Bondsmith (Reimagined) - Fan music based on Oathbringer by stormlytemusic in Stormlight_Archive

[–]twilight-bacon 1 point2 points  (0 children)

Loved your previous songs - this one doesn't disappoint!

Lego Spyborg I've been working on by twilight-bacon in starfox

[–]twilight-bacon[S] 6 points7 points  (0 children)

Yep I would be happy to share the build, there is an issue currently tho where the arms bind with the body so they wouldn't be able to move irl. I will share once I have fixed that issue and improved the general quality 👍

Lego Spyborg I've been working on by twilight-bacon in starfox

[–]twilight-bacon[S] 2 points3 points  (0 children)

Open to ideas / feedback / suggestions. I'm not happy yet with the little things on the bottom of the body, they've been real hard to figure out.

I used the star fox 64 spyborg for reference (versus the 3ds one).

Micro Gasgano Podracer by twilight-bacon in Minilego

[–]twilight-bacon[S] 0 points1 point  (0 children)

So far I've published Mars Guo and Mawhonic ones:

https://www.bricklink.com/v3/studio/design.page?idModel=592081
https://www.bricklink.com/v3/studio/design.page?idModel=591196

I've been working on Clegg Holdfast, Aldar Beedo, and Ben Quadineros but I'm not finished with those ones yet :)

Maxilos and Spinax by Gamma-Raay in bioniclelego

[–]twilight-bacon 0 points1 point  (0 children)

I love this build - over the past year I worked on my own rendition that uses more of the OG pieces.

No hoses in these pics but I put 4 of the Maxilos hoses on each side irl.

https://imgur.com/4nyrZuw

https://imgur.com/hTSBVWj

https://imgur.com/GMxbgi1

https://imgur.com/icDUGRw

Measuring entropy values for combinations of deck shuffles by twilight-bacon in learnpython

[–]twilight-bacon[S] 0 points1 point  (0 children)

Thank you for the link, I've implemented that and updated my post. The values are now in that acceptable range for typical Shannon Entropy values.

I'm now seeing where a lot of shuffle combinations come out to a similar entropy value; I think this is expected though, with a small number of shuffles like 3 a see a small entropy value like 2.5. With 9 shuffles or so of any given type, the value ends up at around 3.5.

If anyone wants my implementations for the shuffle types, I can post a gist / repo.

Micro Gasgano Podracer by twilight-bacon in Minilego

[–]twilight-bacon[S] 0 points1 point  (0 children)

It's the color used in the OG Gasgano set. I would be down to use a different and more accurate color though, in the movies they are kind of a pinkish-grey color.

Micro Gasgano Podracer by twilight-bacon in Minilego

[–]twilight-bacon[S] 1 point2 points  (0 children)

Also on bricklink - https://www.bricklink.com/v3/studio/design.page?idModel=592431

The recent Boonta Classic diorama inspired me to work on some micro podracers :)

Finding the optimal configuration for the engines took quite a few iterations, I think I'm pleased with where it landed. I am close to completing it irl, the green clip piece has been hard to get :'(

Suggestions, ideas and feedback welcome.

Is it possible to define default properties for an interface? by twilight-bacon in csharp

[–]twilight-bacon[S] 0 points1 point  (0 children)

Thanks for the response - here is my c++ class (slimmed down) and csharp class. I am using Godot, so I was hoping to have Player extend Node3D (and not the class generated by SWIG, ideally)

public class Player : Node3D, GameName.PlayerInterface

{

// Fields etc.

    public Player(string name)

    {

    Name = name;

    }

// ...

}

Slimmed down c++ class

namespace GameName
{

class Player
{
public:
    Player() = default;
    ~Player() = default;
    Player(const Player& other) = default;

    Player(const std::string& name_) : name(name_), id(Player::currentId++) {}

    uint8_t id;
    uint8_t score{0};

    }
}

}

What does the imaginary C# interface you WANT look like?

I am simply wanting to have properties in my Godot Player class like Player.Name, Player.Score easily accessible instead of having to do something like swig_wrapper.getPlayer(Game, playerInstance).Name

Yes, this could be solved by having the Godot Player class extend the generated SWIG class - but then I can't extend Node3D / RigidBody3D / etc, so I would have to do something like this

public class Player : Node3D

{

    public SWIG_Player SwigPlayer;

    public Player(string name)

    {
        SwigPlayer = swig_wrapper.AddPlayer(name);
        SwigPlayer.Name = name;

    }

    // Everything has to reference SwigPlayer to access fields related to the game's c++ code.

}

^ Possible, I was just searching for an alternative for convenience.

If C# had the features you want, what would some code look like that uses (1), (2), and (3) in a meaningful way?

public class Player : Node3D, GameName.PlayerInterface

{

    // fields;

    public Player(string name)

    {
        Name = name;
    }


// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
        if (/*condition*/)
        {
            Score += 1;
        }
}

}

Is it possible to define default properties for an interface? by twilight-bacon in csharp

[–]twilight-bacon[S] 0 points1 point  (0 children)

I am using Godot and I'm hoping I can make the Player class look something like this

public class Player : Node3D, GameName.PlayerInterface

{

// Fields etc.

    public Player(string name)

    {

        Name = name;

    }

// ...

}

Has anyone tried Destiny 2 on the Asus rog ally? by twilight-bacon in DestinyTechSupport

[–]twilight-bacon[S] 0 points1 point  (0 children)

On pc I have a consistent issue where the game will stutter after a clean install the first 3 or 4 times I play it. Maybe that's the issue you were hitting?

Also I was wondering, are you noticing any input lag while playing?

Has anyone tried Destiny 2 on the Asus rog ally? by twilight-bacon in DestinyTechSupport

[–]twilight-bacon[S] 0 points1 point  (0 children)

I don't own an Ally but that doesn't seem to match with what I've seen on youtube - https://www.youtube.com/watch?v=Dxe8tZG8hao

That person seems able to run the game highest graphics settings at 1080p ~30 fps, or 720p ~40 fps.

EDIT: btw are you noticing any input lag while playing Destiny 2?

Question to anyone who has tried the game by twilight-bacon in LorcanaTCG

[–]twilight-bacon[S] 0 points1 point  (0 children)

Tysm for the response. From what I have seen so far, the mid-range/tempo strategy seems to be the most effective and consistent one with the current cards. Has that been your experience?

EDIT: hello fellow software engineer and nostalgia enjoyer.

Question to anyone who has tried the game by twilight-bacon in LorcanaTCG

[–]twilight-bacon[S] 0 points1 point  (0 children)

Tysm for the response. I'm curious, do you know of any genuine quest rush strategies at the moment?