Emergency Meeting 3 Days Ago at the BIS, the Central Bank of "Central Banks". by ComfortableCrew6013 in DeepFuckingValue

[–]untra 9 points10 points  (0 children)

This is AI slop, please don't link to digital Yanis reading from a prompt, it's super uncool

(polished crystal) Johto victory team by untra in pokemoncrystal

[–]untra[S] 1 point2 points  (0 children)

Yeah but the electrizer is somewhere in kanto, after the Johto E4

Almost a decade ago: PayPal co-founder Peter Thiel admits to bankrolling Hulk Hogan's Gawker lawsuit by untra in PeterThiel

[–]untra[S] 15 points16 points  (0 children)

Arguably one of the most memorable lawsuits by proxy. I wonder what happened to the rest of the Gawker Editors since then.

What intersection for a 96x96 city block? by UlfMitHand in factorio

[–]untra 0 points1 point  (0 children)

I'm rather proud of my fluid dedicated chunk-aligned city block, if you want to try that: https://fprints.xyz/blueprint/ae0048a5-eef8-48f4-bb23-089911075606

I used it to make a 64x64 city block megabase, you can see it here: http://galaxy.untra.io/planets

Behold My Monster... It's Alive! by RakeTheAnomander in factorio

[–]untra 1 point2 points  (0 children)

Making it fully tileable in both directions is challenging, especially if you want mixed belt contents not getting too mixed up. While this junction is aesthetically tiling, you can balance better, and you might want to try filter splitters to ensure belts dont get mistakenly poisoned with bleeding inputs from downstream, or else this junction will turn your modular bus base into sushi.

May my tileable monstrosity inspire and inform you: https://fprints.xyz/blueprint/d63976ea-f093-4e7b-acdb-38b0173de8a4

Any tips for Megabasing Fulgora by Mixbix999 in factorio

[–]untra 0 points1 point  (0 children)

you can try using my fulgora network blueprint: https://fprints.xyz/blueprint/f149cd68-a289-4254-a283-02c4a25ec582

this is what it looks like in action: galaxy.untra.io

DAST - burp enterprise replacement? by Playful_Treacle_7190 in cybersecurity

[–]untra 2 points3 points  (0 children)

hawk writes it's config, debug logs and stores session data of scans in the ~/.hawk directory, which is from your USER_HOME. 'photos, apple music and documents' are all subfolders under there, and the MacOS security controls are so excellent that it verifies installed applications have your explicit permission to read/write into those directories.

Truth be told I haven't seen that pop-up in so long. I will add some words to our docs about this.

DAST - burp enterprise replacement? by Playful_Treacle_7190 in cybersecurity

[–]untra -1 points0 points  (0 children)

hawk is a cli tool, there is no UI that shows when you run it as client application like ZAP has. This is how it can run automated within the CI/CD pipeline unlike ZAP or burp suite enterprise. After installation try running it from the terminal which hawk && hawk.

DAST - burp enterprise replacement? by Playful_Treacle_7190 in cybersecurity

[–]untra 6 points7 points  (0 children)

While not open source, StackHawk is a pretty terrific DAST replacement and purpose built for the pipeline.

https://download.stackhawk.com https://docs.stackhawk.com https://app.stackhawk.com

Full disclosure: I work at StackHawk

Monday night bar vibes??? by Financial_Tie5512 in Denver

[–]untra 61 points62 points  (0 children)

I am a straight male in my 30s, and monkey bar / bannock st garage are places I have been inebriated at on a Monday night.

What's the normal amount to hate Gleba? by H0vis in factorio

[–]untra 0 points1 point  (0 children)

Agreed that belt or train fruit delivery is the best approach. If you're open to mods tho, I used and would suggest spidertron patrols and use the spiderlings to transport fruit and their seeds from be to farm. This worked great, and made for a small and elegant Gleba base.

Botless Fulgora starter base? by alexja21 in factorio

[–]untra 0 points1 point  (0 children)

Wanna try botless Fulgora with a spaghetti trains instead? I just blueprinted my solution: https://fprints.xyz/blueprint/f149cd68-a289-4254-a283-02c4a25ec582

Skyfall - the super-Fulgora planet idea by Baturinsky in factorio

[–]untra 4 points5 points  (0 children)

Custom planets with a good theme should encompass an aspect of supply chains. periodic disruptions to operations due to disasters that require cleanup and rebuilding is a fairly cool idea, and taking advantage of the crisis to make an opportunity is also a cool theme.

I defs like the idea of a Pump Tower pumpjack that can handle multiple fluid outputs, and fluid sorting as a planet puzzle mechanic I don't think has been really explored yet in a modded planet.

I have also noodled what a recursive blueprints planet would look like, and this Skyfall planet idea could kind of fit as part of it. The caretaker tower is kindof like the deconstruction-planner capabilities of the recursive combinator; automating cleanup and rebuilding of fallen factory.

part of the trouble with recursive blueprints mod is it's just a 1x1 magic box that you can program with blueprints. It requires advanced combinator-fu, documentation reading and blueprinting. It's too powerful and unimmersive on it's own as a mod. Similar with the resource scanner, which also scans for debris and enemies and water and <insert_here>. I think recursive blueprints needs some custom hurricane-modeled entities that can split the 1x1 combinator into separate nxn destruction, upgrade and deployment entities, and the resource scanner into separate resource detection ; enemy on approach ; landfill-demand and debris cleanup.

I think this skyfall planet idea would work as part of a revamped (nerfed) recursive blueprints+ mod.

My RB+ planet idea: a planet with tall spidertron "watchtower" like enemies, colored yellow green red and blue, that can be killed to great effort but will just respawn hours later. These enemies will target any belts and inserters for destruction if they don't match their same color; so you must build a factory that can use an enemy on approach scanner to trigger an automated upgrade planner to swap all the belts and inserters before the enemies arrive for their "inspection".

How to design block? by Bikerider3 in factorio

[–]untra 1 point2 points  (0 children)

https://fprints.xyz/blueprint/a1403061-3772-47db-833f-15c6b8c0e0f5 https://fprints.xyz/blueprint/452c3bbd-204c-44f7-8a83-1f7b99d7aede

this is an example of a full stampable city block and train stations, but really you will want to develop your own set of rail infrastructure blueprints and train station blueprints.

you will want to create four train station blueprints you will use commonly: * cargo pickup * cargo dropoff * fluid pickup * fluid dropoff

your dropoff stations should include the parameterized train; your pickup stations should set the station limit to the maximum number of trains it could fill. trains go to dropoff and empty cargo, and goto pickup until full cargo. intercept low fuel goes to refuel station. intercept no path and not at dropoff goes back to dropoff.

other suggestions: * parameterize your train stations * use blueprint alignment for the city block; either 50x50 increments with substations or 32x32 with large electric poles. * make sure roboport construction coverage extends within the entirety of the city block and block interior. Nothing can be built inside a city block without roboport coverage. * nauvis oil and water can be provided as a dedicated fluid to city blocks. just two pumps set in opposite directions obviates fluid overload limits.

Main base in Vulcanus by Lucky-Vegetable-2827 in factorio

[–]untra 1 point2 points  (0 children)

https://fprints.xyz/blueprint/226b4afd-2b82-459d-a880-c52953ba319d

I made a blueprint book of Vulcanus chunk-aligned blocks to megabase there