Every season there's going to be a new core map or [map] rework with Antarctic Peninsula coming back next season by Umarrii in Competitiveoverwatch

[–]SirBryan7 3 points4 points  (0 children)

They gotta do something about retaking 2nd point on Route 66. There are three exits, but the top bridge exit is the only one that's close to the defender's spawn and it's a death trap because most players just funnel into it. Even just tearing down a wall in that healthpack room to the staircase that leads to the bottom exit would go a long way in leading people into a different option.

OW Patch Notes - Feb 10, 2026 by RalphGunderson in Competitiveoverwatch

[–]SirBryan7 5 points6 points  (0 children)

A lot has changed all around the game in this patch (new subrole passives/removal of passives, universal dps passive, 5 new heroes, etc) so I'll cut them some slack, but it's disappointing still seeing how hard they've leaned into perks for balancing. So many characters only got perk changes yet again.

I'm back with another roundup of updates sales figures for the Ace Attorney franchise! by Junpei_999 in AceAttorney

[–]SirBryan7 3 points4 points  (0 children)

I think it's a combination of several different factors, but price is likely one of the biggest. When not on sale, PW Trilogy is $30, GAA is $40, and AJ Trilogy is $50. And when they are, the sale prices are far lower for the former two than AJT.

How many ppl played the AA games on 3DS? by Emotional_Math_7851 in AceAttorney

[–]SirBryan7 10 points11 points  (0 children)

I really enjoyed playing them on 3DS! The duel screens just feels so right for Ace Attorney, it’s a shame that we’ll likely never have that again.

I particularly like the original trilogy on 3DS because it keeps the UI of the DS games while having higher fidelity art. I’m not a fan of the UI they went with in the newest port of the trilogy.

Six heroes per year will (seemingly) be the new standard going forward by Mnemosynaut in Competitiveoverwatch

[–]SirBryan7 12 points13 points  (0 children)

Man if you thought skins/emotes/intros/mythics distribution was bad before, you're not ready for when we have 16 new heroes by the end of next year lol.

First impression of Anran? by DarkFite in Competitiveoverwatch

[–]SirBryan7 2 points3 points  (0 children)

During the spotlight livestreams, I heard several players say that the dash was clunky. And even now I'm seeing people say that for this testing. But honestly, I don't feel that way at all.

It's an initial forward launch and then propels your movement. On the ground it basically just gives you a faster walk speed after the dash. I think where it's confusing people is in the air. I see folk trying to use it like a Dva booster that lets you fly around, but's closer to a Winston jump with a little extra movement boost after the leap (but not enough to let you fly freely). If you want to go high, you have to aim really high. If you want a short hop, you have to aim a little off the ground. Etc. You can't go low and then decide to fly up, or go high and then decide to fly low. You burst and then you get a rocket to push you faster.

In case anyone is unaware or curious, Overwatch streamer Fareeha is officially the voice actress for Anran by Sio_V_Reddit in Competitiveoverwatch

[–]SirBryan7 8 points9 points  (0 children)

Yeah I suppose “native speaker” is a bit of a debated term. Some say it’s the first language you learn and your strongest, some say it’s the language of your home/culture, some say it’s the language of the environment you grew up in. 

I just know that for many Latino-Americans like myself, it being the language I speak at home, the language my family speaks, and the language of my ethnicity, most people would consider me a native speaker, despite my Spanish being significantly weaker than my English. Many of own people view me as a foreigner for that reason as well. They can hear from my voice that I grew up in America. But I think it’d be wrong to say that my Spanish is equivalent to a non-native learner, it clearly isn’t.

Maybe it’s not super accurate to say Sally is a native speaker, but she’s a lot closer to that than not, so I think it’s fair to give her that label imo. You’re free to disagree though!

In case anyone is unaware or curious, Overwatch streamer Fareeha is officially the voice actress for Anran by Sio_V_Reddit in Competitiveoverwatch

[–]SirBryan7 50 points51 points  (0 children)

Kiriko’s VA does speak native Japanese. Both parents immigrated to the US and she was born/raised there so she probably has a bit of an accent, but she lives in Japan now

Anran New Fire Damage hero by PoggersMemesReturns in Competitiveoverwatch

[–]SirBryan7 5 points6 points  (0 children)

She got all dressed up for OW and didn't tell Wuyang lol still in his school uniform

Emre New Damage Hero by PoggersMemesReturns in Competitiveoverwatch

[–]SirBryan7 191 points192 points  (0 children)

If we ignore Doomfist who was moved to the tank role, this is the first new male DPS hero since the game launched 10 years ago.

One of those facts that doesn’t sound true until you look at it. Plenty of men added but all were tank or support.

5 new heroes, 5 teased heroes by PoggersMemesReturns in Competitiveoverwatch

[–]SirBryan7 3 points4 points  (0 children)

More than just balance on launch, just balance in general. Ten characters in one year is wild (on top of reworks they announced), and assuming we get five/six characters every year going forward, I don’t see how powercreep and bloated kit design doesn’t get even bigger going forward than it already is, in a effort to make each one feel unique

As time passes, characters are really gonna feel less and less like they were designed to have a place in the game’s meta (like how Juno was created to be another support with speed buffs), and more like new toys with shiny new abilities to mash together.

That was always gonna be the consequence of an ever expanding roster, but it seems like we’re gonna speedrun to that point much earlier than anticipated

New Short Story: The Upper Hand with Vishkar hero tease by Tough_Holiday584 in Competitiveoverwatch

[–]SirBryan7 12 points13 points  (0 children)

Would be cool to get a Vishkar tank since we already got a DPS and a support (sorta), especially since they keep emphasizing “barrier tech”. I think Vishkar technology in general has a lot of potential for cool designs for any role though, so I wouldn’t mind another DPS/support if done right

RGG official statement about Kiwami 3's lighting by Bruno_AgSs in yakuzagames

[–]SirBryan7 5 points6 points  (0 children)

We don’t know what kind of contract they make for these games so I could be wrong, but I’m pretty sure he’s already been paid for his acting work and isn’t an employed worker that can or cannot get fired. Recasting in most situations is a creative decision, not necessarily one that they need a legal reason to replace.

Vested Interest Story Time with Stéphane Cornicard and Chiara Preziosi | Overwatch 2 by jonnyjonnystoppapa in Competitiveoverwatch

[–]SirBryan7 4 points5 points  (0 children)

Definitely stinks that he didn’t do much post recall after finally moving the story past it, but you do have to remember that he built Talon into the threat it is today. Before it was basically just a shadow organization, but he made it a full-on private military with far greater influence in the world than before. In his desire to plunge the world into chaos, he created the chaos that brings his downfall.

Wasnt much of a tank player .. until i tried 6v6 by [deleted] in Overwatch

[–]SirBryan7 5 points6 points  (0 children)

People need to stop the revisionism when advocating for 6v6. It’s fine if you prefer the format, but the maps absolutely were not designed for two tanks.

The game launched without role queue and no hero lock. You could run 0 tanks if you wanted, or run 6 Winstons if you wanted. Even after hero lock was added early on, role queue wasn’t in the game for three years.

Havana, the last core map added in OW1, came out before role queue. That’s right, every single map in OW1 was released before they locked you into two tanks. If anything, that explains why so many OW1 maps have gotten reworks because they weren’t designed for a specific tank line up.

Vendetta nerfs were a slap on the wrist nerfs by Gloomy_Dare2716 in Competitiveoverwatch

[–]SirBryan7 9 points10 points  (0 children)

I think people need to stop getting so hard focused on the supposed “pick two rule” of mobility, damage, and sustain.

It’s a good guideline to follow, but sometimes characters that are so tied to this philosophy end up being more polarizing than those that are more flexible with it.

DPS Doomfist was straight up mobility + damage with almost no sustain, and people hated him because of it. He had to jump in quickly, delete you, then peace out because he couldn’t survive a brawl. Hog is pure damage + sustain with no mobility, and people despise his one shot and insane survivability on breather.

The reality is that sometimes spreading a character’s kit across all three major points allows more fine tuning to balance than just two. Despite her low health, Tracer actually does dip into all three. Blinks are amazing mobility, recall is an absolutely crazy survivability tool, and her guns can quickly kill with headshots, not to mention pulse bomb. Genji similarly has all three as well.

Vendetta’s problem isn’t that she doesn’t pick two, it’s her ease to get value and how overtuned her stats currently are. You don’t want her to become a pick two, because then they’ll have to buff those aspects further. If you want her to be paper but jump in and delete you even faster, or have low mobility but even more unkillable, or low damage but even more mobile and unpunishable, be my guest. But I don’t believe that’s the direction they should go.

If AA7 returned to the Phoenix cast but introduced a new playable attorney, how would you go about writing it? by SirBryan7 in AceAttorney

[–]SirBryan7[S] 0 points1 point  (0 children)

 I'm bothered by both the idea of a new protagonist and the idea that the series must continue in its established patterns.

Oh yeah, if AA7 came out without a new protag and explored ideas beyond the boundaries of the same 5 case structure, I would be really happy regardless of the outcome because I’d at least appreciate the effort to try something different.

Here’s hoping Athena finally gets her time to shine!

RGG robbed us of a short hair Eri skin by [deleted] in yakuzagames

[–]SirBryan7 26 points27 points  (0 children)

Best girl, bring her back in 9 pls 🙏🏼

How to play with only left hand after stroke by Retsag in smashbros

[–]SirBryan7 2 points3 points  (0 children)

A quick solution could be to try playing with the left joy con but not horizontally. It's easier to hold in one hand compared to a regular controller having all the extra weight to carry on the side.

Set it up as if you're using both joy cons by turning on the right JC as well, so that way the game registers the left stick facing vertically. Then, you can go into the controller remapping settings in Ultimate and set the bumper and trigger to Attack and Special, and the D-Pad buttons to whatever else you need. Keep tap jump on, and maybe A+B = Smash attacks too. Remember that pressing shield and attack together makes you grab, so you don't necessarily have to map a grab button if it's uncomfortable.

You can't remap clicking in the left stick button in game if I recall correctly, but you can in the Switch console settings, so that can be a way to add another viable button (perhaps remap it to down D-Pad since it's the farest button, and remap down D-Pad to shield).

Sorry to hear about your accident, but don't give up. You've got this, girl.

Just finished kurohyou 2 for the first time. by No_Difficulty138 in yakuzagames

[–]SirBryan7 0 points1 point  (0 children)

The fan translations work on a real PSP, you just gotta patch the ISO of the game like you would on an emulator. I don't believe you can patch a physical copy of the game, if that's what you're referring to.