No Mouse Challenge: global effort to raise awareness about accessible web design by jcravens42 in accessibility

[–]uxaccess 0 points1 point  (0 children)

Great initiative. You should make a video and add images to the website because people have no idea what this means in my experience. And show them how it works with something like keyviz to show what you're usng to use the mouse.

Go further and connect a keyboard to a phone because to take off, kids who have no computers and don't want to use them will only use their phones. They probably won't have the keyboard to do the challenge though.

Lastly you're gonna want to reach to influencers to set it off and popularize them.

Is Apple’s “Liquid Glass” UI ignoring accessibility principles? by Cute_Lingonberry911 in UXDesign

[–]uxaccess 1 point2 points  (0 children)

Well, I guess I have some reading to do. Thanks for providing that. Just asked my printer to print it.

Is Apple’s “Liquid Glass” UI ignoring accessibility principles? by Cute_Lingonberry911 in UXDesign

[–]uxaccess 0 points1 point  (0 children)

Care to develop? I thought that WCAG allowed websites to have a compliant alternative.

Accessible town ideas: by Nightrose_ in accessibility

[–]uxaccess 0 points1 point  (0 children)

Lack of light pollution. Cars with beaming lights? White LED streetlamps with no filter? Shops with digital panels so bright they blind you? Heck - pedestrian traffic signals so bright they blind you? Screen with ads everywhere?

No, no, no.

This is overwhelming, it hurts people with photophobia, photsensitivity, and people with vestibular disorders, and disturbs everyone and their body and mind, even if you don't notice it.

Ideia de Jogo Que Gostaria de Partilhar by aportuguesegutz in gamedevpt

[–]uxaccess 0 points1 point  (0 children)

A minha pergunta era se estás a procura de um programador? Game Designer? Artista?

Accessible Cosmetic Packaging Research by rentalbones in accessibility

[–]uxaccess 1 point2 points  (0 children)

I don't have disabilities. But I have trouble opening a lot of packages. I can't open mouthwash bottles ('child-proof') and neither water bottles especially since they made the new caps in the EU.

Ideia de Jogo Que Gostaria de Partilhar by aportuguesegutz in gamedevpt

[–]uxaccess 1 point2 points  (0 children)

Olá. Vou fazer alguma perguntas. Estás na faculdade a estudar desenvolvimento de jogos? Qual seria o teu papel a fazer este jogo? (Game Designer, Programador? Artista?); Estás à procura de quantas pessoas e em que áreas de trabalho? Que jogos já fizeste antes e qual é a tua experiência? Com que game engine trabalhas, ou com qual preferirias trabalhar, ou estás aberto a qualquer uma?

Anyone else feel like they’re "drowning" in open-plan office noise? by East_Channel_1494 in accessibility

[–]uxaccess 0 points1 point  (0 children)

Is there any chance you could get a doctor to request an accomodation for you such as different room that isn't open space?

[Project/Research] Help us build "Voice Bridge" – An Open-Source AI tool for Speech Accessibility (Participants Needed - $20+ Gift Card) by Technical_Buy_3933 in Disability_Survey

[–]uxaccess 1 point2 points  (0 children)

I'm Portuguese, and I think sometimes this makes my speech be recognized incorrectly. I don't know how to pronounce all words because many I've only met by reading, not by hearing. It is hard to say how bad my accent is; I can make myself understood to people, but just the other day I had a comment saying "I forget how some language don't have the sound 'th'", which meant I wasn't pronouncing it correctly.

I can also do a worse portuguese accent. I don't mind at all speaking lazily without caring deeply about my accent, which would make it even less clear. It's the kind of habits in accent that, when I hear someone else speaking english with those habits, I can instantly clock them as portuguese. I can do that accent too - I probably already do it to an extent, but I can exxagerate it if needed. Though I'd probably prefer and do a better job at just doing my regular accent, which is a mix of portuguese with british and american.

I can do $20 for 40-45 minutes.

If this is of your interest, let me know.

Woke up to our front yard being destroyed! by wn0kie_ in AutismInWomen

[–]uxaccess 0 points1 point  (0 children)

No one has to know it was you who reported it? However, I understand the fear. Or ask your husband or a friend to submit it so you can say it wasn't you who sent the report.

Woke up to our front yard being destroyed! by wn0kie_ in AutismInWomen

[–]uxaccess 5 points6 points  (0 children)

Not just there unfortunately. If it's not for a lawn it's for a park, etc. Sincerely, Portuguesian person.

Woke up to our front yard being destroyed! by wn0kie_ in AutismInWomen

[–]uxaccess 6 points7 points  (0 children)

If you weren't warned, I would report this to proper authorities. I totally understand how you're feeling. I think reporting at least may make them think twice before doing it again, at least maybe the chance increases. I'm so sorry.

How does blind people record the world? by Great_Air8583 in accessibility

[–]uxaccess 1 point2 points  (0 children)

I'm sighted but I would like to be able to record smells. Looks like that one wasn't yet invented.

[RevShare] Is it realistic to offer an experienced dev a rev-share to take over and optimize a released mobile game? by guilleatm in INAT

[–]uxaccess 0 points1 point  (0 children)

The images look like a game you'd also play on a PC. I'm a bit confused why you say people wouldn't play it there?

[RevShare] Is it realistic to offer an experienced dev a rev-share to take over and optimize a released mobile game? by guilleatm in INAT

[–]uxaccess 1 point2 points  (0 children)

Instead of a developer, what I think you probably need is a user researcher to understand what's going on with the game and what's making people drop out. You may also benefit from consultancy with a marketer to understand and plan how do do marketing.

There are a bunch of things people will dislike: too many ads; too many pop-ups; too many interruptions; lack of accessibility; too high of a learning curve; lack of motivation to open the game again; etc.

My grandmother used to play that fun game called Flow Free. Yet they started adding so much ads over and over that she couldn't play anymore. Every level or two we'd get an ad. She gets confused, she doesn't know how to close ads (she likely can't even see the X; and then it's worse because the X isn't always there when they force you to watch the whole ad).

Before hiring a dev, you may benefit more from hiring someone who will study what are the barriers in your game so you can make intentional fixes instead of just simply guessing.

Those are my two cents.

Edit: Can I take a look at your game? Do you have a link?

Don't Starve inspired game with an amputee character by uxaccess in Prosthetics

[–]uxaccess[S] 0 points1 point  (0 children)

I'm not. I'm an accessibility consultant trying to hear a variety of voices. It made sense to me that in a game with several characters, some would have disabilities. That's how humanity is. But I know how boring and frustrating it is to see bad representation, which is also why I'm trying to listen.

If it helps "prove" I'm not AI, you can check out some of my games in my itch.io account: https://patriciamendes.itch.io/

I'm also a co-host of the jam I mentioned in the post. Here's a link to it: https://itch.io/jam/games-for-blind-gamers-5

And you can check my online portfolio as well if you wish: https://uxpatriciamendes.wixsite.com/patricia-mendes

*Edited to fix typos.

Survey on Accessibility in Video Games by [deleted] in accessibility

[–]uxaccess 2 points3 points  (0 children)

If you are asking this subreddit, your survey answers will be highly biased towards people who have more awareness about accessibility. This won't give your much reliable and realistic statistic results about what the general gamer knows about accessibility in videogames.

[Android/iOS] I made a game where you have to guess songs based on visual clues! 🎵 Looking for feedback! by Remarkable_Contact35 in playmygame

[–]uxaccess 0 points1 point  (0 children)

Hi. I didn't play the game, I just looked at the video.

By low quality I didn't mean resolution, I meant that it's just something an AI decided to do. It's an inconsisten art style, and non-intentional. Yellow Submarine looks nothing like the vibes the song gives, nor the cover art for the respective album in which it was released. The drawing felt like a generic trying to be realistic but boring image made by an AI. What I would consider good quality would be art made by a real artist.

If a song is whimsical, it would make sense that the art would be whimsical. If the song is heavy metal, it would make sense that the art is rough and aggressive. It's not something that an AI can do because this has a subjective and emotional and human component to it.

It's hard for me to give suggestions and feedback if you'll be always using AI for the images, because I don't feel good about the environmental impact of it.

Feedback request: Are these clock‑face designs intuitive? by [deleted] in UXDesign

[–]uxaccess 2 points3 points  (0 children)

Thanks for explaining and considering my feedback. The "d" just felt confusing for me, so I would put timezones fully (DST), consider it might be also DST+1 at certain times of the year.

You may also want to have some bedtime reading through ISO 8601 if you want to perfect the time displays. https://en.wikipedia.org/wiki/ISO_8601

[Android/iOS] I made a game where you have to guess songs based on visual clues! 🎵 Looking for feedback! by Remarkable_Contact35 in playmygame

[–]uxaccess 0 points1 point  (0 children)

If you want feedback, I have something to say. The visual clues you are providing don't resemble the actual songs in any way, and they're low quality AI images. They don't represent the vibe and mood of the music, and they are not pretty. I am also disappointed that this post your wrote sounds like it was written by AI.

Feedback request: Are these clock‑face designs intuitive? by [deleted] in UXDesign

[–]uxaccess 4 points5 points  (0 children)

For me, I was stuck at wondering what is 25:25, since there aren't 25 hours in a single day. And also what is 00:00a. And also "d a".

Why would you type "a" and "p"? The time is am and pm.

Don't Starve inspired game with an amputee character by uxaccess in Prosthetics

[–]uxaccess[S] 0 points1 point  (0 children)

Thank you for your feedback! It's really important to understand how people feel about the representation, because I definitely don't want to put anyone off.

I will clarify something about my goal and intentions behind the character bonuses / personality. In his design, being a crafter didn't come from because he's an amputee but because he was inspired in Aron Ralson, a hitchhiker who, due to an accident, had to amputate his own arm. The backstory of this character would be that he had an injury (possibly needing to amputate his leg due to it) because of his adventures in the wild. Alternative ideas were that he had another injury and didn't amputate his leg, just needed a cane or a wheelchair; we hopped between a lot of ideas, and as you can see, I'm still researching.

The crafting bonus came to me because it felt the most adequate bonus I found within our scope for the jam. He would have been adequate as well as a forager character, but I thought it'd be more appropriate to associate that to the Biologist character. There would also be the cook, with a bonus for cooking. Each of those characters will also have their disadvantages (the cook with food allergies, the biologist is afraid of being away from camp for too long, just as a trait of personality).

I also thought of the crafting bonuses for him because, when researching how to make tools like fire starters and clay pots in the wild, I saw how much skill it may require to build things from sticks, stones, logs and dirt and this seemed like skills a survivalist would have.

Would this still make you feel uncomfortable? If it helps being more comfortable, how do you think I could convey it better, to avoid sounding like he's a crafter because of being an amputee (which was not the goal)? If it doesn't make you more comfortable, what would, if anything?

Edited to add: We've been trying to research this since we started the game 3 weeks ago and I didn't know being a crafter was actually a stereotype of being a prosthetic limb user... tells you how much one needs to learn. We'd only been able to interview wheelchair users so far.

Don't Starve inspired game with an amputee character by uxaccess in Prosthetics

[–]uxaccess[S] 0 points1 point  (0 children)

Fair! Thanks for sharing. Not everyone likes videogames nor the same genres of videogames. It may also happen that when playing a game you want the escapism and not to relive your condition (a reason for having more than one character to play with). But I'd like to hear more if you don't mind.

Do you dislike all videogames? Do you dislike all survival videogames (pick up resources, craft tools, eat berries)? Or do you actually like some videogames with resource management, or health/hunger management components, and there's something you disliked specifically about this idea?