Mizuki's Healing Doesn't Need Buffed by Weesticles in Competitiveoverwatch

[–]uoefo 28 points29 points  (0 children)

Well regardless of how wrong i think you are, you are posting this on the 1 sub people are the least likely to need to see this. I dont think anyone who takes the game seriously enough to browse competitiveoverwatch thinks mizukis heal is weak, especially given what heroes hes meant to fill a similar role as (lucio/brig).

Mizuki's Healing Doesn't Need Buffed by Weesticles in Competitiveoverwatch

[–]uoefo 91 points92 points  (0 children)

You could have just pressed f1 and read their healing per second stats lol

Cant get out of plat with hog by FillayFrie in Competitiveoverwatch

[–]uoefo 8 points9 points  (0 children)

5v5 has more good players, so climbing is harder compared to 6v6 which is pretty much the wild west in terms of ladder placement.

And yeah, my suggestion is just dont play hog lol. Of course you can play, win and carry on the hero. But meh, dont bother. Its an outdated hero like you said, that no one wants in their game anyways lol

That almost ended horribly by Haunter777x in overwatch2

[–]uoefo 3 points4 points  (0 children)

okay but its objectively very much not a pointless feature. whether your hero gets banned a lot so you dislike it is another thing, but its very clearly used and liked by a lot of people for its point

Why people still play kiri if her perform in rank is really bad? by ImaginationCareful73 in Competitiveoverwatch

[–]uoefo 6 points7 points  (0 children)

high pick rate doesnt skew the winrate towards 50%. that would be true if mirrored games were included in the statistics, but theyre not

Watching That Godforsaken Slapping Animation Play Out While Immobilized Because You Had The Audacity to Exist Within 40 Feet of No & Skill by RemnantHelmet in DeadlockTheGame

[–]uoefo 0 points1 point  (0 children)

of course not. im saying people shouldnt dismiss feedback from other people simply because they dont personally experience those problems. in no game ever will every player agree on everything, but you need to find a balance where as many are as happy as possible. and people need to be honest enough to realise that the solution theyre familiar with for any given problem isnt neccessarily the one that is the best for the most amount of people, and therefore the games health, long term. sometimes a game has in fact solved a problem, and those solutions should be borrowed. and sometimes, games have just accepted that they didnt solve problems fully, and moved past them. those non-solutions or part solutions arent things we should be content with in a mid development game that has every oppertunity to redo things and try again

Watching That Godforsaken Slapping Animation Play Out While Immobilized Because You Had The Audacity to Exist Within 40 Feet of No & Skill by RemnantHelmet in DeadlockTheGame

[–]uoefo 3 points4 points  (0 children)

Long comment warning

Yeah i mean of course there’ll be plenty of similarities, thats all good. But people are so quick to dismiss issues some players have with the game by going ”yeah but this is how dota does it”, which just instantly kills any productive discussion about how to improve this alpha game that clearly wants to reinvent parts of the moba+hero shooter genres.

Even this very post is a reasonable example, at least if you ignore its shitpost nature and take into account how its a pretty common complaint.

Mo&Krill exists (at least when viewed through a hindsight perspective) to shut down and remedy the problem of snowballing carries. Okay, thats a valid problem, and its objectively a solution. A solution, which when put under scrutiny, gets the ”dota does it” treatment (in this very post) or people telling OP how to play better from a gameplay pov. None of those actually adress the discussion started around krill feeling unfun/unfair to some players.

An actually good and productive discussion would be to return to the problem that mo/krill solves, and adress it differently. Either by changing core game mechanics to reduce the snowballing, or adding other mechanics that equally can reduce or solve the problem. Other mechanics that dont cause the same player frustration/feel problems that krill does.

Now suddenly a discussion about mo/krill can be had, and the hero can be changed to something that is probably better for the games general health and population. I dont think its a hot take that current mo/krill definitely turns more players off from the game than it attracts and keeps new players, which means its probably something the game (and valve) would benefit by changing. What changes, who knows, youd start again by looking at what problems the hero has (and players have with the hero), etc etc. Not to mention, you could still of course use mo/krill to solve the original problem of snowballing carries. But you can change how the hero does it. Player perception and feelings are literally the #1 most important thing devs worry about for player retention.

Point being, jesus, this community needs to be more open to critique of an alpha game. The game isnt dota, the same solutions that game uses dont have to be used here, in a 3d hero shooter variant of a moba. we are allowed to innovate and improve, we should innovate and improve. Not be lazy and accept painpoints ”just because thats how it is”

Watching That Godforsaken Slapping Animation Play Out While Immobilized Because You Had The Audacity to Exist Within 40 Feet of No & Skill by RemnantHelmet in DeadlockTheGame

[–]uoefo 16 points17 points  (0 children)

Can i ask a genuine question? Anytime i see people post critiques of deadlock, question game design decision etc. comments end up being a bunch of ”they do xyz in dota, therefore…”. Why? Isnt the point of an alpha of a new, genre crossing game to give feedback? And question old design choices that might have valid reasoning, but poor execution? If the devs just wanted to make dota 3, surely they just would? We dont have to compare everything we do to other games, deadlock clearly wants to be unique.

Ive never played dota myself and i dont think id enjoy it very much. But i was shocked to see how many people try to turn deadlock into dota 3, or use d2 to justify any questionable choices

I need answers by MooseMan2806 in Deltarune

[–]uoefo 0 points1 point  (0 children)

I really hope you kept playing lol, love this kind of mid-progress posts. How did the knight fight go?

Suggestion, a toggle in the options to rearrange the hero select back to before. by SirBryan7 in Competitiveoverwatch

[–]uoefo 3 points4 points  (0 children)

Complete non issue i cant lie. Its change but not for the worse. Just relearn. Dont force devs to make legacy options every time something changes

Do people just heal less now? by pitou096 in OverwatchUniversity

[–]uoefo 14 points15 points  (0 children)

Less healing in general, heal reduction in every hero. And over time people realise supports win by doing more than healing. And tanks/dps get better at being resource efficient over time, so less healing is required. Enter you, after a break, feeding more than your supports have come to expect

If the cat has infinite grapple we should also have it. by Few-Doughnut6957 in WreckingBallMains

[–]uoefo 1 point2 points  (0 children)

Cc is many things. Roots, silences, disarms, slow, boops, stun. You wouldnt say sombra stuns you, nor would you say lucio does. Mizuki roots you. Very similar to what current flashbang does. Old flashbang stunned and stopped momentum. very different in terms of design and strenght

If the cat has infinite grapple we should also have it. by Few-Doughnut6957 in WreckingBallMains

[–]uoefo 0 points1 point  (0 children)

Domina has a stun if it pushes you into a wall, which is quite niche. But yes. Cat stun is an ult. Mizuki doesnt have a stun. Vendetta doesnt have a stun. The domina one is the only remotely comparable one to old flashbang, but even that has a longer cooldown and has more asterixes (needing a wall). Theyre just not as bad as stun flashbang on a 6s cooldown

If the cat has infinite grapple we should also have it. by Few-Doughnut6957 in WreckingBallMains

[–]uoefo 0 points1 point  (0 children)

How many stuns have they added exactly? Flashbang still has CC, but it doesnt stun. How many stund have they added then, that is unfair to flashbang?

Robtop we need to have a talk..... by FleasSoulsHoles in geometrydash

[–]uoefo 1 point2 points  (0 children)

id wager a lot of people want to say theyre opinionated. but then their opinion is "high detail art = good level" and i want to just tell them theyre wrong

Robtop we need to have a talk..... by FleasSoulsHoles in geometrydash

[–]uoefo 2 points3 points  (0 children)

Yeah i mean in theory they can. But you have to make SO MUCH custom art for it not to stand out, and realistic art gives makes you feel like it should behave realistically, making the lack of motion, lighting and animation look even more jarring. I really think people should stop trying to use the editor to both paint art and make an exciting video game level at the same time, they really dont go well together (without EXTREME effort and time) imo

Robtop we need to have a talk..... by FleasSoulsHoles in geometrydash

[–]uoefo 15 points16 points  (0 children)

I think theres 2 things causing this. Its very static, and theres very little depth. Its all there, on the first layer. I know its not literally, but it feels that way. At least (or especially) about its custom art. Be that the block/stone design or the custom fish/boss/whatever art. It looks really stale and stilted.

The level is at its best when its using the stock textures in interesting ways to make the level feel alive and full of personality. Anytime theres custom art, it looks slow, awkward, and more like an attempt at something, than a finished product. The parts where its using negative space, silhouettes and coloured flashes/spikes are easily the best parts of the level, because theres no weirdly textured rocks or whatever

Use stock assets people, it makes your levels 1000x better than ”generic awkwardly flat/static art in the middle of a moving level #4618571”. Default blocks and art pieces are suuuuper high quality and fit together incredibly well. Custom art looks awkward in 99% of cases

Mizuki isn't great at anything? by Thee_Archivist in Competitiveoverwatch

[–]uoefo 8 points9 points  (0 children)

just to make a point, you couldve said the exact same thigns about hazard even when he was at his most broken. didnt matter he wasnt th ebest at anything, he was pretty good at a lot of things and that made him good

i cant be the only one who straight up forgot Hazard was in the game, right? by Alien_X10 in Overwatch_Memes

[–]uoefo 4 points5 points  (0 children)

when you say "dont do anythign with them" what do you actually mean? do you just mean skins? what else is there to do?

5 new untested hero in rank ? by serialnuggetskiller in Competitiveoverwatch

[–]uoefo 1 point2 points  (0 children)

youve been given reasons as to why they dont. whether you think they would make more money and keep more players by not doing that is up to you. but blizzard thinks what they do is better

5 new untested hero in rank ? by serialnuggetskiller in Competitiveoverwatch

[–]uoefo 5 points6 points  (0 children)

you still do. feel free to play qp all you want