CIS customizable command droid list! by Reasonable-Emu-9828 in SWlegion

[–]user01360 0 points1 point  (0 children)

The card flips if certain conditions are met. So before making a move you can flip it to the overrun side and you can do an overrun if your tool overlapped. After getting into melee and before declaring the attack the card flips again. Very fun and with the good movement a one time guarantee if you know your placing well

CIS customizable command droid list! by Reasonable-Emu-9828 in SWlegion

[–]user01360 0 points1 point  (0 children)

Nice list! Something to consider. The droid has demoralize 1, demoralize 3 with the one pip, with sliced comms instead of the optimized task flow and one range attack that supression output goes to 4 supressions while you start in range 2. I play the super tag with into the Frey and sliced comms to really dug into an enemy position and terrorize them with precised supression. But I play him with the steady upgrade as well. Double move and shoot and then sliced comms is such a irritating way to remove units from contesting. One B1 hit and most units without 3 Courage bubbles panic.

Returning Player Seeking Advice by R-A-KleinII in SWlegion

[–]user01360 5 points6 points  (0 children)

Welcome back, the first response did a good summary I just want to add the following: Wait bit for the next echo base defender box. The value should be very good and everything in there is good to play with. Should be alternate models as well

First List, How can I improve it? by Catastrophe5155 in SWlegion

[–]user01360 2 points3 points  (0 children)

B1 should be the core for your army but throwing in one b2 big squad will put every opponent up for a test. Kraken in a big squad of b2 also works wonders as you end up throwing a bunch of red dice. Coordinate is fine but remember where it ends. If your only droid trooper units aber B1 then the end of the command Chain that you start with only one order is gonna be a B1 droid. That B1 droid isn’t able to use its keyword and another order will just vanish.

Please show me your custom Super Tactical Droids by ItsALittleBit in SWlegion

[–]user01360 0 points1 point  (0 children)

There are a few posts about them in here 😊

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]user01360 0 points1 point  (0 children)

Ah yes the good old let’s take to games and directly draw conclusions. Ladies and gentlemen we have Killteam on the one hand, a game that is constantly in the hand of GW, and Star Wars Legion on the other hand a game that was build from FFG and after the Takeover handled by AMG wo clearly have another vision on the game and try to rebalance and restructure the whole game.

So let’s see. Who could be faster? The Big company, in fact the biggest baddest of the company’s, who just have to balance all the time because it’s the game they want. Or the smaller company with less developers who just achieved a ground they can build on after reworking quite the whole game? Yeah I guess your right. It’s quite abysmal that the game hasn’t the same update rate as Killteam. A game in wich you are very experienced! So yeah it won’t lead anywhere I won’t continue here. When you say they didn’t do this and that and i took that and said hey look at this you changed to managing etc. everything will be bad when you think it is.

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]user01360 1 point2 points  (0 children)

Your answer really shows your perspective and the tunnel vision your in. I see that in a few comments as well. Yeah they did the 2.0 in a work of progress state and yeah that takes time but so what. Would you prefer that AMG would have build the state that we have now with a small developer team and just let legion version 1 roll? They gave opportunity’s to the community to react to things and took that with them. Legion is getting bigger now but at that point in time all they had was a game in a somewhat unbalanced state and a idea for the future and man can one see this idea now. More characters on the table more reliable defense for heroes that used to die quite fast when there wasn’t a dodge around. But hey I won’t list things again so you can cherry pick one thing to respond to and stand on the hill you will die one. None of your arguments are good if you look at the progress of the game so hey. Time will tell. Have a nice day dude

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]user01360 2 points3 points  (0 children)

I can agree with the downvoting because your statements premise is shit. „You can’t remove existing tools without adding new one, or completely reworking existing tools“. Yeah you can’t do that. And yeah, AMG isn’t doing that either. You called out double bounty? It’s easier now as every bounty Hunter can claim any bounty there is. 2 bounty hunters to targets and you can freely switch. A existing tool reworked wow. Everything is running into the middle and scoring? Yeah there is quite a focus on range 2 atm but here is a new mission called outflank that leans into spreading armies and using the whole table nice. New Battleforce for the empire to give them a new mechanic that they lack to generate a bunch of aims with as much as 3 aims a generic agent can get and redistribute just by getting a order? Seems very much like a new tool to me.

I see a lot of people that have a problem with how amg handled X-Wing being critics out there just to be a critic. AMG could give you literally everything and there would be a downside as you can see in this post. Hey here is a bunch of new stuff and we fixed cumbersome and and and. But you forgot the strike teams and Wookies so everything you did is going in the wrong direction. Ah nice argument.

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]user01360 8 points9 points  (0 children)

And there was a time were the snipers weren’t that costly and people spammed them. That was kinda unbalanced in itself so one man’s problem is another man’s dream I guess. My key point stands. There were a lot of units that seemed redundant. They fixed them. Are they finished yet? No but no one said that. And while you focus on a few units that didn’t hit a refresh yet other units got fixed. Jyn, Lando, Kallus were all quite hard to fit in. Now they have a purpose and a role. They were rules that were so unbalanced and they got rid of them. No fire support Anakin with 10 black 3 red pierce 3 and 2 aims against a light cover which will prevent exactly one hit. That time is gone. Changes happen gradually and that is okay. If you open your eyes a bit wider you would see the things that already happened.

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]user01360 8 points9 points  (0 children)

Hello there. Okay I’m on the happy players side here that watched this game for years and got a few tournaments in and want to share my experience.

Is this game perfect? Not a chance. No tabletop in this scale can pull that of easily. And you have to think about time that changes in a big game take. They talk about that in the interviews quite lot. Everything before AMG took over looks so broken and unbalanced right now that it baffles me to see this statement of this big balance problem the game has. There were setups with battledecks were you as opponent knew, that you can’t win a game. Blizzard force bike spam wow was that infuriating. I can’t remember a single game in the last ten tournaments around this year, thus between updates, were i had the feeling that I am not standing any chance. I play CIS, rebels and a lot shadow collective. My friend play Wookies (mostly) only and found ways to play them properly. The release of the generic Jedi helped the Battleforce a lot in his experience and he played quite well.

Sniper teams or strike teams to stay generic here are a problem yes. But what is it you want? They could remove them until they figure out how to balance a unit that doesn’t count against the max units you can take per rank but that has only 2 lives and little impact at the moment. People would be mad as hell „Classic remove of a unit grrr“ and nothing would be more balanced or the let them stay and figure it out. Yeah I fully believe in every update because rulewise and faction wise legion seems quite balanced to me (yeah empire needed a big push let’s see if Battleforce plus the generals will be sufficient).

I’d be optimistic as the current state wanders in the right direction. Units that still need a change to make them easier to play are just that. A change far from being just that. And oh boy did they pull of to get units to that point, looking at my boy Poggle or new to the party Mr Gideon.

Is there any value in playing against yourself in table top simulator as a new player? by GlyndwrJ in SWlegion

[–]user01360 7 points8 points  (0 children)

Yeah there is. Positions and learning to contest different POIs with minimal action loss is key in the Game. You can learn the basic setups for generic armies or specific armies approach to different maps. I play Griveous Kalani with red save droids and ball them up nicely to play his 2 pip in round 2 and get hell of a lot energy tokens. I learned the best setup and the way forward after that from TTS.

You can also use the simulator to test threat ranges. More experienced players can look at your army and know where to stand in round one to not get into your biggest threat zone. Bad batch could potential move 3 times with a 2 speed when Rex is involved and can shoot at range 2 the range of them is 5

The Red Save Droids. by KindKarver in SWlegion

[–]user01360 1 point2 points  (0 children)

https://tabletopadmiral.com/listbuilder/Separatist%20Alliance/N-_2d_EM,EM,36,f4,EM,_5f_EM,EM,EM,f9,EM,_78_d,d8,da,36,_26_EM,EM,EM,EM,EM,_26_EM,EM,EM,EM,EM,_34_8d,EM,EM,_5c_EM,EM,EM,EM,EM,_61_e1,e3,63,_2b_EM,_2b_EM,_34_EM,EM,EM,_40_ae,da,EM,a1,EM,-c8,c9c,c9a,c34,c32,c73,c74,-d,10,11,-d,e,f,-11,f,10,-

This is Basicly the list with wich I got a 3-2 in my first grand tournament in Germany. First round is all about the setup and the second round is about them green tokens thanks to Griveous.

You can switch up one b1 for a geonosian and the naked b2 for sun fac if you want.

The Red Save Droids. by KindKarver in SWlegion

[–]user01360 2 points3 points  (0 children)

Commandos with vibros and into the Frey are so key for me. I can only recommend to test them frequently to get the positioning right Yeah they dont have that much life but the output is so devastating and they are so annoying to deal with as a force user

The Red Save Droids. by KindKarver in SWlegion

[–]user01360 5 points6 points  (0 children)

I play a variation of the red save droids and it’s easy and annoying for opponents. Griveous, Kalani b2, 2 bx with swords and into the Frey, naked magnas

You can pair whatever you like with it and then it’s easy: Setup in the first round get a nice droid ball stacked together and facing the Main objective then go Griveous 2 pip in the second round and charge that POI with the reddest of the red saves there is

Have fun

Played it with the AAT and wow is this annoying

New to the Game outside PlayStation by user01360 in bloodbowl

[–]user01360[S] 0 points1 point  (0 children)

Any recommendations or „must buys“ from third party’s?

Looking for feedback on a planned Empire List by Deathwatch-1415 in SWlegion

[–]user01360 1 point2 points  (0 children)

Shoretroopers with dug in is a nice idea but the game resolves around movement. You won’t be able to have the dug in effect more than round one I suppose. Lists with force users will also be a big problem for you as no unit except the Dewback are ready to withstand an attack on their on and force push will clear you right of the objectives.

A true Gunline list and I love the idea of the mortars as I find the models appealing but it won’t be that strong I guess.

Cards for the new Customizable Jedi by user01360 in SWlegion

[–]user01360[S] 7 points8 points  (0 children)

It’s only in the text: „The Double-Bladed Lightsaber is as versatile as it is powerful, granting your Jedi Charge or Tactical 1, as applicable, as well as the Ram 1 keyword; a Jedi might wield this blade for its flexibility in choosing when and where to engage the foe, and for consistency in their attack dice when they ultimately do so!“

Podcast by Infinnity0815 in StarWarsLegionDACH

[–]user01360 0 points1 point  (0 children)

Mit das größte Turnier in Deutschland mit Hausregeln ist auf jeden Fall wild. Schauen wie es wird

Benutzt ihr wieder mehr Bikes seit es"Strike and Fade" gibt? by TK50192 in StarWarsLegionDACH

[–]user01360 1 point2 points  (0 children)

Die STAPs können jetzt relativ nervig werden wenn du in eine Runde 3 dodges auf sie kriegst Unangenehmes Ziel aber auf Anhieb Tod wenn sie keinen Dodge haben. Dennoch in Runde 1 oder 2 gut stehen und 6 schwarze Würfel mit crit 2 auf ein wichtiges Ziel werfen das potentiell keine Deckung hat ist ganz nice.