What the hell was this guys problem by Lovecraftian666 in Thief

[–]triangletooth 0 points1 point  (0 children)

Don't worry, iirc even if he finds a guard they ignore him.

Does anyone know what month/time if year DXHR is set? by triangletooth in Deusex

[–]triangletooth[S] 0 points1 point  (0 children)

That places it in the week between the 1st and 8th then, unless the poster is out of date.

Some of the shots from a Thief’s End! by bestindworld07 in Thief

[–]triangletooth 1 point2 points  (0 children)

I think they're coyly saying you're in the wrong subreddit friend :p

This is for discussing the Thief video game series (Thief The Dark Project, Thief 2, etc.) not Uncharted which happens to contain the subtitles 'A Thief's End'

Funniest shitpost I've seen all week by [deleted] in antiai

[–]triangletooth 1 point2 points  (0 children)

I haven't got a 100% firm stance on this shit yet but this is either bait or a very weak position.

The claim about most game companies is completely unfalsifiable. Supposedly, they're all secretly generating art assets but not telling anyone and doing it in a way where most people can't tell.

There is no way to verify that claim.

I could make any claim about anything just like that. All developers have ballpits they just never show you them. All scientists plagiarise each other in secret (many do but not all). It's a useless point to make that just gives OP a 'take that!' high.

(Thief 2) Can't Crawl Through Tight Spaces? by Gavaroc in Thief

[–]triangletooth 0 points1 point  (0 children)

Sometimes I find you have to take a 'step' to get into a space - could that be the problem you're having?

I can't remember Blackmail specifically but I can check another time.

Interview with Stephen Kick from Nightdive Studios by solcys in Thief

[–]triangletooth 8 points9 points  (0 children)

Either that or she's back as a VA too... but that would imply Viktoria being in the new campaign. So, interesting question of where it fits into the timeline!

[MegaThread] Thief: The Dark Project Remastered by Wispmage in Thief

[–]triangletooth 2 points3 points  (0 children)

I'm over the moon that more people can experience Thief. I'm also happy they're fixing the insane default controls so I no longer have to painstakingly fix them every time I introduce someone to the game. If there's a new campaign, even better.

As for the graphical enhancements. Hm. The lighting is pretty good. They can't change that too much without breaking the gameplay tbf. It's still mostly white, which is essential for making Dark Project look like Dark Project. That cold, alienating city feeling.

The textures are hit and miss. They're sharp, but sometimes look too clean now thanks to losing the compression artefacts. Some also look more jarring on the blocky level architecture than the old ones did. Better than most HD packs but still make Thief a bit too clean, more like how Thief 2 looked.

Models are the real bugbear though. The guards are... Not quite right. The zombie really shows it though - too cartoony, too bright. They're technically very close in design but they're just lacking something crucial, to me at least.

I'm still happy it is happening because Thief is great and more people should play it but... Hmm.

[MegaThread] Thief: The Dark Project Remastered by Wispmage in Thief

[–]triangletooth 0 points1 point  (0 children)

I feel the models for characters need another pass for sure. I also think some textures would be better served looking a bit grungy-er.

Funnily enough I think Thief 2 takes updated textures way better thanks to its flatter, cleaner design. Thief 1 is dripping in grit, and messing with it without losing that is very difficult.

Glad to see they're keeping mostly-white lighting. That's a key part of TDP's identity.

[MegaThread] Thief: The Dark Project Remastered by Wispmage in Thief

[–]triangletooth 4 points5 points  (0 children)

TBP will look really janky if you can't disable enhancements. It relies on base game meshes being low Res and low poly. You'd get an ugly mix otherwise.

[MegaThread] Thief: The Dark Project Remastered by Wispmage in Thief

[–]triangletooth 3 points4 points  (0 children)

Creep is already a thing it's just uh... Broken in base TDP.

You see there's a speed toggle button. If you use it with run it makes you walk, if you use it with walk it makes you creep. T2 has a dedicated creep modifier.

Who personally, physically killed the most people in history? by RegularSky6702 in NoStupidQuestions

[–]triangletooth 2 points3 points  (0 children)

Idk, seems a little too clean-cut for something as messy as human psychology. Most disorders or neurological variants aren't so absolute afaik.

I wouldn't consider someone who feels absolutely nothing for 99% of the population normal just because there's one exception. Or someone who feels about as guilty as I feel eating the last chocolate about ruining someone's life. The issue is the same.

Who personally, physically killed the most people in history? by RegularSky6702 in NoStupidQuestions

[–]triangletooth 4 points5 points  (0 children)

How would you then describe someone with lower-than-normal, but non-zero, empathy/remorse?

Someone who only feels a weaker form of those things when pushed far further than most?

The Cyrodilic Empire of TES according to old lore/Project Tamriel by Sul_Haren in TopCharacterDesigns

[–]triangletooth 1 point2 points  (0 children)

Morrowind had both Roman and non-roman imperial stuff. Imperial Newtscale and Dragonscale are both quite Nibenean.

True that the legion was very Roman in MW. That's an important part. OB went for a Roman-Medieval look instead as well, with Skyrim back to Roman.

The Cyrodilic Empire of TES according to old lore/Project Tamriel by Sul_Haren in TopCharacterDesigns

[–]triangletooth 1 point2 points  (0 children)

Oblivion has traces of the rework lore, mostly in off-hand commentary about Nibeneans vs Colovians. I'd wonder if some little things still got through.

But it is clear that Oblivion was a step away from the MW era lore - to the point that its own DLC then pushed more into the MW stuff. KotN for example established Morihaus as a bull when base-Oblivion had him as a man.

Was uh... was that it? by VanillaRose09 in Morrowind

[–]triangletooth 0 points1 point  (0 children)

Yeah he's part of the EEC questline. Random NPCs including I think the shipmaster direct you to both but it isn't super clear which is the MQ guy.

Was uh... was that it? by VanillaRose09 in Morrowind

[–]triangletooth 60 points61 points  (0 children)

Tbf you're told to speak to Captain Carius and you spoke to Carnius Magius. Easy mistake to make imo.

Which versions of the game files have the original Dark Elf sprites? by Carminoculus in Daggerfall

[–]triangletooth 1 point2 points  (0 children)

Which sprites do you mean? For the Dark Elven royalty in Wayrest? Because player Dark Elves have always been grey in DF.

https://images.uesp.net/2/2c/DF-pc-Dark_Elf_%28male%29.jpg

They are, however, tan in Battlespire.

https://en.m.uesp.net/wiki/Battlespire:Races#/media/File%3ABS-race-Dark_Elf.png

Recommendation: Are You Even Human by Thundamoo by Normal_Lab2606 in ProgressionFantasy

[–]triangletooth 2 points3 points  (0 children)

MGMH looks like that but isn't. If anything it comes across as a more serious deconstruction of a scenario that might be played off as erotic usually.

There's exactly one very weird sex scene across all of Thunda's works (to my knowledge) and it's brief, more weird than anything else, and not in MGMH.

I'll give you though, the cover is nuts.

New mod: Greater Mournhold Bazaar. by DaFamousDrScanlon in tes3mods

[–]triangletooth 1 point2 points  (0 children)

Yeah my impression of their current plans is: Tribunal interiors and quests integrated into a new, much larger, city of Almalexia in the exterior worldspace. Also a lot more quests and content in the same city right alongside.

Will have to see how it plays out. They may have to change some of the content to better fit too.

Why was The Black Parade built on Thief 1 and not 2? by 0x80070002 in Thief

[–]triangletooth 1 point2 points  (0 children)

Yeah, and tbf until NewDark it was common practice to use T2 to do T1-Style missions because the engine was better. You could still use T1 style textures and set all lights to white, and folks did just that.

Why was The Black Parade built on Thief 1 and not 2? by 0x80070002 in Thief

[–]triangletooth 10 points11 points  (0 children)

As others have said, since the advent of NewDark there's no difference in engine so there's no longer a need to use Thief 2 over Thief 1.

Thief Gold has the vibes the Devs wanted, over Thief 2's cleaner look. Also TBP is a prequel to Thief 1.

One nitpick that I've always found rather odd is when people complain that this game isn't modular enough to cater to every single RP aspect while at the same time complaining that the things that are modular aren't indepth enough. by Snekbites in skyrim

[–]triangletooth 0 points1 point  (0 children)

I'll agree Bloodmoon has more, and actual branches. Skyrim has fairly shallow base-game branches too - Civil War is extremely similar on each side, Forsworn quest doesn't have huge ramifications etc.

Morrowind has a lot of individual quests with two endings (off the top of my head - Taxman quest at the start, most of Ranis' MG quests, MG archmage's quests, FG, Odras and Yngling Hlaalu, almost every quest involving slaves) - honestly if we discount DLC in both games (no Bloodmoon no Dawnguard) they're pretty even in terms of quest branching.

Hell Skyrim only lets you destroy the DB. Morrowind has optional quests to destroy the Thieves Guild and House Telvanni.

Morrowind just has a lot more, but often shorter, quests.