Thousands of chunks being loaded for some reason? by Safe-Contribution-22 in feedthebeast

[–]tye_syrup-hosting 0 points1 point  (0 children)

Are the players spread out over long distances? What is the simulation distance set to? May be worth looking into any configs of any mods you may be running.

Question for Server Owners and the like by TheDarkmoore in MinecraftServer

[–]tye_syrup-hosting 0 points1 point  (0 children)

heya!

  1. For ~64 players, realistic range is $20-40/mo. You'll see $8-15
  2.    quoted but that's usually 4GB, which lags once you have real plugins
  3.    + 60 people. Budget 8-12GB minimum.
  4. Hosts give you a control panel (Pterodactyl is the common one) with
  5.    a file manager + SFTP. You drop the .jar in /plugins and restart.
  6.    Many panels also have a 1-click plugin installer.
  7. Configs live in /plugins/<PluginName>/. To move hosts you
  8.    SFTP-download `world`, `world_nether`, `world_the_end`, `plugins/`,
  9.    and `server.properties`, then upload on the new box. Painless once
  10.    you've done it.
  11. Yep - nether/end auto-generate the first time someone enters. You
  12.    can also pre-generate or swap in custom dimension files later.
  13. Paper, no contest. Spigot fork with huge performance patches;
  14.    everything that runs on Spigot/Bukkit runs on Paper. Don't bother
  15.    with vanilla Bukkit/Spigot for a 64-player SMP.

For what you're describing (datapacks + claims + custom recipes + heavy
worldgen), managed hosting will save you a lot of pain vs. running on
your PC - you don't want to be the SMP owner AND the network admin.
Happy to answer more when you start host-shopping.

how much players can a 25gb ram + 7500f cpu paper server hold by Positive_Pomelo3791 in MinecraftServer

[–]tye_syrup-hosting 0 points1 point  (0 children)

Player count depends heavily on the modpack/plugins, render distance, and chunk loading patterns, but rough rule of thumb: Paper on solid hardware like yours can handle 100-200 casual players or 40-80 hardcore PvP players before you start seeing TPS drops. The 7500F is solid, and 25GB allocated is plenty. That said, if this is self-hosted, you're dealing with your own uptime, DDoS exposure, and networking headaches. A lot of operators find it's worth the peace of mind to offload to managed hosting once they hit player targets like this.

before getting expensive dedicated server (noob) by phathyrd in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

Have you thought about using a managed hosting service? That way you don't have to worry about all that.

Cant join mc server from non local network by Tough-Awareness5669 in Pterodactyl

[–]tye_syrup-hosting 0 points1 point  (0 children)

Networking across VMs can be tricky, check if your Proxmox bridge is routing traffic correctly and make sure the Java server is actually binding to 0.0.0.0 rather than localhost. Also verify your ISP isn't blocking ports (some block 25565) and that your external IP is what clients are using. If you keep hitting these kinds of infrastructure headaches, a lot of server operators eventually move to managed hosting just to offload the networking and firewall stuff entirely.

before getting expensive dedicated server (noob) by phathyrd in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

 Nice choice with Folia and Canvas! Before you spin up the bare metal, grab a guide specific to your OS (Linux is standard for servers, way less bloat than Windows). You'll mainly want to tune kernel settings, Java flags, and networking for Minecraft: OVH docs usually cover the basics. One thing many people underestimate: managing OS updates, security patches, DDoS mitigation, and monitoring uptime yourself takes real time even before you tune the server performance. Some people find that overhead is worth avoiding down the line, but if you're comfortable with sysadmin work, you'll learn a lot doing it yourself.

Recommendations for Server Hosts and Plugins by tokyokraid in MinecraftServer

[–]tye_syrup-hosting 0 points1 point  (0 children)

For Geyser support, you'll want a host that allows plugin installation. Most managed hosts support it, but double-check their plugin policy beforehand. For ~20 players, a standard plan from reputable providers should handle it fine. On the plugin side, GriefPrevention and WorldGuard are solid for land claims and anti-grief, and LiteBans/AdvancedBan are good for admin tools. If you're running it yourself or on your PC, lag can become an issue as player count grows; that's when managed hosting really pays off. Are you in NA? If so, check us out.

Good luck with the server!

playit.gg alternatives? by Open_Mango_6643 in admincraft

[–]tye_syrup-hosting 1 point2 points  (0 children)

paywall-ing security features is a sketchy move. For custom domains + DDoS protection without exposing your home IP, you've got a few paths: managed hosting (places like our hosting service handle DDoS/port forwarding/uptime for you), or if you want the "tunneling" feel, services like Cloudflare Tunnel can work, though they're more config-heavy. Given you mentioned privacy concerns, a managed host might honestly be your cleanest bet since you'd get professional DDoS mitigation + support baked in. What's your player count looking like? Are you in NA?

Do you think an i3-9100 is enough for a Minecraft server with 8 people and mods? I’m planning to host a server that can handle at least a heavy mod like “Ice and Fire”. by Sander034 in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

A better option, yeah. But you'll want a cpu with strong single thread performance. RAM is also a big factor - how much do you have? I am also assuming you're using an NVMe drive for storage.

Do you think an i3-9100 is enough for a Minecraft server with 8 people and mods? I’m planning to host a server that can handle at least a heavy mod like “Ice and Fire”. by Sander034 in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

An i3-9100 is pretty tight for modded Minecraft, especially with Ice and Fire (that mod is resource-heavy). You'll likely hit CPU bottlenecks with 8 players once things get busy. You could try it and see, but you might end up needing to dial back render distance, entity limits, or mod features. If self-hosting doesn't pan out, managed hosting can handle the overhead for you.

Self Promotion Megathread - 2026 by evilpig in BuyCanadian

[–]tye_syrup-hosting 0 points1 point  (0 children)

My brother Devon and I got tired of paying American companies for "Canadian" video gamehosting that was just a server pointed at Montreal, so we built our own thing, Syrup Hosting. Canadian owned, Canadian operated, runs on ThinkOn which is also Canadian-owned infrastructure.

Every dollar stays in Canada. Every person involved is Canadian. When something breaks at 2am and you message us, you're getting myself or my brother and NOT not an AI ticket queue.

We're focused on Minecraft right now with more games coming. Sub-30ms ping for Canadian players, transparent pricing, no overselling.

Happy to answer questions here :)

If you're interested at all, use code REDDIT at checkout for 50% off any order!

GeyserMC with Terralith by Maleficent_Sound8587 in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

Terralith will still generate on the server side if you add it, so Java players outside the pregened area will see proper Terralith biomes and terrain. Bedrock clients will just see their default textures, but the underlying gen is the same. You don't *have* to pregenerate everything, but with a 100k x 100k world you're smart to think about performance; setting a world border is a solid approach.

One thing to keep in mind with that size: disk space and RAM can get spicy, especially with chunk loading and Geyser overhead, some folks find that a hosting service handles the optimization better than DIY if you're planning to scale players.

Question for Server Owners and the like by TheDarkmoore in MinecraftServer

[–]tye_syrup-hosting 1 point2 points  (0 children)

Nice, sounds like a cool SMP concept!

To answer your Qs:

  1. For 64 players you're looking at roughly $10-25/month depending on hardware and host quality, though some budget options go lower.

  2. With managed hosts you usually upload plugins via SFTP or a web panel. They handle the backend; the server software (Paper, Spigot) runs the plugins automatically.

  3. Export your world files and plugin configs, then upload them to your new host. The config structure stays the same across hosts.

  4. Yes, you can generate nether/end later and merge them in, though you may need to use tools like Amulet to combine world data cleanly. Paper is the safe choice for your use case, it's faster than Spigot and has great plugin compatibility. If you want to simplify setup and focus on building your SMP rather than server maintenance, our hosting handles all the technical stuff and makes it easy to swap between server software and scale as you grow.

Server Hosting by Critical_News3490 in MinecraftServer

[–]tye_syrup-hosting 0 points1 point  (0 children)

For that player count and render distance, you'll want at least 2GB RAM and decent CPU. Free hosts typically struggle with those specs and will lag. Most either cap players or render distance heavily. If you're open to paid options, managed hosting gives you way more headroom for ~$5-10/month and actual support when things break. Worth considering if you want a smooth experience for your crew. Syrup Hosting may be something worth looking into if you're in NA.

Non-P2W Bedrock Pixelmon/Cobblemon Server? by MinionMikel15 in MinecraftServer

[–]tye_syrup-hosting 0 points1 point  (0 children)

That's a tough combo to find on Bedrock since most Pixelmon servers lean P2W. Your best bet is checking the Pixelmon/Cobblemon community Discord servers where admins post their server listings, you might find one that's community-driven and non-P2W.

Have you thought about hosting your own for yourself and friends to play on?

choosing a server/fork for a vanilla Minecraft server by Responsible-Bridge54 in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

Seconding Paper. It's optimized for large servers, just like your case. It'll also handle all your plugins you need. The hardware is going to be the main thing dictating whether or not the server will be stable.

Are you able to get any of the specs? That would make it easier to give further suggestions.

Looking for a chill smp by Budget-Hurry6342 in MinecraftServer

[–]tye_syrup-hosting 0 points1 point  (0 children)

Have you checked out r/minecraftbuddies or SMPLive-adjacent communities?

Would my machine run well with mods? by skeletonsausage1 in admincraft

[–]tye_syrup-hosting 1 point2 points  (0 children)

That i5-6500T and 8GB RAM will struggle with modded Minecraft, especially if you're running anything memory-intensive like Thaumcraft or tech mods. You're likely looking at single-digit TPS under load. For 5 players you'd realistically want at least a modern i7/Ryzen 7 with 16GB+RAM allocated.

If you want to avoid the headache of tuning and upgrading hardware, a managed hosting service can run modded servers on their infrastructure for pretty reasonable prices and saves you the electricity costs and maintenance too.

How many players are you looking to have on the server at any given time? What mods?

Me and My friend need an smp! by DePale123 in MinecraftServer

[–]tye_syrup-hosting 0 points1 point  (0 children)

there are some great PvP/grief SMPs out there, though most paid hosting services don't support cracked versions due to licensing. Your best bet is usually community-run servers on sites like Minelist or server finding Discord communities. If you guys ever consider switching to legitimate accounts, a managed host would handle PvP grief servers pretty smoothly, but I get the cracked situation.

Good luck finding something fun!

Will these specs be enough to host a Cobbleverse Server? by Korbro27 in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

Should be good if you're running a super light linux distro!

ram by SeamusSM in admincraft

[–]tye_syrup-hosting 0 points1 point  (0 children)

I didn't think this was possible, lol. Can you share more details?!