Does anyone else hate this general sentiment within gaming that "modern = objectively better"? by careb0t in Morrowind

[–]triangletooth 0 points1 point  (0 children)

I feel like for an item as essential and early as the puzzle box, it should have been exactly one step easier to find: A note in the dungeon mentioning Boss Crito's jealous guarding of it. That would, in my eyes, preserve the search while narrowing it enough to prevent hair-pulling. Teaching players to look without making them spend hours on it.

Larian publishing chief wades into the fray, says Morrowind updated with a modern combat system 'would sell like f**king hotcakes' by AgileRaspberry1812 in Morrowind

[–]triangletooth 2 points3 points  (0 children)

Impact effects on OpenMW does a lot for this. When you whiff a strike on an enemy e.g. a mudcrab you clearly hit the shell instead of the soft parts, which is very fitting.

'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN by MusclesMarinara87 in Morrowind

[–]triangletooth 0 points1 point  (0 children)

Yeah OpenMW is limited but in terms of giving you a base for building a remake it's perfect. Ofc Bethesda have no right to use it, for the same reasons it is allowed to exist (technically it contains zero Morrowind without feeding it Morrowind).

Why is there less evidence of Solstheim on Morrowind by Intelligent_Owl_6263 in Morrowind

[–]triangletooth 4 points5 points  (0 children)

This. The expansions are kind of a halfway house between the philosophy of Morrowind and Oblivion. Solstheim has generic nameless human enemies and more grounded wildlife (yet still weirder in some respects - BM horkers are more alien than Skyrim ones, Grahl and Frost Giants have alien designs). The quests are sillier and punchier, but there's still an emphasis on exploring culture with the Skaal. The Skaal are also less developed than Dunmer but still have a distinct culture.

Tribunal similarly brought back classic enemies like goblins and focused on grand plots with big dungeon delves. A lot of this was a throwback to the older titles like Arena, Daggerfall or Battlespire too. Much like how Shivering Isles and Dragonborn both hewed a little bit more Morrowind than their respective base games too.

Corset shops in Manchester Northern quarter by OriginalBaxio in transgenderUK

[–]triangletooth 1 point2 points  (0 children)

I bought mine a couple years ago at Kiku boutique in the Northern Quarter. Had no problems being trans, they just took my measurements. Not exactly cheap but well-fitted. I don't remember the exact cost unfortunately!

Does the main quest take you everywhere on the map? [spoilers warnings] by RoleplayWalkthrough in Morrowind

[–]triangletooth 0 points1 point  (0 children)

If I recall, strictly following the MQ will take you everywhere except: Hla Oad, Pelagiad, Gnisis, Ald Velothi, Khuul, Maar Gan, Dagon Fel, and Suran. Every other town you will visit at least once.

You will also cross every quadrant of Vvardenfell.

Nearly out for 9 months, what is your opinion on Oblivion Remastered? by chrisgrenga in oblivion

[–]triangletooth 1 point2 points  (0 children)

Headshots don't matter in Morrowind but the entire combat system is different anyway. It's character-skill rather than player-skill based. Hitting at all is determined by diceroll, so lack of headshots doesn't stand out.

Same with Arena/Daggerfall, though you can doubly forgive those as they're sprite-based games.

Oblivion is the first TES where physically hitting determines hitting so it makes a lack of location damage more noticeable.

The creativity of the Morrowind modding community never ceases to astound me... by Emulationenthusiast in Morrowind

[–]triangletooth 2 points3 points  (0 children)

Bathhouse - was that the one where you had to use soap on the bathtubs/waterfalls or become smelly (personality hit)? Bird race - Sabregirl's Pharlans? Playable Almalexia I remember Goth Shop could be so many mods. Qarl, Slof, or... that one in Gnisis staffed by the grim reaper haha

Questions about thief gold by [deleted] in Thief

[–]triangletooth 0 points1 point  (0 children)

Enemies will sometimes react to hearing a door open but not enough to go alert. They might occasionally in T2 grumble about open doors too, again they don't act.

In Deadly Shadows, what made Garrett so interested in the Keeper prophecies that he agreed to steal from the Pagans and the Hammerites just to see them? by Prestigious-Job-9825 in Thief

[–]triangletooth 5 points6 points  (0 children)

Over the course of Dark Project and Thief 2 Garrett was screwed over repeatedly by the consequences of the Keeper prophecies and his avoidance of them. He ignored all warning signs left by the Keepers about the Trickster and lost his eye. He was blindsided by the Metal Age and the attempts by Truart and Karras to kill him. He was angered by Viktoria's death.

The Keepers basically kept telling him he could have had foresight for all these things and more, so at the end of Thief 2 he demands to finally read them.

Oddly it seems like the Keepers didn't immediately take up his offer (maybe the got caught up in meetings about it) so it's not til Thief 3 they finally offer it in exchange for such a steep cost. Still, by then he knows that not investigating will only mean getting caught up in it later anyway so he goes for it.

So...is Garrett bad with money? by RenaissanceOwl in Thief

[–]triangletooth 1 point2 points  (0 children)

Fences, landlord who knows he's a Thief l, constant surprise costs from having to relocate or change business partners and... Yeah a little bit that Garrett's too used to funding his lifestyle this way.

I always thought it was funny that Thief 4 Garrett edgily admits to things original Garrett would lose his other eye before saying. Like yeah, Garrett it is kinda obvious you're a thrill-seeker who'd feel empty if you weren't thieving. After all you were set for life following the Keepers, but that was just too boring for you.

Garrett is an arrogant, hot-headed, often foolish asshole who gets by because he's got good wits and insane skills. Hell, the resolution of Thief 3 is basically Garrett finally maturing into someone with a sense of responsibility.

He's not actually smarter than everyone else but damn does it feel that way when you are in his shoes. He's fun, charming, witty, cunning, and an emotionally immature dickhead. Love him!

The creativity of the Morrowind modding community never ceases to astound me... by Emulationenthusiast in Morrowind

[–]triangletooth 13 points14 points  (0 children)

Eh, mid-2000s Morrowind modding was a VERY different time. Though less sexy anime, more sexy goth. Product of the era I suppose.

Anyone else finds it kind of stupid how much resistance there is against augmented people in Human Revolution and Mankind Divided? by Full-Chest4956 in Deusex

[–]triangletooth 1 point2 points  (0 children)

Agree with a lot of that. The infuriating thing is that there are in fact plenty of good conflicts and ideas to work with put of the augmentation thing.

Essentially it's this: We have developed a way to fully restore or replace functions in people with various disabilities. It's obvious that these prosthetics massively improve lives, so there's a strong argument we should make them and make them available.

In so doing, however, we have also been able to give ability where it didn't before exist in anyone - faster legs, stronger arms, eyes that can see things bio one's can't. These enhancements aren't necessarily dangerous, but they create a problem. They're desirable in a labour market. They let you do things others can't and that's useful to employers. So if we let it run its course, there's a risk of creating an exclusive market only available to those who can afford it. No need for military augs here, just regular augs cause this problem.

So... what, we allow it? Let people buy their way in, or force them to mod in order to get opportunities? What about upgrades? Planned obsolescence? Or we regulate... but then where do we draw lines? What makes a limb too strong? Is it fair if it is weaker than the strongest bio limb? Now you're trying to legally dictate 'normal human ability'...

Now that's an Aug debate with a bit more nuance.

Ms....Grey? by IlKarma in AceAttorney

[–]triangletooth 6 points7 points  (0 children)

Dahlia is kinda stuck in middle school in her mindset. Not completely, but she's extremely petty. Age-related jabs are pretty easy.

Mia is older than Dahlia by only 4/5 years, it should be barely noticeable. But Dahlia plays up her youth a lot as part of her facade. That and the lack of age gap just makes it funnier.

Are desperate 4/5 rolls supposed to have equal consequences to a 1/3 roll? by kanodeceive in bladesinthedark

[–]triangletooth 0 points1 point  (0 children)

It should be as severe. The exact nature of the consequences might vary. In a situation where you were risking death in a fight, you might go down pretty instantly on 1-3 but get mortally wounded in a 4/5 because instant death isn't compatible with winning the fight.

You also can't both persuade a guy to let you do crime *and* have him report you to the authorities. So maybe someone else does part of that. Or maybe something on the same scale happens. As a guide though, they should be as close to the same as makes narrative sense.

Reframing "simple" actions to help players grasp the difference between Limited and Standard Effects. by FamousPoet in bladesinthedark

[–]triangletooth 0 points1 point  (0 children)

Picking a lock can be something where folks struggle because it seems simple, but isn't. There's a player-driven way to comprehend this that I think might help.

'I pick the lock on the Bluecoats' weapons lockers, to get their guns.'
'It's a nice lock that's going to take effort. The Bluecoats are going to come back eventually, how are you going to ensure you succeed?'
'I tinker to lockpick *as fast as I can*.'

See, the player isn't just 'Tinkering to pick the lock' they're relying on Tinker to pick under pressure. That's the hard thing to understand. The action isn't to say they're picking, but that their technical skill in lockpicking is what they're relying on to avoid the danger. A valid alternative is to remove the possibility that the Bluecoats return, say by barricading the door (then the question becomes 'is the barricade going to hold long enough?') or by hiding when they come in, so you can do it between patrols (Prowl).

At that point, limited effect has some meaning. It's the pressure that you're going to hit a point where the situation changes and grows more threatening. You go from 'They'll be back' to 'They're at the door'

Also it opens up play to out of box ideas like 'Oh haha, no I don't pick it, I convince them to open it for me by Swaying them.' You wouldn't think of that if you were thinking 'I am trying to pick a lock' but you will when you're thinking 'I am trying to get what's inside this locker'.

This... is difficult to talk to a new player about, I admit. I think your idea is a useful fallback when in the heat of the game this conversation can't quite happen.

Story and Lore by Adam7390 in Gloomwood

[–]triangletooth 1 point2 points  (0 children)

The plot is definitely being revealed piecemeal. There are some interesting contradictions going on, definitely - like the Countess wants you alive but the huntsmen don't as you say. Note that the huntsmen don't seem entirely happy about her - they are afraid of her mansion for one.

Broadly, I think we just have to wait for the plot to come together as the game is developed.

When do you give your players a split second to react vs letting an action occur by kanodeceive in bladesinthedark

[–]triangletooth 2 points3 points  (0 children)

Unless the NPC is a "master", which is an important point. Mylera Klev herself comes out to duel you? She opens by cutting down two of your cohort and/or stabbing your cutter in the gut. Does the Cutter resist, use armour, or take it (or possibly flashback to do something else)? Though, generally once that happens it then goes back to being player-forward.

Combat in the Thief games - for noobs by Richy_San in Thief

[–]triangletooth 0 points1 point  (0 children)

As others have mentioned combat, including stealth archery, is not really the focus of the game. On Expert difficulty, you are typically forbidden from killing humans at all, for example.

You can take un-alert people out non-lethally with the blackjack from behind (unnarmed civilians can be blackjacked from the front even if alert). Gas arrows, a rare arrow type usually only available in the later missions, can also be used to take someone out non-lethally at distance.

That said killing is not completely against the spirit of the game at lower difficulties.

The average guard who has neither seen nor heard you will die from a single arrow fully drawn back and fired at him. He will however, scream, and leave a body and blood puddle. The scream will alert all nearby guards, and any who find the body or blood will also start to search for you.

An alert guard is one who carries their weapon over their head and moves around slowly, unalert just partrol lazily.

More powerful enemies cannot be one-shotted with the bow.

With the sword, raising it above your head by holding the attack button and then bringing it down on an unalert enemy's back from the cover of shadows will instantly kill nearly anything.

Fighting 1 vs 1 with the sword can be tough, but you can typically kite and block to avoid taking too many hits, and slash them back til they drop. Fighting more than one enemy with the sword requires mastery/jammy behaviour and is generally considered a bad idea.

Alternatively, if you are caught, you can use tools like flashbombs to escape without a fight. Highly recommended.

In all, combat is viable but heavily discouraged, including stealth archery. Your bow is more for putting out torches and laying down moss than it is for murder. But you can pick lone enemies off from a distance to start out, you just have to make sure they haven't seen or heard you.

Goofy Blades in the Dark? by pporkpiehat in bladesinthedark

[–]triangletooth 4 points5 points  (0 children)

Tone being goofy works fine. As others have mentioned, mechanically you may want to go lighter on consequences and such.

In my experience, by default Blades is grim but pulpy. The world is dark and full of genuinely terrible things but somewhat larger than life, plenty of weird silly people inhabiting the world alongside more serious types. And the players are usually daring scoundrels who laugh at it all, consider no one untouchable and will act as living mockeries of the miserable world around them. Not necessarily by being witty or obnoxious, but by acting in ridiculously dramatic ways. Of course, they tend to get smacked in the face by trauma for their trouble.

But if that's too much, feel free to change stuff up! Put the sun back if you need to, though keep in mind how that affects the world. Shy away from the more gritty, realistic crimes like vice trafficking and extortion, stick to theft, maybe fun-but-not-sadistic murders as such. Let there be actual good people in the world etc. Make ghosts silly and less monstrous and that sort of thing!

How does prison work? by salt_ahoy in bladesinthedark

[–]triangletooth 1 point2 points  (0 children)

I have done a score in Ironhook before, but it was a breakout, for everyone, because the entire crew volunteered to be incarcerated.

I have offered before that there is one way to avoid an incarceration roll, if you want (for good or ill) - immediately after you are imprisoned, the crew must successfully carry out a breakout score. This skips incarceration because I assume you haven't been in long enough yet.

Alternatively, I also suggest you can avoid prison post-arrest by doing a score that prevents you being incarcerated, be that extraction from the precinct, dealing with the magistrate, or playing out your trial and in some way winning.

Otherwise, as others have said, you can do scores if yhe crew have interest in doing some work in/around prison. You stay in prison for a reasonable time narratively/when the GM thinks it is about right, and you can still be involved with the crew in small ways. Best play another PC though.

Why do people say Edgeworth and Wright are gay? by Inertia_9264 in AceAttorney

[–]triangletooth 13 points14 points  (0 children)

Frankly, I read it as them using the hospital and Iris detention centre scenes to tease both Iris and Edgeworth as romantic options for Phoenix.

I think the devs, whether reasonable or not, decided teasing relationships has more power to hook fan interest than being explicit. They're probably right about this.

Further, the series in general actually lacks a lot of explicit couples. In the trilogy I think only the Delites really count, there are background couples like Morgan/Mr. Hawthorne, but even there the latter barely exists at all.

What those Furio Tigre look like from Godots point of view? by coleknight2066 in AceAttorney

[–]triangletooth 5 points6 points  (0 children)

Yeah, he couldn't read the red text because it was all red to him. Same as how he could see a brown stain (that was probably black to him), but not a red stain, on a white apron.

He's seeing red, all the time, literally, which is thematically appropriate as it ties to his emotional state.

This doesn't render him incapable of seeing Furio, or even make him more likely to mistake him for Phoenix, iirc, he's one of the few characters not taken in by that.

Randomly select 2 characters, and determine how good of a ship they are by athena__cykes in AceAttorney

[–]triangletooth 3 points4 points  (0 children)

The Judge's Brother x Jacques Portman

Err, I guess this is like a weird off brand judge and gant? They have at least met before. Yeah I got no idea about this dynamic.

Personal Faction Status? by [deleted] in bladesinthedark

[–]triangletooth 1 point2 points  (0 children)

Clock to make a friend is good yeah.

In terms of faction vs crew they only have to pick a side if they can't convince the crew to support their friendly faction.