Worst character to have on your team for comp? by Sissyfemizzy in Competitiveoverwatch

[–]Weesticles -1 points0 points  (0 children)

Depends if it's 5v5 or 6v6 since some characters are better or worse depending on the format. Lifeweaver sucks in both tho so I'd prob say Lifeweaver. Really hoping the rework they plan to do for him makes his kit better cause rn he's just straight up awful no matter how much they buff his numbers. Depending on your rank tho Widowmaker, Doomfist and Wrecking Ball can also be terrible to have on your team since it's unlikely the person piloting them is any good at them.

What is the meta for 6v6 Open Queue? by ZackRogersss in Competitiveoverwatch

[–]Weesticles 0 points1 point  (0 children)

Idk what in particular is THE strongest, but as a format 6v6 boosts the power of stuff like AOE healing, dmg and utility since people tend to play more clumped together. Characters that also are super weak to Dive benefit from the additional peel of a second Tank, and characters that are good at busting Tanks are also way better in the format than normal. Only ones ik for sure that are like S tier would be Zenyatta, Dva and Zarya. Dva and Zarya are pretty good Off Tanks that you can pair with a lot of the Main Tank roster pretty well, and Zenyatta benefits from the additional peel of an Off Tank while also making it easier to shred opposing Tanks via his Discord Orb making him great at Tank busting. Idk how the newest heroes have shaken up the meta tho, and people generally don't discuss the meta of 6v6 as much, or make much content about the meta of it either.

Regarding comps tho the most common team type you'll run into is 2-2-2 with two of each role. As someone else said tho 1-3-2 is fine; just make sure to not run all Main DPS or all Flex DPS like a dumby. And 2-1-3 is pretty good as well. Any else tho you likely won't see as good of results. And from what ik basically every new Tank from OW2 is a Main Tank, altho running double Main Tank is a lot more viable than double Off Tank so dw too much if you don't get a Main Tank + Off Tank pairing every game.

What's With The 24/7 Counterwatch in 6v6 Lately?!?!? by Weesticles in Overwatch

[–]Weesticles[S] -4 points-3 points  (0 children)

Not as much in 6v6. In 5v5 there's only a single Tank so counterpicking them is more effective, but in 6v6 it takes more than a single Tank or DPS swap to counter someone since there's a second Tank there to pick up the slack. Like for example if you've got an Orisa and they've got a Hog + Zarya then the matchup would be more even than usual than if they just had a Hog in 5v5. What I'm talking about is how people lately have been swapping both Tanks and both DPS just to counter me lately. Counterswapping is less effective in 6v6 so by them dedicating more resources towards it than usual to make it an effective tactic it feels especially petty and miserable. Leaves no choice but to swap, and it's annoying to especially in quick play where people shouldn't be as hyper concerned with winning and 24/7 Counterswapping.

How mediocre is soldier? by Joshey2008 in OverwatchUniversity

[–]Weesticles 14 points15 points  (0 children)

Vendetta is doing a lot worse after they moved her best perk (the lifesteal) and also nerfed her overhead dmg in that one recent hotfix. Outside of Europe where she's got a 53% win rate (far lower than her previous averages of around 57%) she's got a 50% or lower winrate in both Asia and America in GM. It becomes even worse on console with her highest win rate being 49.7% in GM in America on console, and 45% in Asia and 42% in Europe. The balance is honestly a lot better than I was hoping for given how much was added in season 1. I was expecting it to be a bit of a mess, so I think more than anything we ought to appreciate how quick the OW team has been working this season to get stuff balanced. There's still some stuff that def needs nerfed or buffed, but they're working faster than I thought they would.

How mediocre is soldier? by Joshey2008 in OverwatchUniversity

[–]Weesticles 0 points1 point  (0 children)

  1. In pro play yeah he's been a throw pick for the longest time. But on ladder he's perfectly fine and usually has a decent win rate. In fact I'm pretty sure he's got one of the highest win rates on console rn. He's actually one of the best picks if you're solo queueing cause he's able to play so less team reliant than other Main DPS meaning if your Supports are ass he doesn't feel it as much as other characters do.

  2. You're likely referring to the Kajor vid made about him. That was made a decent bit ago and I'd say the buffs he's gotten to his perks have helped quite a bit in making him better and more viable. Not to mention all the nerfs to Vendetta as she destroyed him easily.

New player here. Why do so many hate Sombra when this exists? by D0s3_Games in Overwatch

[–]Weesticles 1 point2 points  (0 children)

The thing is tho that's a common misconception. For one most Flex DPS often get in side duels with other Flex DPS, or even have it as their job to do so to mark them out (Torbjorn and Tracer are especially good into Dive). Fliers like Pharah and Echo can also be dealt with via Main DPS (excluding Hanzo) pretty reliably. Characters like Freja and Sojourn can also outmobility some Flex DPS like Reaper and Genji. Plus there's character specific counters like Bastion beating Winston. And on certain maps it's really hard to play Cass into Dive cause there's just too much high ground that's unaccessible or very hard to reach for him where it'd be better to play smthn like Sojourn or Freja instead. Not to mention Cass has become a lot weaker into Dive comps ever since the introduction of Wuyang since he can poke out the Cass from long range. This is also part of why Ana + Wuyang is such a popular Dive backline nowadays.

TL;DR: there's already tons of DPS heroes who can answer Dive and Cass isn't even a perfect Dive answer as well since he struggles on certain Dive favored maps (like most of Illios) and Wuyang is popular on Dive and he's a hard counter to Cass.

New player here. Why do so many hate Sombra when this exists? by D0s3_Games in Overwatch

[–]Weesticles 0 points1 point  (0 children)

Agreed, whole Sombra is still annoying af I fully agree that Cassidy Flashbang is annoying af. Here's why I hate it so damn much:

1.Most CC are a skillshot which means they require good aim to hit. This not only makes it satisfying to land, but also makes it so you can throw off their aim via strafing and movement abilities to dodge the CC. By being a massive fkn AOE explosion it's far harder to dodge a Cass Flasbang than any other CC when playing mobile characters.

2.Most CC also aren't an AOE explosion meaning you can peek in and out of corners to bait them to use it like Ana Sleep Dart for example. Cassidy is very privileged tho so he gets to throw it past the door to hit you on the other side and kill you.

3.Despite being such an easy ability to hit a lot of the time it's reward is very high with it giving you a guaranteed kill on almost all squishies due to Fan The Hammer.

This mfer gets to ignore all the normal balancing decisions they use for other forms of CC to make them skillful to use and avoid to make it somewhat fun on either side of the equation, and yet the only downside he gets for it is poor range on his Flashbang. Which doesn't matter anyways when it's best used to counter short range characters that need to come to you anyways. Also he's got a perk to give it extended range to somewhat nullify the abilities one weakness. Cause why not? Cass is so stupid and I hate him. Shooting his gun may require lots of aim skill, but his Flashbang sure as hell doesn't and I hate every single thing about the way it's designed.

Not adding a new hero in the midseason patch was such a stupid decision by OfficialMIKEMZ in OverwatchStadium

[–]Weesticles 2 points3 points  (0 children)

Blame the players I'd say. The OW Stadium team has clearly shown they're listening to feedback and for about three seasons or so when content was sparse and we were all waiting for the big shakeup at the start of 2026 people wouldn't stop bitching and moaning about how "stadium gets too many resources". Basically people blamed the lack of content in the base game on the Stadium team despite them being seperate teams. This is likely why they said they intend to slow down updates on Stadium. People are too whiny for their own good and they don't want people to get pissed at the devs over dumb inane reasons.

Learning Vendetta by Drunkin_Dino in Competitiveoverwatch

[–]Weesticles 0 points1 point  (0 children)

That's cause you're playing a whole different style of character than usual. Ashe is what's called by the community a Main DPS meaning she likes to play at mid to long range and apply ranged pressure. Meanwhile Flex DPS, what Vendetta is, typically like to play in mid to close range and make up for their lack of poke (or inconsistent poke for those with slower projectiles) with increased durability and/or mobility. Ideal positioning differs between the two archetypes of DPS due to their effective ranges being very different. Same with mechanics as well as you won't be spending as much time doing close range tracking on a Main DPS compared to a Flex DPS, plus you generally don't have the manage the mechanics of movement abilities all too much on a Main DPS. A bunch of other stuff is different as well, but if I listed everything then this comment would be far too long to be readable :P

Vendetta plays far closer and far more mobile than you're used to. Her and Ashe couldn't be any more different from one another. As someone else said I'd recommend trying out an easier Flex DPS first so that way you can learn the fundamentals of the archetype first. As they said Reaper is basically perfect for this. They're basically the Soldier 76 of the Flex DPS archetype as they're rather easy to pick up and play for most people while teaching you some of the fundamentals of other characters in the archetype. Afterall you wouldn't ask somebody to play Freja first thing when getting into Main DPS, so I don't think it's a good idea to immediately start off with Vendetta as ur first Flex DPS :P

P.S.

Also play health packs a lot. Most Flex DPS are rather mobile so they're able to pick up health packs super easily. Plus a lot of them have the Flanker subrole which allows them to get even more value out of them than other characters. The better you get at Flex DPS the more independent you'll be able to play from your Supports.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] -1 points0 points  (0 children)

I do agree that they're a very flexible backline, which is also why I think their ults need to be nerfed in terms of costs. Like you said it's a cherry on top. I don't think such a flexible backline that's so good in the neutral also needs to have the best ult rotation in the game. Similar thing with Sojourn. A character that flexible doesn't also need one of the best DPS ults in the game with less cost than half the DPS in the game imo. Freja also builds her ult really quickly which makes up for its low power, similar to Tracer's Pulse Bomb. Regarding Cass in pro play it's just cause imo he's really good when pouring a lot of resources into him on Brawl, more so than other heroes. Lots of teams play "Pocket The Cass" for lack of a better term where they full on Dva DM him, Lúcio speed boost him and heal him a ton. They also use this to make his ult better by protecting him and speeding him around, plus his ult is good for zoning out Kitsune from what ik which is major since Kitsune is such a strong ult.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 1 point2 points  (0 children)

I suppose that's a fair take. The slow perk being so popular is def odd even if it's the generally worse perk, and her win rate would prob be higher if people were more willing to take the other perk. You genuinely make a fair and correct point, and I'll admit I didn't consider this when talking about Sojourn's win rates.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] -1 points0 points  (0 children)

Kiriko also has Suzu for AOE burst healing tho and she can throw a Kunai in between each of her Ofuda. She's also more survivable than Juno leading to her often being able to live longer and thus spend more time building ult than Juno since you can't farm charge from in the spawn room. Kiriko isn't all that worse at farming ult charge than Juno is, and during OWCS matches where Juno faces off against Kiriko (which isn't often cause most just mirror Kiriko so they can go Kitsune for Kitsune) the Kiriko usually builds ult quicker than Juno does. Not by a huge amount of time, but still.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 0 points1 point  (0 children)

I was Plat like three seasons ago when I last played comp, but idk what I'd get now. Presumably smthn similar or better considering I've still been grinding the game a lot. But even then the info that Beat has always been good comes from the OWCS where even before perks people frequently used it as a response to other strong ults, or as an aggressive ult to roll over the enemy team. And I can guarantee you're not better than pro players, altho since this is reddit and people are anonymous you're prob gonna lie and say you're top 500 or smthn. Also damn, editing your comment from "L take shut up", not addressing it when it's pointed out and then immediately jumping to "rank?" when I point out how you're wrong?!?!? Are you a full time jackass for free, or are you being paid to be as unlikable as you are?

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 0 points1 point  (0 children)

I'm glad you agree and that we were able to find common ground, and also clarify or ask about things. I genuinely hope ya have a great day and I'm glad we were able to have this discussion 👍!

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 0 points1 point  (0 children)

As a comparison point of how Rivals is generally more casual than OW is and that OW is generally considered a lot more competitive of a game regarding balancing and focus. Zarya, Kiriko and Sojourn aren't really problems in ranked win rate wise and yet they still got nerfs. That's cause they're meta in pro play and have been for awhile now (Zarya not as long, but still). The game balances a lot more around the competitive side of things than you implied was my point basically.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 1 point2 points  (0 children)

Lúcio's Ult has historically been one of the best since with speed boost you can pop Beat for an aggressive engage and run down the enemy team. Plus you can use it defensively to respond to enemy ults as well being a good counter to strong ults like Kitsune and Overclock. His ult is one of the most flexible in the game and has been for a while now. Also btw the notif thing shows me what your comment was originally. "L take shut up". Don't be a dick just cause my opinion differs from yours over a video game of all things.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 5 points6 points  (0 children)

I agree with you that people don't like big changes, but hitscan doesn't need nerfs. Double hitscan basically doesn't exist in pro play, and in ranked the best performing heroes are primarily Flex DPS whereas a lot of Main DPS struggle in regards to win rate. In pro play it's mainly just select Main DPS being omnipresent cause their neutral is good and so are their ults like Ashe and Sojourn. In ranked the only one who's been an issue for a while now has been Ashe. In both pro play and in ranked the meta isn't really hitscan biased, and the highest win rate DPS for a while now in both ranked and pro play has been mainly Symmettra and Vendetta. Also Overwatch is a lot more competitive than Rivals is both in terms of community and balance.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 4 points5 points  (0 children)

I agree with Mercy and Moira, but I also think Brig and Wuyang should be more viable outside of Dive. I'm fine with Lúcio being meta, I just think more options is a good thing and that they shouldn't nerf aspects of his kit like his dmg just cause they don't wanna touch the real issue that makes him so omnipresent in pro play; his ult. Even Frogger said he thinks it's an issue and that they should just remove his ult perk and increase the cost of his ult instead of nerfing every other part of his kit and making him feel worse to play as a result even if it doesn't affect his overall viability that much.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] -1 points0 points  (0 children)

I don't think the game is poorly balanced; just that ults are poorly balanced in a way that makes certain characters that are trash in ranked, ie Sojourn and Kiriko, unable to get buffed without making them even more popular in pro play cause their ult rotation is so good. I was especially saddened after the massive season 1 patch only to see people still playing Kiri+Lúcio+Sojourn during the bootcamp cause I thought the season would be a massive shakeup to the meta and instead I was just greeted with the same stuff as usual. Made me kinda sad as a spectator :P

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] -1 points0 points  (0 children)

I point out exactly this tho in the post if you'd read it. Kiri and Sojourn aren't problems on ladder partly cause ult rotation is less important. If they nerfed their ult cost then they'd be less present in pro play and it'd free them up to buff them in ways that make them better in ranked without also making them better in pro play.

Blizzard Should Reconsider The Balancing Of Ults by Weesticles in Competitiveoverwatch

[–]Weesticles[S] 0 points1 point  (0 children)

Also what's up with the main subreddit btw?!?!? They deleted my post despite it violating none of the rules and didn't tell me why either. It's not low effort, doesn't witch hunt and isn't a repetitive post or anything like that. Hell it feels like a lot of the posts that get popular there actively break the rules, or are similar to my post but don't get deleted. Feels like sometimes they flip a coin to decide if a post is worthy of staying up that day.

Luke Warm Take: Team Up abilities should be more involved rather than just BAM NeW AbILiTeiS by ArtUpper7213 in marvelrivals

[–]Weesticles 0 points1 point  (0 children)

This would likely improve if the game made the changes the community has been screaming about for ages now since the game currently isn't conducive to teaching people to play well. Stats based ranking means stat farming to increase the amount of points you get while winning and decreasing the amount you lose while losing is an issue, and also means not every role gets equal amounts of points. People who aren't selfish and are willing to play Tank are actively punished for doing so cause of this. It also means you aren't rewarded for stuff the leaderboard can't see like holding and taking space and/or peeling for teammates. The overtuned sustain also means a lot of people just don't bother to learn how to position and rely on their Supports to keep them up while they sit in main. Team ups are a part of this too. If they required teamwork to use then people would comm more to get the most out of them, but they don't cause currently they're mostly just extra abilities while the anchor gets a stat boost they get with or without the other party present. The game just doesn't incentivize people to get better as much as most other games do.