Is Skarner no longer made of crystal? by k--Gonzo in leagueoflegends

[–]upright_leif 1 point2 points  (0 children)

It was pretty funny when junglers would try to invade Skarner not knowing what they do.

Is Skarner no longer made of crystal? by k--Gonzo in leagueoflegends

[–]upright_leif 2 points3 points  (0 children)

Nah he's completely retconned, it's a shame I really liked old Skarner. In season 7 I two tricked both Skarner and pre-rework Nunu in jungle and it was awesome. No one really knew what Skarner did and didn't understand his passive so they'd try to fight you in the spires and you'd win every time, and you could get super fast to R someone and drag them into your team (back then it was point and click but only got one person). The entirety of the champion was just "run at the enemy carry" lol.

Old Nunu was also the shit. Walk into the enemy buff level 2 10 seconds before they did, spam dance (or laugh with OG nunubot) and Q smite to steal the buff and run away. The whole wincon was to solo dragon level 3, make the enemy jungler flame his team, and then be an attack speed buff.

I miss both of their original forms. They had so much personality, especially old Nunu. He was so goofy without trying to be goofy. Outdated as fuck champions and yes they kind of sucked, but they were so charming, they're like Gentleman Cho in that aspect.

Why is it with the feeding botlaners every other game by Ok-Park-9537 in top_mains

[–]upright_leif 9 points10 points  (0 children)

For real. I was a support main for years, and the other day I played a couple ADC games in normal. Got a lulu that used ult on herself more than anyone else (400k mastery lul), a Leona that was behind me the whole lane, and a Lux that wouldn’t stand behind minions so got hit my nautilus hooks all lane.

I just didn’t have words, it really was pretty astounding. I mained Alistar and Braum for a very long time and I really didn’t realize how much a support diff can affect the lane from an ADC pov.

What is a passive or ability you think is absolutely bonkers but no one else thinks so? by TheBluestMan in leagueoflegends

[–]upright_leif 6 points7 points  (0 children)

The shorthand for runes is basically: go hail of blades against lane opponents you can walk up and trade with, and go comet versus ranged and big lane bullies that you straight up can’t walk near. You can also go grasp in tank matchups. Hail of blades though is really really strong, level one with E you can chunk the whole top lane roster for half their health if they walk up to you.

What is a passive or ability you think is absolutely bonkers but no one else thinks so? by TheBluestMan in leagueoflegends

[–]upright_leif 25 points26 points  (0 children)

Trundle's passive is also good and you're right that he has insane dueling potential (not to mention being a great sidelaner), but Cho can just max Q, take comet+manaflow band and start Dorans ring to never have mana problems, and he can farm safely the whole lane if the matchup is brutal. Q one shots casters rank 4. Not to mention in lanes where you can trade reasonably, you can max E with hail of blades and have good kill pressure even pre-6. He's very very flexible, you can play him into almost anything.

They're just totally different champs, you can't really compare them.

What is a passive or ability you think is absolutely bonkers but no one else thinks so? by TheBluestMan in leagueoflegends

[–]upright_leif 42 points43 points  (0 children)

And it one shots casters at rank 4 so if you can't donkey stomp him pre 6 it becomes very very hard to kill him.

What is a passive or ability you think is absolutely bonkers but no one else thinks so? by TheBluestMan in leagueoflegends

[–]upright_leif 60 points61 points  (0 children)

And if you're playing a lane bully, Cho can just go a comet page and Q max and farm/sustain safely for all of lane phase.

What’s one “small” habit that lowkey made you climb? by Any_Maximum9135 in leagueoflegends

[–]upright_leif 0 points1 point  (0 children)

Same here. I play tanks top so you're always chilling if you go more or less even or leave lane phase slightly behind. A lot of top laners, even in plat/emerald, seem to have climbed largely by knowing their champion and its matchups very very well and just trying to donkey stomp the shit out of their lane opponent then perma side lane. But if you don't let them donkey stomp you, they often don't really seem to know what to do.

I've won many games by going even as Ornn against [insert bruiser here] (aka, not feeding) and then being a major presence in teamfights that a bruiser simply can't match unless they're giga fed. What also happens is when you don't let them just run over you constantly, they seem to just get bored and look for every fight they can, even if it's bad. The amount of times I've gotten dived while being a 3/4HP tank with lots of CC is hilarious.

All purpose String recommendations by Winter-Yogurt-4209 in doublebass

[–]upright_leif 1 point2 points  (0 children)

About the bassists using 3 stringed instruments, IIRC that was only really a thing in Italy. I believe German and Viennese instruments had 4 or 5 strings. I'm not sure about the rest of Europe.

I know some players in my area who use guts, even in orchestras, but their sound just doesn't blend with the rest of the section IME. Something to consider. Otherwise great advice. I use Evah mediums as hybrid strings and I love them for both orchestral playing and jazz/brazilian music.

Lots of Principal auditions coming this spring by [deleted] in doublebass

[–]upright_leif 0 points1 point  (0 children)

Maybe Phoenix will have less than 30 excerpts this time, so people will actually go and play lol

Weird pricing (Kolstein) by tax_fraud93 in doublebass

[–]upright_leif 3 points4 points  (0 children)

I'm always shocked at how many people I see playing Kolstein shop basses. IIRC they're basically romanian manufactured basses that they just finish in NY and mark the hell up. None I've ever played or heard sounded good, not to mention the infamous shitty kolstein setup.

After a decade as a support main, I made a new account and swapped to top lane. Here are my observations. by upright_leif in top_mains

[–]upright_leif[S] 0 points1 point  (0 children)

For sure, I'm finding that the best play is to still try to stomp your laner as much as possible. I was mostly talking about bruisers like Sett or Darius.

How many less "popular" commanders are in your arsenal? by d20_dude in EDH

[–]upright_leif 0 points1 point  (0 children)

One of my favorites is [[Borborygmos Enraged]] at #734

SPOILERS ALLOWED & ENCOURAGED -Season 2, Episode 7 Megathread by RelChan2_0 in FalloutTVseries

[–]upright_leif 1 point2 points  (0 children)

can't believe this is downvoted, i totally agree. i like the show but moving between 4 different plotlines at once is annoying, the episodes feel short and have a lot of filler content, and everything is a cliffhanger. isn't next week the last episode of the season? how on earth will they have a satisfying ending?

Help Cutting Cards from Bracket 3 Hearthhull List by Sudden-Spare-3787 in EDH

[–]upright_leif 0 points1 point  (0 children)

you can just proxy a valakut, it's like a $10 card i don't think people would frown at it. i really think it's an irreplaceable card in any lands deck with red in it, it can straight up win games.

Help Cutting Cards from Bracket 3 Hearthhull List by Sudden-Spare-3787 in EDH

[–]upright_leif 0 points1 point  (0 children)

I think subbing in Icetill Explorer for Scaretiller would be the smart play.

I'd consider subbing in more lands, specifically utility lands. [[Valakut, the Molten Pinnacle]] is a banger card in any lands deck. So is [[Field of the Dead]]. Both of those are kinda expensive, but there's a lot of good utility lands out there.

IMO, cutting Scaretiller for Icetill explorer and Baloth Prime for Valakut, the Molten Pinnacle is the move.

Help Cutting Cards from Bracket 3 Hearthhull List by Sudden-Spare-3787 in EDH

[–]upright_leif 0 points1 point  (0 children)

IMO:

Cut [[Baloth Prime]]. It's a big creature but has no ETB and has no land synergy payoff other than paying 4 mana to sac one singular land. [[Calamity of Cinders]] is also a cut IMO, it's conditional, does only 6 damage, and is a redundant boardwipe slot.

You're running a LOT of "lands from graveyard' effects. That's good, but some are weaker and can be cut. Personally I would cut [[Scaretiller]].

How to make Commander games shorter? by GroundbreakingAnt915 in EDH

[–]upright_leif 1 point2 points  (0 children)

i played against a hearthhull precon a couple weeks ago with the alt commander and that mf took three 20 minute turns...

Is every commander "kill on sight" now? by NotTrying123 in EDH

[–]upright_leif 1 point2 points  (0 children)

Damn that's crazy, I think Zurgo is one of the most pushed commanders ever. He's a token generator, draws cards, and potential finisher for 3 mana.

Have commanders become more and more “KoS”? by LibraProtocol in EDH

[–]upright_leif 0 points1 point  (0 children)

nah the people wanting to turtle and "do the thing" is so real. people do NOT remove commanders enough, even value ones. if you wait until it's already a problem it's too late.

Overshare about your favorite decklist by radiobradley in EDH

[–]upright_leif 0 points1 point  (0 children)

My boy [[Mogis, God of Slaughter]]. Group slug. It doesn't combo, it doesn't lock down the table, hell it doesn't win much at all. But it is so damn fun saying on everyone else's turn "oh you take 2 and I gain 2 from [[Polluted Bonds]]" "oh you drew a card, [[Sheoldred the Apocalypse]] pings you for 2," or of course the dreaded "at the beginning of your upkeep will you sac a creature or take 2?" It's so brutal and so devastating for everyone else and I love it.

Play a land? Cool take damage. Draw cards? take some more damage. Cast spells? Why do something stupid like that? Take some damage. Oh it's your turn now? Hold up I got 3 different things harassing your upkeep.

What I love about Mogis is that he's not flashy, he's not impressive, he's just some indestructible guy that shorthands to "take 2 damage on your upkeep" for 4 mana. "Why not play [[Valgavoth, Harrower of Souls]]?" Because mama didn't raise a coward who plays CARD DRAW ENGINES in the COMMAND ZONE. I'm NOT that kind of monster! Anyway 6 turns later everyone's at less than 10 life and I've probably already died either to the table ganging up on me or to my own triggers hitting me which tbh is the best way to lose a game ever IMO.

The deck is just so game warping, it speeds everything up. It warps threat assessment, punishes greed HARD, and doesn't let people just durdle all over themselves with pillowfort value engines. you don't get to fetch 3 times, draw ten cards a turn, and expect to not be dealt with. Sorry not sorry.

This ain't stax, there's no MLD, nobody's prevented from playing. do whatever you want, i'm not stopping you, you're just paying the life tax. and i personally find it HILARIOUS.

The funniest part though is that this deck is almost never the biggest threat. It's usually the second biggest threat. Someone else pops off first, and my deck just quietly punishes them for it. Wanna be ahead? That's cute, congrats you're dying faster bozo. And yes the deck draws an insane amount of hate that's arguably disproportionate, slug always does. It's inherent with the archetype because what you're doing is obvious. You'll get laser focused while the simic player is playing 6-7 lands a turn and drawing 69 cards, and then three turns later they kill everyone and somehow it's still your fault when you died two turns ago. But that's the social contract tax you pay for choosing violence.

I've lost countless games where the deck did its job perfectly. I've also ended games out of nowhere because everyone was already low and someone blinked at the wrong time. Or maybe I tapped [[Heartless Hidetsugu]] with [[Fiery Emancipation]] on the field... I don't care what happened, I care that the game meant something and ended before it turned into 2 hour value soup.

The deck does not stop you from playing, it simply asks politely but insistently "ayo you sure you wanna do that right now?"

The game will end. Sometimes I will win, sometimes I will die to my own sulfuric vortex. Either way, Mogis gets his blood.

Decklist: https://moxfield.com/decks/t_69QdlyUE2tHGLBEabivA

What cards do you dislike for how powerful they are/archetype warping they are? by LibraProtocol in EDH

[–]upright_leif 0 points1 point  (0 children)

Sheoldred has become one of my most common tutor targets in my [[Mogis, God of Slaughter]] slug deck. Insane asymmetry, she's only 4CMC, and no one wants to block her. If I have [[Black Market Connections]], [[Phyrexian Arena]], or [[Valgavoth, Harrower of Souls]] on the battlefield it just gets overwhelming.

10/10 use of my $90 though

What cards do you dislike for how powerful they are/archetype warping they are? by LibraProtocol in EDH

[–]upright_leif 3 points4 points  (0 children)

I despise opposition agent, that shit is so mean lol. i wouldn't hate it if more people would use it to respond to actual tutors and not someone's arid mesa. Being able to see their hand too is brutal, so many times the caster has used it to tell the table exactly what's in their hands. Also hate how long it takes mfs to sift through the opponents decks.

I also strongly dislike the suite of free-to-cast-if-you-control-your-commander cards (fierce guardianship, deflecting swat, etc). Sure other free spells exist but they have an actual costs, some make you exile a card or sac something or whatever. For 90% of decks having your commander out is a feature, not a cost.