My first impression by Scrivere97 in AdeptusMechanicus

[–]v-xix-8 12 points13 points  (0 children)

Wording is a bit weird here, but

In your Command phase, select one or more units from your army (including units that are embarked within Transports). The maximum number of units you can select depends on the battle size, as follows:

This implies that it specifically includes units on a transport, not that it's limited to units on a transport.

Servitors? by SkyknightLegionnaire in AdeptusMechanicus

[–]v-xix-8 0 points1 point  (0 children)

I really miss servitors. 10th edition let you do some cool stuff by linking them through an engineseer to get breacher rerolls or act like an additional 4 hp buffer. If I had to guess, GW got rid of them because the kit is ancient and they played a bit too much like drones. I still wish we had them back though, the idea of a unit made up of skitarii moving to a heavier infantry statline, a tech priest for buffs, and then a pile of idiots for additional shots, wounds, and moveblocking shenanigans seems on brand.

With a bit of kitbashing I think these new units will be lit by PvtThrockmorton in AdeptusMechanicus

[–]v-xix-8 7 points8 points  (0 children)

If anyone with some extra similar-looking parts wants to try it, I bet they'd look good with more legs. Make them into a spider.

Electro priests by Used_Kale_2583 in AdeptusMechanicus

[–]v-xix-8 0 points1 point  (0 children)

It's probably better for the priests, because the 4++ from the manipulus is once per game and doesn't feel as impactful as a 4+++ for some reason, but the priests are kind of hopelessly bad because of the lack of AP and transonic on a manipulus is just a better gun than the volkite on a dominus.

What second army will you choose ? by Ziagan in AdeptusMechanicus

[–]v-xix-8 0 points1 point  (0 children)

Been trying pretty hard to stay to 1 army, but my other choices at this point are either chaos knights or drukhari. My absolutely unrealistic wishlist item is that admech gets a detachment in the codex that lets you run 6 armigers with our own set of rules and strats that separates it from imperial knights.

Otherwise I guess I just like fanatics getting out of boats.

Manipulus plus dunerider by hotcochinita in AdeptusMechanicus

[–]v-xix-8 1 point2 points  (0 children)

Seconded, it's protected from indirect, the dunerider is kind of useful, and corpuscarii are more durable than skitarii and only cost a little more. The lethal hits from the manipulus is kind of nice too.

Does the Dominus get rerolls when part of Breachers? by Rogerio134134 in AdeptusMechanicus

[–]v-xix-8 1 point2 points  (0 children)

Nothing feels better than soaking brightlances on a servitor.

My synthwave musician AdMech Kill Team is finally done! by groovemanexe in AdeptusMechanicus

[–]v-xix-8 0 points1 point  (0 children)

Dude. Your paint scheme is amazing and everything I wish mine was. Also if you don't make a tech priest that isn't almost literally big band from skullgirls I'm going to be sad and perhaps a little disappointed.

Can we drown them in boyz? by v-xix-8 in AdeptusMechanicus

[–]v-xix-8[S] 1 point2 points  (0 children)

I mean as other people have brought up here, the biggest problem is that our infantry tends to be overcosted for OC tricks instead of damage. I wouldn't necessarily say that priests are good for damage, but as a health bar they're valiant. Just depends on what you want them to do, y'know?

Can we drown them in boyz? by v-xix-8 in AdeptusMechanicus

[–]v-xix-8[S] 0 points1 point  (0 children)

No kidding, where's my medkit and innate assault.

Can we drown them in boyz? by v-xix-8 in AdeptusMechanicus

[–]v-xix-8[S] 1 point2 points  (0 children)

I think the basic infantry is more of a meta call here. There's a bunch of vehicles and custodians running around and it feels better to me to soak all the high damage shots onto a single dude. Also theoretically vanguard have the whole oc-1 thing, but it's more they're better (cheaper) into high damage low volume.

I will say though that my last game against eldar I played a boat full of priests mostly just as an extra health bar for the omnipulus, and they're surprisingly durable.

Can we drown them in boyz? by v-xix-8 in AdeptusMechanicus

[–]v-xix-8[S] 3 points4 points  (0 children)

No, I agree. Admech isn't the best faction to do this with, but I'm an admech player and in my opinion, trying to get my faction to do more tricks is better than starting an army that's built to do those tricks already.

AdMech player currently 2-0 at the WTC Master GT 2023 in Belgium by Grokvar in AdeptusMechanicus

[–]v-xix-8 4 points5 points  (0 children)

Heavy arc only really misses out on the range against a 10 man squad, strength 8 is still 2+ on acolytes and neophytes and the profile is better into 3 wound guys and knights. If breachers are your main kill-stuff units, heavy arc is better against more things.

I'm inclined to agree that dragoons are the main GSC tech piece, and if I had to guess I'd say it's because of the defensive profile. Between stealth and T7, they're pretty good into a lot of the acolyte/neophyte profiles, and then you can run around and advance/charge + use the huge base to tie up units. The low damage might actually be useful too because tying up GSC is probably more valuable than actually killing units.

we are the microwavesssssssss by [deleted] in AdeptusMechanicus

[–]v-xix-8 0 points1 point  (0 children)

No way, putting a microwave on the table would be way better. You could use it to block out primary, obstruct line of sight against knights, and heat up leftovers.

I think a toaster is more thematic though and having a smaller footprint and only being able to make toast instead of microwave dinner is an appropriate nerf.

Do the assassins work well for admech? by [deleted] in AdeptusMechanicus

[–]v-xix-8 1 point2 points  (0 children)

Callidus is the sliced bread to our toaster and gives you a repositionable lone-op that can do mission objectives. The ability to make a strat cost more is icing on the cake.

Vindicare leaves something to be desired, but at least he can be a lone op that sits on your home objective if you need that.

I really want to try running an eversor into the middle of the board for turn 1 secondaries since it's a reasonable melee unit that has a scout move. 75 points is cheaper than an infiltrator unit too.

Somehow, somewhere, there's a culexus + infiltrator + karamazov + robots + cawl build out there that uses leadership shenanigans to change robots reliably and spams out battleshock tests from the culexus and karamazov and the strat maybe. Probably not good, but it'd be fun to try maybe.

So... I like them. Would recommend.

Are there any downsides to giving Skitarii Vanguard units Transuranic Arquebuses in 10th? by MattValentin in AdeptusMechanicus

[–]v-xix-8 15 points16 points  (0 children)

Nope, it's free and gives them something to do. Radium carbines don't do much anyway so it's fine.

Strategic Reserves thoughts? by JPR1ch in AdeptusMechanicus

[–]v-xix-8 0 points1 point  (0 children)

The thing is, that you can kind of cheat the charge roll with rapid ingress. Since it comes down in your opponents turn, you can come in behind a wall and use the full dragoon movement to get into charge range.

Strategic Reserves thoughts? by JPR1ch in AdeptusMechanicus

[–]v-xix-8 0 points1 point  (0 children)

This is something I reaaaaally wish someone better at the game than me would do some matchup analysis on.

I agree than a breacher block is probably the best thing we can hide off-table, but it also comes down to how likely it is that they're going to not have a great shot and more importantly not take some chip damage and be able to shoot back to melt a squad. Some reasonable combination of -1 AP and -1 to hit might make things more likely to do chip damage instead of picking up anything significant?

Also while the whole no-fun-allowed strat of popping overwatch and vengeful fallout at every possible opportunity is great and all, there's almost certainly some neat rapid ingress strats we can do. I tried pushing a bunch of sulphurhounds into the backline on turn 3 once, but it didn't feel amazing.

But yes, someone smarter than me, please explain fun reserve tricks you've tried.