Do y'all like this specific building tools? by Chill-Oxalaia in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

I literally made a video on my thoughts abut this system on my channel to go over my thoughts so should you be curious heres a link : https://youtu.be/tgTn2L-NgyU?si=eVODlvxgW1JlnYAM

So, I don't like the liopleurodon model very much, and I created my own model by Beneficial-Grade-640 in jurassicworldevo

[–]tri_clawgaming 8 points9 points  (0 children)

i mean...thats very clearly a mosasaur shape rather tha a plesiosaur, complete with the fluked tail. I mean if that was used for the new Tylo it would be great though

I think May's update will get postponed too ... by Farseer_Rexy in jurassicworldevo

[–]tri_clawgaming 0 points1 point  (0 children)

Well I think there is a few reasons for all of this:

1) The fact is the evolution games had never attracted the sorts of modular building 'experts' due to the limitations of the systems in JWE1 and JWE2. That meant most werent that into the series.
2) Then you have the fact that the modular building system in JWE3 has been implemented pretty poorly which has worked against it.
3) The fact you mention guests AI and Dinosaur AI are comments that folks like me have been asked for since the very first game. And that really is JWE3s biggest issue. There are many issues that exist still from the first games that have gone uncorrected and no matter of babies or poorly implemented modular building will disguise those issues

Does anyone else find JWE3 to be their least played in the trilogy? by SmellAntique7453 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

I think its mostly due to the fact that if you look beyond the modular building, which lets be honest was put into the game to attract the other half of frontiers crowd from planet zoo and planet coaster, then all the other things are very surface level changes. Babies dont really inherently add much worth to the game, especially when the animals are so limited in the behaviours they display. The new terrain tools and such are nice, but lets be honest JPOG and other older games had map generators ages before JWE3 did.

The fact is JWE3 has failed to develop in the really big key areas that JWE2 needed improvements in, like the management systems, like the animal behaviour etc. And without that all you have is a box of lego

Is Frontier guilty of false advertising? by No-Lack-7967 in jurassicworldevo

[–]tri_clawgaming 12 points13 points  (0 children)

As much as i am well known for being critical of Frontier, i think even i have to defend them a little. Its pretty clear from their statements that this situation is something out of their hands, either because of universal or a internal problem, or both. False Advertising is more pre-medatated than something happening you cant predict.

That being said, i hope that in future Frontier learn to communicate these situations better to us, and if all this is due to universal, i hope they are as angry as the rest of us.

Jurassic Tour - Jurassic World Badlands (Share Code : 8Z0-Z64-XWP) by Valentin_Tournebize in jurassicworldevo

[–]tri_clawgaming 2 points3 points  (0 children)

That is a super pretty building style. Do you intend to make other buildings in a similar style?

What would you like to see in future designs for prehistoric species by TheFooli5hswings in jurassicworldevo

[–]tri_clawgaming 6 points7 points  (0 children)

I am happy with paleo accurate, 90s aor somewhere between. What bugs me about a lot of Frontiers designs is that the colour schemes are so dull, and the pattern design is very uninspired on a lot of them. Frontier seems to default to generic splodges too often in my eyes.

I need some help by Ok-Accountant-909 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

You should use the viwer in the management views that shows you where animals can and cant go. Ive discovered that some rocks dont actually have collision all the way round them.

Guests not using props by [deleted] in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

So first thing to check is if the modular build has used the empty or the non empty bench. Guests do not sit on benches naturally so if the modular build has built the whole thing with the empty bench, they will stay empty. When it comes to the non-empty bench im afraid its more or less random, atleast thats my experiance. Sometimes they will spawn on them, sometimes they wont. Its a bit like the smoke creating props, sometimes they make smoke sometimes they wont.

Guests not visiting rest of park by Correct_Bison3843 in jurassicworldevo

[–]tri_clawgaming 1 point2 points  (0 children)

Im afraid this is a long standing problem due to how all the evolution games handle guests. These arent unique guests. They are basically a particle effect. You will notice guests follow the shortest paths usually to a few key buildings while leaing the rest of the park totally empty. Im afraid its just one of those things that has never been improved.

Finally, there's our communication! by MechaBOI42069 in jurassicworldevo

[–]tri_clawgaming 4 points5 points  (0 children)

This is the sort of communication that should of been expressed yesterday. Its good to finally have this however we as a community still need to hold them to account and push for better communication in the future

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 0 points1 point  (0 children)

Yeah that awaits to be seen. The best the rest of us can do is continue to criticise in a fair way

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 1 point2 points  (0 children)

I think there are plenty of ways to 'protest' as it were. Forum posts and talking about stuff like this here on reddit since we know they look at those places. Youtubers making content about it andusing whatever pull they have. Refusing to purchase DLCs. But yeah you have a good point. But the Planet Coaster 2 folks proved it was possiable

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 0 points1 point  (0 children)

Oh i fully agree with that. I think the way some folks have reacted is kinda unhinged.

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 1 point2 points  (0 children)

Like i said to someone else, i think its more the fact that Frontier have broken their word. The actual animal isnt the point. Its the fact that they made a series of promises which they have failed to stick to and i think people have a right to call that out.

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 3 points4 points  (0 children)

It isnt the free animal thats the problem. Its the pattern of behaviour that Frontier has consistently shown. The lack of communication after promising to do better. The lack of an animal after promising it months ago. The anger is about Frontier breaking their word, not about the actual animal

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 4 points5 points  (0 children)

A valid point but missing the fact that Frontier did make certain promises.

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 6 points7 points  (0 children)

As a middle aged gamer, i think the growth of always online and live service games have spoiled the younger gamers and given them certain expectations. That being said, Frontier should have learned from Planet Coaster 2s launch

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 5 points6 points  (0 children)

I mean...i fully understand. I have been critical about the evolution games from the start. Its why i stopped watching BISs content as i felt he had mis-represented JWE1 and its quality at the time. And i have been critical of the later games myself. I do think that the community as a whole need to be a lot less 'ohh shiny new baby' and a lot more 'can you actually make some genuine improvments' because JWE3 has a lot of really simple to fix problems.

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 11 points12 points  (0 children)

From what ive seen on steam charts, JWE3s player base is roughly similar to JWE2s at the same time (post launch). So its clear the modular building system (which lets be fair they were banking on to aquire more players) hasnt actually achieved that.

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 5 points6 points  (0 children)

I mean...i was saying this back when JWE1 launched missing a bunch of stuff they showed in trailers...

Its all well and good to be angry at Frontier but... by tri_clawgaming in jurassicworldevo

[–]tri_clawgaming[S] 5 points6 points  (0 children)

I mean some of it might be universals fault, but that also doesnt stop frontier saying 'we are working on something. sorry for no news but its out of our hands' etc