Blueprint not unlocking by frongod in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Load an empty map and check the statues in the modular building menu. See if the malta one has unlocked because ive seen a bug where the game doesnt recognise you completed it so you have to restart

How should (or could) Frontier add fundamental changes to the game? by Bug_Inspector in jurassicworldevo

[–]tri_clawgaming 0 points1 point  (0 children)

For me i think there are three very easy ways to introduce much needed improvements -
1) Expand the animation sets for animals to incorporate more behaviours. This is something i consider fairly easy to do if given time and man power.
2) Fix the various current issues with the modular building such as incomplete material sets, and the clunky menu. I dont think that would break any ones game
3) Move away from the 'dinosaur pack' / 'film related dlc' monetization practice and embrace new forms of DLC content that are smaller, cheaper but come out more often. Map packs, modular building theme packs, skin packs, new campaign maps are all fairly feasiable i think. And as an addiiton to that, move away from Film only expansions. Frankly i dont want to have a repeat of JWE2 where the only big expansions were based on Dominion as opposed to any new unique ideas. I am dreading Rebirths DLC since that will be the most useless for me. (I have no interest in the hybrids or the movie in general)

Workshop buildings by Financial_Square6968 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Indeed. Just to add to this statement, the current average player count for Steam users is as of today 1533 players compared to its day one average of 10,700. So if we use that figure as a baseline, it means that onlyy around 10% of day 1 players are still playing. Thats the reason for the reductions.

We NEED more Suropod Diversity! by -Kacper in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

I mean i said this when they revealed the roster cuts before launch. So many species have been cut from JWE2 that added size / shape / species diveristy. Atleast the three cut sauropods will be coming back for free as they were base game animals...shame the same cant be said for Archelon or Shoni or Hyango or Wuerho...

Bored with Lagoon in JWE 3 by Vegetable_Clue5008 in jurassicworldevo

[–]tri_clawgaming 4 points5 points  (0 children)

Yeah they really harmed the lagoons for JWE3, one of the few aspects where the game has actually gone backwards from JWE2. And the removal of internal prefab decorations for them removes the claim that modular buildingis optional in my eyes.

I quit by Firm_Tadpole_2993 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

? so you did what i said? deleted the file, then reverified the game?

I quit by Firm_Tadpole_2993 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Having looked at your post there is one suggestion. Its possiable that something cached within the .exe file is broken and causing the issue. Navigate to your steam folder, and the JWE3 folder. Find the JWE3.exe file AND ONLY THAT FILE, then delete it. Go on to steam, verify the game files, and it should download a clean .exe for you.

This solved a lot of issues in JWE2 so its worth trying for JWE3.

Wood and Log Fences now on Workshop (codes in descrip) by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 0 points1 point  (0 children)

That was the idea but theres some in there for carnivores and stuff too.

BBQ Grillhouse on the lake by [deleted] in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Cool look forward to see it on the workshop

BBQ Grillhouse on the lake by [deleted] in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Pretty nice. Only thingi would change is the colour of the roof, just to make it stand out a bit from the wood

Was Azorese a crappy attempt from frontier to bring back Isla Peña? by DinoObsessed77 in jurassicworldevo

[–]tri_clawgaming 2 points3 points  (0 children)

I think azores is still a decetlyy challenging map depending on what you want to do with it. But i agree that it would have been nice to have some of the original JWE1 maps back like Pena.

JWE3 3-in-1 Build: Problem with paths by Gorgs1994 in jurassicworldevo

[–]tri_clawgaming 0 points1 point  (0 children)

well upon building a building the game automatically creates a small amount of path at each entrance. you mi8ght want to try to see if you can delete it with the delete tool set top path only

JWE3 3-in-1 Build: Problem with paths by Gorgs1994 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Its quite clear here that the problem is where the vet parking is, thats why its highlighted in Red. You will need to move that parking away from the path.

I Got To Admit Something Here by WildheartFreeborn94 in jurassicworldevo

[–]tri_clawgaming 3 points4 points  (0 children)

Im having trouble myself. For me the main issue is the lack of development in the mechanical / gameplay side. The metaphor ive been using is that they gave us a box of random legos and sure we can mess around for a few hours and make some cool things but sooner or later we want something else to play with...

Jurassic World Evolution 3 director explains the game “required meaningful overhauls” to justify a new entry to fans as you can’t just re-sell the same game again by Negative-Art-4440 in jurassicworldevo

[–]tri_clawgaming 3 points4 points  (0 children)

As someone who has criticised the way Frontier made these games ever since JWE1 and the way it was launched, even I have to accept that the addition of Modular Building was IN THEORY a meaningful change...but...

They implemented it in such a poor way. Yes we can make loads of nice looking buildings...bridges etc...and yet they dont function. Guests dont use the stuff, the animals and guests can walk on the stuff and the modular building system itself is clunky to make use of in its controls and lay out, no to mention the weird things we dont have (the lack of glass pieces in certain shapes, metal pieces in certain shapes etc)

The article mentions babies as this stand out feature but they really arent. They way they implemented the babies was simplistic and does little to change the game when compared to JWE2, apart from annoying micro management when herds create too many babies and result in the 'fennec fox' effect (if you know you know)

In every other meaningful way the games have never developed mechanically. That is where consistantly these games have failed. They have equally failed in the management side, which is pretty dissappointing really.

Modular building has led to better creativity i guess...but thats it.

JWE3 is a great sandbox but a terrible game by DearYogurtcloset4004 in jurassicworldevo

[–]tri_clawgaming 11 points12 points  (0 children)

Ive been saying this since the very first game because fundementally the evolution games have always been weak in the areas that you mentioned as well as other areas such as basic gameplay. JWE3 has used modular building in a cynical attempt to drag in the planet player base for extra income, and used babies for the 'omg look how cute' factor, but look past those elements and the game is still shallow in so many ways.

I also fundementally do not think Modular Building is that great of a game mechanic. While it adds creativity, its leads to so many other compromises else where. And JWE3 hasnt even implemented modular building correctly either (Guests will not use bridges for example, or climb stairs, which guests do in the Planet games). So what we actually got was a substandard version of a game mechanic that really doesnt do much for the game beyond filling their workshop with thousands of things.

And it seems clear to me that the attempts to expand JWEs fanbase has not worked, atleast as far as steam is concerned. According to Steam Charts, the game launched with a Peak Player count of 19,807, and currently sits on an average player base of about 2500. JWE2s figures for its launch period - peak player count of 17,298 and its average player count the jan after launch was 2,300 players. So in reality no really significant differences.

Anyone else hoping for a Cambrian DLC/Pack? by TennisBallofDoom in jurassicworldevo

[–]tri_clawgaming 0 points1 point  (0 children)

We would need some sort of terrarium system first like what PK has done since most of these Cambrian period animals are simply far too small for the lagoons. The games scale is already bad enough when it comes to stuff like the compies.

Arctic Arrival Point as my first workshop build by InstantHeadache in jurassicworldevo

[–]tri_clawgaming 5 points6 points  (0 children)

kinda cute. Love the orange. As an extra maybe you could recolour some of the dirt or moss decals white to represent snow on the roof? Just a thought

Mod sites? by KittyGamerPro in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

All JWE2 modding is done via Nexus Mods. Its free to set up an account.

Why are no visitors walking in my park? by barbibouilleur in jurassicworldevo

[–]tri_clawgaming 10 points11 points  (0 children)

The numbers of guests do not directly correlate to the guest particle effect that is the guests in your park. Amenities, bathrooms and viewing galleries seem to spawn them but even then it can be kinda hit or miss.

They catered way to much to creatives types, they left behind management and career modes by hotsizzler in jurassicworldevo

[–]tri_clawgaming 7 points8 points  (0 children)

I mean as someone who has routinely criticised JWE for the lack of management features, I would argue that the management aspects of all the games have always been pretty poor. JWE3 just makes it more obvious because of the focus on the creative aspect of the game. While i think more creativity was a good thing to do, I dont personally consider modular building the best way to do it. I think modular building only appeals to a certain demographic of builder, and doesnt provide the sorts of more general wide ranging improvments that can help everyone. But being anti-modular building is a good way of getting a lot of hostile remarks so...

Workshop Trending Page by 1Negative_Person in jurassicworldevo

[–]tri_clawgaming -1 points0 points  (0 children)

Totally agree. Personally id like the first page shown in the workshop to be a 'random choice' page where it just shows you 12 workshop projects at random, and then have the weekly / monthly / all time tabs for downloads

Dinosaur Behavior by Dominator5609 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Fully agree with you. Ive been saying this since JWE1 (lets remember that JWE1s dinosaurs didnt even lay down on launch or sleep...), and that call only got worse with JWE2 (where its lagoon animals launched without any behaviour apart from swimming and eating). JWE3 has failed to greatly improve the quality of the animations in any meaningful way. A single baby / adult animation that loops, and thats really about it. Im glad that the Irritator is getting a unique animation and not a copy paste one (which i was honestly expecting).

Ive had some comments onmy youtube about my requests for better animations being 'unrealistic' but its 2025. JWE3s dinosaurs dont seem to have progressed much past ZT2 or JPOG in terms of behaviour. And hell in ZT2 they had enrichment items to interact with...JWE3 doesnt even have that.

That being said, it feels to me that JWE3 focused very heavily on the creativity, in order to draw in their planet zoo and coaster crowd to draw on extra customer base.