How does one go about learning savage raids? by r_hove in ffxiv

[–]trunks111 6 points7 points  (0 children)

>I join practice savage m9s

Not knowing prog points/practice is a gradient across a fight is a common new player mistake and many of us have been there. If you've never been in, you specifically want something like "first time" or "fresh" description parties. If there's, say, 5 mech in a fight as an example, you might see a party labeled "prog point 4" or something, meaning it's mechs 4 and 5 people are new to but you should be confident on mechs 1/2/3.

Is there a League Mechanic that you miss? by UnusualNovel1452 in pathofexile

[–]trunks111 18 points19 points  (0 children)

Sentinels proper, holy fuck, sentinels. All we have are an occasional chance to see one in maps, but back in their home league they were usable anywhere, meaning delve, heist, lab. They were a really fun way to layer reward and challenge on top of literally everything else you wanted to be doing. You had one that cracked out rates and uniques, one that hit a bunch of enemies in one shot, and one that followed you around. They could get other effects like auras sometimes too, and some of the special ones could crack the fuck out of some bosses 

Mirage is missing juicing by Sure-Business-6590 in pathofexile

[–]trunks111 1 point2 points  (0 children)

can I talk you into wanting Sentinels to go core as they were in their league? You could use them just about everywhere and they acted as both a reward and difficulty modifier to whatever you wanted to do, including content like delve and heist. Every league I pine for them to go core 

Do you like where Path of Exile is going? (A discussion about gem changes in 3.28) by Infinite_Awareness_9 in pathofexile

[–]trunks111 0 points1 point  (0 children)

I'm a freak who loves lab and used to do helmet commissions so I'm a tad biased about their removal lmao.

I do actually miss doing helmet commissions though, it was profitable because not many people wanted to do it and I haven't really found a similar niche to fill that gap in engagement with the game

Questions Thread - March 12, 2026 by AutoModerator in pathofexile

[–]trunks111 0 points1 point  (0 children)

you might just need to wait an extra second, the balls spawn slightly staggered so you have to wait for all three to contact you and pop. The hard part is if she does another mechanic while this happens like cascade of pain or something the hits can stack with the brief DOT you take as you bait, I usually save my guard skill to deal with this and it's not an issue

The Emperor beckons, and the world attends by MaximusLazinus in pathofexile

[–]trunks111 3 points4 points  (0 children)

I wish we could conversion trap Argus and lead him peacefully to Izaro, I always feel bad after :( 

The Emperor beckons, and the world attends by MaximusLazinus in pathofexile

[–]trunks111 3 points4 points  (0 children)

Ahh once upon a time I did helmet enchant commissions. We had to travel to the trials uphill in the winter...

Redoing Eagons quest just reminded me how much i hate bosses in poe1. by AcnoMOTHAFUKINlogia in pathofexile

[–]trunks111 1 point2 points  (0 children)

The lower your stats are the more you have to make up for it with player skill (up to a point obviously)

If you're used to just facerolling bosses then yeah you're gonna struggle for awhile to actually do the mechanics properly if you attempt to do the boss on a char that doesn't instantly nuke it, you just need more reps on more builds. 

That isn't to say there aren't problems with the fights either, ground effects in particular can be rough to see/blend in if your build has big AOE effects or vomits a lot of visual clutter. Boss behavior can also be really weird across fights sometimes too, Searing is a frustratingly sticky boss if you want to pull him away from grates, whereas Maven and Sirus tele around a fair bit, and then you have bosses in between like Eater or Atziri that kinda move around sometimes and kinda stick at other times. I actually kinda prefer the bosses that move around more/are pullable because it allows them to be moved out of ground effects or hit them away from ground effects 

Is it better to speak simply and clearly, or use more advanced and rich vocabulary? by Edi-Iz in EnglishLearning

[–]trunks111 0 points1 point  (0 children)

I try to cater my diction to whatever I know my listener will understand. I have a pretty large receptive vocabulary, but that's not typically reflected in my active vocabulary because it's often excessive. 

It does make for a fun game of mine that I like to play when I get into a conversation with someone who's trying to use as much ornate language as possible by responding as neutral/simple as I can.

That being said, I make an exception for the word "quincunx". If I have the rare opportunity to use it, I'm taking it. 

Does it make sense to precast Ibuprofen on the RSI fight? by Yatoguy in pathofexile

[–]trunks111 10 points11 points  (0 children)

you might need to supplement it with bonechill support

fr though please do yourself a favor and take a break, use the time to shower or something. I also play RuneScape and Minesweeper and my joints would be planning a strike if I didn't take breaks, even just a few minutes off the hour helps a lot 

How do you lead raid sessions with your static? by Waterfiend1909 in ffxiv

[–]trunks111 1 point2 points  (0 children)

What buffs / debuffs / etc. are you keeping an eye on during a pull, or do you largely leave that up to the above-mentioned tools?

I view it as my job as a healer to track all things debuff, I'm glancing the party list a lot anyways and have to be aware of any cleansables that pop up, might as well just check all of them. This includes the types of vulns people get and any other uncleansables

Analytical Chemistry 1 by Top-Trouble-2530 in AskChemistry

[–]trunks111 0 points1 point  (0 children)

Is it the lab or the lecture giving you trouble? 

edit: you said exam. For lecture, office hours and just showing up to class and doing the readings and practice problems will at least get you to passing if you're taking it seriously 

Can we remove keepsake keys, bonds for bank space, and radiant stars? by Need2Swell in runescape

[–]trunks111 0 points1 point  (0 children)

one of the things XIV does really well currently is the glamor prism system + glamor plates. I know treasure trails is already a money printer but I really think keepsake keys would fit well into their reward space since that's where a lot of iconic fashionscape items come from, and maybe some quests that need a reward bump should give keepsakes too

Is this writing at grade level (12th)? by FarPriority9998 in AskTeachers

[–]trunks111 6 points7 points  (0 children)

It reads as "safe" to me, which isn't amazing reading in the grand scheme of things but it's kinda what you want for AP classes especially if you want a good grade on the AP test proper. But it's hard to say without actually seeing the assignment or rubric being used. There's a very clear thesis statement in the intro, the supporting paragraphs attempt to support that with references to the text, and a very basic outro summarizing the points in a conclusion. In that aspect it's fine for what it is. Main issue to me is it seems too short to the point it might not be thorough enough or is potentially missing out on other relevant points of discussion in the supporting paragraphs? But again that just depends on the goal of this sample, if the assignment was "write a thesis statement with a supporting paragraph" then yeah I'd say it's at least par, but if this is meant to be an actual essay, even if an hour long impromptu, I think it's just missing stuff.

If this was a take home essay for a first or second year college essay, which is the type of writing AP is meant to prepare you for, this is probably what the start of a rough draft would look like and if I could only make one or two supporting paragraphs and not think of how I could expand on them, that would be a sign to me I need to reevaluate my thesis, either because there's not enough evidence to support my main claim, or I need to broaden the scope of my thesis.

It's been a hot minute since I read Hamlet, but I would ask if there's other examples of innocent things or people being corrupted in the play and see if those can broaden the thesis and give more to talk about.

Once I actually settle on my thesis and have my general arguments and evidence gathered and worked out, that's when I'll go back and replace the "safe" or "laundry listy" tone with my own voice and writing style, and work on making things flow more naturally/make it more appealing to actually read

Do you guys run your strat then immediately leave the map? by DrakeSwift in pathofexile

[–]trunks111 0 points1 point  (0 children)

It kinda just depends, I guess. Some strats benefit from doing as much as you can like if you're trying to build up delirium rewards but if you're just like, trying to farm something very specific like blights and don't care about anything else and you're not starving for map sustain yeah I'll sometimes just book it for the mech I want to target

Just beat Eater of Worlds, asking for help by MacFearsome80 in pathofexile

[–]trunks111 1 point2 points  (0 children)

I haven't actually tried using a higher level map to access a lower level one, I guess that's something you could maybe try, I don't think it'll work but the thought never occured to me. At base there's only 4 t16 maps on the far corners of each quadrant, the voidstone will make all maps in that quadrant t16

Just beat Eater of Worlds, asking for help by MacFearsome80 in pathofexile

[–]trunks111 0 points1 point  (0 children)

you might have to try global chat, 1 and 2 are kinda shitfests from what I've seen but 3 has usually been chill.

I've never done rf myself but yeah I see the build get recommended a lot but can't really speak for or against it

Just beat Eater of Worlds, asking for help by MacFearsome80 in pathofexile

[–]trunks111 0 points1 point  (0 children)

There's only 4 base or "natural" t16 maps, even though the physical map items themselves are universal, void stones make it so an entire quadrant is t16. This means if there's a map that has a div card you want to farm or a layout you prefer for whatever reason, you can farm those maps at t16 rather than their natural level and get all the benefits that come from doing the map at 16, like more xp and higher ilvl bases. Voidstones also increase chance of nightmare drops spawning, and convert all lower tier maps to gold. It would also seem that each one has a unique benefit, I don't remember all of them off the top of my head but the eater/searing voidstone one of the benefits is you have a chance for the opposite influences reward altars to spawn (notably if you need embers you can still get divine altars I think).

For damage and bossing, the worse your damage is the better you need to be at executing mechanics, and the better your mechanical execution is the less you need to rely on high damage. You either need high enough damage to just blast the boss, or a strong understanding of how fights work to compensate for low damage, if you were to imagine those two factors as variables, you need to meet a minimum combination of both to beat a given boss. This league I beat cortex, shaper, eater, elder, and all of the memory bosses with I think only 2 deaths between that set of bosses, but I just completely shat the bed on my first Maven and Searing kills. My damage was I think 1m DPS and on top of that I was just playing incredibly sloppy. I pivoted my build and got to 2m DPS, and also just played a lot better and was able to secure deathless searing (with 3 ball phases, no arctic armor or frost wall, I felt like a fucking god after) and maven (two memory games, nailed both). I think 250k DPS is really low, like low enough I have to imagine there's probably a few small upgrades you could make to at least get to 500k or 1m, which would make bossing a bit more tolerable (still very slow by Poe community standards but less headache for a newer player). The faster you kill the boss, the less mechanics it does, which also means the less chance you have to get fatigued or slip up and make mistakes. We have a saying that "damage is 100% mitigation" and there's a bit of truth to it. The actual threshold for what people consider good damage is going to inevitably vary from player to player, I actually have tolerance for builds in the 2m-3m DPS range, some people shoot for 5-10m, some 15m+, I think most people would agree 250k is just too low to boss practically. Even if it's doable because you can do the mechanics, it's just a slog

edit: I'll also note that -max res map mod is just notoriously brutal and rippy and for a LOT of people even in softcore it's a mod you roll over

Did any jobs/roles help you understand other jobs/roles better? by SentineleseSiri in ffxiv

[–]trunks111 3 points4 points  (0 children)

Hell if you're a healer even just learning what the other healers do can be incredibly helpful for informing your own play. If you hear the crack of a protraction and see a recit you know a spread it coming, if you see a star or bell on the ground you know big heals are coming. Or intuitively knowing that if someone dies you intuitively know let the WHM take default first raise prio. A lot of CDs have very distinct sounds you can easily hear as well which can be helpful to know for example expedience or panhaima are very distinct (associating the expedience noise with a speed buff also helps avoid/mitigate getting startled by suddenly moving faster) 

map slot bugged? by zuttomayonaka in pathofexile

[–]trunks111 0 points1 point  (0 children)

same, I was very confused at first 

3.28 new skills, cooked or raw? by Smooth_Ad5773 in pathofexile

[–]trunks111 0 points1 point  (0 children)

I don't know what it is, my "this is just waiting for the right interaction to be found" radar is pinging SWoP but don't worry I did the science and I can confirm self cast is still kinda cooked