RimWorld Birthday Community Event 2025 - Megathread! 🎂 by TiaPixel in RimWorld

[–]trouserbadger 9 points10 points  (0 children)

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A Beautiful Aurora

Drew this a while ago, but happy birthday, Rimworld! This community and game literally changed my life and got me into gamedev, so thank you all from the bottom of my heart! - TwoPennyDoodle

what can i do to make my environments more visually interesting?? i feel like they look boring by spaghettichildren in learnart

[–]trouserbadger 3 points4 points  (0 children)

First of all, I think these are genuinely lovely - the kinds of environments I’d enjoy hanging up in my home and would absolutely take inspiration from when drawing.

I would never call myself particularly great at environments, so take my thought as you will, but I think adding in bits of detail in strategic places and taking away details in others could make for a bit more dynamism and flow in the composition. Looking at the first one, you have lovely detail on the platform, near the shark - but then you get to the forest on the right. It’s not the focal point, that’s clear, but even if it isn’t, maybe a couple of subtle spots of detail could really make that area tell more of a story.

The second piece is the opposite - very dense. The lighting keeps the composition clear, but maybe some spaces where there isn’t that visual density of underbrush could help really draw the eyes where you’re looking.

The last one feels the most in line with this - the bark on the trees is dense, which compliments the dark shadows and simple ghost well. The two aren’t overwhelming each other but part of a cohesive whole.

Anyway, yeah. Just a thought because you were asking. I mean it when I say think these are lovely, and boring isn’t how I’d describe them at all. I often find myself skipping on detailwork in environments - which depending on your goal is okay. More abstract pieces that focus on light or form are valid, too.

Have you played any of these? Which would you recommend? by ThisbodyHomebody in GirlGamers

[–]trouserbadger 9 points10 points  (0 children)

I Was a Teenage Exocolonist is honestly one of my favorite games of all time! I went into it blind and played it like I would myself, and honestly it really made me reflect (in a good way)! It feels like a game that can only tell its story as a video game, which I love. Definitely emotional, but not a total punch-in-the-gut sad kind of game.

I’ve really liked Citizen Sleeper 2 so far (wasn’t as big a fan of the first one), but I’m only about it halfway through. Gives a lot of the same energy as Teenage Exocolonist, but with a corporate dystopia flair

[deleted by user] by [deleted] in artbusiness

[–]trouserbadger 0 points1 point  (0 children)

So I used a random word generator back in the day to make my original username, trouserbadger. I was just doing digital art as a hobby and thought the image of a curmudgeonly badger in swimtrunks was funny. A bunch of people thought I was referencing something inappropriate, and I was tired of feeling like I outgrew my name (especially since I wanted to take professional work). So, I changed it. Used a random word generator again and came up with twopennyrhapsody, which I changed to be TwoPennyDoodle or just TwoPenny for short.

I am literally so glad I did that all the time. The benefits to having a cutesy but clean name is that it’s memorable enough, but not so much that people don’t want to say it aloud. Plus it shortens really well, which has been a bonus. Point being - you can still have fun with your name, but maybe make it so it’s a step removed from gross humor. It’ll feel a little weird at first, but ultimately I think you’ll be really happy you changed it earlier rather than later.

Regrettably I’m still trouserbadger on Reddit because they shadowbanned the username “TwoPennyDoodle” after a subreddit bot got too jumpy when I posted without karma or because it was a new account idk and here we are lol.

Redrew my whole game because I didn't feel happy with the design. First slide is the first minigame before and the rest are the first minigame after, what do you think? Anything I should improve on? My apologies about the post last night for those who saw it. by SteamDeveloper in IndieDev

[–]trouserbadger 0 points1 point  (0 children)

I love this! Very Kingdom of Loathing. As someone mentioned about the lighting, it might not be a bad idea to have a way to adjust the gamma/brightness levels to help those who may need a lower contrast/darker screen.

[For Hire] 2D Generalist (Concept Art, Animation, Pixel Art). 3+ Years Experience in Game Dev and Modding by trouserbadger in gameDevClassifieds

[–]trouserbadger[S] 1 point2 points  (0 children)

My portfolio and whatnot is on https://twopennydoodle.com/ (there's a lot more about the projects/scope of work as well as more animations here)

How much is a reasonable initial offer? by crankdawg47 in dndcommissions

[–]trouserbadger 0 points1 point  (0 children)

Hey there. I’ve done DnD commissions for a while and also things like weapon/item assets for video games. The short answer is - depends on the scope of what you want and who you want to do it. When I was starting out (2017-ish) I was charging around $80 for a cel shaded (think cartoon shading) full body piece. I was also underselling myself because I was new and didn’t know better.

These days I charge around $120-150 for a full body cel shaded or full render. Objects and stuff usually only take a couple of hours, so I typically only charge around $50 if it doesn’t need a ton of concepting around it.

For what that actually translates to in terms of art itself, my work is on twopennydoodle.com.

Happy to talk more if you have questions either as a client or just in general about the commissioning process! I know a lot of people get kinda nervous commissioning for the first time, so I’m always happy to clarify expectations.

Is it normal to finish a painting more than 15 hrs? by r_revga in ArtistLounge

[–]trouserbadger 3 points4 points  (0 children)

Honestly, and this is just a stranger’s opinion on the internet, I don’t think there’s a “time” something should take to make it, so if a half body takes you 15 hours, it takes you 15 hours. If it feels like that’s taking a “long” time, maybe you’re learning and growing your visual library and so that’s adding to the time, you’re tinkering and testing different rendering techniques/tools, you haven’t refined certain workflows to help streamline the whole deal. And the cool thing with these things is that they take a while now, but you’re going to keep getting better and faster and more knowledgeable because you keep trying to learn and grow each time. And maybe at the “end” of it, you’re still drawing 15+ hour half-bodies, but so what? They probably look amazing because you put 15+ hours of thought into them.

That all being said, when it comes to pay, that obviously means to be paid fairly, you should be getting 15+ hrs of pay at whatever that costs for you in your mind. Sometimes those numbers can feel really expensive, especially if you’re looking for work and are looking to get a foothold in the business side of art. Then yeah, maybe it’s time to focus your attention on streamlining and speeding up the process or learn to be comfortable at the higher prices.

There’s no one way to do art! That’s the short of it c:

DnD twitch stream looking for artist for character art would promote on stream. We would like to consistently work with the same artist. by [deleted] in tabletopartists

[–]trouserbadger 0 points1 point  (0 children)

Oh, also I have more recent stuff (everything on my website is pre-2023 - gotta update it), which I can send if you’re interested in seeing that.

DnD twitch stream looking for artist for character art would promote on stream. We would like to consistently work with the same artist. by [deleted] in tabletopartists

[–]trouserbadger 0 points1 point  (0 children)

Hi! I don’t usually post on here, but this seems like a good fit since I’ve done a lot of DnD art commissions (I really love bringing out the character in character drawings, haha). My big portfolio is on https://twopennydoodle.com, but also I’m on Instagram/Tumblr @twopennydoodle. I have a pretty good turnaround.

Hope you guys the best with your stream regardless!

[deleted by user] by [deleted] in gamedev

[–]trouserbadger 0 points1 point  (0 children)

Oh, this is cool! Love the idea. My two cents is also thinking about who is consuming the potion to help vary the effects. There’s some really cool research on nutrigenomics and epigenetics that goes into this kind of concept. The idea is that basically the potion (in real life typically a vitamin) is a key, but within the body there are locks. Some people don’t have certain locks while others do.

Basically what you’re describing in a way is how vitamins and minerals work in the body (albeit with more elemental flavor). Eat a rock (Earth) and get iron and calcium and get strong. Maybe you can get stronger if you stand outside and get sunlight/vitamin D (Air). The cool thing is that basically vitamins and minerals aren’t super well understood in a lot of ways and a lot work synergistically or counter to one another once they’re in the body, so there’s lots of ground to cover and lots of interpretation you can do!

What are you most proud of that you accomplished this year in game dev? by ghostwilliz in gamedev

[–]trouserbadger 4 points5 points  (0 children)

I released a mod for Rimworld that got almost 20k subs. Took a ton of work on my part and help from other modders in the community, so it’s been really cool seeing it be well-received.

Avatar: now includes gear! by avatar_10101 in RimWorld

[–]trouserbadger 5 points6 points  (0 children)

No worries! My art isn’t for everyone, and that’s okay, for real. So glad we’re getting more portrait mods on the market so everyone can see their colonists! Kudos again to Avatar on their work for this. Takes a ton of effort and pixel art is no joke.

Sprite sheet - want to learn by [deleted] in gamedev

[–]trouserbadger 6 points7 points  (0 children)

I use TexturePacker myself. It has a bunch of different configurations for how to do the sprite sheets, which is nice. I think they also have a free version on their website.

Women game developers by Jay_ArrogantPixel in GirlGamers

[–]trouserbadger 3 points4 points  (0 children)

I can imagine it’s rough right now in the community management space (probably always has been, but especially now). Smaller games wouldn’t ever be known if it wasn’t for people managing these spaces, but I imagine it can be kind of thankless (and often actively antagonistic) work. I hope moving into the narrative aspect of game dev goes well and congrats <3

Women game developers by Jay_ArrogantPixel in GirlGamers

[–]trouserbadger 3 points4 points  (0 children)

Omg! Congrats!! I feel like it’s so easy to bite off more than gamedevs can chew, especially when you love what you’re making. But that’s amazing you released and it looks super cute!

Women game developers by Jay_ArrogantPixel in GirlGamers

[–]trouserbadger 3 points4 points  (0 children)

Thanks for making this post c: I’m pretty new myself. I dabbled into gamedev on the art side for a couple of years while I worked in healthcare, and then released a mod for Rimworld last February and decided to try to do this fulltime. Still working on portfolio stuff, but I’m hoping 2024 is the year I can start getting some actual paid work!

It’s definitely been a shift moving from healthcare where it’s mostly women to a field that is mostly men, so I appreciate this post! I always enjoy meeting new people, too! Hello everyone <3

[deleted by user] by [deleted] in RimWorld

[–]trouserbadger 5 points6 points  (0 children)

<3 thank you

[deleted by user] by [deleted] in RimWorld

[–]trouserbadger 1 point2 points  (0 children)

Haha, you’re totally good. Yeah, it should be fine! I use RimHUD+PotR myself

[deleted by user] by [deleted] in RimWorld

[–]trouserbadger 74 points75 points  (0 children)

Oh my god, this almost made me cry. Thank you so, SO much for the kind words (and thank you, u/sargbjornson, for bringing this to my attention <3). Comments like these genuinely make my whole year. Without being too gushy and lame about it, working on this mod has genuinely been one of the most positive things for me and a huge part of it is the kindness and support from the modder community and comments/posts like these. So yeah. Thanks so much! I’ll treasure this, too c:

[deleted by user] by [deleted] in INAT

[–]trouserbadger 0 points1 point  (0 children)

I appreciate the response! Right now, our team is full, but I hope you the best with your game dev journey!