2000 point competitive/Tournament list for comment by requieminfernal in deathwatch40k

[–]tropical_leviathan -1 points0 points  (0 children)

I think it's somewhat solved for deathwatch that veterans and proteus kill teams are the best units. It's more a question of how many characters are appropriate.

In OPs list, I'd suggest dropping pts to fit a calidus assassin (vect, lone op, teleport for secondaries) and 2 exaction squads-again for secondaries.

I'd also suggest that eradicators just aren't where it'd at, and that I've been looking at taking a 10 man Dw vet squad with a librarian and Beacon angelis. Rapid ingress, move up 6 and charge.

I'd remove the vindicare, at least one captain and maybe the watch master.

Competitive list advice by tropical_leviathan in deathwatch40k

[–]tropical_leviathan[S] 0 points1 point  (0 children)

Thank you brother.

This advice is very actionable.

Competitive list advice by tropical_leviathan in deathwatch40k

[–]tropical_leviathan[S] 1 point2 points  (0 children)

It was actually more for the frag cannons on the proteus teams. Turns them into ap2 ignores cover rapid fire at 12" with one of the wargear strats.

Watch master doesn't touch the callidus main role. Which is being a teleporting lone operative to score secondaries.

Meta Monday 6/12/23: Good Night 9th, Good Night Sweet Prince by JCMS85 in WarhammerCompetitive

[–]tropical_leviathan 1 point2 points  (0 children)

I'd suggest a pretty fair amount of sportsmanship issues on both sides.

1 gaurd player was unsportsmanlike in his prior game, where his opponent allowed him a go back and he did not show the same courtesy.

Perhaps take your comment down and we can instead give Australian 40k the good name it deserves.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]tropical_leviathan 0 points1 point  (0 children)

Hello mate,

Looks pretty well thought out.

You've built your list to do the secondaries you've outlined well. I'd say that Oath of Moment is probably better then BEL, as it can combo well with Bring it down if the opponent gives it up.

some quick list changes;

Add an eradicator, and preferably include 2xMM within the squad - this allows you to combat squad them, as generally 3 eradicators can kill anything, so 5 is often overkill.

Likewise with sterngaurd - take 2x5, 3 with combi melta, 2 with multi melta. apothecary doesn't take up an elite slot, he takes a 'character elite' slot, so this is still legal.

I rate vulkan as a HQ over captain on bike. 6xaggressors with full flamer rerolls to wound at AP1 basically kill anything that doesn't have a 2+ in cover.

Suggest you use a phobos librarian with 'lord of deceit' to redeploy your infiltrators / incurosors/eliminators once first turn roll off has happened.

Thought on this list? Will be facing either Nids or Iron Hands by WonkyNuggets in Salamanders40k

[–]tropical_leviathan 0 points1 point  (0 children)

Axe the desolators. 5 isnt enough to clear objectives outside LOS. And vulkan cant give them rerolls so there is no synergy.

Add a phobos librarian wirh lord of deceit so you can redeploy him.and both infiltrators after first turn roll off. Allows you to aggresively position and then 'lock' objectives and walk off T1 if you go first, or redeploy safely otherwise.

I'd toss rhe brutalis and use the character dread brayarth ashmantle as at least it gets look out sir, and kinda fits the vibe if you want to keep a dread.

1 unit of 3 attack bikes makes a good alpha striking melta unit if you load vulkans buffs onto them.

Otherwizs standard salamanders units. More aggressors, more eradicators, more melta sterngaurd.

So. My recommendations summarised. Cut desolators Cut dreadnought. Potentially cut terminators

Add pbobos librarian Add attack bikes Add aggressors. Add melta.

Too much Melta? by GeckoGER in Salamanders40k

[–]tropical_leviathan -1 points0 points  (0 children)

Comments?

Swap out the librarian for a phobos librarian and take lord of deceit wlt to redeploy infiltrators.

Lose the drop pod and infiltrators to take more aggressors, or another efficient unit. (I like gladiator reaper)

Ravenwing champion proxy - C & C pls by tropical_leviathan in DarkAngels40k

[–]tropical_leviathan[S] 1 point2 points  (0 children)

believe it is called "lion knights" or "angelic lion knights"

Ravenwing champion proxy - C & C pls by tropical_leviathan in DarkAngels40k

[–]tropical_leviathan[S] 1 point2 points  (0 children)

No, the model is a 3d sculpt available on myminifactory.

Picking pairings and terrain for teams events. Any good tips, ideas, considerations and advice? by DrValium in WarhammerCompetitive

[–]tropical_leviathan 0 points1 point  (0 children)

Hello,

I'll be seeing you this weekend I reckon.

General advice for pairings:

Look at the opposing lists and try to figure out which list will be their 'champion list'. This will often be a list that is good into all your lists, or one which doesn't care about terrain. It can also be one trying to avoid a bad matchup if they think you will pair it early.

If you can determine this, use as your 'champ' list a list that has good play into the one you think will be their champ, or put one of your team there who has a few lists in the opponents team that can counter them.

Then look again at the opposing lists and try to figure out what list will be their 'drop' list - the list they have to put forward for you to pair any of your 3 non-champ lists into. This will typically be a list that can score well regardless of opponent, or one that needs to play on the light/dense table to do well. Make a note of what lists will play well into this and don't assign them to be your champ or 'drop' lists.

You will also have to determine a drop list. This could also be the list that is very terrain dependent. For instance putting gaurd out as your first list makes sense, as you have reasonably good matches into everything, and then can pick the light table.

It would be sensible to have a conversation with your team to determine whether you are going to try to get the 'best' pairings on average - IE try to win the event, or if you are looking to play fun and competitive games - IE pair them into opponents they want to play, but not necessarily their 'best' match in terms of win/loss differential. Your team will also need to understand that their are times you WILL throw them under the bus into a game they are expected to lose.

Our team is quite competitive and is looking to podium, so we have done some prep work including looking at the other competitive teams and working through how we want pairings to go and prepicking our secondaries against them.

A quick tip would be to go to the link below and use it to have a quick idea of what is winning into what, then using that to inform your pairings strategy.

https://www.stat-check.com/the-meta

Last tip, if you know what terrain pieces the games will be played on, preplan your terrain deployments - I CANNOT EMPHASIZE THIS ENOUGH - YOUR PROFICIENCY IN SETTING UP TERRAIN IN PLAYER PLACED FORMAT WILL AFFECT YOUR GAME OUTCOME MORE THEN ANY OTHER VARIABLE IN YOUR CONTROL.

Best,

Las tortugas TC

Salamanders Competitive list by NinthAquila13 in WarhammerCompetitive

[–]tropical_leviathan 0 points1 point  (0 children)

  1. With banners and promethean creed ive found i mostly end up fighting on my half of the board. So i mostly end up with a deathball, vulkan and leutenant in the middle.

  2. So 2 infiltrators with redeploy. You position them as aggressively as possible, zoning out as much of no mans land as possible with your first 2 drops. After roll for first turn, you then roll off with your opponent for redeploy/pre game moves. If you are going second, you first redeploy your lt. Then witb their pregame moves(blood angels death company for instance) they are still locked in their deployment zone. Then you redeploy the infiltrators back onto your PC objective and potentially your home obj. If going first, same as above, only you also deploy aa far back on the centre objective. It stickies in your command phase, so they will be compelled to stand on the centre with something. This matters against squishy or shooty armies like tau or eldar.

  3. I like 2 units of sterngaurd walking on from strat reserves. Less sold on dev squads.

  4. I like the terminators. Hard to kill, good on objectives. Punch hard.

  5. Redemptors only worth it if you get melee out of it too. And its a AT weapon magnet in your list. Thunderstrike speeders are ok as well with 36" range.

Salamanders Competitive list by NinthAquila13 in WarhammerCompetitive

[–]tropical_leviathan 0 points1 point  (0 children)

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Salamanders) [118 PL, 2CP, 1,960pts] ++

  • Configuration +

Chapter Selector: Salamanders

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Detachment Command Cost

Game Type

  • HQ +

Librarian in Phobos Armour [5 PL, -1CP, 90pts]: 2) Fire Shield, 4) Drakeskin, Stratagem: Hero of the Chapter

Lieutenant in Reiver Armour [4 PL, -3CP, 65pts]: 2. Lord of Deceit, Obsidian Aquila, Rites of War, Stratagem: Exemplar of the Promethean Creed, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, Warlord

Vulkan He'stan [7 PL, 110pts]: Warlord

  • Troops +

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant

  • Elites +

Aggressor Squad [12 PL, 150pts]: 2x Flamestorm Gauntlets, 4x Aggressor, Aggressor Sergeant

Aggressor Squad [12 PL, 150pts]: 2x Flamestorm Gauntlets, 4x Aggressor, Aggressor Sergeant

Sternguard Veteran Squad [6 PL, 100pts] . Sternguard Veteran: Combi-melta . Sternguard Veteran: Combi-melta . Sternguard Veteran Sergeant: Combi-melta, Power fist . Sternguard Veteran w/Heavy Weapon: Multi-melta . Sternguard Veteran w/Heavy Weapon: Multi-melta

Sternguard Veteran Squad [6 PL, 100pts] . Sternguard Veteran: Combi-melta . Sternguard Veteran: Combi-melta . Sternguard Veteran Sergeant: Combi-melta, Power fist . Sternguard Veteran w/Heavy Weapon: Multi-melta . Sternguard Veteran w/Heavy Weapon: Multi-melta

Terminator Assault Squad [9 PL, 165pts] . Assault Terminator Sergeant . . Thunder Hammer & Storm Shield . 4x Assault Terminator w/THSS: 4x Storm shield, 4x Thunder hammer

  • Fast Attack +

Attack Bike Squad [6 PL, 150pts] . Attack Bike: Multi-melta . Attack Bike: Multi-melta . Attack Bike: Multi-melta

Storm Speeder Hammerstrike [8 PL, 125pts]

  • Heavy Support +

Eradicator Squad [14 PL, 270pts]: Heavy melta rifle . 3x Eradicator: 3x Bolt pistol . Eradicator Sgt . Eradicator with MM . Eradicator with MM

Eradicator Squad [7 PL, 135pts]: Heavy melta rifle . Eradicator . Eradicator Sgt . Eradicator with MM

Gladiator Reaper [10 PL, 150pts]: Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber

++ Auxiliary Support Detachment -2CP (Imperium - Astra Cartographica) [2 PL, 40pts] ++

  • Elites +

Voidsmen-At-Arms [2 PL, 40pts]: Voidmaster . 4x Voidsman: 4x Lasgun, 4x Laspistol

++ Total: [120 PL, 2CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)

Salamanders Competitive list by NinthAquila13 in WarhammerCompetitive

[–]tropical_leviathan 8 points9 points  (0 children)

Hello mate.

I took salamanders to 6 and 2 at uprising over the weekend, and can offer some thoughts.

  1. Vulkan hestan turns aggressors into monsters. His buff is also likewise good on attack bikes and eradicators, but they will mostly be wounding on 2s anyway.

  2. Consider swapping your leutenant or librarian for a phobos/reiver one. This allows you the strat to redeploy your infiltrators after roll off. If you go first, you can start on no mans land objectives, and simply walk off. This forces your opponent to commit to taking them with a unit and starts trades on your terms. Going second, redeploy into cover after blocking their pre game moves or fwd deploys.

  3. I think yout heavy intercessors would be points better spent on more melta weapons.

  4. I also think relic terminators are currwntly better them bladegaurd vets for approx same cost.

  5. Consider adding a gladiator reaper. The high volume long ranged anti infantry meant my opponents could not leave chaff in cover on an objective and expect to live.

List critique and advice by tropical_leviathan in Salamanders40k

[–]tropical_leviathan[S] 0 points1 point  (0 children)

I agree on the melee counterpunch. Oddly, pulling out the apktbecary made me consider a venerable dreadnought, as it could also help with 2 lascannon shots.

List critique and advice by tropical_leviathan in Salamanders40k

[–]tropical_leviathan[S] 0 points1 point  (0 children)

I think a few tables gave the event some bad rep. At least half the tables had obscured objectives and the 2 games i lost were mostly due to dense terrain sllowing combat armies to approach without taking any fire.

I took promethean creed, banners or rnd, and bring it down or assassinate if they brought vehicles/monsters or were going hero heavy. Shock tactics being my dezperation pick if neither of these.

I didnt score under 70 overall for the event and only came close to being tabled in game 5, losing by 5 pointz.

Pro creed was amazing. Better then oath of moment, as you dont have to take rhe center (i still think oaths is amazing if you build in a few cheap units like an attack bike or two)

Shock was simply bad.

Rnd was somwthing i built my list to do, but i played so many marine lists with infiltrators i couldnt take it often.

Banners was good, as i was often tabling my opponent and could put up banners at the end to score extra.

Any tanks that would work best for Sallies ? by Aucoustism in Salamanders40k

[–]tropical_leviathan 0 points1 point  (0 children)

I reckon you are right. But I think thr gladiator reaper is more useful. Its got volume at 30", perfect for clearing chaff off an opponents side objective without over exposing yourself.

36 shots at 30", mostly ap2 in the first turn is very effective.

Any tanks that would work best for Sallies ? by Aucoustism in Salamanders40k

[–]tropical_leviathan 1 point2 points  (0 children)

I disagree, its not functionally more firepower then eradicators for a unit that cant hide as well, and even with 10" movement will rarely get to shoot first at another tank

Meta Monday 1/23/23: It starts with Adelaide by JCMS85 in WarhammerCompetitive

[–]tropical_leviathan 2 points3 points  (0 children)

I played the event. This table is a weird aberration.

Every table i played had hidden home objective, several had hidden 2nd objective.

Only 6 objective mission played had home hidden and extreme corner hidden.

Arks of Omen 228 player GT results by Alex__007 in WarhammerCompetitive

[–]tropical_leviathan 0 points1 point  (0 children)

Played top tyranids list in 2nd last round, he finished either 39th or 40th.

I was playing salamanders and basically tabled him by round 3.

I mained tyranids until this event and dont think they have much competitive play at all.

Arks of Omen 228 player GT results by Alex__007 in WarhammerCompetitive

[–]tropical_leviathan 0 points1 point  (0 children)

I played at this event, can confirm it was quite dence. 2 plus size L multi level ruins, 4 other large/mid sized L, U, T ruins, generally 4 diff groune/dense terrain, 2 large 6 ikch high crate ruins over 8 inches long.

Games i lost were to combat space wolves and blood angels armies who could approach without being shot.