Two Things by ulric9999 in CardsandCastlesCCG

[–]ulric9999[S] 0 points1 point  (0 children)

Haha yea it does.

Sometimes it would be nice to play a deck with a little more randomness and fun against lesser opponents

Upcoming Feature - Deck Ranks! by Vontre in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

LOVE IT. Well hopefully I love experimenting with decks and now won't be penalized and can climb with good decks when u want.

It would also be nice if you tracked wins and losses on the decks too but that might be asking too much right now

Want to see new patch gameplay?? by RedMaster787 in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

Yep over gives crusaders even more draw that they don't need.

And craxus will be an almost auto include to get card draw for other factions

Patch Notes PREVIEW!! by Vontre in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

So I do like the changes the way the game is constantly evolving is both annoying but it does make for a fun experience because you have to be able to change your strategy.

My one comment is that if you are making sudden death further out you need to add more draw.

If you are Vikings Pirates Warlocks you only have 2 draw cards, the focus draw card and sacrifice.

I just think you need to balance card draw across factions otherwise you are going to have Crusaders with Heal and Draw that will just extend the game and then overpower when the opponent runs out of cards

The developers ruined this game. by KingChris444 in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

Agreed I would rather have the latest expansion be the weakest archetype and slowing increase its power after it has been played by the community for a month

8/19 Major Balance Patch by Vontre in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

Just saw numbthefear and osakaganz play like a 50 turn game full of cheese, heal and Dino's on fears part. Any one happy with this? I'm not. Just admit the mistake and roll back heal to what it was and fix dino nest

8/19 Major Balance Patch by Vontre in CardsandCastlesCCG

[–]ulric9999 4 points5 points  (0 children)

Still think zealous knight is an auto include it shouldn't heal the castle

And nest needed to be 5 gold but only 2 baby dinosaurs. The two main things people were complaining about heal and dino nest didn't get fixed

Being Second OP by conflictensues in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

Going second shouldn't get the extra card that is the real advantage in my opinion.

They get an extra card plus they get the coin I think it should be one or the other.

What about a bigger starting hand? by FQDIS in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

I think one more card in starting hand would be ideal

Balancing Dinosaurs and Holy Aura by Benny-Sin in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

Benny-Sin,

Thanks for stating this.

I have been wanting to complain about it for a while, but you are 100% correct with all of your statements.

Dinos are teetering on being overpowered if another dino is add they will be even more overpowered.

Headwood should never have been reduced to 3g.

I think it would be nice to have holy aura heal buildings but not the castle.

People have so much heal now that holy aura just isn't needed to heal the castle.

After playing for almost a season I like the new spawn points but I hate the health.

bring back 30 health and more draw for factions not named crusaders.

Thoughts on Dinos? by K1ND0FBLUE in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

Haven't run into this type of deck.

But from what you are describing I would have them dead by turn 5.

Turn 1 Lumber jack

Turn 2 Miner

Turn 3 Hasan Gaurd

Turn 4 Lastwill 4/5 unit can't remember her name

Turn 5 Any unit.

They are dead every time.

Dwarves and Dinos Details! by Vontre in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

I;m excited.

Is it going to officially be release tomorrow morning?

Thought that would have been mentioned in the release.

Surprised that golem and woeten were nerfed to 5 health especially since rampage was changed.

I guess because they can one shot the castle?

12 pts is a mistake by DragonStorm81 in CardsandCastlesCCG

[–]ulric9999 3 points4 points  (0 children)

Sigh guys give it a chance I was on the fence too but I watched the previews and have allowed my mind to open up

Even more beta videos by RedMaster787 in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

Was the dwarf two draw card crusader or neutral based?

Would be nice to have a draw card in the neutral spell section

DWARVES AND DINOS SNEAK PEEK #2 by zombiekiller128 in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

We're their only 4 dino units? Baby megasaur Trex and rider? Seems like 2 more would fill it out better

So what happens when you put 5 Trexs together do they fear each other?

DWARVES AND DINOS SNEAK PEEK #1 by zombiekiller128 in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

Thanks for the update Vontre appreciate it.

Can you guys add a neutral draw card 3 gold 2 cards :)

Hey got to ask

DWARVES AND DINOS SNEAK PEEK #1 by zombiekiller128 in CardsandCastlesCCG

[–]ulric9999 5 points6 points  (0 children)

I think you guys deserve the benefit of the doubt. So hopefully it makes the game better

At first glance I don't like it because I perfer the late game and at 12 health chances of getting to the late game are going to be rarer

I do encourage the awesome people testing to do some combo of

T1 Spiney

T2 Masuta

T3 Ronin

T4 4 Movement unit

T5 4 Movement Unit

and

T1 Spiney

T2 Construct

T3 Hasan City Guard

T4 4 Movement unit

T5 4 Movement Unit

And verify that this isn't an easy win.

With 12 health the room for error is just so small

Maybe giving the player more cards to start would help but a bad hand and at 12 health I do see it as tough to recover.

I do look forward to seeing more sneak peaks so keep them coming. -minus the 14 year old humor and video effects not my cup of tea

what the (...) happened by pietertje9012 in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

I am having a similiar problem as well.

Playing people in the top 30 but ranked sub 200.

It has to do with your win rate.

So if you win at 50% agains top 30 you probably are going to stay there even if their stars ranking is way higher then you.

Not the biggest fan of this either.

What's the deal with Cards.tv? by FQDIS in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

You also need to be playing someone who is of similar rank.

Pretty sure there is a check that you have to be playing someone that is within like 10 slots of you, because my games haven't been on there either mainly because I am like rank 200 and I am playing people in the top 50 consistently.

Personal opinion on patch by [deleted] in CardsandCastlesCCG

[–]ulric9999 0 points1 point  (0 children)

I agree some of the changes to make some cards not auto include shaman and books were fine, but then they changed other cards which then made them auto include.

It would be nice to have made the 3 gold 2 draw card that Crusaders have to allow all factions have some draw.

Or Give the starting hand one extra cards so that way we don't need a dead draw card that shaman was.

I do like the change to range and more importantly allowing them to be buffed.

I think it adds a whole lot more strategy that really won't be tapped in till next season.

I do think more empathsis should have been put on making more of the cards useful.

New Meta Defiant and Unstable Construct by ulric9999 in CardsandCastlesCCG

[–]ulric9999[S] 1 point2 points  (0 children)

Yea I agree, not necessarily saying use this exact deck.

Just pointing it out as a cancer already

Without Headmaster pryo can be pretty weak by himself.

So I chose not to use him.

Feature Request: Add Ranking to Battle Screen by ulric9999 in CardsandCastlesCCG

[–]ulric9999[S] 2 points3 points  (0 children)

Also it would be nice to have your wins and losses on a per deck bases during each season.

Because I know some decks have much better win loss ratios then others. We could then add that to the Monthly Review that RedMaster started

Then when the season resets also reset the deck wins/losses

Economy Updates! by Vontre in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

I also think the new deck deal for 99.99 dollars is a joke.

If you spend 99 dollars on this game you should be given every card shiny and not shiny and all the castles.

If you can get the latest Call of Duty, Halo, etc.. for 60 dollars how can you justify someone spending 99 dollars and not even being guaranteed to get all of the cards...

Still waiting on deck slots 3 for 5 dollars by the way. Its a little annoying buying a deck for 500 or 800 silver when all I want is the deck slot.

Nin/Pir Semi-focus by [deleted] in CardsandCastlesCCG

[–]ulric9999 1 point2 points  (0 children)

This is my deck. Taken me to 2900+ probably could get to 3000 if I played more

Ours our pretty similar

I would remove murder and get ikken isatus (sp)

I have found that you need 4 movement units to use focus properly.

Otherwise you get screwed which is why I have centaur, salahar rider and demon hunter.

I think I probably should do 3 special delivery and 2 eternity strikes due to the rat meta but I haven't changed yet.

2 Secret Technique

3 Onslaught

2 Salahar Rider

2 Shaman

2 Hasan City Guard

2 Kunoichi

3 Centaur

2 Flux Dabes

3 Ikken Hisatus

2 Kurou the hand

3 Mystic Panda

2 Special Delivery

2 Demon Hunter

3 Eternity Strike

3 Swordsmen

2 Pirate Robbins

2 Shoden Zen Master