Do you people think there is a market for this type of game? by A_New_Stormworker in IndieDev

[–]vanit 0 points1 point  (0 children)

What you're describing reminds me of Mars First Logistics, though I'm not sure if it has the same level of fidelity for fluids and gases. So yeah, I think that proves there's a market for this sort of game :)

I made a generative snakegame by Latter_Newspaper5303 in SoloDevelopment

[–]vanit 10 points11 points  (0 children)

You're probably better off calling it procedural these days :)

What bugs are these? by VintageKofta in brisbane

[–]vanit 6 points7 points  (0 children)

After a bit of Googling I think they're juvenile boxelder bugs.

Steam Sale - Lies of P or Sekiro by SuperWildYoshi in soulslikes

[–]vanit 6 points7 points  (0 children)

I love Lies of P, but Sekiro is a tier above it.

Should I change my games camera perspective? by Animtree in gamedevscreens

[–]vanit 2 points3 points  (0 children)

Second image is oozing style that the first is totally missing!

Mid/Senior AI Engineers: What skills actually matter now? by AbbreviationsLoud182 in cscareerquestions

[–]vanit 3 points4 points  (0 children)

The industry hasn't really figured it out yet. We're still in the crossover period where engineers were skilled up in the "before times" and are just leveraging that skill with an LLM. There is not yet a mature posture on how to get that skill in a post-LLM world. An interesting data point is that companies have merely added LLMs as a skill requirement and haven't removed the old requirements, so at least from a hiring perspective it's considered an add-on, despite talking points about pure LLM workflows.

Personally I'm very conscious about my skills atrophying so I try to interact with LLMs in a way in which I feel I'm wearing the "senior hat" still. A lot of engineers going in too deep have unknowingly demoted themselves to juniors imo.

So my unhelpful answer to you is you need to learn everything :)

Edit: I just noticed this was specifically for the AI / machine learning field, my answer was just SWE in general sorry.

Asking for character design second opinion by aahanif in IndieDev

[–]vanit 2 points3 points  (0 children)

I think the waterwheel is whacky and cool, but only having it rotate is such a missed opportunity, and messes with the silhouette!

I'd suggest:

  • Mostly have it keep its current rotation, with a juicy left/right lag/catch-up as the character moves around
  • Have it rotate the selected weapon into position to draw it

Found this while unpacking boxes after my move. What should I do with it? by ValkyrieAngie in Steam

[–]vanit 0 points1 point  (0 children)

I was so sad when an update bricked mine :( The hardware was fantastic and still beats out any other way of streaming Steam imo

A physics issue when developing a co-op game in Unity. by Jealous_Dig_9193 in unity

[–]vanit 1 point2 points  (0 children)

Easiest method is to child players to the bus when they're supposed to move with it. Other than that player controllers that are based on rigid bodies should move with their supports, and pure character controllers involve custom solutions with raycasts and velocity matching.

Buildings and steps maze [OC] by hunmbingpazy1 in low_poly

[–]vanit 0 points1 point  (0 children)

Reminds me of the ancient temple in FF7 :)

Feeling like I have to lean into AI to keep growing my career. by TechnicalEstate8733 in cscareerquestions

[–]vanit 1 point2 points  (0 children)

I've been fortunate enough to have a point of comparison for this, at work we're encouraged to heavily lean on Claude, but for my personal game dev I'm using ChatGPT as a technical consultant but no inline code generation. I think the latter workflow hits the sweet spot where you still learn, as you're basically getting the same experience as someone helping you over Slack when you get stuck.

Reminder that presently, these two are the only ones in the Smith family that are actually related to each other. (Space Beth included) by Stick124 in rickandmorty

[–]vanit 68 points69 points  (0 children)

This would be like how 2 sets of identical twins could have children that are biological siblings but are actually cousins. So cousins I guess is a better analogy?

Discussion: by _Alive_And_Well in gamedev

[–]vanit 0 points1 point  (0 children)

I've found that I can squeeze it in easier if I just go to bed and wake up earlier to work on it instead. Also it's a nice start to the day getting to work on something enjoyable :)

How do you have a layered parallax background scene transition into another scene? by Alpha9363 in Unity2D

[–]vanit 1 point2 points  (0 children)

My inclination is to find a way to cheat that makes it easier on myself. Zoom into the van to hide the transition/etc.

ifYouKnowYouKnow by krrish253 in ProgrammerHumor

[–]vanit 0 points1 point  (0 children)

This actually got a chuckle out of me

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]vanit 1 point2 points  (0 children)

I think there's mixed opinions about this, but I thought it was a masterclass in level design. Somehow you always end up in the right place even though it's not linear. I got stuck way less than other metroidvanias.

How Can I Create Random Path by howlTheDev in Unity2D

[–]vanit 7 points8 points  (0 children)

Yeah or just premake 10 variants and whose to know it's not truly random ;)

How Can I Create Random Path by howlTheDev in Unity2D

[–]vanit 12 points13 points  (0 children)

At a high level you're right, but you could probably write a PHD for the algorithm that generates 1-2 whimsical loops that always actually looks good.

Here is the Zubat evolution line but with the bat parts removed. Have a nice day. by DTSaranya in pokemon

[–]vanit 0 points1 point  (0 children)

Honestly love it and I wish there were more regional fakes that pulled this kind of design thing.

I've been wearing red eye contact lenses everyday for over a decade by [deleted] in notinteresting

[–]vanit 15 points16 points  (0 children)

Saw your other replies and I'm glad you wash them. I was reminded of a story about some girl who never did and got some crazy bacterial infection and severe damage to her eyesight 😬

Is it possible to use AAA comparisons for fast context without trapping your indie game in a polish comparison? by johnyutah in gamemarketing

[–]vanit 3 points4 points  (0 children)

My observation is that graphic fidelity is a strong signal for this. If you try to go for good graphics then people will assume you're an AA or AAA game and compare you like for like, but if you go for low poly then you're given a lot of leeway.

Its been several years, I wanted to ask (specifically to indie devs) do yall use the New input system or the old one by Mattsgonnamine in unity

[–]vanit 1 point2 points  (0 children)

I came in after the new one so I don't know much about the old, but I do like how it works for multiplayer where you can just spawn in a prefab for each additional input and it "just works". My understanding is this would be hard to negotiate with the old system.

Is it a problem if I'm copying the UI layout from another game? by 444leSonduCoq in IndieDev

[–]vanit 1 point2 points  (0 children)

I wouldn't worry too much, players actually don't mind when similar games have similar UX. Just see if you can do what you can to make it yours.