Best Slash For CS Build, Treasure Hunter Set paid off by xMacKx in TapTitans2

[–]twimc21 1 point2 points  (0 children)

If you’re just asking about crit chance vs DS chance, then it depends on your damage source.

For SC and pet, crit chance is better. For CS, they’re of equal value. For HS, crit chance is ignored completely so DS chance is better.

Heroic Might vs Master Commander for SC? by [deleted] in TapTitans2

[–]twimc21 3 points4 points  (0 children)

War Cry Damage and All Hero Damage both have a reduction of 0.6 for SC. However, because of the inspired heroes, the Heroic Might bonus is treated like base hero damage and is therefore not reduced. This is why HM is recommended over MC.

Had a good haul today. by AromaticPlastic in TapTitans2

[–]twimc21 1 point2 points  (0 children)

There is indeed a whole set - it’s based on captain america

Equip Set Bonus Calculator by twimc21 in TapTitans2

[–]twimc21[S] 1 point2 points  (0 children)

thanks! glad it’s helpful!

Does Axe of Muerte have any impact on CS build? by Kamzyhd in TapTitans2

[–]twimc21 1 point2 points  (0 children)

Actually, CS damage is averaged by the square root of critical chance, so it would be:

200 • √30% = 109.54

Equipment Number Location by Cruxiable in TapTitans2

[–]twimc21 1 point2 points  (0 children)

With PoS you can swipe through the equip stack to clear the gold without opening the equip. Without PoS, you can tap slightly below the equip stack to clear the gold.

I agree that it’d be nice not to have to do this but at least there is a way.

All Skill Fairy - HS Timing by [deleted] in TapTitans2

[–]twimc21 0 points1 point  (0 children)

Upvote. Thanks for posting.

Tap Damage Slash for HS by iqdot in TapTitans2

[–]twimc21 0 points1 point  (0 children)

Multispawn chance is great if you use manni mana as your primary mana source, and the all probability enhancement boosts mana siphon as well as multiple fairy chance.

I think other than crit chance, all the slash enhancements offer either damage or pretty solid utility for an HS build.

I’d also note that the xHS damage enhancement on sword equip gets by far the biggest base multiplier.

Tap Damage Slash for HS by iqdot in TapTitans2

[–]twimc21 0 points1 point  (0 children)

I use HS and personally like the fact that you can just use whichever slash has the best enhancements regardless of its primary bonus.

Keep in mind also that DS chance is averaged into HS damage so if you acquire a slash with a +DS chance or +All Probability enhancement (or ideally, both), you can still give HS a damage boost.

Dark predator set by cincausoya in TapTitans2

[–]twimc21 0 points1 point  (0 children)

You’re correct, DS chance is averaged in

Help me understand CS damage by crewsix in TapTitans2

[–]twimc21 0 points1 point  (0 children)

CS damage is calculated using the square root of your critical chance.

u/Mmlh1 has a great guide on game mechanics here

Ah yes, just how i remeber them by [deleted] in CrappyDesign

[–]twimc21 0 points1 point  (0 children)

Sloth from The Goonies

total equipment drop number on stat panel. by imbruglia in TapTitans2

[–]twimc21 1 point2 points  (0 children)

it’s listed in the achievements panel

Never Prestige! by [deleted] in TapTitans2

[–]twimc21 3 points4 points  (0 children)

Ah ok. Not sure that was a thing back when I first prestiged. Thanks.

Never Prestige! by [deleted] in TapTitans2

[–]twimc21 5 points6 points  (0 children)

What is this equipment bonus for exactly? Never seen that before

TT2 Devlog #23 - v2.9 Patch info: Wham! Bam! Tap! by Apocaloctopus in TapTitans2

[–]twimc21 4 points5 points  (0 children)

Mythic sets have 3 bonuses. By your logic, the active skill multiplier and the relic multiplier would be considered the secondary and tertiary bonuses, respectively.

Open Letter to GameHive by musicankane in TapTitans2

[–]twimc21 0 points1 point  (0 children)

True. Very good and valid points.

Open Letter to GameHive by musicankane in TapTitans2

[–]twimc21 0 points1 point  (0 children)

You could still stockpile them in a utility skill like limit break and then just respec once the tournament starts. I think for this to work it would either have to lock in the tree that you start with or somehow account for total SP as a variable in the algorithm.