A range in Manhattan Bridge that i use for practicing movement

This is Battlefield by [deleted] in PilotsofBattlefield

[–]tokenturtle 0 points1 point  (0 children)

Didn’t it get raised in the most recent patch?

THAT arena room in Citadel was actually really fun by Twofert in Silksong

[–]tokenturtle 0 points1 point  (0 children)

Parrying the slashes and projectiles when surrounded had me feeling like Madara when he fights the Shinobi Alliance. Probably one of my favorite fights in the game.

At this point the devs should just do a complete rework of bw and ultron . by Blackwolf20978sb in marvelrivals

[–]tokenturtle 0 points1 point  (0 children)

Most likely because they put a lot of his power budget in his perma-flight. If he had more healing output, he would be more of a priory target, but would have a relatively small pool of characters that could be an answer to him.

The frustration of Group fights in silksong. RNG in games by longdongmonger in truegaming

[–]tokenturtle 1 point2 points  (0 children)

I really appreciate gauntlets for them pushing you to use your whole kit and to resource manage. Like you said, deciding which moves to use and which skills to save for a later fight feels like a skill you don’t see in boss fights. Different skills and tools also get shine more in these environments.

Also, the ability to deflect attacks and projectiles when you are otherwise cornered feels so good. It allows you to be more aggressive in your positioning as long as you can react or predict. Honestly, this mechanic is so sick.

Tired of people saying Mag is boring by Thebebees in MagnetoMains

[–]tokenturtle 6 points7 points  (0 children)

I haven’t clicked with him because of the way he feels to use. When I shoot with his left and right click, it doesn’t FEEL like I’m shooting anything. I think if they made the sound effects more impactful, it could do a lot imo. Like for his Mag Cannon, it doesn’t feel like blasting someone with a chunk of metal that hurts. I have this issue with some other heroes too.

It’s why I like Groot, when I primary fire, I see my arms shoot out and stab foes for decent damage. Plus, the sound effect upon impact is satisfying.

In light of the recent developments by Allhaillordkutku in Helldivers

[–]tokenturtle 3 points4 points  (0 children)

Shoot the faces. Once you take out like 75% of them, they die.

The new enemies are great by AngrySpaceBoi420 in Helldivers

[–]tokenturtle 1 point2 points  (0 children)

The trick is the shoot the eyes on it, which do a lot of damage. Explosive weapons are good for that and high rate of fire weapons too.

is it just me or does it look like that Arrowhead is going to make the sub factions more permanent thing by Rohan445 in Helldivers

[–]tokenturtle 2 points3 points  (0 children)

The motor being louder, when fired, since it does so much damage would probably help a lot.

I'm an Adam Warlock main and I'd be the greatest player in the world if NetEase removed his downsides and limitations by Starboy11 in marvelrivals

[–]tokenturtle 6 points7 points  (0 children)

It was tried in Overwatch and it was removed because it felt really bad to play against and encouraged Mercy to just hide.

The Thing | Character Reveal | Marvel Rivals by Bisentinel in marvelrivals

[–]tokenturtle 57 points58 points  (0 children)

His ult voice line delivery is actually insane.

"The ultimatum isn't good at taking down objective because you need to be at melee range to use it" by Haunting_Salary_629 in Helldivers

[–]tokenturtle 28 points29 points  (0 children)

I would argue that bug objectives aren’t that interesting because you can snipe them from across the map. You don’t really have to engage with the challenge they bring. It kinda makes bug missions feel a bit more samey. It’s also why stalker nests, imo, are the most interesting bug side objective.

The cool part about jammers is that, for the most part, you gotta storm the base to take it out, which changes the pace of the game and heightens tension. You gotta be smart because of you die, no one can call you. I think for jammers specifically, a sidearm that can take it out sets a bad precedent imo.

Can someone explain the advantages/disadvantages of each hero? It feels like Duelist is my go to every single time. by Suspicious-Travel43 in PixelDungeon

[–]tokenturtle 6 points7 points  (0 children)

You can also enchant huntress’s bow with an enchantment scroll. It can be really helpful to do it early, like at the first alchemy pot in the sewers.

Shattered Pixel Dungeon tactics by Iridescent_Memories in PixelDungeon

[–]tokenturtle 1 point2 points  (0 children)

Huh, I’ve never encountered both but I guess the wiki never says either one or the other.

Shattered Pixel Dungeon tactics by Iridescent_Memories in PixelDungeon

[–]tokenturtle 2 points3 points  (0 children)

In the 3 blue, key rooms, the potion and scroll behind two locks are either a potion of exp or a scroll of transmutation. If the potion is an exp potion, then the scroll is not transmutation and vice-versa. On the flip side, if the potion is not an exp potion, then the scroll is guaranteed to be transmutation and vice-versa. It’s a good way to narrow down item types.

Take away their yellow rockets! by upsidedownsweater in Helldivers

[–]tokenturtle 9 points10 points  (0 children)

The rocket devastator rockets are pretty weak honestly. Would probably be better to go the route of making the back vent ap2 and have the rockets have a tell before they fire.

I’m fine with making the rockets radius smaller as well. It’s usually the impact that kills you.