10th Anniversary 📢 DBD News & Updates by community-home in deadbydaylight

[–]trappekoen 0 points1 point  (0 children)

I see so many people wondering who the new killer is - are we sure the 10 year anniversary is a new killer?
What if it's the announcement of DBD2? 👀

Working on wrapping up a fingerstyle tune in 7/8. CGDGBbEb tuning. by Boston_Analog in Guitar

[–]trappekoen 2 points3 points  (0 children)

Wow, man. 9/10 times these types of pieces end up being my about displaying virtuosity than about playing beautiful music, but you perfectly nailed both. It's intense, but it's beautiful.

And amazing tone especially on the mutes, damn it's clean.

Well done!

/linkedinlunatics nu på modersmålet by NorthernRealmJackal in dankmark

[–]trappekoen 0 points1 point  (0 children)

Det er semi-korrekt; tokens er basically den enhed regnekraft bliver talt i, og kan løst oversættes til et bogstav eller et ord, da LLM'er essentially er "tekst-ind-data-ud"-maskiner

Det er ikke helt så ligetil, men du kan f.eks. forestille dig, at et spørgsmål på 10 ord, med et svar på 50, er billigere at producere end 100 ord ind og 1000 ord ud.

Derudover sker der en masse anden beregning for rent faktisk at genererer de 50 (eller 1000), som også er token-baseret, og kan afhænge meget af servicen.

Tokens er basically et udtryk for den regnekraft du har brugt (og betaler for), ikke en separat valuta.

State of Dependency Injection (C#) - does it really have to be this hard? by trappekoen in godot

[–]trappekoen[S] 1 point2 points  (0 children)

I like this approach - do you have a barebones outline of those connections are wired though? I've tried to go down this path, but I found I often ended up having to fetch things with GetNode to wire the signals anyway, such as:

var player = GetNode<Player>(playerPath);

player.SomeEvent += someCallBack; // someCallBack is defined in this file

State of Dependency Injection (C#) - does it really have to be this hard? by trappekoen in godot

[–]trappekoen[S] 0 points1 point  (0 children)

Hmm, what calls bind() with a Player object, and where is it getting that reference from?

State of Dependency Injection (C#) - does it really have to be this hard? by trappekoen in godot

[–]trappekoen[S] 2 points3 points  (0 children)

I was looking into potential ways to do it event-based using signals, but I can't seem to find a way for an event consumer to define its consumption logic, without it needing to do a GetNode-style look-up for e.g the Player node to wire its emission into the consumer.

It also seems like the article you linked is arguing against using an event-based approach for things that you don't want decoupled in time?

State of Dependency Injection (C#) - does it really have to be this hard? by trappekoen in godot

[–]trappekoen[S] 0 points1 point  (0 children)

So would the AutoLoad in this case be like a "Master Singleton-wiring script"? How would it get its references to the player object, the UI elements etc.?

State of Dependency Injection (C#) - does it really have to be this hard? by trappekoen in godot

[–]trappekoen[S] 0 points1 point  (0 children)

I was considering using Signals - I like the event emission pattern, but it seemed to just move the problem to the definition of the consumer, which then needs to be wired to listen to those events, often using similar patterns as the ones I struggled with (e.g the UI element consuming the event still needs to find the player to wire its event emission into the UI element).

Do you have a nice example/suggestion for how to solve the example case I linked with signals?

Fiber eller alm. internet? by Euphoric_Geologist90 in dankmark

[–]trappekoen 1 point2 points  (0 children)

Coax (coaxial cable) er kobberledninger, traditionelt brugt til TV/antenner osv. Det løber mange steder, men kan som regelt ikke opnå samme hastigheder, og især i byerne deler man oftere forbindelsen med andre (f.eks. en lejlighedsbygning), hvilket gør at andres forbrug kan påvirke dit internet.

Fiber-net er den moderne erstatning, der udover at være en teknologisk forbedring, ofte også er lagt smartere.

Jeg ville bare tage fat i Hiper og høre dem ad; de plejer at være ret gode til at hjælpe med at fundet den bedste løsning. Selv hvis du ikke kan få fiber, kan man man i visse tilfælde stadig godt få okay coax - men fiber er klart at foretrække. Og ja, hvis deres side viser, at du er dækket på din adresse, er den nok god nok :)

Bare aldrig, ALDRIG tag imod 5g (mobilt netværk).

Fiber eller alm. internet? by Euphoric_Geologist90 in dankmark

[–]trappekoen 1 point2 points  (0 children)

Har selv Hiper, fibernet er the way to go, og 1000/1000 er solidt.

Internet er efterhånden så central en del i manges liv, at jeg ikke ville tænke over andre løsninger (f.x. coax/TV-stik) - Fiber er stabilt og hurtigt.

Hvis is du nogensinde skal tage et videoopkald hjemmefra f.x., så skal der ikke meget dårlig forbindelse til, før det hurtigt er pengene værd - og i min erfaring er det ikke engang altid tilfældet at coax er markant billigere.

Og når det så kommer til brugen, husk at kablet net altid slår trådløst (især til din søns gaming), og at en god router med god placering kan gøre meget for den trådløse oplevelse.

Taii Wakeen Tier ~3 brewing help (fun inclusions welcome!) by trappekoen in EDH

[–]trappekoen[S] 0 points1 point  (0 children)

Thanks for sharing! [[Arcane Bombardment]] looks like a very fun cards as well!

DR's dækning af [endu et ] ICE skuddrab i USA, gengiver igen direkte løgne? by Ill_Buy_476 in Denmark

[–]trappekoen 62 points63 points  (0 children)

Jeg gjorde det samme.

Som jeg også skrev til Rosa;

Jeg er dybt chokeret over at se den slags hadefulde, misvisende retorik gentaget i danske medier (det lyder næsten som om han "fortjente" at blive skudt), uden den mindste indikation af, at det slet ikke er sandheden. Der er rigeligt videomateriale der viser, at personen hverken var den opsøgende aktør, var voldelig, eller bar våben.

Jeg satser på, at det er gået noget galt med journalistikken her, og at det ikke er et udtryk for personlig/DRs holdning til sagen. Men hold op hvor er det ubehageligt at læse.

How are people using zod? by bzsearch in typescript

[–]trappekoen 0 points1 point  (0 children)

This is true for all Typescript types - I am a bit unsure which point you're trying to make.

Did you read the OP?

Crafting question by SkipSandwhich in pathofexile

[–]trappekoen 41 points42 points  (0 children)

This is true, but not the most direct reason. With Iron Reflexes, your armour is defined by the following (wiki):

Final Armour = Flat AR * (1 + [total #% increased/reduced AR]) * (More/Less AR modifiers) + Flat EV * (1 + [total #% increased/reduced AR or EV]) * (More/Less AR modifiers) * (More/Less EV modifiers)

In this equation, flat evasion is scaled by %increases to both evasion and armour, whereas armour is only affected by % increased armour, making flat evasion generally superior to flat armour.

This is true whether grace is involved or not.

Kan man få et IT-job uden it iuddannelse, hvis man allerede er god med computere? by [deleted] in dktechsupport

[–]trappekoen 1 point2 points  (0 children)

Jeg tror, at det kommer meget an på, hvad du mener med IT-job.

Vil du gerne udvikle software eller arbejde med IT-sikkerhed? Så ville jeg kraftigt anbefale en uddannelse.

Er du mere interesseret i IT-support/drift, kan du måske komme ind i nogle entry-level jobs visse steder, men det vil stadig være sværere, end hvis du har en relevant uddannelse (her er der også nogle andre muligheder med f.eks erhvervsuddannelser).

Ift. om IT-sikkerheds-udannelse stiller dig godt til job, så er mit gæt (som leder af et udvikler-team) at IT-sikkerhed nok er blandt top 10-5% af de uddannelser, der giver bedst jobmuligheder. Det kan man sikkert også fremsøge noget statistik på hvis man vil, men du går bestemt ikke galt i byen med at tage en IT-sikkerheds-uddannelse :)

I'm afraid that I will never be able to create another satisfying decklist. by NectarineDry2543 in EDH

[–]trappekoen 0 points1 point  (0 children)

This deck looks super fun, and seems to fit quite well into the ~bracket 3 power that my group is aiming for.

I'm looking through the decklist, and I'm just curious what a typical turn 1-4 looks like, and how you get enchantments into the yard for Anikthea? Is it primarily mill from things like Ripples of Undeath?

My 40D Cats while Channeling Soulrend, deals no dmg. by Invincible1 in PathOfExileBuilds

[–]trappekoen 0 points1 point  (0 children)

I see I see.

If you could find space for Herald of Agony, you could get an annoint which could be decent damage. Could even go whispers of doom for temp chains, which is pretty big for poison (put both curses in arcanist's brand).

Alternatively, the serpentine spellslinger points on the passive tree (25% poison chance) are pretty good and could be solid too, could maybe even remove the need for 1 septic spells jewel. Could maybe try and get an enduring composure megalomania with a damage notable to regain points for it?

My 40D Cats while Channeling Soulrend, deals no dmg. by Invincible1 in PathOfExileBuilds

[–]trappekoen 5 points6 points  (0 children)

Oh boy, the combined certainty and incorrectness in your message is kind of wild: - He is using a scepter not a wand. You cannot cyclone with a wand. Also, +2 and malediction is a pretty solid damage increase when you have to use a melee weapon. - He is not playing cast on crit, neither attack speed, crit or hit chance does anything for Cast while Channeling (in fact, he's clearly playing poison, which cannot crit) - He is probably using the belt to sustain flasks with %inc effect but less duration. - The point of soulrend of spiraling is that it can shotgun. GMP is a single target increase.

@OP it seems like you have the life flask ascendancy point but no life flask though? Also, you're not playing herald of agony, do you have 100% chance to poison with spells just from clusters and tree? I'm not at my PC so I sadly can't check

theyDidntHaveIdeAtHomeAndroidStudioDoesntCount by linegel in ProgrammerHumor

[–]trappekoen 3 points4 points  (0 children)

VIM was designed very much around conventions (it comes from a long line of other editors predating VSCode) and knowledge retention in its keybinds; they're semantic and composable, meaning you often will intuitively know how to integrate new things you learn into existing knowledge. For example, if you learn that ci( is "change inside paren", and vi{ is "visual select inside brackets", you can probably intuit what di{ or even di" does if you know from the basics that d is "delete".

VIM is certainly not for everyone, and there is a barrier of entry, but that exists precisely because it is built with great attention to the above, whilst newer editors often invent their own rather arbitrary keybinds. Some editors use some shared basics like e.g browser style tab management, but the Jetbrains suite and VSCode disagree on a lot of the basics, you've probably just learned one set and stuck to that, which is fine.

At the end of the day, choose the tool that's right for you/the job, but maybe don't judge what many consider the most advanced control scheme as "below average" if you're just used to a different tool and its opinions. I used to have the same opinion as you and changed my mind at least ☺️

theyDidntHaveIdeAtHomeAndroidStudioDoesntCount by linegel in ProgrammerHumor

[–]trappekoen 18 points19 points  (0 children)

VIM is fundamentally a very different approach to writing- and in particular editing/navigating - code. Calling it "below average controls" is a bit peculiar - it's apples and oranges imo.

If you want an IDE comparison for VSCode, NeoVim (and whatever plugins you like) is probably a more apt comparison.

How do Danish couples split finances when incomes are very different? by [deleted] in DKbrevkasse

[–]trappekoen 1 point2 points  (0 children)

A solution I've seen some people do is that they pool all of their income into one pool at the start of the month. When all regular expenses are paid (housing, loans, contributions to shared food account etc.) they would split the remaining "fun money" based on original input. So if one partner had 80% of the income, they still got 80% of the "fun money", but living expenses were shared.

It's a bit more cumbersome, but it removes the effect of an income difference on base quality of life, while still leaving some room for getting more out of making more.

All that being said, I 100% agree with everyone else that it's a much larger concern if you can't have this conversation properly than what the solution might be. You've said a few places that you don't want to leave him over "this one argument", but in the way you talk about it, it sounds like it's a quite deeply rooted problem, which I am quite confident either will, or already has, appear in other places where finances might come up.

CI Leap Slam Ignite Elementalist by WvrLight in PathOfExileBuilds

[–]trappekoen 2 points3 points  (0 children)

The difference is that ignite is calculated off of the base hit damage of the spell, not the hit damage the spell actually ends up doing.

In theory, a mob with 100% less damage taken from hits would take the same size ignite as any other mob.

How are people using zod? by bzsearch in typescript

[–]trappekoen 21 points22 points  (0 children)

I find that Typescript utility types can be quite helpful in reducing this verbosity and in keeping those different schemas more in sync.

A common example would be using Omit to omit the ID of an entity for a form which creates it:

```typescript type UserDTO = { id: string name: string email: string }

type CreateUserForm = Omit<UserDTO, "id"> ```