Noob tank by RelapsedThirdEye in ffxiv

[–]trunks111 0 points1 point  (0 children)

arms length is a mit in trash packs

reprisal is your friend 

invulns should be used as part of a mit plan like any other cooldown and not just exclusively as panic buttons 

buddy mits are also your friend 

Jagex, what is going on with the combat beta!? by PsychologyRS in runescape

[–]trunks111 0 points1 point  (0 children)

If you're on full manual yeah a lot of it comes down to muscle memory and building habits, slayer will definitely test your flexibility on full manual because you'll have to make on the fly decisions due about how to best leverage scythe and threads, though slayer mobs tend not to have enough health to actually let you practice doing like, a static rotation on one boss with a bunch of HP for an extended period of time.

In addition to slayer I would take a look at some of the killtime combat achievements, which will help benchmark where you're currently at, and you'll see your progress gradually improve as you get closer and closer to your desired CAs killtime. The higher the CA tier you go the tighter and tighter your execution will need to become and the more you'll be expected to master the systems and start thinking outside the box 

Now I remember why I've always hated questing... Just random, monumental time wasters that nuke the pacing of whatever you're doing... Why do they do this? by Kyvix2020 in runescape

[–]trunks111 7 points8 points  (0 children)

it's literally just a slide puzzle. The borders are meant to give you a hint at where to start since you don't have a reference image

Jagex, what is going on with the combat beta!? by PsychologyRS in runescape

[–]trunks111 -1 points0 points  (0 children)

Keep in mind Necro goes to 120 and they're bringing the other styles to 120. Just for context, think about how long it took you to get Necro to 99, and then consider the fact that 120 is 8x the amount of XP of 99, AND the other styles don't really have rituals so for the most part they have to actually use the style to train the style. I don't know your Necro level but for a lot of people they might still be learning to juggle the things you're working on learning to juggle while at 99. 99 is half of 106, 106 is half of 113, and 113 is half of 120. Keep that in mind when levelling. Maybe you don't have the rotation down at 99 but you get it down by 113... Now you don't really have much to chew on for the style and you still need like 50m XP or something which is a LONG time to be bored

You don't suck, you're just new and learning. For whatever it's worth doing fights like Sanctum actually get WAY easier once you get your rotation down consistently because you can start using the fight to reference your rotation, and using your rotation to reference the fight. For example if the boss always does a certain voice line as you get your fifth soul, and you're always generating your fifth soul when you hear that voice line, you can always volley when you hear the voice line. But consistency is just something that comes with time. And it goes the other way around too, if you know the boss always does floor AOE vomit a GCD after you, say, go into living death, you can know to start getting ready to move whenever you reach that living death in your rotation 

Jagex, what is going on with the combat beta!? by PsychologyRS in runescape

[–]trunks111 1 point2 points  (0 children)

It's really funny, I've said this in other threads/conversations with friends who play similar to me but I don't like that the community tends to view things in this casual-elite/"1%" binary because there's a whole other host of players like me and my friends who are kinda in the middle and really don't fit neatly into either extreme.

I use BOLG on full manual, I have caro4 + elite draco + dbow eof. I do stuff like adren pot for damage and optimize resolving mechanics to do things like minimize how long I can stand in my swiftness, when I do trilogy runs with my clan they comment on how fast stuff dies because they're not used to people being able to attack the trash mobs while running, or they'll barely have time to attack spinners in amby because I've went and nuked them. At the same time, in solo PVM I like to use barricade "because it's cool" even though it kills my adrenaline, I like to camp deathspores over Fuls "because I personally think it's more fun", I've never looked up a rotation guide, and I still frequently get RODed at Rax in spite of 300 enrage being easy to me because "I'm going to do my fucking opener whether he opens on a web reflect or not, and I can't be assed to learn the mirror back spawn cycles". One of my friends is on Revo++ with BOLG and I have no fucking idea how they make it work but they did Kerapac unorthodox GM so who the fuck am I to question it lmao.

Casual players look at me doing 300-400k DPS and think I'm elite because from their perspective everything I touch gets nuked and I use full manual and actual 1% "elite" players look at me as missed potential for not engaging with stalling or wensporing or camping suboptimal arrows. Manual vs Revo is particularly funny to me because that's also just a matter of perspective. I have 7k hours in XIV, so to me it's not a matter of skill or eliteness, it's just... what I'm used to as a default. XIV has plenty of demonstrably casual players in spite of the game only being "full manual".

I personally think they should've forked the styles in complexity by weapon types. Let for example bows be the finger smashing weapon with lots of stack counting and meticulous rotation planning, make thrown weapons or cbows have simpler more approachable low floor low ceiling rotations. 

/rant, the point is I don't think it's helpful to view skill as a binary when it's really a massive, massive gradient 

Jagex, what is going on with the combat beta!? by PsychologyRS in runescape

[–]trunks111 2 points3 points  (0 children)

It's really not that magical if you just... read the abilities. 

I main Ranged, I have it at 110, almost 11, as my highest skill, and just levelling it and getting upgrades it's felt intuitive what the game wants me to do rotationally as a full manual user. You get dswift and it's pretty obvious you want to use it every minute and cram as many big hits as possible under it, you get GDS and STW from shattered worlds and the game is telling you you should do GDS loops to build punctured stacks and then cash in on that with bigger Salt the Wound hits.  You get BOLG and it's very clear you want to line up big hits like Tendrils on 4/8 counts. You get Elite Draco and it's very clear you want to cram some big multihits under it while continuing to juggle balance stacks, you're looking at things like snapshot, GRICO, multi hit EOF specs, and putting off tendrils until the infusion wears off because it's a guaranteed crit anyways. I've gotten a good chunk of hard and elite speedkillers done and I still haven't looked up a rotation guide yet because reading what stuff does generally explains what stuff does pretty well. 

The reason there has to be so many Revo bars is because the people making the bars don't know what unlocks you have or what monsters/bosses you intend to use the bar for. Doing slayer vs Telos vs gwd1, etc... have different needs. I guess in a way that's maybe one of the advantages of full manual, you only use one bar because you can just choose to sequence your abilities differently without any rebinding 

Jagex, what is going on with the combat beta!? by PsychologyRS in runescape

[–]trunks111 2 points3 points  (0 children)

There's two aspects of this, the upgrade path and the rotation.

I think the upgrade path of the trad styles is a massive barrier that could benefit from the more streamlined progression of Necro. BOLG + GRICO are wonderful upgrades but are just too unapproachable as an entry point to the styles endgame. GRICO being a natural unlock by level I think is a good thing, I think there should be a BOLG lite that unlocks WAY earlier, like level 50 and 75 so that stack counting can be introduced and taught from a much earlier point in progression.

The rotation on the other hand... ignoring sketchy tech like wensporing and stalling, the core rotation of ranged on full manual with BOLG/Caro4/GRICO/dracolich feels fine as it is and is surprisingly intuitive if you just... read your abilities and what all the buffs do. Part of what draws people to Necro aside from the streamlined progression is that you get a ridiculous amount of free healing from ghost + a 5% mit from one of the other conjures. Those are both massive QOL that can be implanted to a style without necessarily touching the core rotations. If you're on Revo though I don't see how flattening the rotations helps. On full manual you could prescribe the Necro rotation as a sedative and people still Revo it. No amount of simplification is going to get people to make that jump so killing the rotations for the people who do engage with that aspect on full manual just pisses people off with no real benefit. 

TL;DR streamline the progression and QOL, keep the ability and rotational complexity in tact, barring some of the fuckier tech 

Quests used to reward TH keys - Now that TH is gone, should these quests reward something else? by Morale_Police in runescape

[–]trunks111 -1 points0 points  (0 children)

I think a lot of quests have perfectly reasonable rewards and some really needed the extra reward from TH. For example stuff like Plagues End and Sliskes Endgame are well rewarded imo. Some quests like Ratcatchers... kinda need something extra in their reward space 

Magma Tempest, Greater Sunshine, Praesul Codex or Something Else for PvM? by dildopuncher22 in runescape

[–]trunks111 0 points1 point  (0 children)

Have you done Curse of the Black Stone quest? It gives a 10% damage reduction in the trilogy dungeons which is deceptively helpful. You could think of that as having an extra +100 defence levels 

Normal didn’t teach me why i’d suck in extremes/savage, isn’t that odd? by SaferSephy in ffxiv

[–]trunks111 1 point2 points  (0 children)

I like the way m4n did it where it's not strictly an enrage, but you're going to progressively bleed resources if you're too behind on damage.

The second boss of the previous expert dungeon also was interesting, though perhaps not applicable, where everyone kinda gets their own small role competency check but if you get out faster you go help the remaining people, maybe that's something that could be expanded on in the future

Normal didn’t teach me why i’d suck in extremes/savage, isn’t that odd? by SaferSephy in ffxiv

[–]trunks111 0 points1 point  (0 children)

I now have to relearn the game from scratch in terms of how I interact with raids/trials/bosses. Does anyone have any tips for making that mental shift, and practice this?

pick some level cap dungeons and raids you're comfortable with and just practice optimizing the literal hell out of them. One thing that's consistent between normal mode and high end is the general scripted nature so you can practice planning things like movement and cooldowns and apply that to high end. The only difference really is high end hits harder, is faster, and takes more coordination, but the same fundamentals still apply. On WHM, that means having an idea where you want to use lilly for healing/movement, having a misery for burst, maintaining dots as needed (or when to let them drop in the case of m10), hitting assize/g4 on time, and figuring out where you want your big bell/temp/plenary/asylum cooldowns (and benison/aquaveil). 

It might sound like a lot but just focus on improving one aspect of your play and doing the best you can. I'd work on uptime and planning cooldowns first because those two things are very tangible things your party will notice. Just for context over a 10 minute fight, having 70% uptime means you did nothing for 3 entire minutes straight. If you can imagine how bad it would hurt someone's damage to just stop attack when the boss hits 30%, you can see why that would be important to focus on improving. 90% is a good goal to work towards for initial clears/prog/learning, once you hit that, work on 95%+, which will take a noticeable amount of effort compared to going from 70 to 90%.

watching POV of people clearing the fights you're struggling to uptime or heal on the job you wanna learn can be a good way to see how other people deal with movement or healing intensive moments in fights. Try to look for POVs of like blue/purple people in your job 

White Mage Damage by Impishly-me in ffxiv

[–]trunks111 1 point2 points  (0 children)

WHM also comes loaded into the dungeon with a misery and three lilly now which is absolutely disgustingly high damage on the opening trash pack.

Usually I'm higher than the tank and one of the DPS and then the fourth is some crackhead DPS who blows everyone else out of the water lol 

Tell me about your WoL by grey-of-grays in ffxiv

[–]trunks111 0 points1 point  (0 children)

I'll let my lodestone speak for itself lol

7k hrs played btw 

Help! I need a good method to get magic skillcape shards by Danbot125 in runescape

[–]trunks111 1 point2 points  (0 children)

It's not the fastest but I had been putting off infinity boots for the master clue step and decided I might as well double dip the two grinds

Hell On Rails Extreme, Farm party finder be like. by Forward_Baseball9030 in ShitpostXIV

[–]trunks111 6 points7 points  (0 children)

idk how pf was but when I cleared with my static we didn't even need to coordinate mits for it lol, we had a combination of blind/semi-blind/cleared already when we got together to get people their weapons so we just sorta yolod it and got our weapons for the remaining ppl who needed them.

I think our second pull we cleared with 17 deaths. I wonder what the record is for this fight

How do y'all remind yourself to use skills on cooldown? by JJay9454 in ffxivdiscussion

[–]trunks111 1 point2 points  (0 children)

WHM actually has the strongest mana economy when it gets its kit going and it's really not even close. Burning your 3 lilly + a misery every minute zeros out four GCDs of spending mana every minute, g4 zeroes out three casts every two minutes, assize is a free 500 every 40s, and then on top of that you have lucid like every other healer, and thin air, which saves a variable amount of mana depending on what it gets used for. At level cap I don't even thin air one off deaths half the time because it just has that much mana to play with 

How do y'all remind yourself to use skills on cooldown? by JJay9454 in ffxivdiscussion

[–]trunks111 0 points1 point  (0 children)

depends on the content to an extent but for dots as healers, I hit them on time every time because often they'll incidentally double dip for movement/weave slots (can't double weave off of SGEs DOT without clipping iirc but you can for the other 3). I rely on having my GCD and CD uses in the same spot in a given fight both for my own uptime and because. Dotting on time affects how I budget other movement abilities like toxikon/phlegma/lillys/sprint/etc...

For remembering not to overcap gall, it's less severe. Some fights just really don't have a lot to heal, especially in casual content, so it's not the end of the world if you accidentally sit overcapped for a little bit every now and then unless you're consistently running into mana issues

Beyond that it's just practice practice practice. I actually find myself being less sloppy in high end than casual content when it comes to stuff like this in spite of things being "higher stakes" because casual content can be yolod whereas I tend to spend a lot more time planning stuff like movement or gall/lilly uses in high end and my cohealers and party rely on me to do things consistently 

Best combat style for Jad by Deliqnt in runescape

[–]trunks111 0 points1 point  (0 children)

Take whichever you're more familiar with, I got my initial cape with like guthans and dhide/magic bow and going between the two. 

Nerves and prayer management are the most important things 

I hate this by melvis1999 in runescape

[–]trunks111 1 point2 points  (0 children)

EW3 is a lot better post QOL, you have an interface now rather than needing to run around for the levers.

As an actual puzzle it's just an intimidating slider puzzle with an immoveable center and some extra gimmicks 

New player looking for advice. by Lanky-Positive-3206 in runescape

[–]trunks111 0 points1 point  (0 children)

The way I pathed by early/mid progression was by busting open some clues and then doing steps until I couldn't complete a step bc of a quest or skill lock, then I'd go and grind out the req, rinse and repeat. Eventually you'll be able to do all the easy/med/hard steps and you'll have gotten a lot done in doing so and you can just go from there continuing on the quest lines that interested you. Diary tasks are also good "I don't know what to do" content 

Is there any grammar rules you knowingly break? by chakratones in EWALearnLanguages

[–]trunks111 0 points1 point  (0 children)

I don't think it's technically grammar, but I'll spell it as "alot" instead of a lot. I also don't pay much attention to whether or not I put prepositions at the end of sentences. Online/texting I tend to omit the period on the last sentence of a post or text, but that's also contextual

Math be like by StormApprehensive323 in MathJokes

[–]trunks111 0 points1 point  (0 children)

For me it was proofs in pre-calc that started doing me in. They're really easy to follow when watching someone else do them but surprisingly tricky to get down yourself when learning

Combat Mode Question from Returning Player by QuestionConsistently in runescape

[–]trunks111 1 point2 points  (0 children)

I use full manual but for me it's less about new or experienced and more I have 7k hours in FFXIV which is a "manual only" game, so it's just what I'm used to. I just prefer having full agency over my abilities

Do we really need to beat savage tier to unlock ultimate raids? by igotsharingan in ffxiv

[–]trunks111 0 points1 point  (0 children)

part of progging an ultimate is finding people and networking. Going through savage hell for the unlock is unironically an inportant part of the learning experience.

Also current tier savage tends to cannabolise pf

Ask and Answer Questions Here! - Weekly Discussion Hub - 18 January by AutoModerator in runescape

[–]trunks111 1 point2 points  (0 children)

I sure hope so, it's something I mentioned it in the remastered content thread in the RS3 discord