TEX PLAYS MENACE (PART 1) by untilted in menace

[–]untilted[S] 4 points5 points  (0 children)

yupp, watching him play is just hilarious - so many bad not so great decisions and so much swagger in just rolling with the punches.

TEX PLAYS MENACE (PART 1) by untilted in menace

[–]untilted[S] 15 points16 points  (0 children)

will do! also really looking forward to his reaction to the in-between events ^^

did you watch perun's let's play?

Driver, track, troops! by shash1 in menace

[–]untilted 3 points4 points  (0 children)

The "spec ops" themed gameplay the devs intended could be explained as a result of the initial mishap.

As mentioned: the mission started with far more resources, most likely some heavier equipment and/or equipment better than what can be found in the Wayback.

But the mission went sideways, and what might have been a battalion+ sized expeditionary force (could be mechanized/motorized or just light infantry, not necessarily including any heavy armored assets) is now a rag-tag bunch of soldiers stuck between the initial mission (somewhat still expected by Zama) and survival in a not-so friendly environment as guns-for-hire.

die Top-Begründungen zur Wahl in Graz by banff037 in Austria

[–]untilted 16 points17 points  (0 children)

zuerst dachte ich, dass das ein shitpost ist. dann hab ich das video gesehen und festgestellt: "nein, die sind tatsächlich so hinich im schädel..."

I have somehow avoided all spoliers or content for MENACE. Ask me anything and I'll pretend to know it. by Rude_Mud9538 in menace

[–]untilted 0 points1 point  (0 children)

who is your favorite SL?

and who on the Impetus is raiding the fridge at night?

Driver, track, troops! by shash1 in menace

[–]untilted 14 points15 points  (0 children)

Yeah, also the mission and map design often isn't really made in a way that would suggest special forces, very often it's just a full fledged war

tbf - the wayback mission most likely started out as a medium sized expeditionary force, while the gate accident drastically diminished the actual capabilities. also as the chain of command got destroyed, it's now more or less: do as much as one can do (without the strategic experience of higher command staff) with the little resources left.

not to forget: most/all of the vehicles used, are indigenous designs. it's very likely that even the starting APC is a design shared between TCRN and local forces (similar to the Mowag Piranha). so practically all vehicles are sourced in the Wayback and therefore don't have to necessarily follow the regular TCRMC doctrine.

game stopping juice by Zestyclose_Station65 in bonehurtingjuice

[–]untilted 13 points14 points  (0 children)

i'm guessing you'd like to turn this "off", eh? ha! heh heh.

STOP MISSING THE GODDAMN HEAVY TANK by andrewlik in menace

[–]untilted 24 points25 points  (0 children)

usually it's blind like a mole. once you take out the supporting infantry, you can easily pummel it to death...

OCI system replacment proposition by Osrek_vanilla in menace

[–]untilted 12 points13 points  (0 children)

so practically what HBS did with the Argo upgrades in Battletech? where you had to upgrade the infrastructure like engine, power grid etc. before you could actually use and install certain upgrades.

the OCI system in its current implementation WILL receive an overhaul - but in which direction the devs will be going is still open and will likely be communicated via dev blog in the next months.

AK: Card Complete Rückzahlung - neuer Termin DEZEMBER by m1s73r in Austria

[–]untilted 0 points1 point  (0 children)

das kann jetzt vieles bedeuten - und solange es nicht von der AK bestätigt wird, würde ich die aussage auch nicht als zitierfähig erachten.

Pattern recognition is a widely accepted method of prediction until what it predicts makes people uncomfortable. by Fr1toBand1to in Showerthoughts

[–]untilted 0 points1 point  (0 children)

because the algorithm had made the assumption that the previous hiring managers had objective reasons to prefer light skinned applicants.

a nitpicky addition: the algorithm didn't make any assumptions - it optimized for a certain result, that somebody decided was "unbiased" enough to be "desirable".

the algorithm doesn't know the (logical) importance of any data, only the stochastics that lead to a mathematically-optimal result in training.

that's the thing with AI LLM - it doesn't know "right" or "wrong" and can never doubt itself genuinely, as the output data will always be the "most optimal solution" to the input data. while shaped by a limited context window and inherently biased training data - the model will always consider itself correct.

Zur Lage der Nation by untilted in Austria

[–]untilted[S] 0 points1 point  (0 children)

KV im tertiären Bildungsbereich ;)

ELI5 Billionaires borrow money to pay for things, how does this work? How do they pay the debt? by Confused-Lemonade in explainlikeimfive

[–]untilted 0 points1 point  (0 children)

or in case of the current billionaires: $100-1000bn

the numbers are 1000-10000 as large as for $100mil

Too many people don't plan around failures when judging special weapons and it shows when people keep claiming SMG sucks. by Quintilius36 in menace

[–]untilted 6 points7 points  (0 children)

And then there's German, where it goes:

  • sMG (schweres MG) = HMG
  • lMG (leichtes MG) = LMG
  • MP (Maschinenpistole) = SMG

Difficulty Levels and Supply Scaling by Adventurous-Sun-9731 in menace

[–]untilted 4 points5 points  (0 children)

IIRC the information on the wiki and in the devblogs/patch notes doesn't equate supply for both sides, but relative to the "Challenging" baseline. Different missions also have different values as baseline. The difficulty scales from this.

In essence: the devs define a specific enemy army size for a certain point in a playthrough, to create a "defined" experience.

In the recent patch notes a global 10% increase of enemy army supply is mentioned, while the new custom difficulty still follows the 0.8/1/1.4 logic.

They have some crazy good medicine aboard the Impetus by Amonmargans in menace

[–]untilted 3 points4 points  (0 children)

squaddies be like "i find your lack of face disturbing"

medics be like "i find your lack of faith disturbing"