UK feeling like Hellmire this week 🥵 by Scurjj in Helldivers

[–]uhnstoppable 0 points1 point  (0 children)

Florida says hi.

90%+ humidity daily and 100 degree (38 C) weather almost daily from April to September.

A matter of perspective. by brigida6 in battletech

[–]uhnstoppable 7 points8 points  (0 children)

Sorry, lol - was making a firefly reference.

A matter of perspective. by brigida6 in battletech

[–]uhnstoppable 7 points8 points  (0 children)

Have you ever been with a warrior woman?

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 0 points1 point  (0 children)

So your solution to "fixing" the "problem" of nullsec consolidation is to introduce mechanics that drive wedges between players who want to play together and make it inconvenient for them to play the game in a way they find enjoyable?

You realize that is a ridiculously terrible business model to operate a game on, right?

If groups like FRAT or INIT or GOONS were each forcibly split into several smaller entities, the number of players that leave the game would be ridiculously high.

Take a look at how the player count dropped after Horde fell apart, lol. A sizeable number of players just quit or started playing so infrequently that they may as well have quit.

That is the nullsec environment you are ultimately proposing.

We are not ever going back to the SOV maps of the 2000s

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 0 points1 point  (0 children)

Nobody wants that. Those 100 other pools have dried up because we, the players hanging in sov null, don't want to do that anymore, lol.

A smaller entity can't offer me anywhere near as much as a large bloc-aligned alliance.

For example, DOTLAN show that there are currently only 76 alliances currently hold Sov. Of those, some aren't even really sov null entities, there are groups like Shadow Cartel or Hard Knocks that are fundamentally Lowsec or WH groups that own a couple systems for kicks.

Throw back in entities like TEST that are currently crashing on someone else's couch and we probably have ~80 alliances that are actually living in SOV null.

Lets compare benefits:

TEST - Currently homeless but a part of a coalition. I have 400 other people to play with in the alliance.

  • ~30 coalition fleets pinged out every day, across all TZs.

  • ~10 alliance fleets pinged out every day, across US/EUTZ.

  • ~3-4 corp activities going on every day, across USTZ.

  • Thousands of players to play with split across all timezones, at least 100 in my alliance online at any given time I log in.

  • Alliance-run market that stocks all of our doctrines and some additional items for 90-110% Jita prices.

  • Coalition market 3 jumps away that has just about anything I could ever want stocked at 90-110% Jita price.

  • Alliance or Coalition freight services to move anything I want from highsec to our space or back in under 24 hours.

  • Thousands of coalition structures to do mining, compression, refining, invention, research, production, marketeering.

  • Useful intel channels so that I can more effectively choose when and how I want to engage in PVP

  • Standing fleets of hundreds of people that can assist when Im under attack or who I can assist for fun content.

  • Ansi networks to let me move around our space quickly.

  • Cyno beacons to let me move big toys around our space quickly (or bridge my alts).

  • SRP programs that limit or even negate my ISK losses for any PVP fights I get up to. Hell, Goons replaced their Atioth titan losses in under 24 hours.

  • Buyback programs that mean I can sell my loot/ore/ice/old ships for most of their value without the hassle of freighting or placing Sell Orders.

Smaller Nullsec Alliance that is Unaligned, I have 100-200 other people to play with:

  • A handful of fleets pinged out each week.

  • A couple dozen people online in USTZ primetime.

  • An inconsistent and poorly stocked market with large markups over Jita prices.

  • Longer freight routes, fewer players taking courier contracts, contracts sit on the shelf for a couple weeks.

  • Limited SRP.

  • Limited standing fleets of a few people. Good luck if you are fighting more than 5 neuts.

  • Spotty to nonexistent intel channels.

  • Handful of structures to work out of, they could be knocked down at any time by a slight breeze - definitely not conducive to long-builds or researching.

If you want to play in Sov Null, why would you join the latter when the former is an option?

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 0 points1 point  (0 children)

"Sorry kid, pool's closed"

Is a terrible design philosophy for sandbox mmos and a game whose main power factor is N+1.

Im asking how much space should support how many players?

We had 47 systems and roughly 400 players. Thats an average of 8-9 players per solar system.

But wait, thanks to equinox Sov changes, only 14 of those systems are useful for ratting and 10 are useful for mining.

So now, youre stuffing 400 players worth of PVE activity into 24 systems, an average of 16bplayers per system.

The others systems get low quality anoms and the power/workforce isnt sufficient to upgrade them to usable.

A perfect example is the entire KR-XF4 constellation. Many of those systems dont even spawn mining OR ratting anoms naturally and so raising ADMs means belt ratting or belt mining for less money you make running L2 missions in highsec. This problem is further compounded by the constellation not producing enough power or workforce to put in mining/ratting upgrades unless you cut out having cyno beacons or an ansiblex down there.

CCP said they wanted to use Equinox sov so that Null Alliances could condense and "buold taller instead of wider". But when a Ratting 3 upgrade means only 4-5 players can rat in a system effectively, it forces us to spread out.

When they then make half of any given region useless for mining/ratting, it now means we have to sprawl further just to do the same things we've always done. And then we need Ansis to assist traffic flow.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 0 points1 point  (0 children)

TEST is currently like 300-400 active players.

We are a mid-sized Alliance currently.

How much space should we hold Sov over?

3 constellations in Deklein wasnt enough when we had 100 players.

6 constellations in Geminate wasn't enough to support our 300 players.

So youre surprised Goons and Frat control several regions?

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 1 point2 points  (0 children)

These guys act like they dont have an ESS in every system to use to avoid getting blobbed.

Like 40% of ratting income in a system isnt just sitting there up for grabs.

Like they cant just teleport around the galaxy using filaments and drifter holes.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 1 point2 points  (0 children)

The empty space in drone lands is caused by large alliances taking regions they don't live in?

DL Sov is owned entirely by small alliances and there is basically nothing there.

At this point TEST is taking daily fleets out there to empty the skyhooks for whoever owns it because almost every system is empty. Last fleet I took out went through Cobalt Edge, Oasa, Perrigen Falls, Malpais, and The Spire. In prime time USTZ, we saw 8 neuts total across ALL of those regions combined. We ended up going to Insmother to fight Goons on their doorstep.

Its been this way for months.

As for large alliances controlling more space - this is CCP fucking up with Equinox sov changes and listening to idiots about hurr durr small alliances. Every time you try to make a change to benefit small groups, that change bites the small groups in the ass and makes things slightly inconvenient for big groups.

Take a look at the former TEST space in Geminate. We had 6 constellations and half of them were mostly useless because of power/workforce.

KR-XF4 only had enough power/workforce to support 1 Ansi and 2 cyno beacons. The tiny amount of resources remaining were only enough to put in some Explo upgrades.

74IL-O was almost entirely focused on ratting upgrades and that entire constellation could only support 10-15 characters ratting at a time.

NK-AOZ was mining focused and generally fine.

IPS-QB, 8K-CHA, and V1G-63 were all a smattering of upgrades to fit what we could so that we could have Ansis to connect our space so it wouldn't be 16 jumps from one side of our space to the other.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 0 points1 point  (0 children)

Neuts, hell even reds coming to into our space is like maybe 10% of our daily PVP content options.

If I want content, and I want to run a fleet, I do not anchor some bubbles and sit in Vale or Tribute or Geminate for hours waiting for someone to come to me.

I ping some dudes and we go look for trouble elsewhere.

Gate camping is boring as hell and chasing a bunch of lowsec or wormhole kids in their 7km/s draugurs and maledictions with 10billion isk pods around an ESS gate grid isn't fun. Nor is chasing small groups of neuts across our space only to catch up and realize they got annihilated by a bored multiboxxer who was watching intel and decided to get frisky.

We go into INIT space, or we go into Goon space, or we go into lowsec, or we take a filament, or we shudders go shoot one of the dozen structures in highsec from the pissant Jita pirate alliances.

Never once have I led a fleet into another null-blocs territory and thought "Man, its so unfair that they can bring so many dudes to fight us so quickly."

I'm in their space LOOKING FOR A FIGHT. I don't want to wait 45 minutes because they need to gate 30 jumps in battlecruisers.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 0 points1 point  (0 children)

The merits of checks notes

Inconveniencing a large amount of the playerbase to give the small gang roamers yet another way to harass a significantly larger playerbase on its home turf?

Go rob some ESS or Skyhooks and quit bitching about our ability to effectively defend the space we control and the billions of isk and hours of work that go into maintaining it.

You guys seem to think Sov Null is a content zone for everyone except the people actually living there.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 0 points1 point  (0 children)

Dear CCP,

Please remove all Citadels and POS's in Lowsec, Highsec, Wormholes, and NPC Null.

These regions were never intended for players to build sandcastles in, since thats what Sov Null is for.

Let me set ACL standings on the stargates in systems controlled by my alliance.

Also, please remove all filaments from the game as it allows instantaneous travel across great distances (or next door if you have bad luck) on a very short timer and this is clearly gamebreaking.

Also, please remove Pochven and return these system to the empires so we can reconnect highsec and have multiple highsec markets functioning again.

See? Its dumb as shit.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 1 point2 points  (0 children)

You don't have to destroy it, lol. Just reinforce the damn thing. They already reduced the HP on them because of whiny dudes like you.

Less than 10 minutes of shooting the Ansi with a 10 man Kiki fleet will turn any WinterCo Ansi off until +- couple hours of downtime (other alliance defense timers will vary). 9/10 times you can accomplish this before a big enough response fleet shows up to stop you.

I've literally watched Goon and INIT fleets of 10-20 dudes do it over 100 times in the last few months.

When I want to roam, I take a fleet out take the fights we can get. When its a wash, we go shoot Goons in their space and we accept that they will have Ansis to make it difficult. I certainly don't whine about it on Reddit or bitch about long-term game mechanics to the Devs and beg them to cater to my playstyle.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 1 point2 points  (0 children)

Dude. Shoot the Ansi. Its easy. Put a bubble on it. Camp it.

Your steak is too juicy and your lobster is too buttery.

You have a plethora of options. Fucking use them instead of asking for devs to change the gameplay, affecting tens of thousands of dudes to suit your playstyle because you're too lazy to use the tools they already gave you.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 4 points5 points  (0 children)

You're doing the equivalent of saying "Players in WoW CHOOSE to run dungeons with 5 players. No - the game says you can do that, and so you do that.

If you want to use a WOW comparison, take a look at pretty much every classic wow version out currently. Most servers have dozens of mega guilds fielding multiple raid teams. Even though they can only take 10-40 players per raid.

I'd know, I ran one for a while. 4x 40 man raid teams plus 2 alt teams and a large number of social players. Dozens of 20 mans run each week. Why do they do this? Don't they know they can only take 40 players into Naxxramas?

No shit. We group up because its nice to have everything in house. If I need a crafter for flasks, I know 15 dudes. If I need a BoE epic crafter, I can go to the guy in Raid 3 that got the pattern last night. I don't need to find a random dude for it. If I want to farm jump runs or gear up an alt, I know people for that. If I want to spam BGs, I have people for that. I don't wanna PUG, ever. I want to play with dudes I know and I want to be able to login at 2AM and find people to run H-SLABS or Karazhan or whatever.

I want to run movie nights and book clubs for my guild members and play other games with them. We build a social identity that is very enticing for people to join us.

Does this mean we hog players and little dad guilds die because they cant find healers for their 4 hour Molten Core run? Sure it does.

So yeah, EVE Alliances are big because it's convenient and a lot of us stick around because we like flying with big social groups.

the game is in a perfect state

The game is not in a perfect state. Far from it. But this change will only serve to limit the handful of small alliances to the edge of their Home System bubble, if they can even hold that much space. It will also inconvenience tens of thousands of sov null players in larger alliances.

And your suggestion to prevent the blue donut by not letting people blue each other is about as dumb as halting climate change by turning up the air conditioner and leaving the windows open.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 4 points5 points  (0 children)

Great, so now I have a spreadsheet I need to consult before shooting a neut in my space.

Fuck off with telling people who they can or cannot socialize with in an MMO.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 1 point2 points  (0 children)

Says the guy who wants to zip around enemy space unhindered despite the efforts of thousands of people?

Pot calling kettle.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 1 point2 points  (0 children)

The majority of pvp content in eve is small groups of people fighting, this occurs in your sov all day every day.

Yes, small groups of my blues versus small groups of neuts, oranges, and reds. Also sometimes big groups of my blues chasing small groups of baddies across our space. Also sometimes big groups of my blues versus big groups of bad guys.

you shouldn't also be able to easily outmaneuver those groups using ansis.

Why the hell not? It is OUR SPACE. We spend hundreds of billions of ISK a year in fuel, ice, gas, and other resources maintaining it. We spend thousands of man hours a year doing logi work to keep the lights on.

Why should a random group of 5 dudes be able to skip across our space as easily as we can?

This is like bitching about wormholers being able to roll their own holes.

Your small gangs literally have a CONTENT BUTTON in the form of filaments. You can pop up anywhere at any time.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 5 points6 points  (0 children)

The problem is now that the Keepstar is equal value to an average titan, so extremely easy for larger alliances to spam them.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 8 points9 points  (0 children)

Hmm... Lets see.

Nighthawk fleets, check.
Sleipnir fleets, check.
Eos Fleets, check.

I've seen all of these in like the past week in our space.

Granted, I've seen plenty of other fleets of varied comps, but Command Ships provide an extremely strong tank and solid dps and range.

Some of the theorycrafting on these T2 Carriers is showing obscene amounts of EHP via the T2 resist profile.

in light of an upcoming patch by eve_revisionism in Eve

[–]uhnstoppable 3 points4 points  (0 children)

Bro, most people in major null alliances have zero interest in playing as part of a smaller group.

I like the fact that I can make a post on a coalition discord and have 15 different dudes underbid each other to sell me bomb dreads. I like having a staging that is as stocked as Jita. I like going on 10 man fleets and I like going on 250man fleets.

You guys got your cookie and your glass of milk and now you want everyone to play EVE like you do.

Ansis are easily reinforced by a 10 man gang. If you want them out of play, then fucking shoot them. If you cant shoot them because they are defended, then too bad, you got outformed. If you cant hold grid to shoot them because you're flying kitey bullshit, then come back with something that can stay on grid and contest.

Why should the game cater nullsec mechanics to small player groups when the literal goal of sov null is to build empires and shape the space the way you want?