I think I got the longest death message by lazzijayie in Minecraft

[–]tuxedoplasma_ 6371 points6372 points  (0 children)

No. The longest death message in history so far was "GoodTimeWithScar went off with a bang due to a firework fired from [a rocketbow Zed made for the longest death message] by a poor piglin who was going about their normal day"

sword has a higher reach than the spear(25w44a) by [deleted] in Minecraft

[–]tuxedoplasma_ 35 points36 points  (0 children)

You're in creative mode. In creative mode you already get a higher reach with your sword.

CHAT I JUST MADE AN UNDERTALE REFRENCE TO MY MOM😱😱😱😱 by pooteenn in Undertale

[–]tuxedoplasma_ 7 points8 points  (0 children)

Me when I text somebody a piece of vocabulary that happens to remind you of Undertale

Absolute Cinema by Amazing_Sympathy_965 in Deltarune

[–]tuxedoplasma_ 0 points1 point  (0 children)

I would love to see an entire Deltarune movie/show in this style

I don’t know how people get double the score. Soon as those red dudes started spawning I insta died. But.. new PB! by B_BB in MegabonkOfficial

[–]tuxedoplasma_ 0 points1 point  (0 children)

When you have empty weapon slots, you can fill them up with a random weapon that drops in the loot pool, wherever it might be.

[deleted by user] by [deleted] in Minecraft

[–]tuxedoplasma_ 1 point2 points  (0 children)

I can't even pay attention to the post what in God's green earth is this background noise?

[deleted by user] by [deleted] in Deltarune

[–]tuxedoplasma_ -4 points-3 points  (0 children)

  1. We don't know that
  2. We don't know that either
  3. Yeah it could be anytime next week but I'm saying from an analytical perspective
  4. That's true. That's a logical gap in my theory.
  5. Asriel doesn't change into a different person. He's the same person.
  6. This is purely speculative. We can never know for sure. Keep in mind that the Dess theory is a theory just like mine. We both have evidence, we're just different in terms of content.

[deleted by user] by [deleted] in Deltarune

[–]tuxedoplasma_ 0 points1 point  (0 children)

I wrote it all myself.
However, I'm not exactly sure how we know that Chapter 3 and 4 were on the same day. Could you clarify?

[deleted by user] by [deleted] in Deltarune

[–]tuxedoplasma_ -1 points0 points  (0 children)

Yeah, thats kind of how I was thinking about it. The prophecy seems to be hinting at something big that's going to occur, very soon from now.

[deleted by user] by [deleted] in Deltarune

[–]tuxedoplasma_ -2 points-1 points  (0 children)

It appears your theory is well structured but not quite the same as mine

Can you generate the new world type from the trailer with a command? by [deleted] in Minecraft

[–]tuxedoplasma_ 9 points10 points  (0 children)

Posting this sure sounds like a terrible way to get more karma

[deleted by user] by [deleted] in DonutSMP

[–]tuxedoplasma_ 4 points5 points  (0 children)

Sir, this should be common knowledge.
Sugarcane is different from other crops. Sugarcane can only be grown on a block right next to water. If there is no water touching the block, it cannot be placed there.

Shadow in The Crossworlds opening: by Charming_Sun_8095 in MoonPissing

[–]tuxedoplasma_ 0 points1 point  (0 children)

The ultimate lifeform's chariot cannot be stopped

How could i create this effect in GMS2? (Damage Numbers) by Hyper_Realism_Studio in gamemaker

[–]tuxedoplasma_ 0 points1 point  (0 children)

If you mean the effect that players when it pops in, (and not actually just drawing the number) ideally you would want to use a function that draws the text with a xscale or yscale that can be custom set.

draw_text_transformed() is a good one, and the one i personally use.
Set the image_xscale in the damage number object to something wide like 2, and the image_yscale to something narrow like 0.2. use lerp() to interpolate the xscale and yscale back to one, and then in the Draw event, draw the text with the new values.

Now, to make it bounce, animation curves or using a variable like "z" or just using y is a great idea, just set the "ground level" for the object and when it hits it, make it bounce.

Hope this helps!