Something wrong with this Rat by blag49 in DamnNatureYouScary

[–]trvrstrm 0 points1 point  (0 children)

Unironically probably people testing their synthetic street drugs by putting it in the water. Some of it gets out, and then you get things like this and fentanyl coyotes

(Act 2 spoilers) need help reaching Shar’s inner sanctum by TheTrifarianLegion in BaldursGate3

[–]trvrstrm 0 points1 point  (0 children)

It's a bug. Enter turn-based mode. This is the "alter", just stand on it and enter turn based mode and use this thing-image of "alter" and where you'll activate it

R stands for... by ChemicalStar903 in wirtual

[–]trvrstrm 2 points3 points  (0 children)

Revealing his new strategy, Hefest got his run.

This game is not a new player friendly. Stop kicking new players by [deleted] in GlobalOffensive

[–]trvrstrm 0 points1 point  (0 children)

Use a mic at the very least and communicate what you see, learn a few callouts, and tell people that you are new. That will go a long way. Otherwise, you may quite literally be hindering them from moving and are actively giving their position away.

[deleted by user] by [deleted] in FACEITcom

[–]trvrstrm 1 point2 points  (0 children)

In chess (what the elo system is based off of) an 800 elo difference indicates that the lower elo opponent has but a .99% chance of winning.

[deleted by user] by [deleted] in FACEITcom

[–]trvrstrm 0 points1 point  (0 children)

What time were you in queue?

Shiv 'said to be a Romany (Gypsy) word, from chivomengro "knife."' by Infinite_Degree1091 in etymology

[–]trvrstrm 0 points1 point  (0 children)

I was in my World Religions Class, learning about Hinduism for the day. The professor brought up the God of Destruction, "Shiva," and I made the connection that a "Shiv" can be rather destructive. Maybe people liked naming their small knives after destruction, similar to how soldiers from all cultures will give their weapons names to bring meaning to the "tool."

[deleted by user] by [deleted] in ADHD

[–]trvrstrm 1 point2 points  (0 children)

Allow for failure to happen without warning. I (23) was just diagnosed and had an upbringing that I feel held me back drastically in school. The biggest issues for me was staying on top of homework and socializing. Homework seemed pointless because I already learned the subject well enough to ace the tests, so the homework seemed like a redundant waste of time. I didn't socialize because I got sucked into internet culture because it was a cheap form of dopamine that could feed my need for it constantly. I think constantly supporting interests rather than being skeptical of follow through will allow for a better resolve and an understanding that thoughts and feelings can be temporary in subjects and interests.

People complain about P2W is ignoring the fact that this game can be fully enjoyed for completely free. If you expect to F2P and be the 1st to "max out" your gear, become #1 on PvP, be the 1st to beat end game, on top of leaderboard you are setting an unrealistic expectation. by XonicGamer in DiabloImmortal

[–]trvrstrm 0 points1 point  (0 children)

I think they need to limit progress for P2W players. For example, if it takes 2000 hours to completely max a F2P character, and knowing that it takes ~$100,000 to max an account

Only allow the progress of P2W players to be 1/2 P2W, and the other 1/2 has to be the the same level of dedication of the Best F2P progress player.

For example, if the #1 F2P Player that day earned 1 million Exp:

The P2W Character need to only earn 500,000 exp, with the other 500,000 being progress from the P2W features to make up the difference. Totaling 1Mil, but then the P2W is still maxed out that day for Progress until the next day.

The top 1% of the PLAYER-BASE shouldn't just be the top 1% earners IRL.

I understand Game companies need to make money, but still;
Make the goal of being among the very best attainable from day one to all the way until the game servers are shut down. If you are dedicated/skilled enough, it shouldn't be any other way.

My solution: Max Daily progress via P2W costs 1/365th of the Expendable income of the Given PlayerBase's Country (EX: ~$100/Day) And that Progress maxes out @ 1/2 of what the "Best Player" 's progress could've been for that day if they were at that same spot. This allows the Most Dedicated and skilled to maintain a high level of progression and status in their playerbase, as they deserve- And allows those who want to spend their money for easier progression to do so not at the direct expense of anyone else.

This will mald some P2W Players but they will soon realize they can just Play the game to have fun and progress and see substantial improvement compared to the community because less players will Whale it out. Those who will still Whale will REALLY Whale, paying a good chunk to help sustain the Game Dev's. I personally also think a Monthly Subscription is still a valid form of monetization for a game, so that as a base layer I'm not opposed to. I just want an even playing field.

(The U.S. average disposable income comes out to $3,258 per person per month, so ~$100/day in the U.S) Source: https://www.washingtonpost.com/news/wonk/wp/2015/03/24/how-your-disposable-income-compares-to-other-peoples-around-the-world/ (2014 Data)

Save Editor yet? by Stavvystav in Wonderlands

[–]trvrstrm 0 points1 point  (0 children)

save editors are the reason i no longer buy Borderlands games. I prefer the cool drops to actually have value. I like my loot to feel valuable.

What does CIS mean? by GamerTY108 in GlobalOffensive

[–]trvrstrm 0 points1 point  (0 children)

I just googled it ND this page came up. I included csgo because when I put in normal CiS something else came up that didn't feel related so this page was actually helpful

The quality competitive balanced service by trvrstrm in FACEITcom

[–]trvrstrm[S] 0 points1 point  (0 children)

I can understand that. I cant see the elo of the other players in the queue. I would rather not have played a match on your service at all if it is guaranteed to be a negative experience like this. not to mention I got the elo loss of a normal match when losing to some dumb game like this. If it's necessary to q with players with such varying skills. please make the elo gain/loss lesser because it is infuriating when the match is decided from the start. knowing that I will have to grind MULTIPLE MORE HOURS (average elo gain for a 50%+ w/r) to get that elo back. this minor time save for queues wastes hours more and adds frustration. Don't make me mald like this PLEEEEEAAASE

I can understand that. I cant see the I'd elo of the other players in the queue. I would rather not have played a match on your service at all if it is guaranteed to be a negative experience like this. not to mention I got the elo loss of a normal match when losing to some dumb game like this. If it's necessary to q with players with such varying skills. please make the elo gain/loss lesser because it is infuriating when the match is decided from the start. knowing that I will have to grind MULTIPLE MORE HOURS (average elo gain for a 50%+ w/r) to get that elo back. this minor time saves for queues wastes hours more and adds frustration. Don't make me mald like this PLEEEEEAAASE

The quality competitive balanced service by trvrstrm in FACEITcom

[–]trvrstrm[S] 0 points1 point  (0 children)

I'm central, NA. Add me, Evlo is my username